Blaugust Games of Week – Week 2

Another Week Down

EverQuest2 2015-08-07 06-27-43-01 One of the things that I find easiest to blog about is when I am experiencing a new game, or re-experiencing a game after some time has passed.  As a result last week I started doing the Blaugust Games of the Week thing, and for the first week I posted  three vastly different titles.  While Marvel Heroes 2015 has been in my gaming rotation for some time now, Everquest II and Dirty Bomb were not and as such I spent a bit of time this past week playing both.  While I didn’t really talk much about any of the games this week, I hope some of you out there at least gave them a shot.  I spent the most time playing Everquest II on the Stormhold Time Locked Server.  It has been so strange starting from scratch without having some of my favorite leveling spots.  The later leveling zones like Darklight Wood and Iceclad Ocean are just better designed than the original Everquest 2 leveling process was, and as a result you could tear through them so much more quickly.

As of last night I hit level 10 on my Iksar Shadowknight, and in part I think I was doing things the hard way because I stormed right out into the Commonlands and attempted to start leveling off the mobs out there that tend to be significantly higher than my level.  One of the things that I had forgotten about the Commonlands were all of the Small Chests that drop additional quests.  At this point my quest log is full of level 15-20 Far Seas supplier quests that essentially ask you to kill X of a thing and then turn in the end result at an NPC.  I remember these being the bread and butter of early leveling, but I have to say the thing I miss is all of the individual neighborhoods of Freeport.  I think it was a huge disservice to the game when the revamp of Freeport got rid of these completely.  They are now instanced zones that you can only enter on specific quests, but I have to say these zones made up a lot of the feel of both Freeport and Qeynos and did a good job of explaining why the cities were the way that they were.  Of the three titles from this week, this is the one that I am most likely to keep playing because I am finding an odd enjoyment out of retracing my EQ2 roots.

Trion Theme

Since it is once again Friday it is time for me to pick another three games to talk about and suggest.  This time around I decided to go with a theme and as a result I am picking three games from Trion.  Again I am limiting my selections to games that you can download and start playing immediately without having to purchase a game client or pay a subscription fee.  My goal is to make it so folks who are stuck and in need of inspiration can pop into one of these games and get instant “blog fodder”.

Rift

rift 2012-05-31 20-38-58-07 Considering the announcement of the World of Warcraft expansion yesterday, I thought it was fitting to lead off this morning talking about Rift as it was the first game to actually pry me away from the WoW Juggernaut.  The game is designed in such a way so that in theory you can play one character and provide every possible role in the game.  This was not necessarily the case at launch but over time they have provided additional talent trees or “Souls” to help flesh out the missing abilities.  So now you can absolutely be a healing warrior or a tanking mage.  This game has an absolutely phenomenal early leveling game, and the first fifty levels are an absolute joy to level through.  The expansions however are a completely different thing.  I personally found both leveling in Storm Legion and Nightmare Tides to be extremely tedious, and found myself wishing they had not abandoned the early game that I enjoyed so much.

The core of the game though is great, but there are various things you are going to have to content with especially along the lines of ability bloat.  One of my key complaints about Rift has been that you end up with a lot of abilities where ability 2 and 3 are absolutely better than 1… but have long cool downs.  The end result is that you usually end up macroing all three together, which can lead to some fairly uninteresting game play.  That said the game excels at letting you literally branch out in any possible direction and build a character out however you want to.  There are some less than optimal options, but in theory any combination of three Souls will make a potentially viable character, which gives you a lot of freedom to customize things as you see fit.  Fortunately the game has an excellent set of prebuilt specs to at least get you going in the right direction.  As far as the free to play goes… it is among the least restrictive and there are not really any pay walls standing in your way.

Steam DownloadDirect Download

Trove

Trove 2014-09-25 19-18-33-410 I was lucky enough to get in on the first wave of Alpha invites for Trove and having played it that long… has been an interesting experience.  The game has changed massively in that time, and the key elements have shifted and morphed but the basic game is still the same.  I tend to think of Trove as Minecraft meets Diablo, and my recent Bel’s Big Adventure series of Minecraft videos has made me appreciate how important this really is.  Minecraft has a fairly horrible combat system, that is passible but frustratingly bad if you are going to spend much time fighting anything.  Trove on the other stand decided to go in a direction that allows you to pick one of several classes that each have their own built in abilities and a MOBA style character design.  I tend to have a natural synergy with the base Knight class, but have spent significant amounts of time playing the Gunslinger and Neon Ninja as well… and they are all extremely well built.  The core gameplay loop in Trove centers around going out into the world and fighting baddies to find interesting stuff in level ranged based worlds that steadily increase the challenge.

