The Good Grind



Over the last few days I have been thinking about where Monster Hunter World has succeeded and Destiny 2 has failed.  I know this is probably a strange way to start off a post, but I am playing MHW the way that I fully expected to still be playing Destiny 2.  If you add up the total time I have spent with the Destiny franchise across different platforms you wind up with 741 hours.  Given that sort of track record I fully expected to be playing that game currently.  That said I have missed two faction rallies, two iron banners and have not really even logged in during the current crimson doubles event.  Sure I could be getting all manner of cosmetic gear from them…  but the weapon and gear system just feels hollow given that I have collected most everything I am interested in using.

While I love the token loot system, Destiny 2 has a problem with not giving us a meaningful grind to be focused on.  Doing event after event hoping to get a Masterwork Weapon or Piece of armor doesn’t really count.  When I say meaningful grind I mean something that I can do on a nightly basis that is fun, but also feels like I am making progress towards some larger objective.  In many ways the fickle nature of loot in Destiny 1 and the existence of things like the Court of Oryx and Archon’s Forge gave me something I could do… that felt like I was potentially moving in the direction of something that I wanted from the game.  As it stands there are too few interesting weapon options and the watered down version of exotics no longer really make them worth chasing in the way we used to before.


It may simply be because I am playing on the PS4 with friends that I am drawing the conclusion…  but as I play Monster Hunter World I think about the ways that it has given me this path to madness paved with little incremental rewards.  When you kill or trap a Monster you are hunting you are showered with a bunch of monster parts…  some of which are useful and some of which are not as useful.  The thing is, regardless if I have 50 of an item… I am still sorta excited to see them because I know that eventually I might need to use them to craft some new weapon that I then have to upgrade up to the final version.  I might suddenly decide that Hammer is awesome and then have to start building up my collection of weapons much the same as I do for my beloved Longsword.

I know that every thing I kill, and every object in the world that I loot is taking me towards some bigger goal.  The number of times that I have had to go out lately and farm herbs…  one of literally the first items you encounter in the game…  is shocking given that I am dealing with a completely different set of monsters than I did back then.  However it doesn’t seem like tedium because they have placed value on almost everything you can encounter out in the wilds and while you may not need it today… there is likely going to be a time at some point in the future where you will be wishing you had more of it.  While literally every moment I am not hunting a big epic monster is busywork…  none of it feels like it because it feels valuable to the larger mission of the game.


While Destiny has never really had something close to this grind, I am thinking maybe it should.  The central focus of all of this for me personally is the Smithy, which is a menu driven crafting system that allows me to turn all of these bits and pieces of critters I have taken down…  and meld them into usable gear with interesting stat combinations.  I’ve spent a good deal of time farming up Odogoron, which is a giant hairless blind hell hound looking thing.  I personally really like its armor set and I want to be able to wield the full thing a a potential replacement for my mishmash of gear I am currently wearing.  This gives me a goal, and the grind itself is slow enough that each kill feels like meaningful progress without ever giving me that landfall moment of getting everything I possibly need in a single round.

Imagine for a second if you had gear and weapons in Destiny based on a similar concept.  Each time you took down the Fallen example, there was a chance of getting an item that could be used in the crafting of Fallen themed weapons or armor.  The common items would drop from Dregs, medium rarity items from Vandals and the rare bits from Servitors and Walkers.  Then say you wanted to craft the Vex Mythoclast you would need to maybe take down a Gate Lord to get the focusing lens, and a bunch of Minotaurs to get the armored housing.  All of this is more meaningful than collect 40 of token Z and hope the RNG gods smile upon your en devour as you may or may not get the item you want from a relatively deep loot table.  It also turns Banshee-44 into more than the Gachapon machine that he currently is, by giving him the actual ability to craft specific items for you.


What Monster Hunter World does better than almost anything is that it gives me a target for my nightly nonsense.  Granted right now I cannot craft the Chrome Slicer I because I lack the zenny to do so….  but I know where every single piece that it requires drops from.  I know that I can run loops around High Rank Wildspire Wastes for most if it, but to get the Fucium Ore I am going to have to make my way down into the Elder’s Recess.  If I notice a weapon requires parts off of a specific monster I am given a bunch of different ways to target that one specific encounter and run it over and over if I so choose.  In my case what I personally tend to do is answer SOS beacons for that specific encounter, feeling like I am actually helping out someone else in the community take down that critter for fun and profit as well.

More than anything what I think Monster Hunter World does so well is that it eases you into all of this.  You quickly learn the value of the items you can grab out in the world as new patterns start showing up that you can craft.  You notice that items have ??? beside some of the materials and it drives you to go out and explore until you find them.  All of this creates a feedback loop of take down epic feeling monsters, get items, craft interesting gear…  so you can take down even bigger monsters.  Sure a lot of the gear is not strictly required…  but for someone who is very gear focused it certainly makes the journey feel a lot more meaningful.  The monster battle portion being fun enough that while I am actively engaged in fighting…  I am not even thinking about what might drop which is not the case in most MMORPGs.


When they first started talking about Destiny 2 being a much more open world and quest driven game…  this is honestly the sort of experience I had been envisioning.  What if you could fight a Destiny boss the same way you do a Monster in Monster Hunter World?  What if getting every player to focus on taking out a Gatelord’s weapon arm caused it to no longer be able to fire that weapon… and instead forced it to change up tactics and start engaging in melee attacks.  What if the way you fought a boss mattered just as much as the weapons you took into the fight?  When we got Destiny 2 and it was a stripped down version of what we had in Destiny 1…  I was disappointed, but the mechanical loop of the game kept me engaged for way longer than the game itself probably deserved.  I had enough hype built up to carry me through the console launch and restarting with the PC launch…  but now I just don’t ever feel like even logging in.

