Fixing Everquest 2

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Tale of Two Games

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Last week we had the somewhat bittersweet news that Everquest Next was officially being cancelled.  For those who were utterly confused about what Landmark,  Next and the rest of the EQ games actually are… here is a quick rundown.  Everquest of course is the granddaddy of the big hit MMOs.  Then mere days before the launch of World of Warcraft…. Everquest II came out as an attempt at rebooting the world.  Everything in that setting happened after a huge calamity that saw Luclin the moon shattering and sending shards to earth.  The world was changed, the land fractured, and in many ways it allowed for a much larger scale game world than the original.  Everquest Next was the concept for what was ultimately going to be the third Everquest MMO… so in truth you can just think of it as Everquest III.  Landmark on the other hand is ultimately the tool that they were using to build the world of Everquest Next.  After playing around with it the folks decided that this was actually a really fun thing to play with in itself, in the Minecraft style.  Landmark was really never a fully fleshed out game, but more of a sandbox toy that players could fiddle with.  Since its launch they have made it more “game-like” but it still is missing a lot of the core features folks expect in an MMO.

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Now in the above paragraph I mentioned a key fact… that Everquest II launched on November 8th of 2004… and then was completely overshadowed by the launch of World of Warcraft on November 24th of that same year.  The two games took significantly different paths, and produced really different results.  Everquest II was this rich tapestry of cultures and game systems that provided a really deep game play experience that worked on so many levels.  World of Warcraft was a much more streamlined experience that asked less of the player, but ultimately became easier to pick up and play without an excessive amount of research.  We all know how the tales goes… that WoW becomes the juggernaut of MMO gaming and EQ2 becomes this sheltered garden with an excellent community and lots of great content…  but always treated as a second tier experience.  Right now Everquest II feels extremely dated, like an artifact of a different era whereas World of Warcraft feels somewhat evergreen.  The major difference there is that each time WoW releases an expansion they do significant systems overhauls that cause some sweeping changes to not only the fidelity of the game client itself, but also the back end systems.  Everquest II on the other hand has been this “Weasley House” of MMOs with content constantly being tacked on top of the older foundation.  The new content feels like modern content, but you experience a sort of whiplash as you shift between the different layers of the content and see just how drastic and inequitable the improvements have been.

Renovation Is Due

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The above image has been floating around for a few weeks now and represents some work that the Everquest II team is doing to update the orc model.  It seems that the newest expansion content that they are working on heavily focus on orcs, and as a result they are just updating the base model to bring them up to modern standards.  Seeing this however made me realize just how bad the old models look.  I mean it has always been one of those things in the back of my mind, but when you see what the team is capable of producing today… placed against something that has existed since 2004 it is staggering.  Now that Everquest Next is no longer a thing… I would love to see them pour some of those resources into producing a graphical upgrade to Everquest II.  The big problem with the game are just how dated the models and the animations look, and going back there is always an adjustment period and largely just hand waving off a bunch of details that get under my skin because the content itself is so amazingly rich.  I realize this is a massive undertaking, and it is the sort of thing that could be rolled in over time.  If you remember the original Everquest went through the same problems and with the release of Luclin they released new and updated character models.  Unfortunately in the case of EQ2… we need a lot more than just characters.  I would love to see this great game get a second life, because for so many of my friends that I have tried to get to play this game…  the ugliness of the assets was a barrier they simply could not get past.

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Now fixing the graphics isn’t going to fix the game entirely… but it would go a long way into making it feel more playable.  Next up however we really need to talk about the user interface, that has always felt a bit cludgy.  I’ve not played the game in the last decade without first installing some sort of third party addon user interface.  For years I played with Fetish Nightfall, and within the last six years or so I switched over to being a Drums UI guy.  With these UI extensions the game becomes rather good, but the whole process of acquiring a UI and keeping it updated… feels needlessly arcane in a manner I have not experience in any other game save for maybe Dark Age of Camelot where they had no official support for addons.  So the entire User Interface could use a bit of a facelift.  Finally we have to talk about the way combat works in this game.  I feel like this is the step that would actually cause rioting in the streets by diehard Everquest II fans…  but I also feel like it is the point that is the most needed.  The game really really needs to simplify combat in a way that does not require me to use 30+ abilities in a combat rotation.  The above picture is of my Shadowknight, and at least 30 of this abilities are ones that I pretty much used in every single round of combat.  It was even worse on my Dirge and I had these super complex patterns memorized… that even today I can sit down at the keyboard and automatically cycle through them.

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The problem is…  it doesn’t really feel fun.  I feel like I am playing some sort of a musical instrument instead of actually experience reactive combat in a video game.  Now I am not saying water it down to the level that single hotbar games have done… or simplify it to the point of an action MMO.  I just would love to be able to have one primary hotbar of abilities that get used every round… and then a bunch of optional abilities that throw in for flavor or when special conditions are met.  The cooldown of EQ2 abilities is so long that you need something… anything… to fill in the gaps so you quite often are simply mashing the next button that is off cool down.  Please understand that I am a huge fan of Everquest II… but every time I leave it is the cludgy combat system that eventually drives me away.  For several months I can overlook it and just blend back into the rich and vast game world… but I always reach this point where I need to play combat that simply “works better”.  I think maybe this is a ship that has already sailed, and after doing several combat passes early in the game…  I am not sure if they have the intestinal fortitude to attempt another.  All of this aid… simply making the game look better would go a long way into making this a more attractive experience to new players, but in doing this post I am talking about all of the things that I wish were different.  Combat will always be a huge part of that.

MMOs Worth Playing – Everquest II

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Perforated Week

mmosworthplayingThis week was a strange one, because it essentially consisted of two Mondays and two Fridays since I was off Wednesday due to Veterans day.  This week also pretty much was completely lost to Fallout 4.  So I contemplated just doing another post about that and skipping the MWP feature for a week.  That said I decided to fall back on an “oldie but goodie” that I could write about without much prep work.  Once again the MMOs Worth Playing section by intent is to highlight some of the awesome games out there, that maybe don’t get as much love as I feel they should.  This has been the pattern other than last week when I did a special BlizzCon edition, and this week we are continuing that pattern with some talk about Everquest 2.

Launching Against a Juggernaut

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When it comes to underdog games… it would be near impossible to find one that more fits that title than Everquest II.  Back in 2004 there were two games vying for everyone’s attention… the sequel of sorts to the wildly popular Everquest and the newcomer with a strong pedigree World of Warcraft.  By the time we got to November of that year… there was quite literally one game on everyone’s minds…  and it wasn’t the return to a calamity stricken Norrath.  EQ2 had the misfortunate of launching sixteen days before the game that would for the most part change the landscape of MMOs.  I was pretty torn as to which game I would end up playing, and I even pre-ordered Everquest II and spent a good deal of time in the alpha and beta processes.  However when it came time to launch…  there were a few people from my EQ1 days that were going to be playing… but the vast majority of my friends were simply waiting for World of Warcraft.  So since money was very much a thing back then… I simply didn’t pick up my EQ2 pre-order and waited for the coming of Azeroth.

