Moms and Minor Gaming

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This weekend was largely not about gaming, as is often the case when a major holiday is occurring.  In past years we have done the divide and conquer thing when it comes to Mother’s Day festivities, with me getting up super early to go to Mass with my mother and then my wife sleeping in and going to lunch with her mom.  However with the amount of work that my wife has been having to do lately trying to prep her kids for the impending AP Exam…  after missing two weeks of instruction time due to the walkout…  she is more than a little sleep deprived.  I was legitimately concerned about her making it home safely if she was on the road for long periods of time alone.

As a result we crammed everything into one day and left the house around 6 am…  getting home around 6 pm.  However in the middle of all of that I believe there were sufficient moms day festivities for all involved.  It did however lead to a really tiring Sunday experience given that we had lots of driving perforated by various other awkward moments like my wife’s sister referring to the litter box as a “poop bed” or her inviting an aunt that neither my wife or I can stand to lunch with us.  Later in the evening there was plenty of awkwardness as my wife’s brother and father got into some political diatribe that was just flat out factually incorrect and also highly racist.  We made it home in one piece and still have most of our sanity intact…  but I did have a rather fitful night of sleep.

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As far as gaming goes I spent some of my time Saturday working on the weekly quests in Monster Hunter World.  I am down to just needing three arena challenges and I am hoping I can connect with someone before the reset happens to do some.  I can technically solo them, but I really really do not like soloing them.  I solo’d the Pink Rathian arena challenge with longsword and that one in particular is really annoying because you do not have the full compliment of healing items.  I pulled out a victory, but it took a long time and I wound up taking three of my eight deaths in the process.  I am one item away from having enough of the event only Sakura items…  but am nowhere near able to craft the set because of general lack of coins.

I wish you could roulette your way into the Arena Challenges because I really am not a huge fan of playing solo in Monster Hunter World.  Now that PizzaMaid is easing her way back into the game I might try and snag her for some shenanigans, because most everyone else I know that is still active gets online way later than I do.  Grace unfortunately bounced off the game as did Mor and while Thalen and I share a timezone… he is always around significantly later because baby happens.  If it does not look like I will have folks to do this with I will ultimately try and solo my way through it, because I know without a doubt I can do it…  I just won’t really enjoy it.  I also ran quite a few tempered roulettes just for the sake of fun and managed to get a couple of decent decorations from it.

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Over in Destiny 2 I am still roaming around but have made all of the movement I can essentially before the reset.  I am still too low level to get into heroic strikes which is unfortunate given that I need to run several of them to move forward a quest line that I am currently on…  that I am assuming is related to the sleeper simulant.  The highlight of the weekend however was getting the Armamentarium again, which allows me to run around with dual grenades in both void and solar specs.  Unfortunately however it does not give me THREE grenades in arc striker spec.  This would have been a completely awesome item if it were able to do that…  now I am wondering if it is as good as my auto-rifle reloading chest but largely running around with it for sheer nostalgia sake.

I am still largely on the fence with this expansion and am contemplating taking Squirrel up on the offer to get the raid in.  I still have yet to defeat Gaul in the raid even though I have a stack of tokens from our attempts.  Folks bounced faster than we had time to progress our way through it, and while I would love to resurrect a Greysky raid I somehow doubt that will ever really be a thing again.  There just are not enough people active and playing, and part of me is contemplating just pushing the Greysky leadership off on my secondary PS4 account and moving my main back to Tequila Mockingbird so I at least have an active clan of folks to play with.  My main PS4 account never left and has always been in TQMB…  that is unless they punted me for inactivity.

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I am still enjoying the mechanical loop of Destiny 2 again…  but I am also feeling somewhat listless as I don’t have a major goal apart from making my light higher.  I managed to level the Hunter to 30 this weekend but have yet to really touch any of the story content.  I like that Warmind seems to not be connected to having finished Curse of Osiris or versa vicea.  I need to push the Warlock up via event quests so I can at least start doing the milestones on each of them each week to slowly push up my weapon light level that way.

