Monster Hunter and Destiny

While I am not quite ready to throw out a complete post about it…  I am swirling around in my head the notion of rebooting Blaugust this year.  If I did so it would be a slightly different affair and I am sorting out in my head exactly what that might entail.  There was a period of time when we had a bunch of events happening at the same time…  Developer Appreciation Week, Newbie Blogger Initiative and Blaugust.  None of which really exist today in their current form and have not properly for a few years.  So in remixing Blaugust I would be also attempting to fill some of the niches that the others provided as well by laying out a series of themed weeks.  The rough idea is it would start with the last full week in July as a sort of “Prep Week” where the remaining elder bloggers would sorta throw out “how to get started” posts from an inspirational, logistical or technical manner.  It is still an idea that is incubating however so I will do some sort of a larger post once it has solidified completely in my head.

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The other general thought that has been going around in my head is that Monster Hunter World has become my new Destiny: The Taken King.  That sounds counter intuitive I know since Destiny 2 is a much closer simulacrum to the original game than Monster Hunter World given that they are two completely different genres.  However what I am talking about is more the way I engage with the game rather than the way the game actually plays.  Destiny 1… especially during the Taken King era was this game I was completely obsessed with and wanted to know every tiny bit of lore I could find for it.  It was this giant box of content that allowed me to engage with it in whatever method I chose to, and also always gave me one more goal to complete once I had finished the previous one.  It was this title that I could just log in and play any given night without needing to bring into it a predetermined purpose because there were so many layered purposes available that I could easily latch onto one of them and proceed happily for an evening.

I had a small group of friends playing it, that allowed me to do bigger activities if I so choose like the various raids I completed with Axioma and later Tequila Mockingbird.  That said most of my time playing the game was just me roaming around and doing stuff that suited whatever mood I happened to be in.  There was always one more obstacle to overcome and one more piece of loot that I was chasing and never quite obtaining.  It was a perfect storm of hooks for me personally and kept me entertained right up until the point when my head was filled with daydreams of Destiny 2 and what might be.  I realize I can still log in at any point I want and play the game again…  but it almost feels tarnished due to the greatly diminished community surrounding it.

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Destiny 2 for reasons I cannot fully explain does not contain the same hooks for me that the original did.  I tried very hard to stay focused on it, and for some time I have blamed my eventual malaise towards the game on the fact that I tried to play it twice.  What I mean by that is that I played the game hard and heavy when it released on Playstation 4 and then immediately turned around and went through the same manic leveling process on the PC one month later.  Effectively I ran up six characters to high gear levels back to back, and I had managed to hit 305 the then cap on PS4 before swapping over to PC and grinding up to that point again.  That is a lot to ask of any game to sustain interested during that sort of nonsense and I largely explained my fading away from the title as simple burnout.

The problem is there was so much more that I have yet to completely unpack.  The moment to moment game play in Destiny 2 feels amazing…  but there is a problem with its feedback loop.  What was missing was my drive to keep doing more of it once I had obtained whatever shiny baubles I wanted to obtain weapon wise.  What was missing was some larger overarching pull that kept me going off and doing individual tasks that ultimately felt like they were adding up to some big payoff.  In part the problem is a lot of those items that I used to grind for…  now exist as Eververse cash shop exclusives.  The other problem is that when they have put in longer grinds like the weapons of osiris…  they feel extremely hollow because they are so horribly repetitive and involve you doing the same limited number of activities over and over.  I realize they are still trying to fix this broken loop and some of the upcoming changes might help it…  but I feel like their over reliance on timed mechanics is going to be a bridge I just cannot cross given now much anxiety they inflict.

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On the flip side you have the game Monster Hunter World that I honestly did not expect to get into, given my lousy track record with the handheld versions.  However I am engaging with it much the way as I engaged with Destiny during the Taken King era.  I find myself looking up lore for the monsters if they have existed in the series before, and if not speculations about their origins and such that are floating around on Reddit.  I find myself researching bits and parts for armor and what interesting builds surround them that exploit their specific attributes.  I find myself able to log into the game any given night and just find something to do because I have this massive laundry list of things I want to go acquire.  I can always use more elder dragon parts….  but similarly can use the gemstones that are rare drops off of almost any creature you can hunt.  I became completely ecstatic last night when I got a double gem drop off Zorah Magdaros…  that I cannot fully explain why I was bothering to do in the first place.

This is the feedback loop that used to drive me while playing Destiny 1 and it is the feedback loop that keeps me doing nonsense.  I have an addiction to SOS Roulette which isn’t even really a thing…  just something I made up in my head to relate it to the various roulette’s in Final Fantasy XIV.  I like dropping into the middle of an assortment of random events happening that people need help on and trying to push the scenario to a win condition by my interaction with it.  Sure there are times we fail miserably like Monday night…  but then there are nights like Last night where we somehow managed to win every single boss fight I attempted including Val Hazaak and Nergigante.  There will likely NEVER be a time when I cannot use at least one or two things off the elder dragons.