Roughly six months into that experience however I got a patch of wanderlust like I always do and drug a group of friends over into Norrath and found that I really liked the game.  Just as I know eventually I will be playing World of Warcraft again, I will also be doing the same for Everquest II.  The sort of experience it provides is just different than you would find in most games.  For me at least the magic is the setting.  Norrath is world I am deeply nostalgic of, and with it comes little references to the good times I had in Everquest.  I realize for many at launch this was a huge problem… because instead of continuing where Everquest left off they chose to reboot the world of sorts and bringing the players in after the moon Luclin had exploded raining down shards around the world.  This event sundered the world causing it to break apart into small islands, and much of the theme of Everquest 2 has been one of exploration and rediscovery.

Unearthing Greatness

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The players are helping to recover the lost grandeur of the past, and with that we are uncovering locations that I remember extremely well in the original Everquest.  The big thing that spoke to me about the game however was the epic scale.  These zones are huge… so huge that often times they are made up of several distinct sub zones that all exist together in one seamless area.  What makes them work so well is the fact that they are really content dense, with all sorts of hidden treasures and events stowed in between what would normally be something you simply rode past.  One of the things that made EQ interesting was their construct called a “Ring Event”, which involved fighting certain mobs… which would spawn other mobs… which would ultimately culminate in a boss.  So as you wander the world, you never quite know what thing you are killing might lead to something far more interesting spawning.  I remember one of these particular in Nektulos Forest, that ultimately lead to a rare named boss that was used for a quest.

Another aspect of the game that I have always loved that follows this exploration and recovery feeling, is the Heritage quest.  These are truly epic quest chains that tend to require twenty or so discreet steps to complete and often involve you spending a considerably about of time crawling through dungeons and catacombs to find bits.  Each of them represents the attempt to uncover an item of fabled power from the old world, and as a former Everquest player…  I know almost every single item referenced by heart.  What makes them even cooler is that they function dual fold when you complete one.  For starters you get a really nice piece of gear that at the level you can get it serves to be some of quite literally the best gear you can get.  However when you out level it, you can turn it into a trophy item that you can then put in your player housing to remember your journey.  So it feels really cool to walk into your house and see all of these past accomplishments displayed in physical form.  Each item you hang on your wall or stash on a shelf is a memory of an event that you did in game, which makes the whole thing feel more important than simply earning points or titles.

Rich Systems

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Everquest II is this impossible game, because quite literally I don’t think it could have ever been created in today’s climate.  So much time was spent on systems that feel casual and exploratory gameplay, that enrich the player…  but don’t really make up much of an “endgame” in the traditional sense.  I just mentioned housing and that is absolutely a crucial one.  Dark Age of Camelot was the first time I had experienced player housing, and I knew that I was absolutely hooked.  The problem there is it took up large tracts of physical real estate in the world.  That meant a limited number of players could ever have housing, because there were a limited number of deeds available.  EQ2 went in a completely different direction, and at first I was not terribly certain of it…  and later I have come to realize it was a stroke of genius.  Instead of making housing exclusive… they simply made it part of the base gameplay experience by giving you an Inn Room that serves as your first house while going through the early levels.  From there the player gets used to the notion of checking into their room periodically and quests giving them items that they might want to display there.

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As you progress you can keep getting cooler homes with significantly more expensive weekly upkeep costs.  While player housing is awesome… where the game really shines is the introduction of Guild Housing.  In each guild I have been in, the house became a hub of activity for its members.  Due to the ability to place crafting machines, bankers and brokers all in the hall… it means that there will be a constant flow of players coming in and out as they do their business around the game world.  While it might seem silly… because we already have an always on guild chat… but seeing players in their physical avatar form just feels different and almost magical.  There are tons of people in the game world that I might talk to on a nightly basis… but it could be weeks before I actually cross paths with their characters in game.  Having this nexus meant that the guilds were actually more communicative that they might have been were it just left to text only conversation.  There was also always the added benefit of having some shared goal that the guild as a whole could work towards.  I remember doing all sorts of things that could grant “status” in the guild, which then could be spent as a currency to help pay the expenses of owning the guild hall.  Contributing status made it feel like I was helping… even though what I was actually earning was just a drip in the bucket comparatively.

Overwhelming Content

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I could literally write one of these posts a week, for the next few months and not have scratched the surface of talking about everything in this game.  The game is nearing the launch of expansion number Twelve Terrors of Thalumbra.   In the same time World of Warcraft has had six expansions, and this is not counting the mini adventure packs, which I believe there have been four or five of at this point.  The amount of content of all types that is available is just completely mind boggling, and at any given level you usually have multiple paths that you can take to get to your goal.  My favorite part about the game is that they still have public dungeons.  This is the aspect that made the original Everquest feel so vibrant to me, was that you could go into these super dangerous areas with your friends… that were huge NPC warrens that felt like working areas.  If you went into the kitchen, then you found a chef… if you went into the dungeon… then you found a jailer or a warden.  It felt like we were actually raiding bases, rather than taking a theme park ride where at the end we got loot for our trouble.

These big public dungeons were places you could just go and hang out with your friends… where the difficulty level was enough to make bringing friends along for the fun worth while.  All of which made it all the more enjoyable when you finally reached a level of gear where you could actually go into these places and survive by yourself.  I remember the amazement the first time I saw a friend soloing Sebilis for example in Everquest… and then was shocked when I reached the point where I could solo tough mobs like the Sand Giants in the Oasis of Marr.  Everquest even in its more modern version is really good at setting up these goals that you want to go back and achieve later.  If you can’t take on this monster now… then you will likely go back later and get revenge on it when you can.  I’ve talked before about how fear is missing from games… and wandering these public dungeons brought it back.  That if you were able to keep up with the spawn rate, you could stay in there in a tentative state of safety… however if one thing went wrong…  you were running back in after a death.  That era in games seems to be all but extinct at this point.