What I want is a good grind.  That doesn’t necessarily mean running Omnigul hundreds of times hoping that maybe just maybe you will get that one in a million perfectly stated Grasp of Malok.  What that means for me personally is something that I can do on a nightly basis that feels like I am eventually heading towards some goal down the road.  Maybe at some point in the near future I will feel like I am out of grinds in Monster Hunter World, but I can at least see a road map in front of me that seems like it is going to be an interesting ride.  Right now I am almost overwhelmed by the sheer number of objectives that I could be chasing, and as I move up… it feels like the world keeps expanding out rather than narrowing down to a pin point like the raid cycle does in an MMORPG.  Monster Hunter World is a really great grind, that is attached to a really fun experience of taking down giant monsters that fight in a fluid and believably organic manner.  Maybe Bungie will find its footing at some point, but for the moment I am enjoying discovering the Monster Hunter franchise.

Lumu and Watcher Cat



Last night I did not do much in the way of gaming because I came home just mentally drained from work, and wound up logging in and out of various things while watching a couple movies.  Instead unsurprisingly I am going to talk a bit about Monster Hunter World.  This weekend I spent a significant amount of time upstairs playing it and am now in the Rotten Vale area of the map.  Weirdly enough the main screen of the game still shows the Coral Highlands, but I do love how it occasionally changes to areas that you now have access to.  At this point I have taken down Anjanath, Barroth, Great Girros, Great Jagras, Jyuratodus, Kulu-Ya-Ku, Paolumu, Pukei-Pukei, Radobaan, Tobi-Kadachi, and Tzitzi-Ya-Ku…  which feels like a lot of Monsters but ultimately I think the grand scheme of thing I am barely progressed at all.

In fact after my last play session I believe I finally hit Hunter Rank 7 which  is just a drop in the bucket compared to past Monster Hunter series games that capped out at like 999.  There is an achievement for getting to Hunter Rank 100, so at the very least World goes that high but I have no clue how much higher it continues after that.  Regardless…  I am a babe in the woods when it comes to this game and nowhere near as far along as a good number of my friends.  My play style is just way more meandering I believe than others…  and weirdly enough after playing with Tam for a bit over the weekend he wins the bloodlust trophy for this game.  He kept getting distracted during hunts by whatever happened to cross our path… whereas I seem to have a laser focus on the beast at hand often times ignoring collectibles long the way when I am in serious hunting mode.


Paolumu or “Lumu” as everyone seems to call it is legitimately one of the weirder hunts I have participated in.  This crazy squirrel bat thing inflates an air bladder… and then uses it to bounce up and down on you for insane amounts of damage.  I managed to rip it to shreds with my long sword and even managed to completely wreck its wings…  which seemed to effect how well it could fly but not necessarily if it could fly.  That was a completely different experience from when I fought Pukei-Pukei and somehow managed to actually ground that monster completely once its wings arrived at a similar tattered state.

Tam joined in the fight and got completely distracted for a little bit when Tzitzi-Ya-Ku crossed our path.  The worst times were when we managed to be fighting Lulu and Tzitzi at the same time… and the stupid lizard would flash knocking us all out temporarily.  Every time Tam would mount the back of Lumu it would end up subsequently taking off and flying away with him in which I wound up running after trying to sort out where it would land.  That said when we got Lumu to a point where the wings were ripped and shredded it seemed unable to really go very far and mostly just flew around the area we were in at the time.  Regardless… it was a goofy monster to fight and my strategy largely wound up with me trying desperately to hit is air bladder.  I do not look forward to hunting them for fuzzy gear because at least with long sword they were super annoying to fight.


I feel like I need to talk about how inconvenient grouping is in this game.  On Sunday afternoon we managed to get a four player group of AggroChat folks all together trying to do some of the low level stuff that Kodra needed since he started super late.  The biggest problem we kept running into was the fact that in the grand scheme of things… what we wanted to do was just create an expedition and go off and hunt everything currently available in zone.  However there really is no good way to do that… and functionally one of two things needs to happen.  Firstly you can start a quest and after its completion just agree to stay in zone and return to camp instead of base.  The second option is to have someone start an expedition and run and find a monster… allowing you to fire off a SOS beacon…  and then hoping that all of the folks you actually intend to group with can find it in the cludgy join quest interface before someone random pops in.

This system just works counter intuitive to everything I expect from grouping in games.  My brain works in a mindset of forming a group and then going off and doing a thing…   not doing a thing and then hoping people can somehow join you after the thing has already started.  We had a PSN chat session going and it would have been so much nicer if we could have simply invited that “fireteam” for lack of a better term to participate in something rather than having to time everything just so.  Because grouping is so cumbersome… I largely spend most of my time roaming around the world by myself.  After the challenge of trying to get all four of us together in the same group… I am maybe rethinking my decisions before to jump into random games and “help” people out.  What if I was the fourth rando that ruined someone else’s attempts to play with the folks they had on voice chat at that moment?


The real victory of the weekend is that I managed to get high enough hunter rank to do the timed event needed to get the parts to craft my palico a watcher suit from Horizon Zero Dawn.  I managed to get enough parts on the first outing to craft the suit itself, and I largely decided to ignore the weapon considering it was such a massive downgrade from what I was currently using.  The watcher suit itself however has an insane amount of defense and as a result it has gone into my main rotation of palico gear.  It does feel a little bit weird to see a watcher cat roaming around with me in the wilds because there are certain instincts I still have from playing Horizon Zero Dawn.  At least I am not playing with a bow…  otherwise I would potentially keep trying to shoot out my palico’s eye.