More Warmind Impressions

desktop-screenshot-2018-05-11-06-06-11-41Last night I managed to hit the first soft cap of 345 through doing some of the content that happens immediately following the completion of the main story.  I am still a bit dismayed at how short it ended up being.  The core problem with the experience is there was a disconnect between how the NPCs were acting and the events that were actually occurring.  What I mean by that is when we took down Ghaul…  he had done enough to interfere with our lives to make us really hate him by the time we reached the point of final confrontation.  With Warmind…  they end up treating the Worm God we are fighting with similar contempt…  even though we only found out one exists on Mars a few minutes earlier.  Sure I get the fact that the Worm Gods are one of the galaxies great sources of evil and they were key in creating the Hive in the first place.  I’ve read the Book of Sorrows and understand that all…  but the average player has not.

The average player would be going into that scene wondering what in the hell a Worm God is and why these two NPCs seem so freaked about it.  The problem being that the game didn’t really give us enough run up to reach this supposedly epic conclusion.  It feels a lot like the campaign in Rise of Iron where you have some epic things going on…  but nowhere enough lead up to make them feel like that epic nature is earned.  Sure taking down a giant SIVA enfused Iron Lord was a slick final fight just like taking down a Worm God was a slick final fight…  but in both cases it felt like we lacked significant reason for what we were doing.  I mean the “Guardian” is the Deus Ex Machina to fix all problems much like the Warrior of Light is in Final Fantasy XIV.  The problem is it feels like that role is earned in FFXIV whereas we sorta just magically are able to best everything in Destiny without really knowing why we are so much better than apparently every other Guardian out there.

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Tam and I get into these discussions a lot and he is usually the one raising these points.  The funny thing is they generally revolve on why he quit playing a game, and for me this is an annoyance but by no means a game breaker.  I feel like there is a magic formula that keeps me engaged in a game.  First you have to have a core mechanical loop that I enjoy, for example in Destiny I love the gun play and the movement which makes me feel awesome as I traverse this beautifully rendered world.  The second point of that magical formula is that there has to be something in the game that I want to do.  There needs to be some objective out there that drives me forward and keeps me engaged with the game when the shiny newness of the mechanical loop wears off.

Please note what I said there…  something I want to do.  For example in a game like World of Warcraft there can never be a possible way that I would ever run out of things to do and content I have not actually seen.  Similarly in Final Fantasy XIV there is just too much content to ever find a true end to it.  The problem is in both of those games I have rather regularly reached a point where there is simply nothing left that I care to do.  Either the content left involves something I don’t much enjoy like Player versus Player interactions or it feels like it has more stick than carrot attached to it.  I reached this point after Trials of Osiris in Destiny 2 where the mechanical loop simply was not enough and the repetitive and unrewarding nature of the Infinite Forest made it so that I just didn’t feel like logging in anymore.

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While Warmind is an extremely short expansion… it feels like it might be a fairly intricate one.  What I mean by that is there are already a bunch of post credits items that the game is asking me to do that spawn new opportunities to go off on adventures.  I am sure there will be an end to this, but in some ways it reminds me of the style of interaction that happened on the Dreadnaught in The Taken King.  There are puzzles to be solved and items to interact with in ways that I have not quite figured out.  There were weapons to collect that are associated with questing, and others that folks don’t even know how they work as of yet.  There are drops that can be used to improve most of the exotic weapons, and in it a bunch of interesting ways to feel like I keep moving forward.

On the other end however the new grind is real.  After hitting 345 and finally accepting my Milestones for the week…  each one of those rewarded a 351 item…  6 levels of movement off the base whereas before we were regularly getting upwards of 15 levels of movement from the same milestones.  This means that journey to 385 is going to be an extremely long one when you have a very finite number of weekly options to give any sense of movement.  This means that if I find myself engaged in this game again I will by nature need to push the Hunter and the Warlock through Curse of Osiris so that I can have three sets of weekly upgrade options instead of one.  Sure the armor won’t swap over but those weapons can keep pushing up slowly over the course of multiple characters.

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The game needed something and in truth at this point I am not sure if this is what that need was.  The problem with Destiny 2 is that on paper it looks like the sequel I wanted for Destiny.  However in practice it has always felt lacking in part because it felt like we sacrificed so much cool stuff from the first one to get this as a result.  Nothing I have seen from this game justifies the reasons why we had to reset back to ground zero.  I know they felt like they wanted a fresh start, to shed any bad blood from the first title.  However I feel like that plan backfired horribly.  I’m interested to see where they can go with Warmind and if they can give us justification going forward to buy the “Comet” expansion that has been looming on the horizon and leaked via the Canadian Walmart website.  The one act that would go a long ways to building good will for me personally…  would be to port the old patrol zones to Destiny 2 and make it feel like we didn’t abandon half the world to get this game.