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What makes Monster Hunter World so sticky is that eat time I get the parts to craft a new piece of gear, it ends up opening a whole bunch of possibilities to solve other problems…  and often times leads me down a path of wanting something else to try some new build out.  The way the gear sets interact in interesting ways means I am constantly searching for another piece of gear to complete a specific stat packages that I have decided in my head that I need.  This was the same sort of nonsense that happened for me in Destiny 1 where I was constantly seeking out a slightly better stat package that interacted more perfect with the gear I had.  I had a vault full of items that I didn’t want to shard because they were useful under certain circumstances and led me to want to keep them.  I am having this same problem in Monster Hunter World where I am afraid I will legitimately hit the 1000 item hard  cap on equipment.

Effectively what I have realized is that Monster Hunter World is my new Destiny, and hopefully I have explained a bit this morning what that actually means.  It is that game that I can pick up and play without any real reason… and find a constant stream of activities that I want to be doing…  that also feel like they are working towards some larger objective.  Capcom is doing an excellent job of keeping a constantly flow of events and activities happening almost every week to keep us engaged and wanting to do new an interesting things.  Kulve Taroth is phenomenal and might go down as some of my favorite content in any game…  but the fact that they sprung it on us completely unannounced makes it all the more exciting.  While I have had friends who have bounced off of this game… I still maintain an active enough community to be able to do things together if need be.  The only problem is that right now I seem to be a couple of hours off what would be prime monster hunting time…  given that I tend to wind down around 9:30 my time and that is when folks are getting online.

Ultimately while this might seem counter-intuitive…  if you loved the original Destiny but largely have bounced off Destiny 2…  you might give Monster Hunter World a try.

The Good Grind

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Over the last few days I have been thinking about where Monster Hunter World has succeeded and Destiny 2 has failed.  I know this is probably a strange way to start off a post, but I am playing MHW the way that I fully expected to still be playing Destiny 2.  If you add up the total time I have spent with the Destiny franchise across different platforms you wind up with 741 hours.  Given that sort of track record I fully expected to be playing that game currently.  That said I have missed two faction rallies, two iron banners and have not really even logged in during the current crimson doubles event.  Sure I could be getting all manner of cosmetic gear from them…  but the weapon and gear system just feels hollow given that I have collected most everything I am interested in using.

While I love the token loot system, Destiny 2 has a problem with not giving us a meaningful grind to be focused on.  Doing event after event hoping to get a Masterwork Weapon or Piece of armor doesn’t really count.  When I say meaningful grind I mean something that I can do on a nightly basis that is fun, but also feels like I am making progress towards some larger objective.  In many ways the fickle nature of loot in Destiny 1 and the existence of things like the Court of Oryx and Archon’s Forge gave me something I could do… that felt like I was potentially moving in the direction of something that I wanted from the game.  As it stands there are too few interesting weapon options and the watered down version of exotics no longer really make them worth chasing in the way we used to before.

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It may simply be because I am playing on the PS4 with friends that I am drawing the conclusion…  but as I play Monster Hunter World I think about the ways that it has given me this path to madness paved with little incremental rewards.  When you kill or trap a Monster you are hunting you are showered with a bunch of monster parts…  some of which are useful and some of which are not as useful.  The thing is, regardless if I have 50 of an item… I am still sorta excited to see them because I know that eventually I might need to use them to craft some new weapon that I then have to upgrade up to the final version.  I might suddenly decide that Hammer is awesome and then have to start building up my collection of weapons much the same as I do for my beloved Longsword.

I know that every thing I kill, and every object in the world that I loot is taking me towards some bigger goal.  The number of times that I have had to go out lately and farm herbs…  one of literally the first items you encounter in the game…  is shocking given that I am dealing with a completely different set of monsters than I did back then.  However it doesn’t seem like tedium because they have placed value on almost everything you can encounter out in the wilds and while you may not need it today… there is likely going to be a time at some point in the future where you will be wishing you had more of it.  While literally every moment I am not hunting a big epic monster is busywork…  none of it feels like it because it feels valuable to the larger mission of the game.

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While Destiny has never really had something close to this grind, I am thinking maybe it should.  The central focus of all of this for me personally is the Smithy, which is a menu driven crafting system that allows me to turn all of these bits and pieces of critters I have taken down…  and meld them into usable gear with interesting stat combinations.  I’ve spent a good deal of time farming up Odogoron, which is a giant hairless blind hell hound looking thing.  I personally really like its armor set and I want to be able to wield the full thing a a potential replacement for my mishmash of gear I am currently wearing.  This gives me a goal, and the grind itself is slow enough that each kill feels like meaningful progress without ever giving me that landfall moment of getting everything I possibly need in a single round.