In the grand scheme of things I am still really enjoying this game and happy to be getting indoctrinated into the rich world of Monster Hunter.  As a closing note…  I’ve been seeing something weird happening in the Destiny YouTube and Twitch communities.  There are so many of these Destiny-centric channels that have been essentially rededicating themselves to Monster Hunter instead.  While this follows my own current evolution game time wise…  considering I only actually played a single match this past Iron Banner, it does feel really odd to have my news sources for Destiny turning into a wall of Monster Hunter.  On one hand it makes me happy… and on the other hand it makes me frustrated that the state of Destiny has reached a point where folks are abandoning it in droves.  At the end of the day you have to play whatever it is that currently makes you happy, and I to have been almost entirely devoting myself to this weird and wonderful universe of Monster Hunter.

The Visionary



I don’t have a whole lot to say this morning given that by the time I got home I pretty much crashed on the sofa and wound up officially asleep about 9:30.  Last week I had several nights where I was not asleep until after 1 am and I think they are catching up with me.  I played a little WoW and a little Destiny 2 but nothing really of sufficient effort to talk about it at length.  The bulk of my evening was an hour long call with my folks where we talked through christmas plans or the potential lack thereof considering we are expecting an ice storm.  We mostly agreed that if the weather was dicey…  Christmas could be any day given we can get together.  My mom used to be super big on doing things on the official day but seems to have mellowed out over the years.  Mostly this morning I wanted to make sure my readers knew about something…  namely the Fall of Osiris comic book over on  Personally I would have rather they just released it in one of the comic book e-reader formats for us to download and enjoy on our reader of choice…  but the step through the panels format works well enough.  I mean in theory we could recreate it in PDF or CBZ format considering you can easily open the images in another window and snag them that way.  That might be a side project…  but anyways it is 10 pages worth of story and well worth the read.


Buried in the middle of the comic is a panel showing the written Prophecies of Osiris.  Of course Redditors immediately noticed that at the top of the text was a broken line that looked a lot like morse code, and then another one quickly decoded it.  The end result is a code that when input into the Destiny redemption page rewards you with an emblem. Simply input the following text in the code redemption box…



As a result you end up with “The Visionary” emblem shown above.


Clipped Wings


Last night I had every intent of coming home and playing some Destiny 2…  but instead I logged into World of Warcraft to “check what gear was up on world quests” and never really logged back out.  I’m still very much stuck in “must complete the emissary caches” mode and as a result I had one in Argus for the Argussian Reach faction that I lacked enough quests to complete.  As a result I started unlocking more of the planet until I finally got enough to finish it out.  This however was super time consuming because doing anything on Argus feels needlessly tedious due to the packed base pop and terrain that goes out of its way to keep you from going from point a to b.  For my troubles I got a big fat nothing… or in truth a little bit of gold that feels insanely lackluster given the amount of effort I went through to be able to complete it.  So the real question I ask to you more seasoned players that did not take a massive break after Nighthold…  did they just fucking nerf emissary caches into the ground?  In the past these used to be a significant source of gear upgrades, and also used to drop legendaries like candy.  At this point I have no legendaries and have not seen a single piece of gear from the six caches I have turned in since starting up playing again.  Is this just a bad streak or did they simply remove any reasonable rewards from these things?

I’ve managed to move the needle a little further forward and am sitting at 884 and I think 15 concordance on my two primary weapons.  I still have Tomb of Sargeras LFR to do this week but in truth it seems like grinding Argus is going to be my best bet for gear level movement.  The only problem there is that I hate Argus and want to nuke the planet from orbit.  I mean in all reality it isn’t that bad but it just feels shitty to return to land mounts again after being able to fly literally everywhere else.  The base pop reminds me of a lot of what it feels like to roam around in a Rift zone where everything is super aggro and ready to reach out and thump you if you get too close.  The main difference is that at least in World of Warcraft it is completely reasonable for me to round up 30 mobs and grind them down….  because I did this thing today out of laziness and not wanting to stop.  The only really works if you can keep healing yourself like the protection warrior can, but nonetheless it is a viable option.  In Rift if I had more than a couple of mobs I would have fallen over, which makes the game feel super tedious to play.  If I apply myself and gobble up every quest I can do on Argus each day… I may be able to purchase a single piece of 910 gear which is a slow way to upgrade but potentially preferable to hoping for lucky double platnium bonus warforged gear from LFR.


Towards the end of the evening while rewatching Force Awakens I did wind up grinding a bit in Destiny 2 and managed to complete the Mercury Flashpoint.  When I turned in with Cayde-6 I managed to get my very first Masterwork item…  and I maybe just almost accidentally called it Warforged.  The positive it is at least an Auto Rifle which is something I will use.  Grace said last night that when she got her first… it was a sidearm…  which is something that no sane and rational person would ever want to use.  I was absolutely certain that the game would give me a sniper rifle or something else that I generally loathe.  Then again if that were the case the decision to shard it and get crafting materials would have been simple…  in this case I have the strong desire to start using it even though Solemn Hymn isn’t exactly one of my favorite weapons.  As far as the perk on mine, it gives a small range boost which is reasonable enough for the moment.  Were it a warforged Better Devils I might work on trying to get the best possible roll, but for now I am okay with a ranged boost.  I have a late night tonight because Star Wars…  but I might be able to hop on when I get home and give it a proper testing.