Mirrorball

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Last night I spent a not insignificant amount of time playing Destiny 2 Warmind.  You will have to excuse the garbage screenshots but I was largely chilling on the sofa with my laptop and it runs the game at the potato resolution of 1366 x 768.  I say potato because scaling down to that from the 4K display I have upstairs is quite the adjustment.  It however allows me to be flexible where I am gaming, and last night allowed me to hang out with the mrs while still getting to do the thing I wanted to do.  I’ve had a bit of a falling out with Destiny 2 over the last few months and I am not entirely certain why.  It is just like after the release of Curse of Osiris I lost my forward momentum and stopped caring that I was no longer getting those engrams every day.  Based on the fact that I was the only person online in my clan for most of the night…  I am guessing everyone has had this same thing happen to them.

That said I was extremely interested in this expansion because it is the return of three things that I love in the Destiny universe…  The Hive, Rasputin, and Clovis Bray lore.  The last bit takes the form of our companion during this expansion Ana Bray…  a heir to House Bray and former golden age scientist turned guardian.  There is a rule among the guardians that they are not supposed to go digging into their past life before they died and were resurrected with the light, but when you are a Bray… this gets a lot harder knowing that so much golden age tech that remains was potentially created by your hands.  As a result you get the impression that Ana Bray is no longer a Vanguard member…  and not even a real guardian in the eyes of Zavala…  because she broke the rule and started digging into Bray tech when she first realized it recognized her and would respond to her commands.

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I am not far enough into the story to fully understand the other parts of the equation that I love…  The Hive and Rasputin.  The polar ice caps of Mars seem to hide a group of frozen hive that include several new troop types and modifications to the others as well.  There are now Knights that wield a shield making it extremely difficult to attack them, and versions of the Acolyte called Adherants that seem to snipe you with long beams of energy.  In addition there are more heavily armored versions of the Ogre, but this might just be one of the boss models for this expansion that gets used on ultra units.  The map area itself is a little bit bigger than Titan in scope…  which is somewhat disappointing but a significant step up from the tiny and repetitive Mercury.

What I enjoy the most so far is that it feels like this is as tightly packed with secrets as the Dreadnought was in The Taken King expansion.  I’ve already encountered a bunch of objects that say I need to have a specific item or buff to be able to interact with them, meaning there are secrets to be unlocked hidden out there much like the Skyburner Deployment Codes.  On the director map there is a note out to the side saying that I have found 0 or 45 Latent Memory locations, so this feels like something along the lines of the Calcified Fragments or SIVA Clusters of old.  This is the sort of stuff that Destiny 2 desperately needed, to give us a downtime activity to strive for in getting out and exploring the world.

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There are of course a bunch of cool items that came in with this expansion.  At one point I got to choose from three weapons…  one of which was essentially Uriel’s Gift minus high impact rounds but with Dragonfly…  so I had to take it.  I’ve not finished the main campaign and not hit level 30 yet so I am not super focused on gear at the moment.  That said I have picked up a bunch of cool items through the eververse doodads you get while leveling up.  My Ghost is now a floating mirror ball that I eventually colored neon green via a shader.  I’ve similarly picked up an exotic ship and an exotic speeder as well.  They seem to have tweaked these exotic shells a bit so that they have the same two perks….  the first being summons your mount faster and the second being universal elemental telemetry.  The last perk seems to now be some sort of a cache based perk for a given planet.  This mirror ball for example works on Nessus, which is handy since that happens to be the weekly zone.

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I have to say I really like the set of gear that you get through turning in tokens with Ana Bray, and I can already tell this is going to be something I try and collect in its entirety.  So far the story has been interesting, but I have a feeling that I am nearing the end of it…  and if that is the case it is also very very short.  Maybe there is more going on than I think there is… and maybe the boss I am just about to face is only the midpoint.  However it certain feels like it is pushing me towards a supposedly epic conclusion…  and the way the NPCs speak sounds in terms like we are doing this massive struggle…  when it feels like I only just arrived on the planet.  Reading a little blurb on Reddit just now confirms that I am in fact on the final quest…  so essentially there are five quests in a chain that had I not been dawdling probably could have completed in an hour and a half.

