Secrets of the Obscure Announcement

Good Morning Friends! While I have not been actively talking much about Guild Wars 2, I still end up poking my head into the game a few times a week. I need to properly spend some time catching up and experiencing the “What Lies Within” content update and the second part of the Gyala Delve zone meta. I feel like before I talk about anything that transpired yesterday, I need to talk about the controversial post that the Arena Net team made back in February. Essentially in the Studio Update a new path forward for Guild Wars 2 was outlined, that they would be moving away from Living World and instead doing smaller and more frequent expansions.

With this post, the community sort of spun off in a bunch of directions. Some seemingly now accurately predicted that this would mean yearly expansions. Others went into doomer territory and assumed that this was the beginning of the end of Guild Wars 2. Whatever the case… this shift in direction combined with a somewhat poorly received content update for What Lies Beneath caused some opinions to circulate. I personally thought Gyala Delve and the What Lies Beneath update were pretty enjoyable. I was largely on board with this concept of narrowing the scope of what an expansion meant and then following it up with specific quarterly content drops. In the time since then, we have seen effectively a quarterly schedule which I think is awesome. Mostly for me when it comes to a live service game, the studio behind it needs to nail a predictable cadence and set expectations… and I think Arena Net is now doing both.

Now we move forward to yesterday, and ANet dropped the trailer for the next Guild Wars 2 expansion, Secrets of the Obscure. With the close of the Dragon Cycle expansions with End of Dragons, we now move back to core Tyria and are delving into mysteries that have just been sitting there in the open for a decade now. We’ve had this giant floating Dalaran-esc tower in Kessex Hills that was just begging to be explored, and it seems like the new expansion is going to be taking us there. This is honestly something that Wooden Potatoes predicted in his mega video throwing out mini-expansion ideas that would begin to tie up loose ends in the world. If you look at the map there is already a bunch of areas to expand into new zones, without the need to necessarily build another content island.

With the announcement came a bit of an info dump about the features of Secrets of the Obscure or as the community is already referring to it as just “SOTO”. There is a new expansion site that serves largely as a teaser for the features and a way to pre-purchase. Then there are a number of news blog posts that deep dive into some of the features themselves. More specifically there is one covering combat changes and another talking about some of the more ephemeral rewards structure features. I think what excites me the most are the tweaks to combat, which again everyone was speculating since content creators had latched onto the fact that an Elite Specialization had not been mentioned in either the roadmap or the subsequent Q&A.

Essentially we are getting new build diversity through the removal of elite specialization requirements for weapons. As it stands right now in order to use a Longbow on a Guardian, for example, you have to be using the Dragon Hunter talent tree with your build. In order to use a shield with a Mesmer, you have to be a Chronomancer. The first change with SOTO is that they are removing these requirements and when a class has access to a weapon… all of the specializations have access to that weapon. For ages I have wished I could build a Reaper that used the Greatsword as the main weapon set, and then Pistol as my secondary weapon. Sure I realize that Pistol is largely designed for condition damage… but it plays fine with Power Gear at least in the open-world content I largely do. I will now be able to craft this as well as a bunch of other dumb build ideas that I am sure the community will go wild with.

More than that, however, in one of the quarterly updates it seems like every single class is getting another weapon to play with.

  • Guardian: Pistol (main and off hand)
  • Revenant: Scepter (main hand)
  • Warrior: Staff
  • Engineer: Short bow
  • Ranger: Mace (main and off hand)
  • Thief: Axe (main hand)
  • Elementalist: Pistol (main hand)
  • Mesmer: Rifle
  • Necromancer: Sword (main and off hand)

I am super interested in Staff for Warrior because I am hoping that opens up a healing option for that class. I am also naturally interested in Necromancer getting Sword Main and Offhand… because I wonder what a Pistol/Sword combo would look like. I don’t love Daggers in general… so if a game gives me the option to not use one… I will generally take that option. Ranger getting access to maces could also be interesting. I could see some sort of Hammer/Mace/Mace build being interesting probably with some CC nonsense going on.

Another huge thing that I am looking forward to… doesn’t directly impact me. They are adding in a new way of earning the Skyscale mount, that in theory should be less of a grind and hopefully less of a gold sink. I went through the entire process of getting a Skyscale and while I enjoy it… it is so much of a grind that I would never wish that for anyone. The Skyscale is the single highest quality of life addition I have made to my account, and in truth much like lowering the barrier of entry of getting access to the raptor and gliding quickly… this one is pretty huge and is currently gated behind having to do a mount of content to get it. This is a good change for future generations that might adopt the game later, but I do like that they are giving those of us who unlocked the first track a bit of a bonus when we unlock both tracks.

Another thing that I am supremely excited about is the possibility of an Open World track for earning Legendary gear. Guild Wars 2 is a bit odd when it comes to gearing because Legendary gear is mechanically the same as Ascended gear. The key difference being that you can change the stats on Legendary gear as often as you like, meaning once you have a set for each armor weight… you effectively never need to worry about gearing ever again. The problem with the way this gear is earned currently is that for the PVE variant, you essentially have to raid. While I would love to do this at some point… I don’t necessarily have a pre-baked static team to take with me. I mostly play Guild Wars 2 as a solo adventure, and I figure this is the case for a lot of players. The idea of opening this up to give us a way to earn purple gear makes me extremely happy.