Many Osiris Handle It



Yesterday was of course the release of the first expansion content to Destiny 2 in the form of the Curse of Osiris DLC.  I was sick yesterday so completely out of it and did not realize until that evening that I could have been playing around in the expansion during the day.  I did however have time to finish the main story line and am now in the after game that involves going around and doing a bunch of adventures on Mercury.  I am not entirely certain what I was expecting but I enjoyed myself and found a lot of the new areas really cool to roam around.  The level cap is bumping up from 20 to 25 and the light cap is bumping from 305 to 335.  This means we all need to spend time pushing up that number once again, and have a whole slew of new weapons to help us with that process.  Based on what I am seeing blues seem to still be bound to the 5 below your base light level as I am seeing 303 drops with a base light of 308.8.  Legendary engrams which seem to be dropping like candy for me are dropping at my base light level and as a result seem to be providing a decent way of bumping up my overall power level.  Unlike before I am not quite as rabidly focused on trying to squeeze the last bit of light out of each week as I have in the past.  I am sure this will change but for the moment I am trying to take things easy as I may or may not have burnt myself out a bit.


In Destiny 1 we spent a good deal of time exploring the Fallen and the Hive and with Destiny 2 we have spent the bulk of our time dealing with the Cabal.  This expansion sees us taking on the Vex in ways that we have not seen before.  You get a decent idea over the course of the content we have seen to this point that the Vex that essentially hacks time to create the most favorable outcomes for themselves.  However we have not actually really seen this in progress other than the tiny unexplained bits of the Black Garden.  With Curse of Osiris we get to roam around in the massive simulation worlds that the Vex are constantly using to collect data to update their models.  What is really cool about this is that we see simulated versions of all of the other races, that are very similar…  but not quite exactly the same.  Pay close attention to the way that the “Axis” versions of various troop types look because they appear to be almost Vex hybrid versions.  As far as the length of the expansion… I would say it is probably about the same number of missions as the base game.  You spend a lot of time roaming around and trying to sort out how to stop this one Vex simulated future from coming true.


As far as characters…  Sagira is great and I like the fact that even after completing the main game we occasionally get to hang out with her again.  Osiris was honestly not much of a character, and still remains this madman prophet that we are really no closer to fully understanding than we were going into the expansion.  Brother Vance still has a fanatical devotion to Osiris even though he could not be bothered to pop out to the Lighthouse long enough to even see his acolytes.  There is a nice passing of the Torch of sorts to Ikora, because really she is the Warlock we care about.  Its not so much that the student has surpassed the master… its just that the student is done being a student.  If nothing else this expansion brought with it one of the most badass final boss fights I have seen in awhile, and while it isn’t exactly technically complex it is fun as hell and makes the player feel awesome…  even though it is really Osiris hacking reality to make it happen.  It reminds me a lot of the way the Oryx fight in the Kings Fall raid felt… with this massive imposing figure that you are able to bring down by doing some stuff with some things.  Unlike the main campaign I am actually looking forward to finishing it on each of my alts, as I attempt to get them ready to start pushing up power level once again.


As part of the main story we get another choice of a vanguard legendary, and I not shockingly went with the auto rifle that looks and feels a lot like the Jiangshi AR4 that I cannot seem to get the Gunsmith to give me.  The bulk of the really interesting system changes go into effect next week with the December 12th patch, but we did get a fresh assortment of weapons to find and an armor ornament system.  I’m looking forward to the next Iron Banner so that I can unlock the requirements to use those with my Iron Banner set.  Additionally there was a refresh of the eververse store and with it a new set of fluff engrams, this time including a set of armor that I think actually looks cool.  I was not a big fan of the weird formal armor set that came from the last batch, and even though I have collected a set of it on my Titan I doubt I will ever wear it.  This time around however it is Vex inspired and looks pretty badass…  but it has some hefty competition with both my New Monarchy and Iron Banner armor sets.  All in all I think I am going to like the influx of content, but I am also not extremely focused on grinding to get everything instantly either.


Honestly the thing that has most soured me on Destiny 2…  may or may not have anything to do with Destiny 2.  A few weeks ago on patch day I started having issues running the game.  Ultimately this thing would occur where the game would freeze for anywhere from 30 seconds to two minutes in the worst cases…  all the while the audio would continue playing in the background.  If I happened to be watching a YouTube video on the second monitor its video would freeze as well, as would my ability to alt tab or interact with anything.  Everything would recover itself and return me back to whatever I happened to be doing…  and if I was in a group activity the game would rapidly catch me up to the same time frame as the other players…  often resulting in my death.  As a result I had been avoiding doing anything serious and anything that forced players to require on me not fucking up.  I’ve searched the forums and crawled through the bowels of Reddit attempting various fixes, until this morning when I found something that is a possible culprit.  Around about this same time I got forced upon me the heaping pile that is yet another windows 10 update.  As a result it force reset a bunch of my settings, one of which flipped my system into power save mode for some ungodly reason.  Before sitting down to write this post I played a bit of crucible because that seemed to always make it happen…  and seemed to be doing just fine.  I need to run around on Mercury a bit to do some further testing but I am hopeful that maybe this was the mystery sauce that was causing all of my problems.  I would love to be able to return to doing group content without fearing that I would be a liability.