On top of this however there is a very awesome building system where you can build extremely complex custom worlds for your “Club”, or you can build out your cornerstone which is a traveling spawn point that you can move with you as you go out exploring the world.  I love this aspect of the game because it feels like I am able to take all of my most important resources and keep moving my base of operations as I go exploring.  The other thing that makes this game amazing is the community support, and the vast majority of the weapons that you will get were created by fans just like you.  The game has a silliness to it that is contagious, and I will forever cherish my Dapper Raptor mount that you can see above.  Another favorite of mine is the ability to collect item appearances and then make ANY piece of gear that you get look like that, so as you keep exploring you just keep opening more and more unique looks for your character. If you have never played Trove I highly suggest you download it and give it a shot.

Steam DownloadDirect Download

ArcheAge

ARCHEAGE 2015-06-18 11-13-03-53 ArcheAge and I have an extremely checkered past.  I was in the early Alpha process of this game and found the community to be among the most toxic I have ever experienced in any game genre.  As a result I pretty much actively ignored the game for some time.  However with some of the AggroChat folks started testing the waters and playing it… I decided to give it another shot.  The end result has been a pretty enjoyable leveling experience and allowed me to see just how subtle and nuanced the game really is.  I am not a fan of open world ganker style pvp… and early in the game that seemed to be extremely prevalent.  More so than that, the players seemed to revel in griefing others in non-combat ways as well.  If you AFK’d in town, someone might come along with a tractor and push you out into the middle of a dangerous area just to watch you die.  However all of those elements seem to have gotten bored and moved on, and what is left seems to be a bunch of generally nice folks.

The game play itself is also rather good, and while the quests are pretty basic the world is gorgeous and huge, and the class designs are really interesting.  While Rift has an issue with duplication of abilities, ArcheAge seems to be designed in a way so that there is natural synergy between talent trees without giving you a bunch of abilities that you will never actually use.  I have gone full circle on my opinion of this game and you can track the progress if you flip through some of my blog entries.  The game is absolutely playable on the free to play model, but there are some serious constraints.  Namely it is very difficult to do more than just one thing as a “free” player because every action is throttled by your abysmal labour points.  As a Patron player your labour regenerates when you are offline… as a free player you have to be logged into the game waiting on your points to come back.  The other huge constraint is that free players cannot own land, which means if you get very serious about this game you are likely going to end up subscribing.  However in the meantime the free model does allow you to get your feet wet.

Steam DownloadDirect Download

Blaugust Games of Week – Week 1

Pre-emptive Thank You

Yesterday I freaked a lot of people out by calling it the Blaugust Eve.  As I have explained on twitter, I was accounting for my amazing time travelling Aussie and Kiwi friends for whom… right now IS the start of Blaugust.  For the rest of us at the time of posting this we have a little more wiggle room before the festivities kick off.  I have to say last year was an insane ride for me, as much as it was for the contestants.  The intent was to run everything through the Blaugust Nook but that didn’t exactly happen, and it quite literally made my life hell.  I ended up spending a couple of hours a day trying to sort out who posted what when and in what time zone they were posting from…  and then the people who posted after midnight in their own time zone…  only served to add to the complication.  There were numerous times I tried to track down people on twitter or IM to ask if they meant X post to be on Y day or not.

This year it seems like most everyone has registered on the Nook which is going to help, but what is going to be even more important is advertising your daily posts there with the day number you are intending it to be.  On your side that is a small amount of work, but on my side that is saving me literally hours of scouring… and is hopefully going to allow me to actually read blogs during the course of the event.  As soon as things start I have to flip into book keeper mode, and while I might be “reading” posts I was not necessarily enjoying them last year because of all of the technical foibles.  So I am thanking you ahead of time for complying with the list of rules, because it is going to make my life not horrible over the next thirty one days.  I’ve been a fan of Anook for awhile, so much so apparently that yesterday someone thought I worked for them.  I just think they do a great job of giving me guild forum like functionality but also giving the ability to interact with other gamers.  I am amped this year about them sponsoring the Community Award, and we will ultimately sort out the specifics of that as the event goes on.