Dated But Good

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At this point Everquest 2 is feeling its age, and with recent Daybreak mess… it is unlikely that this is going to change at any point in the near future.  The engine is old, and has not had the benefit of having frequent face lifts in the same fashion that World of Warcraft has.  As a result the model detail is a little off, and the world building itself can feel a little cludgy in the early zones.  There however is an amazing artistry as each time they release an expansion they push this old engine beyond its limits and find new ways to keep this game interesting.  This is absolutely a game that I would suggest everyone play at least once, but in doing so you have to go into it knowing that you are essentially playing an artifact of a bygone era.  They simply do not make games like this one any more, and to some extent I am regretful of this fact.  The amount of detail that can be found between its cracks is enough to drive you completely mad if you try and assimilate it all.  If you do start an new character I highly suggest you either roll in the Neriak/Darklight Woods starting zone or Kelethin/Greater Faydark… because as the game went on they got significantly better at doing the starter experience.  If you do end up trying the game, I would love to hear your own impressions.

 

Comfort Gaming

Classy Defined

This morning I got up like I do most weekend mornings, and threw on enough clothing to make myself presentable.  Generally speaking I don’t shower until later in the day, so generally this means I have to throw on a skull cap to tame my hair that is sticking straight up.  In the winter this makes sense… in the summer not so much.  Honestly in the morning anytime I see someone in a skull cap or baseball cap… I pretty much assume they are doing precisely what I am doing.  As always I went to QuikTrip to gather up sustenance, and walked away with chocolate donut holes for the Mrs. and a jalapeño sausage roll for me.

While there… I saw the definition of classy.  This woman walked in, who looked like she was already three sheets to the wind.  What was she buying you ask?  Well she planted an “Olde English” 40 oz malt liquor on the counter.  Granted this is 8 am in the morning, most of the people in the place are buying donuts or juice or something more breakfast appropriate.  In addition she had a package of twinkies and asked the guy at the counter if he sold single swisher sweets.  After some fumbling around he found her a three pack, and I guess that was “close enough”.  So yeah… I guess that is how some people roll.  I am guessing this is not breakfast but a “night cap” of sorts.  Just not something I normally see in the neighborhood QuikTrip.

Comfort Gaming

I think I grieve differently than most.  Since the news of my grandmother, all I have really wanted to do is “turtle”…  aka pull my head inside my shell and forget that the world exists.  One of my chosen ways of doing this is to go off and play games that have always made me happy.  One of the games I always cycle back to eventually is Everquest 2.  It is like an old friend that I have spent so much time with, that I don’t even need to talk anymore… and I know that it understands me.  Yeah I am sure it is odd that I personify a game like that, but really EQ2 was a thing I did for “me” and no one else.  All the while raiding in WoW I would steal private time by logging into Norrath and wandering around aimlessly on my army of alts.

Just as a coincidence, right now my absolutely favorite event is going on in EQ2.  Once a year Chronoportals open up allowing players to revisit areas from the original Everquest.  Some of them are rather funny, like the Ancient Cyclops event in Sinking Sands.  Back in the day there were all sorts of “theories” for how you get the ancient cyclops to spawn.  Some of these involved killing all the madmen, spiders or mummies… and none of them really worked.  It was a fairly random chance that you would get him to spawn.  Why did players care? Well the Ancient Cyclops dropped the item needed to start the Journeyman Boots quest line, which of course provided the player with their own personal way of casting “Spirit of the Wolf”.  SoW Plx!

Basically they are a really awesome way of getting account bound gear for your alts.  I am not sure when I will actually level an alt again, but sooner or later I always seem to, and having these weapons and gear makes a bit difference.  On my Shadow Knight I am still using the sword that comes from the Lower Guk chronoportal event.  It is precisely the kind of mindless nostalgia that I need right now.  The above video has me running through several of the events, or at least the ones I could remember off the top of my head.  However if you are looking for a full listing, the place to check is Zam as always the amazing Cyliena does a great job as always with updates.

The Great Wipe

The end of Alpha is I believe next Wednesday morning, and the beginning of Closed Beta begins Wednesday afternoon/evening when the servers come back up.  What this means is everything we have created along the way… will be gone.  The only thing that will be kept are your characters, and the various entitlements like things that came from the trailblazer packs and things purchased from the store.  This means all of the claim data will be wiped.  I have a big mixed opinion about this.  I don’t mind the idea of losing the work I have done on my claim, but I really don’t like the idea of losing my claim in general.  I like my claim, I like where it is.  My frustration is that there will be a massive landrush Wednesday evening… which is going to suck.

My plan will be to try and get a spot similar to where I had it before on Liberation/Pingo, but if I cannot… who knows where I will end up.  Basically the acquisition of goods begins a new.  So that means we will have to go back to square one with only our extra special trailblazer axe to start and work our way through the gearing tiers again.  Here is hoping that with the addition of heartwood the grind for stuff is far less painful.  As a result I got in for a bit yesterday, but I didn’t really feel like doing much.  I made a few claims extension flags to see how well that worked, but really with everything going away, I don’t feel much like screwing with it.  I have a bit of my stuff templated, but really I found using super huge templates really awkward so I will probably build everything back from scratch.

The cool thing about closed beta is that each of us trailblazers are getting friend keys.  The notice from the other day says these are no longer going to be time limited keys… but instead permanent access to the beta from this point onwards.  I know a few people who wanted them, so I will be trying to hand mine out that way.  However there should be a lot of them up for grabs as I know a lot of people in the blogosphere who are Trailblazers.  My hope is that they pretty much limit the closed beta access to just the friend codes for a bit, at least until the great landrush is over.  My goal is to get another claim somewhere in a forested area and then start over from there.  I really liked being in the forest, especially since the later item grind ends up being wood, and not ore.

2013 Retrospective

Grand Experiment in Review

2012 was an extremely horrible year for me and at least professionally I would rank it as quite possibly the worst year I have ever had.  I would put it as worse than the year I was out of work for six months after the dotcom crash.  On September 11th 2012 my company suffered what they thought was a network attack, that only later the security guy pulled his head out of his ass and realized it was a regularly scheduled security scan… that he himself authorized.  The results of this was a massive overreaction that caused me and my team to spend the rest of the year and a good chunk of the beginning of this year rebuilding damned near everything that touched the web.  Why did we have to do this?  Because they quite literally pulled the servers out of the racks and sent them to the FBI, leaving us next to nothing to work off of.

So next to that year, this year has seemed like an absolute dream.  However it has been more than that for me.  2013 has been a year of personal growth and exploring new things.  In April when I finally pulled my head above water after the “faux” security incident, I really wanted to make a break back into blogging.  I fell off of the planet shortly after the security event and simply could not bring myself to write about anything.  Coming back I devised what I called a “grand experiment”, namely to blog each and every day even if I didn’t think I had much to write about.  At this point there are 237 posts categorized as “The Grand Experiment”, and without fail I have blogged every day even when it was a struggle to do so.