Xur Week Twelve: 12/1/17


Destiny 2


This is potentially the last of these Xur reviews that I will be doing on this blog.  It is not out of a lack of interest, but more than next week with the Curse of Osiris the reset time is changing and with it when Xur arrives.  Right now Xur shows up in the middle of the night and as a result by the time I shower, get ready and sit down to blog is available for me to talk some shit about what he just brought.  Starting next Tuesday however that reset time will shift from 5 am my time to 11 am …  long after I have already been at work for a significant amount of time.  This is a boon for the career YouTube types so they don’t have to wake up quite so early, but not really for me so alas this is probably the end of my recent Friday feature.  The flash point zone this week is the EDZ which means Xur is hanging out near the Winding Cove drop zone.  There is technically a cave that allows you access to the ledge he is on… but I never can remember where the entrance is and just end up jumping up the rocks to the right of where he is at.


Sweet Business is a really cool sounding weapon that winds up being a horrible idea.  Maybe I am being a bit unfair but in truth I have never been able to get much out of this gun.  Firstly it requires some wind up time while firing before it arrives at its final rate of fire and as such true damage potential.  The perk payday in theory helps with the wind up because you can fire it from the hip relatively well and as such start firing ahead of when you are actually needing to deal damage to a target especially in the crucible.  The magazine size of 99 seems really awesome…  but given how fast this fires you will be empty and suffering the pretty horrible reload speed before long.  Where the gun really lacks however is in the total ammunition you can carry.  Payload might help your magazine but it doesn’t actually seem to help your pool of ammo and when I attempt to run something using this weapon I find myself always starved for kinetic ammo.  Definitely pick it up if you do not already have the weapon, but I am not a huge fan of it.


Do you want to punch things?  Do you want to punch all the things?  Then these might be the gauntlets for you.  In the grand scheme of things they probably are not that good, but are pretty fun to at least play with while running around doing planetary content.  The biotic enhancements per does two things really, firstly it greatly increases the range of your punch allowing you to hit targets at roughly the distance warlocks can.  On top of that it gives you a version of surrounded where the damage your punches deal increases based on the number of targets around you.  This is insanely fun against boss type encounters with a lot of minions and would potentially pair nicely with either the Sentinel or Striker trees that allow you to gain health regen on kills.  Definitely a pick up if you do not already have it… and in truth I am even going to log into the PS4 and buy this since it is the only Titan exotic I am lacking there.


Arc Bolt is one of those grenades that only seems to work in really ideal conditions.  This chest is all about making that grenade be able to chain a little further, giving you some wiggle room on what those ideal conditions actually are.  The problem is… there are WAY better hunter exotics than this one and in truth until Arc Bolt gets some sort of a rework it isn’t exactly worth building an item loadout around.  The positive however is this version does come pre-slotted with an arc grenade recharge mod so at least they realized the only edge case anyone would ever want to use this item.  It’s worth picking up for unlocking but not really much more than that.


Do you like Nova Bombs?  Do you want to always be Nova Bombing?  Me too…  sadly this helmet won’t actually let you do that thing.  The perk Actual Grandeur in theory grants you super energy on Nova Bomb kills.  The rate that I have seen is that if you are able to Nova Bomb and kill five targets, it will take your super bar roughly to the halfway point.  So sure this does a decent job of regeneration but it also falls drastically short of the dream of being some sort of Evil Ryu throwing void fireballs.  In my experience if you are dedicated to Voidwalker you are far better off with Nezerac’s Sin or even the Eye of Another World.  Once again, pick it up for the unlock because Bungie occasionally balances exotics to make them better and you might as well have it in your collection.

Destiny 1


This week Xur is hanging out at the Reef and offering a few items, including a Helm I never managed to get on my Titan.  This week he is offering.

  • Legacy Primary Engram – 31 Strange Coins
  • Eternal Warrior – Titan Helm – 13 Strange Coins
  • Young Ahamkara’s Spine – Hunter Arms – 13 Strange Coins
  • The Stag – Warlock Helm – 13 Strange Coins
  • Monte Carlo – Primary Auto Rifle – 23 Strange Coins
  • Monte Carlo with Royal Flush Ornament – 30 Strange Coins 25 Silver Dust
  • Trespasser with Crucible Assassin Ornament – 30 Strange Coins 25 Silver Dust

Bungie Mostly Gets It



Yesterday I made a post talking about some of my frustrations and some of the frustrations of the community at large.  In lieu of giving the final Bungie Curse of Osiris reveal live stream, they opted to instead give us an extremely dense blog post paired with a podcast episode expanding on the theme.  As a programmer by trade I am generally slow to assign malice to the actions of game developers, especially when said problems get patched out of the game.  There have been so many times in my own life that I have thought something was going to be a really good idea, and in the end it only served to hurt my user base.  As a result I haven’t really talked about the whole XP gain issue because it didn’t really directly effect me.  I essentially told myself there were three reasonable bright engrams that I could get per character and past that I didn’t attempt to go out into the wilds and grind for more.  I didn’t even really have time to participate in the Clarion Call event that was happening over the Thanksgiving weekend because family and reasons.  Also as a programmer I read yesterdays post as a game company attempting to peel back the curtain and show the players the mess that is hidden behind it.  I more or less accept their explanations and I figured this was something I should state up front before I dig too far into the specific issues.  I highly suggest you read both the blog and listen to the podcast because hearing the voices of Luke Smith, Mark Noseworthy and Eric Osbourne explain why things are the way they are…  really drills home the point that they did mean the best.  None of them are really polished orators and there is emotion in those voices that helps to add accent marks to the commentary.