I am also fairly interested in this “Rift” mechanic that they talk about, and I am interested to see how this shakes out. More interesting things in the Open World are always a bonus for me, given that is my primary mode of play in Guild Wars 2. I’ve loved Rift mechanics in other games… like the actual elemental Rifts in the game of that namesake, the anchors in Elder Scrolls Online, and the corruption pillar things in New World. My hope is that this ends up being something of the sort and just adds one more game mode to an already-packed world. I kinda dig the seemingly darker theme of this expansion. There are a lot of threats from Tyria’s past that could easily come back now that the dragons are out of the way. Maybe the dragons served the purpose of guarding against even worse things.

I have no clue what this nightmare-fueled monstrosity is, but I am here for it. Sign me up for dark eldritch horror thank you very much. While I am not really a “Wizard Tower” type of person, I am all here for floating cities and more importantly floating continents. Mostly what excites me is the addition of more vibrant maps into the game. Guild Wars 2 isn’t so much an “Open World” game as it is a dense content map game and I am here for more fun zones to hang out in. I am also interested in seeing what wild zone metas we could have when it is assumed that EVERYONE has easy access to a flying mount. I think that has been one of the challenges with the Skyscale to date, is that it is really hard to design content around having it because the grind was so arduous.

I realize I somewhat buried the lede here a bit and am just now embedding the trailer. The truth is the trailer doesn’t say much of substance. You are far better off reading the blog post, and then the combat and rewards breakout posts. I think what mostly shocked everyone was the date. This is going to be launching on August 22nd. At the time of writing this post, that is only 55 days away. I have to be honest… I wish EVERY game announcement was on this short of a timeframe. Previously my favorite announcement was Fallout 4 when we had it in our hands roughly six months later. This is great because a few months is sufficient time for a hype cycle to build, and spend time theory-crafting new build options. The biggest challenge that ANet has had to date has been the consistency of content releases, and I think a few years of this content model will do a lot to sure up the player base.

What are your thoughts about the expansion announcement? Are you as excited as I am? Drop me a line below with your thoughts and feelings.

Legion Without Rushing

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This morning feels a little odd, for many reasons.  Firstly I got a good nights sleep, when normally in the past I would have made a failed attempt to get up in time for the launch of a new expansion.  In fact there was a point last night where I woke up at 3:30 in the morning…  a mere 30 minutes after the servers went live and thought to myself…  I could get up.  Then instead I rolled back over and went to sleep again.  Always in the past I have felt like I was chasing some goal that I never could quite catch.  I knew I could not take the amount of time that my friends like Kylana did, and push through during 24 hours of solid play time.  In fact when I logged in this morning I was shocked to see that he was only level 102, which seems slow for him.  I’ve heard however that this time around, the process just takes longer and that power levelers who have practiced it on beta say it is going to be around a solid eight hours to get to 110.  Which means for someone attacking it more casually you are looking at ten to twelve hours.  The strangest thing about this expansion is that maybe I have finally realized there isn’t a rush.  In the past I had my reasons… and those were namely an attempt to be a viable tank for folks to run dungeons with while we leveled.  My favorite leveling experience was likely Burning Crusade, because I was a fledgling tank and excited that everyone seemed to need me to be able to run dungeons… which at that time were significantly better experience than doing pretty much anything else.

During the launch of Wrath I remember leveling mostly through dungeons in a similar fashion, but when the change happened to Cataclysm I noticed that worked significantly less well.  It was as though folks just didn’t want to run dungeons in the same manner that I was used to.  In fact I remember going through a bit of an existential crisis at that time because it felt like there was only one dungeon group worth of folks willing to run dungeons at a time.  More often than not I ended up the tank left out in the cold and unable to get groups.  Now the truth is if you asked other tanks they probably would have felt the same, because we went from being the most valuable commodity in the guild…  to one of what felt like the least valuable over night.  By the time Pandaria rolled around I found myself still rushing to keep up… but never actually running the dungeons until I hit maximum level and was desperately trying to gear.  Similarly with Warlords I got drug through a few dungeons as dps, but mostly to knock out the quests as they came available and not so much as a leveling vehicle.  With Legion I am not even planning on leveling my Tank artifact first, but instead focusing on Fury which seems extremely fun to me at the moment.  So since I expect to be leveling almost entirely by doing the content… especially since saving up those dungeon quests can reward 110 level gear at the end, I also don’t feel that need to rush around.

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I logged in this morning long enough to do the teleportation of Dalaran to the Broken Isles and to rebind at the now Gilnean run Inn there.  I completed a few quests but stopped just short of delving into the lengthy quest that will ultimately end in me getting my artifact weapons.  While it was odd to not try and push through it this morning, I knew that all it would end up doing is making me have to rush horribly to get to work.  Instead I will have that waiting on me for when I get home and fight through the now inevitable server queue.  The thing is… that is perfectly okay.  If I am in a server queue that looks like it is going to take some time…  I have other things that I can do.  I can poke my head into Destiny since I have not been there in a good while, or I could go out into the back yard and go for a swim.  In any case I am trying to approach this expansion at a much more measured pace.  In the past I have rushed my ass off to get to the new cap, and with it beginning a lengthy gear grind.  Every time in the past I have always managed to burn myself out in the process to where logging in every night is a misery.  I now have a proper army of alts to tend to… and I fully expect to get each and every one of them to 110 before starting on the next round that have yet to be leveled.  I say all this with certainty… but really in the back of my head I have my fingers crossed that it will work.  I am hoping that I can fight my own tendencies and take things slow.