Bel Propaganda

Guild Infrastructure

greysky It has been an insane ride with our free company.  It is like the floodgates have opened and folks are now recruiting themselves.  More truthfully it seems that when someone gets a foothold in our free company, they tend to recruit their friends to join it as well.  As a result some strange stuff is happening, like last night it was pointed out that apparently we are now ranked 15th on our realm and climbing as far as activity goes.  That is apparently up from 70th on our realm…  which is absolutely insane, needless to say we are a guild on the move apparently.  What is awesome about this is just how damned friendly everyone is.  Each time a new infusion of people join the guild there is so much happiness in guild chat, with everyone welcoming the new players.  My biggest hope is that we can keep this general sense of joy going forward.  What is even more awesome is just how many of the new people are perfectly comfortable hanging out with us on voice chat each night.  We are now contemplating the very real possibility of being able to field multiple serious 8 man groups at the same time, which a few months ago would have seemed crazy.

As a result of all of this…  Tam and I had a discussion yesterday in which we released we were getting far too large to not have any guild infrastructure.  When it was just a handful of us that were in constant communication… it worked more or less to not have any semblance of a guild website.  However now that we have all of these new people we are having to create something resembling a modern guild.  When we came back in July I stubbed out a site on Anook but we never really populated it with anything.  As of yesterday this is changing, and I hope that we can get the rest of our guild to sign up and join in the fun there.  Largely I am choosing Anook, because a lot of people already have accounts there… and dealing with running a forum is a pain in the ass.  Forum software is often one of the largest attack vectors on any site, and if you do not keep a rigorous schedule of constant updates…  it is liable to get compromised.  I simply don’t want that sort of liability any more, and since Anook offers a fairly robust forum, shared image galleries, an event calendar, and a nifty way to link guild streams together…  it seemed like a really nice fit.  Not to mention that Lonrem is amazing and has been willing to support damned near any hair brained scheme I have come up with.  Folks have already started populating the shared image album, which is awesome.

Bel Propaganda

ponyparade

Another thing to come out of yesterday is something of a recruitment piece.  Over the last several weeks I have been giving essentially the same talk to everyone that joins the free company.  Not that I mind having this conversations, but I felt like I was spending a lot of time repeating myself just getting the most basic information out there.  I got to thinking… if I could condense this talk into a single page I could create something easy to link to new people.  It is by no way an attempt to stop questions, but more to give players that are new to our group a quick info dump about who we are and what we are like.  After creating this I realized… that I also created a tool to let people entice their friends.  So as such I thought I would offer up the link here this morning for any of my Free Company mates that might be reading.  You can now go to belghast.com/grey101 and get a quick dump of a bunch of information about our free company and our basic guidelines.  So when your buddies ask you about your free company, you now have a quick thing you can link them to explain further.  I used it yesterday afternoon and so far people seem to dig it.

While on the topic of propaganda… I had to include the above photo that Rae sent me.  She was feeling out of sorts on Monday night, and while the bulk of us were raiding Turn 9… it seems she was up to shenanigans in our housing zone.  I am really not sure how this happened but apparently an impromptu pony parade occurred where everyone broke out their favorite pony mounts and rode around our housing zone.  I absolutely love that this sort of thing happens.  A large number of us idle in the housing zone when not doing anything, and we have developed this awesome community of players that do the same.  The night we bought our house, we were welcomed by a bunch of neighbors from the houses around us and over time we have gotten to know several of them.  It is awesome logging in and running to the market board, only to get /hugged several times along the way.  Cactuar is a truly amazing place, and I am so happy that we apparently chose correctly when we rolled there over a year ago.

Heroic Hans and Franz

WoWScrnShot_032415_202250 Trying to mix things up a bit, and get our folks upgrades… my Raid has been working on some of the Heroic encounters in Blackrock Foundry.  Last week we made significant progress on the Hans and Franz encounter, and had some lessons learned that we took into this week.  Namely two things really lead us to this victory.  Firstly better awareness of who was getting the body slam attack, and for them to move out of the raid making sure the tank did not take the debuff.  Secondly better self awareness in trying really hard not to get pinned down by the crushers as they came through.  Last night we had some of the worst possible luck as far as RNG goes and the patterns we could potentially get.  There is this one pattern that was killing me damned near every time because the boss would be in the center of the room… and the only free space on the far left edge.  On the last few tries, including the one when we managed to down them… I started prioritizing my own survival to damage time spent on the boss and I feel like the rest of the raid did essentially the same thing.

We managed to pull out a fairly narrow victory, but I have a feeling that since we now believe we can do this fight…  future attempts will be much smoother.  From there we moved to work on Beastlord Darmac, and had a few heartbreaking attempts getting him within 2% on our best.  That fight… is just madness on heroic with so much shit in the room being on fire during the later phases.  There are several things we need to work on, but I feel like we CAN improve and potentially down them next week.  Largely the spear maintenance needed to be better, both in folks moving so they do not get pinned and folks breaking out individuals who did get pinned.  The amount of time you have is really tight, and this needs to be an all raid effort when someone is gets stuck.  Secondly I feel like during the last phases we needed to move the boss more often, because the amount of flame surrounding him made it damned near impossible for melee to dps.  If nothing else we made solid progress and I feel like with a bit of polish we can knock this one out as well.