One of the biggest announcements is that there is a brand new tier of weapons coming.  Yesterday I talked about the whole static roll thing and mostly how I was bracing for the return of randomized stats.  In truth I was preparing for the worst because I actually like static rolls on gear because it lets me know directly what I am shooting for, and not always wondering if there is a better roll around the corner.  I feel like they sort of shot down the middle and landed in a happy place that I can accept as reasonable.  Masterworks will be legendary weapons that roll with an extra mode that provides some amount of randomized stats.  The above image is lifted from the Bungie blog post and shows a Uriel’s Gift with a bonus 10 to reload speed and also shows that they are starting to track how many kills you have made with a specific masterwork weapon.  They announced a couple of things about this that make them more reasonable…  firstly you can re-roll the stat node until you get the one you actually wanted.  Secondly you can break down masterwork weapons that you do not want to get upgrade materials to turn your normal legendary weapons into masterworks themselves.  Functionally this gives players what they said they wanted… in the ability to get different versions of weapons but also makes it sane and rational for those of us who actually liked fixed rolls in being able to upgrade our existing stash to the new version.  Also it allows us to slowly work our way to perfecting the roll with whatever combo we were wanting on it by re-rolling that node.


Another big announcement is that they are adding duplicate protection for exotics, so that the game will by nature favor giving you exotics that you do not already have over exotics that you have seen over and over again.  This has been a major point of frustration for a lot of players, myself included…  in that we keep getting the same exotic items over and over when there are still a bunch on the list that we have never seen.  I hit a streak of six prospectors in a row awhile back, and anything to blunt that would be much appreciated.  They also announced the return of Three of Coins in a modified form of just providing a 4 hour buff that gives you an increased chance at exotic drop rates.  I had a love/hate relationship with Three of Coins, and to some extent I like Xur serving more of a purpose each week than just presenting you with exotics you have already seen him sell numerous times.  Lastly while on the Xur front they announced that he would begin selling an additional item called a Fated Engram which decodes into an exotic item that you have not already unlocked on that character.  The above image shows that this costs 97 shards… which is a hefty price but by the time you need this you are probably going to be swimming in them.


Another thing that I was extremely excited to see is that Banshee-44 will start just straight up selling a limited number of mods each week for a combination of Mod Components and Legendary Shards.  Now at first this doesn’t seem a amazing because it is not like we are swimming in Mod Components, however they are attempting to create a bridge for that too.  The biggest problem I have with the mod system is that in theory I need to hold onto every single blue mod in the hope that I get three of them to turn in for the purple variant.  As a result I regularly have no room left for mods because the 50 slot inventory is just inadequate.  Now they are going to make it so with blue mods you can break them down for gunsmith materials but they will also have a chance of dropping a mod component at the same time.  While saving them up for a guaranteed mod is nice… I will absolutely start breaking down every blue i get because I just don’t have the room.  They did state that eventually he will sell Kinetic Damage mods which in truth are the only ones we really have a hard time chasing.  Side notes… apparently Master Rahool will start straight up selling Legendary Engrams to help those chasing Masterwork weapons, and Benedict will redeem raid tokens before you get your first clear.  Additionally faction merchants will only now beckon you…  if you have enough tokens to turn in for a faction package.  So no more every icon in the tower blinking at once.

Functionally everything I have talked about is coming in either the December 5th update or December 12th.  I am going to attempt to list out the various things appearing in each, but I am certain to miss stuff so again I highly suggest you read the blog post and listen to the podcast for yourself.

December 5th

  • Armor Ornaments
  • Gunsmith Selling Mods
  • Blue Mods Occasionally Dropping Mod Components
  • Master Rahool sells Legendary Engrams
  • Benedict allows immediate raid token turn-in
  • Reputation Token Economy changes – way more tokens per activity but slightly higher turn in amounts
  • Cayde’s Treasure Map Minimum Payout
  • … and of course the Curse of Osiris storyline and related stuff

December 12th

  • Masterwork Weapons
  • Selection of Faction Armor/Weapons Purchasable for Legendary Shards
  • Xur Changes – Fated Engram + Three of Coins
  • Zavala/Shaxx sell Gift consumables that give interesting bonuses
  • No More Empty World Chests
  • Vendors leave you alone until ready to turn a package in


All of this sounds great to be honest.  The problem is we rarely get one of these posts like this.  All the player base really wants is to know what is coming down the pipe and roughly when they can expect it.  This is true for Bungie and Destiny but also equally true for World of Warcraft or any persistent game that receives a constant slow trickle of content.  Sure dates may not be final and they can shift and slip… but it is still nice to know what exactly we are waiting on.  I can only hope that this is the beginning of them giving us more information in greater detail… but in truth I feel like this is triage to stave off the angry pitchfork mob.  As players we get deeply invested in these games, and to hear them talk about it as a Hobby is a step in the right direction.  I would love to see one of these posts each time there is a content drop brewing just to let us know what folks are thinking and how they plan on addressing the concerns of the community.  Deej and Cosmo both do excellent jobs of giving us information…  when they are allowed to.  Most of the frustrations with online games in general come from a feeling of not knowing what is going on in this thing that we are spending so much of our time doing.  If we got a monthly post that outlined the timeline of what they were thinking about doing during that month…  I feel like we would be in a much better state and more willing to give the benefit of the doubt.  However this is a double edged sword and they talk about it a bit in the podcast.  They have been so gun shy to say anything because they don’t want an idea they had to turn into a promise when they maybe don’t even know if it is possible yet.  In the end…  its a tricky situation but I think the combination blog post and podcast were the right decision to make at this time.  I’m pretty excited about a bunch of the quality of life changes, and ready to tear into the new content next Tuesday.  My sodium levels have lowered greatly.