Games of the Week – Week 1

Yesterday we launched the writing prompts forum, and I thought it was pretty amazing that Void spent a good chunk of the day yesterday populating it with a bunch of ideas.  I plan on adding a new writing prompt to this post every day during the course of this event, but I wanted to go a little bit further.  Nothing makes more interesting posts than exploring a new game, or revisiting one that you have been fond of in the past.  As such I plan on highlighting three free to play games a week, with an attempt to mix up the styles a bit.  My hope is that if you are lacking inspiration, you can download and install one of these games and find plenty of things to write about.  Lets get on with the games!

Dirty Bomb – Nexon/Splash Damage

dirtybomb This is a game I played a bit in beta but have not really played much after it officially launched, and I am actually looking forward to playing it some more.  I have long been a huge fan of games by Splash Damage, and I spent many an hour playing Wolfenstein Enemy Territory.  Hell I even joined a competitive clan while playing it, but never really did much more than scrimmage other teams.  Splash Damage creates a shooter quite unlike anyone else makes, and they tend to focus on these complex objectives that require multiple classes of players to complete them.  I always focused on the “Engineer” archetype because it made the game play more enjoyable for me as it gave me a higher purpose.  I am not big into “death matching” but I loved rushing headlong into a firefight trying to stay alive long enough to build a bridge or repair a tank.  This game is the logical extension of Wolfenstein Enemy Territory, Quake Wars Enemy Territory and even to some extent the critical failure Brink.  I think I am one of the few people out there that wholeheartedly enjoyed Brink, and lately I have been feeling the itch to play some FPS action… and Dirty Bomb seems like it is going to fit that bill perfectly.

Download From SteamDownload From Nexon

Everquest II – Daybreak Games

EQ2_000008 I will always hold a special place in my heart for Norrath, the setting of the Everquest universe.  When World of Warcraft launched I was torn because part of me wanted to be playing Everquest II.  Instead I went where the bulk of my friends went, but continued to periodically visit the setting of EQ2 throughout the years.  It has some of the best world building I have seen in any game, and the scope of the zones just feel so massive compared to almost anything else on the market.  They innovated in so many ways, and had so many rich systems like one of the best Mentoring systems out there for the time.  As the years have ticked by the game has felt more and more like a dated relic, however there is a simple nostalgic charm to it that I still find appealing.  They seem to be banking on taking this nostalgia to market, as they have opened a time locked progression server allowing players to go back and experience the world as it was during the early days.  This is making me seriously consider re-rolling and starting fresh on this new server, but I have had so many other competing goals that I just have not done it yet.  My goal is this week to roll a character and check it out, but unfortunately that means I am going to have to buy a new character slot on my already loaded account.  If you are looking for a world loaded with inspiration… this is a good place to start.

Download From SteamDownload from Daybreak

Marvel Heroes 2015 – Gazillion

MH_SCREEN_042314_013 Another game that I really enjoy but find myself not playing a lot of right now is Marvel Heroes.  This game provides Diablo II style game play, with a rich class based system in the form of all of the different heroes that you can play.  One of the coolest features of this game is the way that the you pick your first hero to level.  The game allows you to play a long list of champions to level 10, and then you get to unlock one of them and take it all the way to level 60.  This gives you plenty of time to get a feel for how they each play and their different abilities.  I personally tend to be a Captain America player, but there are heroes that fit just about any imagined play style.  The other thing that I really appreciate is the way that for the most part, the game gives me a pathway to unlock the things that I might want without hiding it behind an overly painful grind.  Champions are purchased with Eternity Splinters which drop fairly frequently while doing content in the world.  One of the complaints I have seen from friends is that the game play is extremely easy, and this is absolutely the case while you are playing on normal mode.  However after defeating the main storyline you can ratchet up the difficulty  much in the same way as you can in Diablo 3.  This is absolutely a really fun game and the freemium nature is not egregious in any fashion, so if you want some old school Diablo game play with MOBA inspired style character design…  you might check this one out.

Download From SteamDownload From Gazillion

Daily Prompt

Since I more or less posted a series of games that I have some connection to, or would like to have a better connection with.  The writing prompt for the day is somewhat connected to that.

What game that you are not playing, do you still have a deeply nostalgic connection to and why?

Let us hear what game you keep returning to even if you aren’t really actively playing it… or likely will never play it with quite the same fervor.  For me personally that game is absolutely Everquest II, and I still hold a torch for it even though at this moment I have not really played it over the course of the last two years.