Has the experiment worked?  Well functionally yes I have managed to blog every day, but more importantly has it provided an interesting stream of content?  Quite honestly I don’t know.  Most of the time I feel like I am a little kid writing to a make believe audience.  When I talk to someone who mentions something I have written… I am always shocked.  I feel like no one actually reads my stuff, that I am mostly just writing it for my own benefit.  People seem to enjoy what I write, and I have a regular stream of readers… but I will never have the type of audience that the bigger bloggers have.  I am just too rough around the edges for that sort of thing.  For the most part I am happy with the results of a year of blogging and my long-term goal is to make it at least one full year of posts without pause.  That of course will be up April 26th of 2014, which seems like it is far in the future right now.  However I don’t see myself losing steam at any point soon.

A Healthier Me

Another big change in my life over the course of 2013 is that I am considerably lighter.  In March my wife and I began to shift the way we relate to food.  I say it in terms like that because really we have completely changed our relationship to food as a whole.  To say we went on a diet doesn’t really encompass the level of change.  Diets are about the short term, but we wanted to make permanent and long-term changes in the way we ate.  Namely we focused on trying to find a new and sustainable way to live.  At this point I am 70 lbs smaller and have hit a bit of a plateau over the last month.  However the fact that I survived both Thanksgiving and Christmas without breaking that plateau makes me happy enough.

My wife on the other hand continues to lose at a steady pace and is now down roughly 60 lbs.  At some point I need to get super serious again, as I have become lax of late.  However the current weight seems to be a place I can comfortable stay without any real intervention.  I have reached my goal and it is time for me in this new year to refocus myself and set a new one.  I will never be a small man, I come from a long line of really big people.  I am however happy enough being able to say I am a “smaller” man.  The thing I was not expecting to be honest were the health benefits.  As a whole I am far healthier than I was a year ago, and the primary benefit is that my Asthma that I have struggled with my entire life… and have even been hospitalized for… is really a mere nuisance these days.  I can go months on a single inhailer, and that is not a thing I have ever been able to do in my life.

Professional Growth

In the last year I have grown more into the role of the manager of my group.  I have learned to delegate more, which is something I have always struggled with in my life.  I was good at accepting assignments, but never very good at passing them on to my troops, instead trying to take them all on myself.  My team is pretty amazing and I would be lost without them.  I guess in some small way I have learned to have more faith in them, and trust that they will do as much diligence with an assignment as I would have.  As a result I have shifted more into the architect role for my group and part-time project manager and full-time traffic cop.  Making sure all of the assignments are going to the right places and all seeing at least some progress.

We usually have 50-60 active projects for a team of three people.  So it involves lots of juggling.  Various forces in my company want me to move up into a permanent management position.  However I simply do not want to distances myself from the “real work” enough to take them.  Additionally right now I am responsible for three extremely highly functional people, and I don’t think I  could cope with being put over less functional people that I would some how have to whip into shape.  I am not really great with confrontations, and as a result I think I would flounder.  Either that or it would be similar to me as a raid leader, and I would turn into a real asshole.  For the time being I think I am happy with where I am and what I am doing.

I Wrote A Novel

One of the things I have always wanted to do in my life was to write a novel.  I made several false attempts at various times over the years but never could seem to push myself to do it.  This November I joined the NaNoWriMo event, and over the course of the month knocked out my first novel.  I have no idea if it is actually any good, because honestly I have not even read it since finishing it up.  I plan in the new year to tear it asunder as I edit it, and fix any issues.  However regardless if it completely sucks, I have accomplished a goal.  I managed to write a novel, and that is a thing most people can’t say about themselves.  I didn’t do it to get famous, or be published, I did it mostly just to prove to myself that I could.

The weird thing about it is, November seems like a lifetime ago.  The whole concept of writing 1500 words per night was just absolutely draining.  My entire life revolved around that novel for those thirty days, which is honestly longer than I have stuck with anything like that in my life.  More than anything I feel like it was a venue of personal growth.  I did a thing I never thought I could, and I did so in a methodical way in which it felt like success was assured from the moment I started.  Sure I faltered a few times along the way, and there were a few days I didn’t write a blessed thing.  However I kept moving forward towards the eventual 50,000 word count goal and I achieved it.  I think more than anything I am proud of this accomplishment from 2013.

A Year of Gaming

This is a gaming blog afterall, so during 2013 I played a lot of games.  I played way more games than I can ever manage to remember, but I will try and run down a few of the big ones.  The list of major titles is as follows.

Oddly enough I am beginning this new year not entirely differently than I began the last year.  January 2013 I was still involved in the launch of Mists of Pandaria, and it was not until April that I really began to distance myself from that game entirely.  World of Warcraft and I have this love/hate relationship.  I get frustrated with it so much, because it seems that they always seem to take the most short sighted solutions to problems, and there are so many games that there that do various things it does…. so much better.  However as a total package I feel like the game is unbeatable.  It offers the most good things in one package.  The realization for me however after my 2+ years of absence from being serious about the game is that it is not about the game at all.  World of Warcraft is about the people playing it, and I had missed the ragtag group of people known as House Stalwart immensely.

The game I probably played the most often during the year however was Rift.  I want to love rift so badly, the promise of the game is really great.  The problem is it just lacks something that I can’t quite put my finger on.  It is a technically superior game in every aspect, but it is like it lacks a cohesive narrative that makes me care about the world every single day.  The dragons were a thing I thought I  could get behind.  But now that we have systematically killed each of them off, I cannot say in a single sentence what the world of Rift is.  I think that might be the problem, there is no one clear narrative to the game.  You cannot say “this game is” and have even half of the people agree on it.  I still play it occasionally and there is still an incarnation of House Stalwart there that Psynister and Fynralyl are keeping alive.  I thank them so much for being there, but I just can’t seem to care about the game right now.  I am sure at some point I will again.

Final Fantasy was another major force for the year.  This was a game I never intended to like because really I feel like me and Japanese RPGs had a messy divorce quite some time ago.  I had a group of friends actively wanting to play it, so against my better judgment I went along for the ride.  What I found however was a really well crafted narrative and dungeon experience.  If I could have kept experiencing new bits of immersive content, I would have likely stuck around.  However once you reached the end of the game, it was exactly that…  the end.  All paths lead to massive amount of grinding, and for whatever reason… while I can stomach grinding all day long in World of Warcraft… I could not stomach the particular FFXIV brand of grinding.  Namely I blame this on the overall lack of meaninful drops in the game.  If I have a chance of getting something cool while killing mobes, no matter how remote the chance… it feels exciting to me each time I open a loot window.  There was nothing that could drop from mobs in the world that I would ever care about.  Additionally gearing up to get to a point where we could raid, was just not a bridge I was willing to cross.