Seasonal Swan Song



I talked a bit about progress in Destiny 2 in yesterdays post but I didn’t really want to get too deep into it figuring I would talk more at length today.  Last week I managed to knock out a bunch of accomplishments, not the least of which was hitting 305 light finally on the Titan.  Granted I realize this is all going to be in vain starting next week as the level cap itself is raising and I assume as well that means the light level with it.  Last week was Iron Banner, the second for console players but the very first for those of us choosing to primary the PC version.  Now on the PS4 I managed to complete a full set of Iron Banner armor on my Titan and my goal was of course to do the same for the PC.  I consider myself extremely lucky because I managed to get the full set after turning in thirteen packages.  There are folks I know who have been grinding away at this all week long and are still missing pieces of armor.  In addition to this I managed to pick up all of the weapons but three…  sidearm, fusion rifle and submachinegun.  Of those the only one that I would have actually used is the Fusion Rifle, but even there I have several options that I like already including Merciless if I am willing to give up my exotic slot and Main Ingredient if I am not.  The most important weapons for me were getting the Pulse Rifle, Auto Rifle and Hand Cannon all of which will see use.  The scout rifle might, but I need to spend some more time playing with it.


The other thing going on is the fact that this week is effectively the last chance to do anything in Season 1.  Now I am not entirely certain what this means from a player perspective other than the fact that we know a bunch of new stuff is going to happen.  All of the Eververse items are changing out apparently, so that only makes the fact that they have apparently been throttling our xp gain towards bright engrams all the more shitty.  In truth I have gotten the few items that I care about…  namely the Ramen bowl emote and Bandwagon ship.  On top of that I managed to pull three of the exotic ships total and two of the exotic sparrows.  All in all I feel like I made out pretty well for season 1, but what I am really curious about is whether or not all of package loot is changing as well.  There are a number of weapons that I have not managed to get that I really walk…  namely the Curtain Call rocket launcher, Jiangshi AR4 auto rifle and Halfdan-D auto rifle.  I would not mind getting a Morrigan-D rocket launcher either considering I believe it is the only one with tracking still intact.  Finally I really want to complete the hunter set from Io on the off chance that maybe those are changing out as well.  Granted I don’t know any of this, but I know in Destiny 1 they started re-rolling the weapons so that is a possibility here as well I would guess.


Lastly the other big change for us personally… is that our clan will be resetting from rank 6 to rank 1 next week and we will need to begin the leveling process anew.  Supposedly we will be adding a brand new clan banner standard to the mix because we maxed things out in Season 1.  Additionally the perks for each of the clan ranks will be changing out to a new set more relevant to the content we will be doing, that is at least in theory Vex based.  The only thing that concerns me is that we do not have nearly as many people actively playing right now as we did at the launch of the clan, and as a result the grind is going to go more slowly.  The calculations I had done before said that we needed about 20-25 characters reaching maximum contribution each week to keep us hitting the progression cap each week, and I think in theory we will still have at least that.  I know I will continue to keep contributing my 5000 clan XP on three different characters per week and if things get dire I have a set of characters on the PS4 on a secondary account that could add experience as well.  This whole season thing is new concept to me and I am somewhat excited to see just how different the game is from a loot perspective.  That also means that this week I need to do some significant vault purging to get ready for the introduction of new items.  I am hoping that we get some more space… because we need it across the board from vault to shader storage.  If they really want money from me…  I would throw money at the screen for more storage space.

Punitive Shades and Iron Banner



The 13th anniversary event is going on right now in World of Warcraft and I have been largely disconnected from me.  For whatever reason I am focused on leveling my Orc Warrior above pretty much all else.  This is often the case when I return to WoW after being gone for a bit, I have to ease my way back into playing my bigger characters.  This year each character gets a package that contains 200 timewalking tokens and the quest vendor also sells a bunch of items.  One is the Corgi from past events and another are these crazy sunglasses that my Orc Warrior is modelling above.  These seemed like a fun item until last night I happened to catch wind of something through twitter.

Why would you create an item that is only transmoggable during the yearly anniversary event?  I mean I guess in theory they did give every character 200 tokens so they can fall back on the reasoning that we aren’t out any of our time to get the apparently disposable item.  The transmog system in general has never quite set right with me because it seems overly complicated rather than simply just letting you swap any graphic with any other graphic.  However the fact that there are timed transmogs only makes me more grumpy with it.  I just hate the whole concept of time limited items in general because I realize these are supposed to make me want to collect them all before the time runs out.  Instead what they do is make me just not want to even try and save myself the general disappointment by not participating.  In the case of the  shades, I put them on the Warrior for fun but I am not deeply connected with them.  However it does seem oddly punitive to the players who have designed entire transmog outfits around them.  This is just part of the Blizzard school of design where we can’t have anything that is universally good.  Every nice thing seems to be required to have a negative that comes with it, and that ethos will always be an axe I have to grind with this game.

Destiny 2_20171010061501

My means of taking screenshots in Destiny 2 seems to have crapped out this morning.  It’s probably nothing a reboot won’t fix but I don’t exactly have time to do that when I am trying to churn out a blog post on the off chance that there might be queued updates to run.  Instead you are going to get the Iron Banner screenshot from the PS4 that I took when the event was last available.  Tonight I will begin the process of trying to get a set of gear on my Titan once more, because I really love the Iron Banner gear this time around.  I have the full set on my PS4 Titan and I love it so much for many reasons… not the least of which is it has a decent stat package.  Additionally I am all about trying to get back a few of the weapons that I really enjoyed using… namely the Pulse Rifle and Auto Rifle.  There are daily milestones and my goal is to attempt to complete them on each of my characters.  I am still frustrated that the Iron Banner is not a means of gaining power level the way it used to be in Destiny 1, but it is still a good source of cool gear and I am just going to focus on that aspect.

