Leveling DPS is Butts

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One of the best parts about Final Fantasy XIV is that you can literally be every possible class be it crafting or battlecraft on the same character.  One of the worst parts of Final Fantasy XIV is that for the most part leveling alt jobs has been a pretty grindy proposal.  When you first set down to level in Final Fantasy XIV, you have all of these side quests and main story quests to keep the game feeling fresh and keep the content moving forward at a decent clip.  Unfortunately when you sit down to level any of your other Jobs you find out just how much of your original quest experience came from that unrepeatable main story.  As always I leveled my Warrior first because well…  like it or not I am a tank at heart and for three expansions now I have not deviated from that mission.  There was some brief flirtation with potentially going Dark Knight, but in the end Warrior just suits me best.  However now I have reached that point where I have functionally geared the warrior as far as I can without the aid of Omega drops, and as a result I have turned my attention to trying to run my first DPS up.  You can tell by the above image that my DPS of choice this go round is the brand new Samurai job.  The only problem there is…  quite honestly leveling as a DPS without the aid of the Main Story Quest…  is butts and highlights some of the problems that Final Fantasy XIV still has when it comes to a lack of reasonable alternate leveling paths.

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Previously in A Realm Reborn era especially… I used to hop in a FATE grinding party and move on with life.  There were fabled zones like South Shroud or Northern Thanalan that were largely devoted to groups of players running around and trying to kill the FATEs as fast as possible.  Unfortunately with the transition to Heavensward, there was a massive nerf of FATE experience and with it the grind party devotees started to disappear.  When Palace of the Dead was introduced it gave us a ladder to follow to slowly bring those alts up to speed through grinding sets of 10 floors at a time.  Unfortunately however the PotD experience is pretty horrible with the bar barely moving at level 61.  There is a bit of a FATE presence in The Fringes, but everyone is fairly disorganized with no groups available through the party finder.  There was some talk over the weekend of maybe starting up a guild FATE party just to get all our various alts leveled in a reasonable manner.  My current MO has been to queue for a dungeon or roulette and grind FATEs until it pops and in the grand scheme of things this has worked well enough.  Over the weekend I went from 60 on my Samurai to 65 as of last night, which a huge chunk of that happening during recording the podcast and simply bouncing from FATE to FATE until we finished.  I remember that is also how I leveled my gathering professions, since while I am podcasting I can seem to grind something without even noticing it.  I would also try this with Palace of the Dead, but before long I would find myself running circles in Quarymill while we recorded…  much the same as I used to run circles in Dalaran.

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I honestly thought I was being clever in this expansion, and after the end of Raubahn Savage…  I found myself up enough in experience that I started attempting to ignore every side quest and only push through with a laser focus on the main story.  My thought was this would ultimately help out the first alt that I leveled, and over the weekend I returned to Ruby Sea where I had dozens and dozens of quests to complete.  Unfortunately…  these quests provide next to no experience and simply only add bits of story to help flesh out the world a bit.  I spent about an hour and completed a dozen or so quests… when I realized that my experience bar had moved less than if I had gotten gold in a single FATE.  Hell to be truthful just wandering the world grinding random mobs seemed to be better experience than the side quests were providing.  In the past this would be the moment that I would start leaning heavily on Battlecraft Leves…  but unfortunately much to my frustration it seems that they simply do not exist in Stormblood.  There are crafting leves in Kugane but neither there nor Rhalgar’s Reach have anything for the battlecraft jobs.  I mean leves were a horrible experience in Heavensward and the thought of having to keep popping back to the Foundation between rounds was maddening.  However they were there if you got desperate and there were many times I got desperate enough to see some steady progress on the experience bar.  There are hunts of course, and I have been doing my daily hunt logs but again… while they are an excellent source of seals…   they are a pretty crappy source of experience.