Games for 2014

There has been a game I have been in super secret closed door testing since February.  I cannot name the game by name, but I have to say I am still extremely excited about it even after most of a year testing it.  I have watched the game grow from something that felt polished to something that really is amazingly rich and polished.  I don’t think I will quit WoW this time for another game, because I have set down some pretty solid roots there again.  However I know I will also be playing this game, at the very least two to three nights a week.  It is probably the least wow-like game I have played in a long while, and because of that I feel like there is room in my heart for both games to have a unique space.

Past that I am really not certain what 2014 will hold.  I know that I am not really interested enough to purchase a PS4 or an XBox One, so I think I will be exiting the console mainstream once again.  I am mostly a PC gamer to be honest, and since my gameloft has been taken over by my wife I am okay with not having access to the consoles.  More than anything I am looking forward to the various stores beginning to liquidate their stocks of PS3 and XBox 360 games, so I can pick up the titles I always wanted to play but didn’t have the desire to pay for.  Additionally there are still a lot of things on the DS/3DS that I want to play, and I am looking forward to picking up the newest Zelda game.  I am sure there will be a number of surprises along the way, games that catch my fancy enough to deserve lots of blog posts.

I hope that 2014 will be as positive force in my life as 2013 has been.  Additionally I hope each and every one of you out there can say the same.  My friend @AlternativeChat has declared 2014 the “Year of Faff”, and I am down with this notion.  I think we all need to learn how to faff about in the game worlds we are in, because stopping and smelling the roses is the only real way I know to break the cycle of burnout.  I have tried my best to embrace this concept, and hope to continue to do so in the year to come.  More than anything, I feel like I am sick of jumping games every three months, and I get the sense that the gaming world as a whole is somewhat sick of that as well.  I hope we can each embrace our own faff, whatever that might mean.

Pre-Endgame Game

Limited Time Stuff

First off I guess let me open todays post with a complaint.  I really had nothing much to talk about as I sat down at the keyboard, so I did what I normally do and sifted through my RSS feed.  I spent most of yesterday super busy and really did not have time to read anything much.  One of the first posts was over on Rift Junkies talking about how apparently there was a new mount available for only four hours on the Rift store.  They are apparently calling this unstable artifacts, which is a clever excuse to make something super limited that costs a hell of a lot on the store.

I am not against the 2700 credit price tag, but I am against the concept of limited time items.  I hate when something goes into game only to be pulled out swiftly keeping anyone else from getting the item.  I honestly don’t care about the red Kirin at all, because I think the mounts are ugly, but for me it is more a principle of it.  When a game starts doing one time only things, I really lose interest quickly.  I get extremely frustrated anymore when I am asked to play a game on someone else’s schedule.  With the recent rapidly expiring world event each phase lasting only two days… this seems to be the direction that Rift wants to move in.

The more of this type of content goes into the game the less and less interested I am in it.  There are so many things about Guild Wars 2 that I think I would enjoy, but the fact that content expires roughly every two weeks keeps me from wanting to dig in and try it.  I don’t want to ONLY play this one game, and in order to farm up every new thing in the world… I would really have to do just that.  The whole playing the same game every single night concept just seems foreign to me.  There are so many different games I want to experience, so knowing I will go into a game missing out on things… makes me think my time is better spent elsewhere.

Pre-Endgame Game

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I guess while I am complaining, I might as well not stop with Rift.  Onwards to FInal Fantasy A Realm Reborn!  We absolutely lucked out as a guild and had eight of us reaching 50 within a few days of each other.  Well that is not true I guess, we had one super impatient gamer rush through to the end game and sit there without any additional support for about two weeks.  However the majority of us arrived at the end game at roughly the same time.  This made the sequence of three eight man instances seem not that horrible in part because it was fresh content for all of us.  However now that we have another three characters up to 50, I am realizing what a slog it really is.

So much of the end of the main storyline in FFXIV reminds me of the trials and tribulations of having to key players for various raid instances in both EQ and WoW.  Be warned there will be some spoilers, so if you care about that sort of thing, I would stop reading.  I will try my best to do as few as possible, but it is going to happen.  Essentially when you hit 49 you start down a sequence of events that leads to the finishing of the main storyline.  The first of these is Cape Westwind, yet another trial.  We have done this now three times… and quite honestly I cannot tell you exactly how the mechanics work.  The biggest pain is getting eight players online at the same time.

Next you run through a few quests and end up unlocking Castrum Meridianum…  which is surprise surprise another eight man dungeon.  This takes a little over an hours time normally if you are not doing the speed run chicanery… and now that every mob in the instance drops decent money there really is no reason why you would.  These places are decent money.  Once you finish up in there, you do a few more quests and wind up stalled on The Praetorium… yet another 8 man dungeon.  This one takes quite a bit longer than the previous one and is a wee bit trickier at times.  Finally after finishing this sequence of events you can finish the main storyline and unlock Amdapor Keep.

We have been working our way through these for Cyl, Opo and Tivo… and the problem with an eight man dungeon is trying to accommodate eight different play schedules.  We really only seem to have time to do one of the dungeons in the sequence per night.  Last night we were trying to figure out when we could pull together a group next…  and the problem is we are unlikely to be able to get ALL of the necessary players online until next week sometime.  As we started going through the days, there was one player that could not attend on each of the nights.  While the final storyline is extremely cool… it just seems like a lot of bullshit to have to slog through to even begin the end game grind.

Norrath Calling

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Towards the end of the night I ended up logging out of FFXIV and popping into EQ2 for a bit.  I have said it before, and I will say it again… sooner or later I always return to playing EQ2.  I am not sure if I am ready to be back in it yet, but I did some questing out in Withered Lands and enjoyed the relaxed pace.  My friend that recently returned was telling me excitedly about the guilds plans to start doing heroics, and while I think that is cool I don’t want anyone to factor me in their gaming decisions yet.  I already have a game where I am a key resource for running instances… I really don’t want another one.

That is not to say that I don’t enjoy tanking dungeons, because I do… otherwise I wouldn’t keep returning to playing that role.  I just find that tanking takes more out of me than it used to.  I cannot chain run instances like I once could.  So I find myself needing something else to play so I can have a bit of peace and quiet… and more importantly downtime.  Everquest 2 has always been a good filler of this niche.  I would like to get my Shadowknight up to 95 so I can be prepared for the new content when it releases as well.  I still feel like in many ways I am running from WoW, because I know that will only end up in tears of frustration.  I continue to ignore its sirens call by playing other things… just not sure how long that will work.