Imagine for a second if you had gear and weapons in Destiny based on a similar concept.  Each time you took down the Fallen example, there was a chance of getting an item that could be used in the crafting of Fallen themed weapons or armor.  The common items would drop from Dregs, medium rarity items from Vandals and the rare bits from Servitors and Walkers.  Then say you wanted to craft the Vex Mythoclast you would need to maybe take down a Gate Lord to get the focusing lens, and a bunch of Minotaurs to get the armored housing.  All of this is more meaningful than collect 40 of token Z and hope the RNG gods smile upon your en devour as you may or may not get the item you want from a relatively deep loot table.  It also turns Banshee-44 into more than the Gachapon machine that he currently is, by giving him the actual ability to craft specific items for you.

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What Monster Hunter World does better than almost anything is that it gives me a target for my nightly nonsense.  Granted right now I cannot craft the Chrome Slicer I because I lack the zenny to do so….  but I know where every single piece that it requires drops from.  I know that I can run loops around High Rank Wildspire Wastes for most if it, but to get the Fucium Ore I am going to have to make my way down into the Elder’s Recess.  If I notice a weapon requires parts off of a specific monster I am given a bunch of different ways to target that one specific encounter and run it over and over if I so choose.  In my case what I personally tend to do is answer SOS beacons for that specific encounter, feeling like I am actually helping out someone else in the community take down that critter for fun and profit as well.

More than anything what I think Monster Hunter World does so well is that it eases you into all of this.  You quickly learn the value of the items you can grab out in the world as new patterns start showing up that you can craft.  You notice that items have ??? beside some of the materials and it drives you to go out and explore until you find them.  All of this creates a feedback loop of take down epic feeling monsters, get items, craft interesting gear…  so you can take down even bigger monsters.  Sure a lot of the gear is not strictly required…  but for someone who is very gear focused it certainly makes the journey feel a lot more meaningful.  The monster battle portion being fun enough that while I am actively engaged in fighting…  I am not even thinking about what might drop which is not the case in most MMORPGs.

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When they first started talking about Destiny 2 being a much more open world and quest driven game…  this is honestly the sort of experience I had been envisioning.  What if you could fight a Destiny boss the same way you do a Monster in Monster Hunter World?  What if getting every player to focus on taking out a Gatelord’s weapon arm caused it to no longer be able to fire that weapon… and instead forced it to change up tactics and start engaging in melee attacks.  What if the way you fought a boss mattered just as much as the weapons you took into the fight?  When we got Destiny 2 and it was a stripped down version of what we had in Destiny 1…  I was disappointed, but the mechanical loop of the game kept me engaged for way longer than the game itself probably deserved.  I had enough hype built up to carry me through the console launch and restarting with the PC launch…  but now I just don’t ever feel like even logging in.

What I want is a good grind.  That doesn’t necessarily mean running Omnigul hundreds of times hoping that maybe just maybe you will get that one in a million perfectly stated Grasp of Malok.  What that means for me personally is something that I can do on a nightly basis that feels like I am eventually heading towards some goal down the road.  Maybe at some point in the near future I will feel like I am out of grinds in Monster Hunter World, but I can at least see a road map in front of me that seems like it is going to be an interesting ride.  Right now I am almost overwhelmed by the sheer number of objectives that I could be chasing, and as I move up… it feels like the world keeps expanding out rather than narrowing down to a pin point like the raid cycle does in an MMORPG.  Monster Hunter World is a really great grind, that is attached to a really fun experience of taking down giant monsters that fight in a fluid and believably organic manner.  Maybe Bungie will find its footing at some point, but for the moment I am enjoying discovering the Monster Hunter franchise.

The Visionary

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I don’t have a whole lot to say this morning given that by the time I got home I pretty much crashed on the sofa and wound up officially asleep about 9:30.  Last week I had several nights where I was not asleep until after 1 am and I think they are catching up with me.  I played a little WoW and a little Destiny 2 but nothing really of sufficient effort to talk about it at length.  The bulk of my evening was an hour long call with my folks where we talked through christmas plans or the potential lack thereof considering we are expecting an ice storm.  We mostly agreed that if the weather was dicey…  Christmas could be any day given we can get together.  My mom used to be super big on doing things on the official day but seems to have mellowed out over the years.  Mostly this morning I wanted to make sure my readers knew about something…  namely the Fall of Osiris comic book over on Bungie.net.  Personally I would have rather they just released it in one of the comic book e-reader formats for us to download and enjoy on our reader of choice…  but the step through the panels format works well enough.  I mean in theory we could recreate it in PDF or CBZ format considering you can easily open the images in another window and snag them that way.  That might be a side project…  but anyways it is 10 pages worth of story and well worth the read.