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If I am playing a tank or a healer… then this whole question of how to level becomes moot.  You simply queue for dungeons and ride the constant string of instant queues until you hit 70.  However there seems to be something missing to help the DPS get a leg up.  Now the leveling roulette and 50/60 roulette seem to go significantly faster than queuing for a specific dungeon.  Over the weekend leveling roulette seemed to be about a 10-15 minute queue for dps, and 50/60 somewhere in the neighborhood of 20 minutes…  with queuing for an individual level and gear appropriate dungeon taking somewhere in the neighborhood of 30-40 minutes.  If I was able to run FATEs while waiting on the queue to tick down it did not feel too horrible, or at least it felt like I was making steady forward momentum.  However if I happened in one of the patches where the folks were not touching the FATEs at all…  it was noticeably dragging.  Compare that to the experience of playing a healer or a tank… with their push button get dungeon mechanics and it just feels lousy.  At least with Palace of the Dead providing reasonable experience, you could skirt a lot of the issues and get by just fine with four dps parties in there.  I am not sure where it is on the roadmap, but I am really hoping we see the next iteration of Palace of the Dead launching with 4.1.  Until then… I think once I finish leveling the Samurai I will probably focus on my other tanks and my healers before returning to the DPS queue hell again.  This is also why I have been trying to offer my short tank queues whenever possible to the free company…  because leveling DPS is butts.

Operation Hey Folks

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For the last week and some change, I have been running at least one dungeon a night.  Often time I am queuing with less than a full party.  This is a situation that generally causes me great anxiety, because I like going into a group knowing that folks I know… outnumber the folks I don’t know.  I said awhile back that I have been trying to force myself to be more cordial in dungeons.  As a result I have adopted my common “Hey Folks” and “How Goes?” greetings.  My friend Grace that I am often dungeoning with has been doing the same.  Mostly we had a discussion awhile back about how this is the common expected behavior in Final Fantasy XIV, and that maybe if we attempted to treat World of Warcraft the same we might get similar results.  Folks in FFXIV are largely charming and willing to help you sort out mechanics that you might not understand, all just because you spoke up and said you were new to a dungeon.  My experience in the past of WoW has not been nearly that charitable, but I was willing to give it a shot either way.  The awesome thing about going in with the majority of a party… it means the moment someone resorts to toxic behavior you can punt them quickly.  All in all I have to say I continue to be pleased at just how well this is going, even in Heroics.  If you present a friendly face, more often than not it has been met with a similarly friendly response.

Last night we had someone drop shortly after introductions…  which I am hoping was just a case of them getting disconnected or being needed elsewhere.  However others in the party not only were cheery but performed admirably.  At the end of the dungeon run we took time to praise the Deathknight for example who did an amazing job of pull casters into the group, and pulled off a clutch rez when our healer inadvertently stood in some “bad”.  All of this is really making me wish that World of Warcraft would adopt a commendation system similar to Final Fantasy XIV.  I think a lot of that culture is based on the fact that at the end of a dungeon run, each player gets a single commendation that they can give to someone in their party.  There is the additional caveat that you cannot give commendations to members of your own guild, meaning you have to be giving random strangers these nods.  To make it something that folks are actually interested in receiving there are a number of achievements based on the number of commendations you have, and some of the rewards are things like mounts, titles and cosmetic items.  Basically the system would port perfectly to World of Warcraft random dungeons, and give some additional reinforcement of good behavior.  Last night for example I greatly wished I had the ability to heap tangible praise on this Deathknight for doing a pretty amazing job all around.  Even the mage that ultimately replaced the dropped Demon Hunter, was deserving of commendations because for the most part everyone “mechanic’d” like a pro.

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Other than dungeons, last night I spent most of my time attempting to catch up in Suramar.  I had been lagging behind horribly in the questing there, namely when it comes to unlocking things in the actual city proper.  I am not a huge fan of stealth mechanics, and it is foreign to me to attempt to sneak around.  A huge part of me wants to simply fight my way from one side of the city to the other… but the sheer mob density here makes that not really a viable option.  Similarly I don’t believe a lot of the quests are actually open to you unless you are wearing the illusion.  As Tam and I have commented… Suramar is like being a High Elf Enchanter in Neriak…  for those who ever had that experience in the original Everquest.  The illusion works most of the time, but occasionally there is someone all to happy to murder you.  As you progress however you start to build little enclaves where you are more or less free to roam safely.  Last nights grind was focused on getting far enough in to be able to start unlocking some of the lucrative world quests, one of which yesterday was an epic trinket.  Before I went to bed last night I managed to unlock the dinosaur quest… which is truly amazing and with it the trinket world quest.  Nothing quite as fun as riding along on the back of a devilsaur and gobbling up demons and evil elves.