Granted I like the other parts of the game more than I do the story…  but it feels like a bit of a let down.  During Destiny 1 the justification they gave for the need to reboot the game and create Destiny 2…  was that the way D1 was build was particularly difficult to build content for.  They blamed the tools for the fact that we kept getting recycled areas instead of completely new maps and raids.  The problem is…  neither Curse of Osiris with its rampant recycling of the Infinite Forest and its tiny planetary area…   nor Warmind so far really prove that the sacrifice the players made was worth it.  I say sacrifice…  because in coming to Destiny 2 we gave up a lot of things that we still have not gotten back.  We were promised a better gaming experience and on some levels it is… but on other levels it is just a less interesting game.

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Ultimately I will be around for awhile because it did feel good last night to shoot things.  The new event type that they touted however was a bit of a let down as well…  given that it is mostly just another planetary event that involves hunting wave after wave of hive and doing some stuff to destroy crystals.  Sure it was fun but also I can see it will get pretty repetitive.  However it does fill that Archon’s Forge/Court of Oryx niche in giving something repeatable that can give decent rewards.  The protect the Warsat event type is back and I had missed it greatly.  I am not exactly sure how you can push that one into heroic mode, but I am sure it will involve something silly like blowing up one of the hive ships.  There is an open world version of the Hive Ritual event that seems really cool because I was so used to doing that in the one space it appeared on Titan.  All in all I was happy to be playing again…  but still a bit grumbly about how cool this game could have been.

The Good Grind

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Over the last few days I have been thinking about where Monster Hunter World has succeeded and Destiny 2 has failed.  I know this is probably a strange way to start off a post, but I am playing MHW the way that I fully expected to still be playing Destiny 2.  If you add up the total time I have spent with the Destiny franchise across different platforms you wind up with 741 hours.  Given that sort of track record I fully expected to be playing that game currently.  That said I have missed two faction rallies, two iron banners and have not really even logged in during the current crimson doubles event.  Sure I could be getting all manner of cosmetic gear from them…  but the weapon and gear system just feels hollow given that I have collected most everything I am interested in using.

While I love the token loot system, Destiny 2 has a problem with not giving us a meaningful grind to be focused on.  Doing event after event hoping to get a Masterwork Weapon or Piece of armor doesn’t really count.  When I say meaningful grind I mean something that I can do on a nightly basis that is fun, but also feels like I am making progress towards some larger objective.  In many ways the fickle nature of loot in Destiny 1 and the existence of things like the Court of Oryx and Archon’s Forge gave me something I could do… that felt like I was potentially moving in the direction of something that I wanted from the game.  As it stands there are too few interesting weapon options and the watered down version of exotics no longer really make them worth chasing in the way we used to before.

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It may simply be because I am playing on the PS4 with friends that I am drawing the conclusion…  but as I play Monster Hunter World I think about the ways that it has given me this path to madness paved with little incremental rewards.  When you kill or trap a Monster you are hunting you are showered with a bunch of monster parts…  some of which are useful and some of which are not as useful.  The thing is, regardless if I have 50 of an item… I am still sorta excited to see them because I know that eventually I might need to use them to craft some new weapon that I then have to upgrade up to the final version.  I might suddenly decide that Hammer is awesome and then have to start building up my collection of weapons much the same as I do for my beloved Longsword.

I know that every thing I kill, and every object in the world that I loot is taking me towards some bigger goal.  The number of times that I have had to go out lately and farm herbs…  one of literally the first items you encounter in the game…  is shocking given that I am dealing with a completely different set of monsters than I did back then.  However it doesn’t seem like tedium because they have placed value on almost everything you can encounter out in the wilds and while you may not need it today… there is likely going to be a time at some point in the future where you will be wishing you had more of it.  While literally every moment I am not hunting a big epic monster is busywork…  none of it feels like it because it feels valuable to the larger mission of the game.