Halloween 2013

Spooky Pasta!

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One of the things I love in the various MMOs I play or have played… are the varried Holiday events.  Some of them make an extreme effort to fit them into the lore of their world, and others just cut and paste a real world tradition onto their land.  Both have their merits and both are enjoyable so long as they don’t involve too much grinding.  Each game seems to pick and choose holidays, but there are two that every game seems to have…  Christmas and of course Halloween.

Halloween time is generally my favorite holiday because the traditions itself usually involve killing lots of dark denizens of the night.  Additionally the playing dress up theme usually means some cool weapon and armor skins that you can use throughout the rest of the year.  Currently we are in the run up to Halloween itself, and as a result pretty much every MMO has some form of event going on marking the holiday.  Going to take a few minutes this morning to talk about some of the cooler ones.

Nights of the Dead

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This event runs in Everquest 2 from 10/15 through 11/11 and is probably the grand daddy of all Halloween events.  Each year they keep adding new content, but still leaving all of the old content in place.  Zam has a really great guide to the various quests and events.  If you are one of the new to EQ2 folks who just partook of the free level 85 event… I highly suggest checking it out.  However even with a brand new account you can still participate in most of the fun.  My personal favorite event is the hedge maze that drops lots of nifty cosmetic gear.

Blood and Madness

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Guild Wars 2 supposedly has a really amazing event called Blood and Madness that kicked off on October 15th that involved a series of limited time events (one day only) finally culminating in a big event that only exists Halloween night.  Dulfy has a pretty comprehensive guild to the events, but for the most part if you are not already doing this series you have missed out this year.  This has been my key bitch about Guild Wars 2 to date… I hate the concept of short run limited time events.  The amount of busy work needed really only allows someone who ONLY plays GW2 to keep up… and because of this I just can’t be bothered to attempt it.  I would love to see this as a long term event that ran the entire length of the holiday, but until then it will be out of my reach.

Autumn Harvest

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Rift has an event called Autumn Harvest that starts on October 17th and runs through Halloween and potentially a little bit past.  They have chosen to focus on the harvest aspect of the holiday and as such have sent you to a special version of the Realm of the Fae where you help Atrophinius and his minions bring in the amber sap harvest.  There are a ton of cool things you can get, including a phantom version of several popular mounts.  The coolest feature of the event however is that you can get these short time use potions that make tons of artifacts show up on the ground in the realm of the fae.  This is a huge catch up on collections event.  This year around there are a ton of new items to be gotten and you can check out this preview guide on Rift Junkies.

Hallow’s End

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Hallow’s End is an event that occurs in World of Warcraft from October 18th through November 1st.  There are tons of nifty things going on like trick or treating, but the meat and potatoes of the event is the Scarlet Monastery Headless Horseman instance.  I have a love/hate relationship with this holiday.  Every year it has been available (and that I have been playing wow) I have participated in the event… all for a shot at the extremely awesome flying headless horseman mount.  Every single year I have come up empty handed.  When a game company places an item in an event, like a mount… that is usable every day… and makes it a super rare random drop… I want to stab them.

All Saints’ Wake

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Currently there is an event going on over in FFXIV that is completely new to me.  All Saints’ Wake started a little early, but was intended to run from October 18th through November 1st.  All of the time zones get a little discombobulated in the translation.  While I am not partaken in the event yet, so far the other one I have seen has been what I would call “Holiday-Lite” in that there is a FATE going on that awards some sort of currency that you then use to purchase things off a vendor.  Since the vanity gear system is not in place yet, this makes the things you can acquire super limited, but I plan on gathering them up just in case.  One of the most humorous observations from last night is that apparently the Pumpkin helms… are repaired by Cullinarians.

The Rundown

That is the rundown of the big ones I know of that are going on, but like I said in the first part of the post… this is the one holiday that pretty much EVERY MMO celebrates.  I can even remember in Hellgate: London there being a Halloween event of sorts that took its form in a Guy Fawkes day celebration… that happened to have a lot of Halloween themed stuff.  I would be curious to hear about any events that are your favorite that I missed.

Sponsors Unite

Class of 2013

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Yesterday the 2013 Newbie Blogger Initiative officially kicked off and the new blogs are starting to trickle into the forum.  Yesterday I updated my blogroll to include the five blogs that had signed up to date, and over the night another two have joined the fray.  Here is hoping that the effort will continue to grow throughout the month.  Last time we ended up with I believe 110 new blogs starting the process, so we have a long ways to go before we see those numbers.

I will update my blogroll accordingly later today… but currently this years crop looks a little something like this…

Check them out and give them some link love.

Sponsors Unite

Similarly, yesterday kicked off quite a number of “advice” posts from the sponsors.  Like always these varied in topic greatly covering general tips, where to find inspiration, and various technical tidbits.  I am sure in the coming days we will be seeing a lot more of these posts but so far here is the run down of topics that were posted as of this morning.

I am sure as the month rolls on, we will see quite a few more sponsor posts as well.  I think for the first day, the program was pretty well represented.  My goal is to do a short daily synopsis of what all has been happening on the days I am not posting an advice article myself.

Heroic Characters

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A few days ago I had posted about the fact that October 1st was the beginning of the ability to create a free Heroic Character in Everquest 2.  Most of us initially thought this was for subscribers only… or in EQ2 nomenclature “Gold Members”.  However yesterday Stargrace of MMO Quests pointed out that ANYONE can log in and create a free level 85 character during the October 1st – October 15th period.  Additionally they have once again tightened the reins of the free to play restrictions.  Previously it was extremely frustrating to play a free to play character, because you could not equip Legendary or higher items…  which meant that essentially you could not equip anything that came from a dungeon or most world drops.

With the introduction of Heroic Characters, all of these item locks are gone… as are the various items that were sold on the store to unlock the ability to equip them.  Additionally as of yesterdays patch… much like they did in the past with other expansions… Destiny of Velious is now included for free.  This gives you access to content up to level 95, and covers all of the newer zones added into the game.  They have also broken up the Age of Discovery features into bite sized chunks that allow you to gobble up only the pieces you want, for example you can buy access to mercenaries only, or just the beastlord class.  Since they are removing some of the appeal for remaining a gold member, they have added in a permanent +15% coin loot bonus and +10% mount speed bonus to all existing gold members.  They have also mentioned they will be adding more perks into the equation to keep maintaining gold level a valuable thing.