Breaking Silence

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After the challenges of last week, this past weekend was largely a time to chill out and relax.  On the “paw” front I am pleased to announce that the round of IV antibiotics seemed to work pretty well given that the swelling is largely down as is the redness.  There is one spot that is a bit troubling, but we are watching it.  I am guessing that the location went a little deeper than the rest and as such might take a little longer to recover.  There is always the fear that the bite penetrated a tendon or something else, but we will continue to watch it as it hopefully heals.  On the gaming front… I had all of these grand ideas about running nonstop dungeons, but what happened in reality is that I wound up chilling with the wife downstairs and watching various stuff on the television.  It felt like it would be an invasion of the peace and quiet to get on voice chat and start talking “strategery” and such.  What happened instead is that I queued up a few times as a pug dps, and spent time working on older stuff in the meantime while waiting on that lengthy queue to pop.  Of note on the Ruin server group, the queue time for a DPS is about 45 minutes, which means I had plenty of time to work on other objectives while waiting on the queue to pop.  I spent some time in Warlords farming spawns attempting to get my Shatari Defense reputation up… because I am admittedly a bit jealous of Grace and her amazing fire mammoth mount that she keeps running around on.  The only problem there is it seems with the opening of Tanaan Jungle at least one of the farm spots has been nerfed into the ground… and Shattrath city has spawns really far apart making it hard to gather things up and AOE them down with whirlwind spam.

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Another queue I wound up spending on the Isle of Giants in Pandaria where I learned a few key things.  Firstly once again it is hard to gather everything up and AOE it down… because my aggro radius is minuscule now with the dinosaurs.  Second I can apparently now easily solo Oondasta as Fury, so that is going to go on the mount farming list.  The white raptor mount has been something I have worked on for awhile, and yesterday I ground out the last 2000 bones roughly.  The queue popped before I could actually turn in, so I had to finish things up after the dungeon.  The real takeaway from the weekend however is…  my theory of treating World of Warcraft like Final Fantasy XIV seems to largely be working.  Upon entering a dungeon, be it as tank or as dps… I do my customary “Hey Folks” which seems to unjam the conversation mechanism.  Then throughout the dungeon folks tend to be willing to talk, but if I don’t say anything… it seems like folks are willing to just ride along in silence because there has always been the wowism that silence is preferable to dealing with assholes.  The thing is… I think we can do better and a lot of the negative opinion folks have of this community is due to the fact that folks are willing to either put up with bullshit in dungeons because they want it to be over and don’t want to have to deal with another 45 minute queue.  I am not sure if it is going to help, but I am absolutely making an effort to talk to people be it in my Class Hall fielding questions like I did yesterday… or running a dungeon, or even out in the world while doing an objective.  I think most of us just simply assumed that no one was willing to have conversation, and I am trying to flip that assumption on its head.

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The other big thing from the weekend is that I started work on my second character.  Some time ago I started Exeter my Paladin off by getting Lightbringer.  However after swapping Belghast to tanking, I am finding it way easier to quest like a madman in that mode.  So as soon as I hit 102 I did the quest chain to pick up the second artifact, and had been holding artifact power items in reserve for awhile.  Unlike Belghast I have a clear path that I am planning on working towards first, which I guess makes the experience feel more purposeful.  On the Warrior protection tree there were so many cool things that I wanted, but none of them seemed to be clearly better than any of the others.  Paladin it feels like there is one right choice for survival, and I am going in that direction first.  Largely I devoted the time spent during the podcast to working on this guy, and by the end of the night I had hit 102 and was off into tanky land.  I apparently also unlocked one of the appearances so I quickly swapped to the purple look and used it as an excuse to rock my purple judgement set.  The one set that I wish existed in game is the yellow judgement set that you see one of the NPCs wearing.  As it stands I have normal, Blue from the opening of Wrath event, and purple from the BC era heroics.  This really is the best looking tier set in the game, and I wish more recolored sets would show up in dungeons, which reminds me… at some point I really need to work on farming up the turquoise wrath set.  In any cases it was a good weekend and fairly relaxing, but it is my hope that with the week I will be back doing dungeons with friends again.  I am now up to 823 item level on Belghast, which means I need to be hitting up those heroics.