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While Destiny has never really had something close to this grind, I am thinking maybe it should.  The central focus of all of this for me personally is the Smithy, which is a menu driven crafting system that allows me to turn all of these bits and pieces of critters I have taken down…  and meld them into usable gear with interesting stat combinations.  I’ve spent a good deal of time farming up Odogoron, which is a giant hairless blind hell hound looking thing.  I personally really like its armor set and I want to be able to wield the full thing a a potential replacement for my mishmash of gear I am currently wearing.  This gives me a goal, and the grind itself is slow enough that each kill feels like meaningful progress without ever giving me that landfall moment of getting everything I possibly need in a single round.

Imagine for a second if you had gear and weapons in Destiny based on a similar concept.  Each time you took down the Fallen example, there was a chance of getting an item that could be used in the crafting of Fallen themed weapons or armor.  The common items would drop from Dregs, medium rarity items from Vandals and the rare bits from Servitors and Walkers.  Then say you wanted to craft the Vex Mythoclast you would need to maybe take down a Gate Lord to get the focusing lens, and a bunch of Minotaurs to get the armored housing.  All of this is more meaningful than collect 40 of token Z and hope the RNG gods smile upon your en devour as you may or may not get the item you want from a relatively deep loot table.  It also turns Banshee-44 into more than the Gachapon machine that he currently is, by giving him the actual ability to craft specific items for you.

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What Monster Hunter World does better than almost anything is that it gives me a target for my nightly nonsense.  Granted right now I cannot craft the Chrome Slicer I because I lack the zenny to do so….  but I know where every single piece that it requires drops from.  I know that I can run loops around High Rank Wildspire Wastes for most if it, but to get the Fucium Ore I am going to have to make my way down into the Elder’s Recess.  If I notice a weapon requires parts off of a specific monster I am given a bunch of different ways to target that one specific encounter and run it over and over if I so choose.  In my case what I personally tend to do is answer SOS beacons for that specific encounter, feeling like I am actually helping out someone else in the community take down that critter for fun and profit as well.

More than anything what I think Monster Hunter World does so well is that it eases you into all of this.  You quickly learn the value of the items you can grab out in the world as new patterns start showing up that you can craft.  You notice that items have ??? beside some of the materials and it drives you to go out and explore until you find them.  All of this creates a feedback loop of take down epic feeling monsters, get items, craft interesting gear…  so you can take down even bigger monsters.  Sure a lot of the gear is not strictly required…  but for someone who is very gear focused it certainly makes the journey feel a lot more meaningful.  The monster battle portion being fun enough that while I am actively engaged in fighting…  I am not even thinking about what might drop which is not the case in most MMORPGs.

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When they first started talking about Destiny 2 being a much more open world and quest driven game…  this is honestly the sort of experience I had been envisioning.  What if you could fight a Destiny boss the same way you do a Monster in Monster Hunter World?  What if getting every player to focus on taking out a Gatelord’s weapon arm caused it to no longer be able to fire that weapon… and instead forced it to change up tactics and start engaging in melee attacks.  What if the way you fought a boss mattered just as much as the weapons you took into the fight?  When we got Destiny 2 and it was a stripped down version of what we had in Destiny 1…  I was disappointed, but the mechanical loop of the game kept me engaged for way longer than the game itself probably deserved.  I had enough hype built up to carry me through the console launch and restarting with the PC launch…  but now I just don’t ever feel like even logging in.

What I want is a good grind.  That doesn’t necessarily mean running Omnigul hundreds of times hoping that maybe just maybe you will get that one in a million perfectly stated Grasp of Malok.  What that means for me personally is something that I can do on a nightly basis that feels like I am eventually heading towards some goal down the road.  Maybe at some point in the near future I will feel like I am out of grinds in Monster Hunter World, but I can at least see a road map in front of me that seems like it is going to be an interesting ride.  Right now I am almost overwhelmed by the sheer number of objectives that I could be chasing, and as I move up… it feels like the world keeps expanding out rather than narrowing down to a pin point like the raid cycle does in an MMORPG.  Monster Hunter World is a really great grind, that is attached to a really fun experience of taking down giant monsters that fight in a fluid and believably organic manner.  Maybe Bungie will find its footing at some point, but for the moment I am enjoying discovering the Monster Hunter franchise.