The Swash and Berserker

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Wanting to take advantage of the free promotion, I logged in both of my accounts last night and created and or upsized characters on each.  For some time I had been trying to level a dps character on my main account, and had created Belgrifter a Ratonga Swashbuckler.  Namely the Swash is a very high survival dps, and I was having a decent time leveling him.  Ultimately I ran into the same roadblock I ran into with all of my characters however.  Once you have had flight in EQ2, you simply do not want to level a character without it.  So essentially I was stuck with a decision… either grind up tradeskills or grind up levels.  I managed to push him up to 55 before something shiny caught my eye and I abandoned the effort.

Since I could not really see myself returning to playing him until I had flight… I decided to go ahead and use that accounts token to super size my Ratonga.  The gear that they give you is extremely nice… far nicer than the gear I have ever started velious content in before.  I seriously doubt if I will replace any of it during the Othimir quests, it seems to be on par with that level of item.  The weapon choices were a little wonky, giving me a sword and a mace… but I can live with that.  The big problem is I have NEVER used a mace on my rat… but they auto leveled all of my weapon skills for me… so that really is not a problem.

If you look at the image from the above paragraph you will see Belglaive my new 85 Iksar Bezerker.  On my second account I mostly had support classes, as I used to regularly dual box before the release of Mercenaries.  As a result I really did not have anything “tanky” on that account.  If I ever wanted to dual box again, I figure it would end up extremely handy to have access to a tank, and Bezerker is the one I have never really played to high levels.  I have a very small dwarven one on my main account, but I think he is somewhere in the 30s.  The best thing is… the changes give me full access again to my Dark Elf Warden, since I had stopped playing him due to the item restrictions and not wanting to maintain a second subscription.

Wrapping Up

The ability to create a free level 85 character is an extremely amazing offer.  If you have ever considered playing EQ2, I highly suggest you make an account during the 1-15 period and create a level 85 even if you do not intend to play it right now.  You can do a lot of cool stuff with an 85, and even use it to feed lower level characters items.  I have always loved EQ2, and I will admit the prospect of fresh high level characters has gotten me pumped about playing it some again.  Just not sure how often I will do so… given my current addiction to Final Fantasy XIV.  If you do end up rolling characters, I highly suggest Antonia Bayle the Roleplaying server.  It has probably the best community I have seen in any game… other than potentially Landroval in LOTRO.

Nostalgia Wins

Of all the topics I thought I would be blogging about, it is pretty safe to assume this is the last one I ever expected to be writing.  However over the last couple of weeks I have been giving in to my nostalgia, and I feel like I need to come clean about it.  About a week before my birthday, I found my way onto the guild mumble, in the guise of helping a long time friend test their mumble connection.  It was not long before a few others showed up, and we had a lively little discussion going.

When you get a bunch of old friends together, sooner or later they are going to start talking about the “good ole days”.  While none of us were actively playing it, those cherished times were all raids in World of Warcraft.  Over the last year and a half, since leaving the game, it has pretty much been my regular whipping boy.  I’ve said so much, and blamed so many things on the game and its players, but at the end of the day we really did have some amazing times there.  It wasn’t long before I found myself accepting a Scroll of Resurrection, and reactivating my account.

Sealing the Rift

2011-03-15_062142 (1)I expected that much like reactivating Rift, this was going to be one of my short lived whims.  I had a good deal of fun wandering around Telara for about a week, before the same feeling from before had set in.  Rift is without a doubt technically superior to every game on the market.  It has every feature I could ever possibly want in an MMO.  The problem is that once again I find myself not really caring about the world of Telara and its two warring factions. 

What hooked me on MMOs all those years ago, was this always on and deeply intricate fantasy world to explore.  Norrath will always be my first love, with its interesting races, brooding gods, and vast landscapes.  I can remember spending hours, reading quests, trying to gather up every little tidbit of this rich world.  Years later I developed the same connection to the land of Azeroth.  The setting was already familiar to me, and knowing a little bit about it already, made World of Warcraft and its lore all the more addictive.

For reasons I don’t quite understand, I just can’t seem to develop the same connection with the races and world of Telara.  The game does everything right, and has every bells and whistles I could ever want in an MMO, especially now that they are adding mentoring.  At the end of the day however, I just don’t really care about my characters the same way I normally do in these games. 

Home is never the same

WoWScrnShot_061412_232732So in a fit of nostalgia I have been playing WoW once more, and I have to say I am enjoying myself quite a bit.  I think it is a testament to just how good a game it is, that I can return after almost 2 years, and a ton of frustration and bad feelings towards Blizzard, and be able to have fun.  I honestly had the intention of never playing the game again.  I had mixed emotions about trying to “return home”, and the ramifications that it might mean.

So much has changed, the guild I spent seven years building up is very similar, but it is definitely not the same guild I left.  Little things have changed, gone are a good number of the people I cherished the most, and with them some of the easy banter that used to go on in guild chat each night.  However, there are moments, especially on raid nights when some of the veterans show up, that things return back to “normal” for a bit, or at least the normal I remember.

In addition to folks that have moved on like I did, there are tons of new names and faces that I don’t know.  I used to pride myself on trying to know everyone in “my” guild, but truth is from the moment I passed on the hat that guild stopped existing anywhere other than my mind.  I think this is all the more noticeable by the fact that Argent Dawn once again is going through the pre-expansion doldrums.  The guild is still a great group of people, just not as outwardly friendly as it once was.

Normal is a moving target

WoWScrnShot_061712_000107I’ve hit on this multiple times, but the truth is while it feels like the guild has changed, it might simply be because I myself have changed.  When I was last wearing the green and black of House Stalwart, I was a burnt out Guild and Raid leader, unable to stand the thought of playing the game anymore.  I have realized that a good bit of that frustration that built up was because my reality was changing around me. 

When I built up House Stalwart into what it was, I was a relatively unhappy code monkey, working under a boss with a penchant for passive aggressive micro-management.  Nothing I did was ever good enough, and I felt like I had no control over my work world.  At the same time there was a good deal of turmoil in my personal life.  During a five year stretch, we lost something like 15 family members.  The first and worst of these was the suicide of my nephew.

Everything simply felt wrong, and out of control.   I think in a way I built up House Stalwart to be this stable, safe environment to hide out in.  Over time my life started to shift back into normality, I didn’t need my support structure as much as I once did.  I changed jobs leaving the constant stress, feelings of inadequacy and that horrible boss behind.  The problem is, I had built a guild full of great people who had come to need me that I did not want to let down.

The more responsibility I had thrust upon me in the real world, the less I wanted to deal with it in the game world.  So when I moved jobs, to one I had more of a direct role contributing to, I pushed back against being the main tank.  When I had a coworker leave, and have to pick up the slack and essentially do two jobs at the same time, I pushed back against raid leadership.  As I picked up some management responsibilities, I pushed back against guild leadership eventually left the game.  So it seems impossible to separate the frustrations I had with the game, from the changes I was going through outside of it.