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Buried in the middle of the comic is a panel showing the written Prophecies of Osiris.  Of course Redditors immediately noticed that at the top of the text was a broken line that looked a lot like morse code, and then another one quickly decoded it.  The end result is a code that when input into the Destiny redemption page rewards you with an emblem. Simply input the following text in the code redemption box…

XFV-KHP-N97

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As a result you end up with “The Visionary” emblem shown above.

 

Xur Week Twelve: 12/1/17

Destiny 2

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This is potentially the last of these Xur reviews that I will be doing on this blog.  It is not out of a lack of interest, but more than next week with the Curse of Osiris the reset time is changing and with it when Xur arrives.  Right now Xur shows up in the middle of the night and as a result by the time I shower, get ready and sit down to blog is available for me to talk some shit about what he just brought.  Starting next Tuesday however that reset time will shift from 5 am my time to 11 am …  long after I have already been at work for a significant amount of time.  This is a boon for the career YouTube types so they don’t have to wake up quite so early, but not really for me so alas this is probably the end of my recent Friday feature.  The flash point zone this week is the EDZ which means Xur is hanging out near the Winding Cove drop zone.  There is technically a cave that allows you access to the ledge he is on… but I never can remember where the entrance is and just end up jumping up the rocks to the right of where he is at.

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Sweet Business is a really cool sounding weapon that winds up being a horrible idea.  Maybe I am being a bit unfair but in truth I have never been able to get much out of this gun.  Firstly it requires some wind up time while firing before it arrives at its final rate of fire and as such true damage potential.  The perk payday in theory helps with the wind up because you can fire it from the hip relatively well and as such start firing ahead of when you are actually needing to deal damage to a target especially in the crucible.  The magazine size of 99 seems really awesome…  but given how fast this fires you will be empty and suffering the pretty horrible reload speed before long.  Where the gun really lacks however is in the total ammunition you can carry.  Payload might help your magazine but it doesn’t actually seem to help your pool of ammo and when I attempt to run something using this weapon I find myself always starved for kinetic ammo.  Definitely pick it up if you do not already have the weapon, but I am not a huge fan of it.

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Do you want to punch things?  Do you want to punch all the things?  Then these might be the gauntlets for you.  In the grand scheme of things they probably are not that good, but are pretty fun to at least play with while running around doing planetary content.  The biotic enhancements per does two things really, firstly it greatly increases the range of your punch allowing you to hit targets at roughly the distance warlocks can.  On top of that it gives you a version of surrounded where the damage your punches deal increases based on the number of targets around you.  This is insanely fun against boss type encounters with a lot of minions and would potentially pair nicely with either the Sentinel or Striker trees that allow you to gain health regen on kills.  Definitely a pick up if you do not already have it… and in truth I am even going to log into the PS4 and buy this since it is the only Titan exotic I am lacking there.

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Arc Bolt is one of those grenades that only seems to work in really ideal conditions.  This chest is all about making that grenade be able to chain a little further, giving you some wiggle room on what those ideal conditions actually are.  The problem is… there are WAY better hunter exotics than this one and in truth until Arc Bolt gets some sort of a rework it isn’t exactly worth building an item loadout around.  The positive however is this version does come pre-slotted with an arc grenade recharge mod so at least they realized the only edge case anyone would ever want to use this item.  It’s worth picking up for unlocking but not really much more than that.

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Do you like Nova Bombs?  Do you want to always be Nova Bombing?  Me too…  sadly this helmet won’t actually let you do that thing.  The perk Actual Grandeur in theory grants you super energy on Nova Bomb kills.  The rate that I have seen is that if you are able to Nova Bomb and kill five targets, it will take your super bar roughly to the halfway point.  So sure this does a decent job of regeneration but it also falls drastically short of the dream of being some sort of Evil Ryu throwing void fireballs.  In my experience if you are dedicated to Voidwalker you are far better off with Nezerac’s Sin or even the Eye of Another World.  Once again, pick it up for the unlock because Bungie occasionally balances exotics to make them better and you might as well have it in your collection.

Destiny 1

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This week Xur is hanging out at the Reef and offering a few items, including a Helm I never managed to get on my Titan.  This week he is offering.

  • Legacy Primary Engram – 31 Strange Coins
  • Eternal Warrior – Titan Helm – 13 Strange Coins
  • Young Ahamkara’s Spine – Hunter Arms – 13 Strange Coins
  • The Stag – Warlock Helm – 13 Strange Coins
  • Monte Carlo – Primary Auto Rifle – 23 Strange Coins
  • Monte Carlo with Royal Flush Ornament – 30 Strange Coins 25 Silver Dust
  • Trespasser with Crucible Assassin Ornament – 30 Strange Coins 25 Silver Dust