Xur Week Ten: 11/17/17


Destiny 2


This week we have a phenomenal week for Xur at least as far as I am concerned.  He brought a bundle full of goodies that I either had never gotten to drop or did not yet have on the PC.  As a result this week is an extremely expensive week for me personally.  As is always the case he can be located on the Flashpoint location and in this case that is Titan.  You can find him in the rig section in a building devoid of enemy spawns.  That said be careful because they will absolutely stand at the doorway and shoot you while you are hanging out and doing your business with your face tentacled friend.  You might need to do a little pre-clear before you duck inside.  Let’s get on with the goodness.


Hard Light as a gun has always been in the marginal category as far as usefulness goes.  It was never a bad weapon but it also never really stood out in the pack.  The year two Hard Light feels better across the board but still is far from the best Auto Rifle that you could be using in your energy slot.  That said the it is still a really interesting weapon because of its ability to shoot around corners and the fact that it lacks damage fall off.  That is however a deceptive thing to say given the way Hard Light works in that it fires a volley of projectiles that go bouncing around as they hit surfaces, meaning you can in theory “curve the bullet” and fire around corners.  While the gun doesn’t have damage fall off there is absolutely accuracy falloff the further from your target you get because you increase the likelihood that it will encounter something else and cause the trajectory of the original round to shift.  All of this is still in the fun and interesting but not amazing category until you bring into play another intrinsic ability of the weapon, and that is to shift the elemental damage type by swapping around your perks.  This isn’t near as handy as the playstation exclusive sniper rifle that has a keybind allowing you to do it on the fly… but it does serve as an excellent prism/match game weapon that can shift to whatever element you happen to be lacking.  If you do not already have this it is well worth the pick up and I know I personally am definitely going to be grabbing this for the PC since I’ve yet to get it to drop otherwise.


The Synthoceps are another fun and interesting item, but maybe not best in slot at anything.  If you are a Titan you probably like punching things…  and these gauntlets improve the way you punch things.  The exotic perk Biotic Enhancements increases your melee range and improves melee damage when surrounded.  That last bit can be a slight improvement if you only have a few targets around you to a massive improvement when you are fighting packs of things like thralls.  If you combine this with something like the striker melee build…  you can do a number of very interesting things and cause massive amounts of damage as a melee titan.  Similarly this would benefit the sentinel spec path that causes you to regain health on melee kill, but not nearly as much given that spec cannot really chain melee abilities in the same fashion as Striker.  This is an item that I had yet to get so I am definitely picking it up for the unlock, and more than likely going to try out a striker melee build around it.


Do you really still want to punch all the things even as a Warlock?  Karnstein Armlets are a set of exotic gloves that are effectively all about punching things as a warlock.  They have a built in version of the devour perk, though as I understand it significantly weaker that causes you to gain health recovery on melee attacks.  Note that it says attacks and not kills so in theory just punching things are going to help slowly regenerate your health.  While doing this punch happy life you are also slowly increasing the regeneration of your melee, grenade and class ability.  I am absolutely certain there is a build out there that could make the most of this… and I feel like double dipping with devour is maybe a great option.  Sometimes you look an an item and think to yourself…  I can build something around this and that is definitely the case with these gauntlets.  If nothing else I wanted to pick them up simply because I did not have the unlock in my collection.


The Lucky Raspberry is a returning item from Destiny 1 that more or less kept the same ability.  Probability Matrix the exotic perk causes your arc bolt grenades to chain significantly further than in their default state.  Additionally dealing damage with your arc grenade has a chance of recharging your grenade.  This means that if you drop your arc grenades in a large pack of mobs, it is extremely likely you are going to get a proc and return your full grenade charge.  This makes this item a beast for doing something like the Nightfall on the weeks where every kill counts towards gaining back time on the clock because you can wait until arc burn and become a mad bomber dropping grenades everywhere.  The rest of the time however you are probably not going to see enough mobs tightly clumped to really make this worth using.  Occasionally in the team shot environment of the crucible you can drop one and take out an entire team…  but that is going to be the exception rather than the rule.  Still a very interesting chest to pick up and at least add it to your collection.

Destiny 1


Xur had a similarly interesting day in Destiny 1 as he brought a couple of my favorite items.  Firstly the Armamentarium is the chest piece that I want back for my Titan more than anything because it simply gives you a second grenade charge.  Right now I am so enamored with striker titan largely because it is the only spec I can have this functionality back.  Similarly once I found the Bones of Eao I never looked back because it started enabling me to quad jump as a Hunter, a piece of utility that beat out every other possible exotic that I might want in that slot.  The Warlock helm is largely forgettable because it is their version of the Alpha Lupi chest that Hunters and Titans have…  but Xur did bring the Universal Remote which is the very odd primary slot shotgun.  Lots of stuff worth picking up if you don’t already have them… and I would say for Titan and Hunter these are absolute must haves.  Enough so that I am legitimately considering grinding out the strange coins so I have them on my Xbox One account.  Here is the full run down of what he is selling.

  • Legacy Chest Engram – 29 Strange Coins
  • The Armamentarium – Titan Chest – 13 Strange Coins
  • Bones of Eao – Hunter Boots – 13 Strange Coins
  • Light Beyond Nemesis – Warlock Helm – 13 Strange Coins
  • Universal Remote – Primary Shotgun – 17 Strange Coins
  • Dragon’s Breath and Tigershark Ornament – 30 Strange Coins 25 Silver Dust
  • Nemesis Star and Meteorite Ornament – 30 Strange Coins 25 Silver Dust