FTL: Faster Than Light

Steampowered Sunday #9


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This week I am doing something a little differently with my Steampowered Sunday post.  Since streaming is new and shiny… and as a result I am doing a ton of it…  I decided to livestream my playtime in FTL.  This was after all the game you chose for me to play this week.  Previously I had done a few things wrong with my voting.  Firstly I made the link super hard to see at the bottom of my post.  Secondly I gave you guys like ten choices to choose from, which ended up with a bunch of widely dispersed results.  This go around I opted to have you all choose from the three that did not win last week, but had the highest number of votes.  You all apparently wanted me to play FTL, because it managed to net 53% of the vote.

Steep Learning Curve

OBS 2014-03-16 11-24-01-08 Like most of the games I play for Steampowered Sunday, I went into FTL with absolutely no information.  This is one of those titles that was insanely popular in the internet zeitgeist a few months back.  I picked it up on a steam sale but never actually got around to playing it.  As a result it sat there sadly in my steam library until you guys resurrected it.  This is one of those games that is really hard to go into cold.  I liken it to trying to play Minecraft for the first time without any guides.  So I had no clue how to do anything in the game, and ended up dying horribly to the first encounter I happened across.  I thought my weapons would fire themselves I guess.  It was not honestly until my third ship that I managed to glean that you could toggle on and off your weapons with the number keys, and fire them that way as well.

Similarly it took me a bit to understand that moving your crew around the ship would help to put out fires, fight boarding parties and repair damaged systems.  Essentially playing FTL you die a lot, and hopefully you learned something from the death that you can carry forward into the next ship.  That said sometimes you just get fucked by random chance.  In the above screenshot I happened to wander into a star system with active solar flares.  Just like in Star Trek episodes… solar flares are murder on your shields.  Had I happened across the system with no hostiles I could have potentially pooled my resources in the shield room and kept myself repaired long enough to jump out.  That said I had a pretty nasty fight with a mantis drone and by the time that was finished my system was a mess.  I fought the death of my ship in vain as the solar flares slowly destroyed me.

Belghast Gameplay Not Suggested

OBS 2014-03-16 11-27-31-41 I really do one thing in video games… I run in guns-a-blazing and hope for the best.  In an FPS I am the king of the spray and pray arsenal.  In an MMO I am the guy that habitually charges everything.  It is the thing I do.  This is very much not the way you want to play FTL, unless you like resetting constantly.  If you wander into a system and encounter an “advanced tactical drone” chances are you should really not screw with that.  I had that happen, and it started neutral to me…  but moments after attacking it, it had disabled all of my ships systems and I was left to sit and watch as all things blew up around me.  I feel like that is the real lesson of FTL…  stuff happens, often times bad…  so hope you can learn from it and not be dumb in the next iteration.  The game is pretty brutal about punishing you for your bad decisions, and that is okay… because it tends to be brutal about everything.

I feel like there are so many things I am still missing about success.  While playing one of my friends told me over twitch chat that I could vent the compartment to space to put out fires.  Which is awesome… except I couldn’t seem to do that when I had attackers in a compartment.  The learning curve is exceedingly steep and unforgiving.  Much like that first time I played Minecraft, I feel like I need to spend an entire afternoon wandering around a wiki somewhere to figure out what exactly I was doing wrong.  I feel like there is a “oh! That is what Coal looks like” moment waiting to happen.

Deathcab for Cutie and Starships

FTLGame 2014-03-16 11-42-20-31 One of the things I enjoyed the most about the game is the soundtrack.  It is this really pleasant postal service/deathcab type soundtrack that makes you not care so much that the world is burning down around you.  This is one of those moments when I happened to get trapped behind enemy lines and had to fight a far more advanced ship than I had.  Notice how they pretty much disabled everything I had and are essentially unharmed.  I feel like this is where tactics come in, which is never a strong suit of mine.  I tend to be a “shoot first, ask questions never” type player… and this is going to be something I have to get over if I ever want to succeed at FTL for more than a few minutes.  Tactics matter a lot, and one of the things I learned early on is… if they have drones, for the love of god kill the drones.

Right now I am really bad at deciding what thing to attack first.  I tend to have the best luck destroying ships by killing their engines.  That said I feel like i would have a lot more success disabling their weapons, then shields, then engines.  When they are charging the engines to escape it seems like a single shot to the engine can slow them down enough to kill them before they jump.  So I know this is a good theory, but getting me to do that when everything is burning on my ship seems to be the problem.  To quote Wash… “Oh god, Oh God, We’re Gonna Die”.  I have trouble keeping focused when my cute little people are dying horribly fighting fires.  In the immortal words of my friend Vexa… “Fire is pretty much the worst.”

More Play Warranted

FTLGame 2014-03-16 11-42-45-38 I feel like I am fundamentally bad at this game.  That said I feel like this is an okay thing.  Much like MInecraft, one of the simple joys is rolling the dice and seeing what combination of events you happen to get this time.  I felt completely fine resetting and starting over from scratch.  In many ways this reminds me of an early Shareware title called EGA Trek that I used to play the hell out of.  The gameplay basically was the same, it involved warping around the galaxy looking for trouble.  I played this game for hours upon hours… rolling the dice and seeing what trouble I could get myself into.  Combat was very similar, and I would not be shocked at all if the FTL folks had played this game at one point or another.  Granted FTL is all of this in much higher detail, but the same pure fun is there.  Sometimes it is just fun to die over and over horribly.  May the “SS Were Gonna Die” continue to fly onwards.

Mystery Game Time

I’ve decided to shift things up a bit, and start giving away random games instead of a specific title per week.  This weeks winner will be contacted today and given a copy of Brutal Legend.  However this coming week I will be grabbing something from the stack of mostly indie games that I have laying around.  If you win, and it is a title you already have… share the love and give it to a friend that doesn’t already have the game.  Another thing I am doing is leaving the two losing titles on the list, and replacing FTL with a brand new title…  this week Evoland enters the ring.  This way I actually have a shot of playing through the games that were the losers of previous weeks.  As always to take the survey click the big bright button below.