AggroChat Game Club

Failure to Random

Wow-64 2015-02-03 20-26-50-70 Last night was our second night of raiding in Blackrock Foundry, and our second night of attempts on Oregorger.  This boss has become the pinnacle of everything I love and hate about Blizzard raid encounter design.  The thing I love is the fact that it is a really inventive fight that lets us play pacman as we gobble up crates of ore throughout the arena before Oregorger can get to them.  What I hate about it is the fact that there are some serious RNG elements to the fight.  After our first night of attempts the raid lead and others poured over the logs, and did some serious research finally finding a video showing how the process worked.  In theory Oregorger will always choose to go a direction where there a boxes  So the theory goes that if you clear boxes in a certain order he will favor a specific path over others.  The problem in practice is even then… there is still a large amount of RNG into the encounter as to which specific direction he will turn and charge.

You can watch the video we stumbled onto purporting to have the solution.  The problem is no matter how many times we watched the video, no closely we aspired to follow the golden path…  something went wrong.  It is moments like this that I get frustrated since really I have no clue what is going wrong.  If we can ever figure out the magic behind the box phase we will down this fight because we are now doing the first phase flawlessly, or what appears to be flawlessly.  Largely this has always been one of the problems with World of Warcraft raid design.  They tend to view “random” as a positive thing, and to some extent I get it…  but don’t make these random occurrences raid wipes.  The Oregorger encounter is long enough as it is… to have a single mechanic take out half of your raid.  I guess I find myself preferring the Final Fantasy XIV raid design ethic of extremely difficult… but follows a predictable pattern.  That way when you fail you know it is because you didn’t do something…  not because the random element decided to screw you over this try.

Hans and Franz

Wow-64 2015-02-05 21-10-55-04 When we took our break half way through the raid, we opted to switch gears and shift to the Hans and Franz encounter.  The mob names are Hans’gar and Franzok, and I find it absolutely hilarious that they a reference a skit that came out when I was in elementary school…  and large swaths of our raid was not even alive when it was a “thing”.  But I am told apparently there is a State Farm commercial bringing the characters back… so I guess it makes sense.  The encounter is in a room filled with conveyor belts with thin strips between them that don’t move.  At the start of the fight the belts are off, but when it enters the environmental damage phase they turn on making it harder to avoid the obstacles.  The first phase is avoiding the “pop tarts” as they have become referred to by the raid… which are these molten metal slabs that come into the room.  The second phase of the environmental damage is avoiding the metal stampers, that come down from the ceiling in a certain pattern.  There seemed to be four turns of a specific pattern before the encounter picked a new pattern.  Granted it could potentially pick the same pattern twice in a row for eight turns.

Wow-64 2015-02-05 21-28-57-86 There was also a tank swap mechanic happening, but as DPS I never quite grasped what was actually occurring.  There was a point in the fight where a specific tank in the rotation needed to have an external damage cooldown cast on him while being slammed to the ground.  The rest of the fight was simply avoiding damage that could be avoided, and pouring damage into the boss during the few times when they were standing still.  This meant that you wanted to make sure you blew your dps cooldowns and took your second potion during one of the windows where you could stand on the non-moving sections and pour damage in.  Everything about this fight is like a better designed Oregorger, and what I mean by that is… there is still a fun quirky mechanic, there is still an element of randomness…  but the randomness is predictable and something you can adjust for quickly.  I will admit on the first pull seeing everything play out felt like madness, but it was simply to adjust after that to match the pattern in play.  As a result we downed Hans and Frans last night and I managed to pick up two more drops…  one of which again I won’t be using.

AggroChat Game Club

I figure at this point… the statute of limitations on the podcast we announced our first AggroChat Game Club title.  As a result I am going to talk about it today for anyone who happens to read my blog…  but not listen to our podcast.  One of the ideas we kicked around for awhile was to have a single title that all of us played during the course of a month.  Then during the last show of that month we dive into the  game completely with no concern about spoilers.  The idea is for us to talk everything about that game, what we liked, what we didn’t like and how we felt about the major plot points.  During Episode 41, we deliberated about a long list of games and finally decided to go with a consensus title for the very first one.  As such we chose Citizens of Earth by Atlus, and over the course of this month all five of the AggroChat members are going to be playing it.  To make things even more interesting… this is a title that is available on Steam, 3DS and Vita and in actuality we have folks playing each of these versions.

Citizens Of Earth 2015-01-25 21-28-37-29 What I want from you… is to play along with us!  I thought it would be fun if we also collected some of the best comments sent into us by listeners to the podcast that are also playing.  So pick up the game on whatever platform you choose, play the game, and then send in your comments.  We will try and pick out several of the comments we receive about the game and mention them while recording our podcast.  The show in which we are recording is February 28th, so please try and have the comments to us by the 26th to make sure we have time to read them.  Each of us are already knee deep in the game, and I look forward to this little experiment.  For those wondering… all of the titles mentioned during AggroChat #41 that did not receive a “hard veto”, are still technically in play.  We are sorting out how this club will work from this point on, but more than likely we will be round robin picking future titles from that same list.  Hopefully you will join in the fun, and don’t forget to let us know what you think.