 

Love Our Guild

Unlocking Dungeons

ffxiv_dx11 2015-07-12 20-42-09-53 This weekend was a little bit split as far as gaming goes.  I spent about four hours in SkyForge and the rest of it wandering around in Final Fantasy XIV.  I had a bunch of side projects that I never really got off the ground.  One of the things about being a tank is that you are constantly getting called on to do tanky things.  Last night for example, I had all intentions of simply wandering around the new zones doing hunt mobs, but I ended up getting drafted to tank both Neverreap and Fractal Continuum for a friend who just dinged 60.  Since this would allow him to unlock the content, and be yet another possibility for a daily expert roulette, as well as providing three of us in the dungeon run some tasty tasty first time bonus, I did not mind giving up my relaxing evening of hunting to help out.

Both runs went fairly smoothly other than Warenwolf falling off the side of the final boss in Neverreap.  Luckily we had the stamina to go ahead and finish that boss without him.  Fractal Continuum went extremely smoothly other than some annoyances with bomb placement on the final boss.  Luckily the loot gods seemed to be at least a little favorable and Waren walked with a bow and some other items helping him inch towards that all too critical level 170 mark for Alexander.  It is my hope that in this last week we will have increased our item level enough to be able to put a good attempt in on Bismarck Extreme tonight.  I found out that apparently the dps constraint is that you be able to break the spine in a single attempt without also blowing every cooldown.  Wednesday we were able to break the spine, but it was a “just barely” situation and we absolutely had to abuse every cool down available to get there.

Love Our Guild

ffxiv_dx11 2015-07-13 21-28-49-98 Last night I had a moment when I was overcome with warm fuzzies.  Folks were doing what they always do and filling my screen with green happy spam, and somehow it came around to the discussion of the free company.  I am not sure if I remember who started it but someone made the comment that they were happy that I had recruited them into the guild, because if not for that they probably would not be playing.  Then in a burst of activity a bunch of people chimed in with pretty much the same thing.  So I wanted to talk a bit this morning about how much all of my guildies mean to me.  There are so many days where I have had a rough patch, that I can log into our free company and within moments of seeing the cheery conversation I am in a much better mood.  Having a happy guild family is ultimately what helps me keep returning to one game over another, and ultimately is what keeps me engaged in Final Fantasy XIV.

Sure the game is awesome, but having this big group who is willing to drop what they are doing to help someone else out, makes the experience so much better.  Yesterday during the evening I worked through a backlog of dungeon runs that I had recorded, and came across a video that didn’t turn out quite as intended.  Since the launch of Heavensward the guild crafters as lead by Solaria have been working away on making us an Airship.  When it came time to launch it for the first time a good chunk of us gathered in the workshop basement of the guild hall.  In part we hoped a cut scene would happen, and as a result I had OBS rolling away in the background recording the event.  While the event did not turn out as I had expected, looking back on the footage it makes me exceptionally happy to see so many of my guild members roaming around in one place.  I love the housing district for the constant flow of guild members popping in and out as they go off to other adventures, and this moment was probably the largest meeting of sorts we have had.  It made me realize that we need to do something like this more often.

More SkyForge

Skyforge 2015-07-19 13-57-50-17 The SkyForge open beta finishes up this Wednesday and in the mean time I plan on playing for a little bit each night.  I have to admit while there are still problems with the game for me, it is growing on me in ways I can’t quite fathom.  During yesterdays run I finally figured out something that had been bugging me.  I said in my videos and in my blog posts that it seemed like the combo system was largely ineffectual, and for the most part this is true.  However I noticed on my character to the right of the health bar was a charge counter of sorts marked with a lightning bolt.  This is directly above the dodge counter that shows how many times in a row you can dodge, and how long before the counter regenerates when they are all spent.  This lightning bolt number tied to the special combo attacks, and if I use a combo while I have a charge available it does significantly more damage.  However any additional combos while that charge is regenerating end up being largely useless.

Skyforge 2015-07-19 09-53-56-71 Knowing this is a thing, made combat feel more purposeful.  Essentially I had one special move to use every 30 seconds or so, because that seemed to be roughly how long it took to regenerate a charge.  When that ability was not available however I could happily wail away on the target then set up for the next special attack.  This little bit of information seemed to dynamically change the way combat felt.  Additionally doing the more open world zones, seemed much more enjoyable to me given that if I started wailing away on a boss, chances are someone would come along behind me to help me finish it.  Running around with a group of other players also made me realize just how little damage the paladin does comparatively.  In all honesty… I might end up playing quite a bit more of this game because it feels like I am starting to grasp the reason why it does the things it does.  It is not the sort of game I would ever play as a primary mmo, but I have been enjoying playing it in these short bursts, where I complete a single objective and then log back out for awhile.