Am I really back?

WoWScrnShot_061612_233953So over the last week I have been getting adjusted to the game again.  I find myself actually looking forward to going home and playing at night.  More than anything that is something that has been missing for awhile.  While I have found enjoyment in whatever I was playing, the actual drive to log in and play has been gone.  Now I think ahead about what I might accomplish each evening, and it is refreshing.

There is a question my friends keep asking that I don’t have an honest answer for yet.  I am not sure if I am really back, or honestly what being back even means.  I figure if I am actually playing a month from now, then chances are I will be playing for awhile.  I am enjoying this present trip down memory lane in the meantime.  Last night I soloed most of AQ40 and AQ20, then later duoed a good chunk of the Black Temple.  I am enjoying the experience of rediscovering this game I used to love so much, with no expectations.

I am having a blast playing my Deathknight, probably more than I have since originally leaving the game.  I am not really sure how to quantify it, but World of Warcraft does melee right.  I’ve played melee characters in roughly a dozen games since leaving wow, and in every case they didn’t quite feel right.  They either were too simplistic, too slow paced, or somehow didn’t truly capture the fun nature of swinging a weapon at a monster.  I have to think that it is all the attention to detail and smooth animations that make playing a melee just feel correct.

Future uncertain

Right now I am not sure what my gaming future will bring.  There are so many big games on the horizon, and I am sure I will play several of them. I am not sure if WoW will stick, or if I will just float along to the next big thing.  Currently I have access to WoW, Pandaria Beta, Guild Wars 2, The Secret World, Diablo 3, Rift and Everquest II.  So far however, the only two I am actually logging into are WoW and EQ2.  In each case, those are the two universes I am most nostalgic about.  I guess that no matter what I say or do, I will always love Norrath and Azeroth.  It has been just as shocking to myself, as it has been to my friends that I am back in WoW.

A Quiet Evening in Norrath

I have to say, it has been a fairly crazy week.  At work I have been dealing with a “brand marketing” company, as we try and stand up a brand new promotional website.  On the blog, the Newbie Blogger Initiative has kinda kicked me in the ass, and made me start trying to post some useful stuff on a regular basis.  In game, as I mentioned yesterday I picked up TERA on a whim, so I have added it to my rotation of SWTOR and EQ2.

Checking In On The Republic

Screenshot_2012-04-12_22_57_20_558931After spending the weekend in the Guild Wars 2 beta, and a good chunk of the week playing TERA, I felt like I needed to spend last night in SWTOR since the troops were getting restless.  Leading a guild in Star Wars has been an interesting transition.  I lead a very active guild in World of Warcraft for a little over seven years, so since the Star Wars guild is a combination of the same people, one would think I would be used to it. 

I have to say however, it has been an interesting experience.  I’ve talked about it before, but I really am not the same player that my friends knew and loved form WoW.  After being committed to raiding 3-4 times a week, I find myself having trouble even committing to running a dungeon as a group.  I’ve developed this resentment towards anything that ties me down, or forces other players to depend on me.

The Reluctant Guildmaster

Screenshot_2012-03-21_22_16_22_840230After several nights of piddling around in other games and a weekend of soloing while testing, coming back to SWTOR last night was a bit jarring.  I logged into a sea of tells, similar to like I used to get on a nightly basis in WoW.  Each person that contacted me, had been waiting patiently for me to show up again, because they had some real need of my attention.  But I have to say, it almost invoked a fight or flee instinct in me.  Instead of actually going out and trying to get into my new Chiss Smuggler, I wound up simply logging in my 4 characters all night and running slicing missions. 

I can happily report however, that the last patch did in fact seem to fix the slicing bugs.  I was able to make a meager profit from running high end slicing boxes.  When 1.2 came out, I ended up blowing through around 300,000 credits, trying to figure out a mix of lockboxes that actually was able to at least break even.  Our guild crafters really relied on getting materials from those slicing missions, so it will be nice to be able to provide them once more.

I’ve hit a wall right now in Star Wars: The Old Republic.  I have 3 characters at 50, each of them geared at least in purple mods in moldable gear.  All that is missing from my stable is a smuggler.  I made a push to do dailies on all three of my max level characters, and farmed up the 1.5 million credits to unlock the Chiss race I was wanting.  Problem is, I just can’t seem to push forward anymore.  At almost legacy 30, there really is nothing left for me in the system that does not involve prodigious amounts of credit grinding.

Norrath Calling

EQ2_000047After last night feeling very much like returning to a job after a vacation, and knowing that tomorrow would be spent on the road, I decided tonight I would relax over in Norrath.  Everquest 2 is one of those games I can always return to, and always find something interesting to do.  I seriously think there is more content in that game than I will ever be able to complete. 

I have a level 90 ShadowKnight, with around 300 AAs, so I could be off doing the new 90-92 content.  Problem being that I don’t really feel like doing anything that serious.  The rest of my guild seems to be moving happily through the content, and from all accounts it seems like the Withering Lands and Skyshrine are extremely awesome.  For whatever reason though, I just have more of a desire to play my level 80 Dark Elf Dirge, and my level 20 Froglok Paladin.

Belglorian of Marr

EQ2_000059Tonight I decided to log into my little frogadin, and take a trip to Stormhold.  Over the years this has been one of my favorite dungeons.  I love the way Norrathian dungeons are laid out, and anytime you give me one filled with tons of undead I am a happy camper.  Other games have pretty dungeons, but for whatever reason they don’t feel like something the mobs would actually use.  EQ2 dungeons are replete with kitchens, store rooms, audience chambers, and are populated with everything from the butler to the chef.  I honestly think this was why I liked Karazhan so much.  It was the only wow dungeon that felt like someone could actually inhabit it.

I’ve completely stacked the deck on my Belglorian, my paladin.  I picked him up one of Fippy Darkpaw’s swords during the chronoportal event.  In addition I have crafted some nice armor, including the level 20 reactant “of authority” chest piece.  Essentially my gameplay is to keep him locked at 100% AA at level 20 until I can get at least 100 AA levels.  Right now I am sitting at 45, and each AA makes life a little easier.  There are so many good level 20ish spots, and I find running around killing random stuff in Everquest 2 really relaxing.

I had a bad pull deep down inside of Stormhold, wound up getting two bosses and wiped.  I took a quick break to come over her and write something up, but I can hear the soft crackling of the braziers near the entrance in the background as I right.  It is softly calling me back, to come bash heads again.  I hope you all have a great weekend, mine will be busy chaperoning a college trip with my educator wife.  As a result not sure how much playtime I will actually get other than tonight, so I am planning on savoring it.