Last night I had every intent of coming home and playing some Destiny 2… but instead I logged into World of Warcraft to “check what gear was up on world quests” and never really logged back out. I’m still very much stuck in “must complete the emissary caches” mode and as a result I had one in Argus for the Argussian Reach faction that I lacked enough quests to complete. As a result I started unlocking more of the planet until I finally got enough to finish it out. This however was super time consuming because doing anything on Argus feels needlessly tedious due to the packed base pop and terrain that goes out of its way to keep you from going from point a to b. For my troubles I got a big fat nothing… or in truth a little bit of gold that feels insanely lackluster given the amount of effort I went through to be able to complete it. So the real question I ask to you more seasoned players that did not take a massive break after Nighthold… did they just fucking nerf emissary caches into the ground? In the past these used to be a significant source of gear upgrades, and also used to drop legendaries like candy. At this point I have no legendaries and have not seen a single piece of gear from the six caches I have turned in since starting up playing again. Is this just a bad streak or did they simply remove any reasonable rewards from these things?
I’ve managed to move the needle a little further forward and am sitting at 884 and I think 15 concordance on my two primary weapons. I still have Tomb of Sargeras LFR to do this week but in truth it seems like grinding Argus is going to be my best bet for gear level movement. The only problem there is that I hate Argus and want to nuke the planet from orbit. I mean in all reality it isn’t that bad but it just feels shitty to return to land mounts again after being able to fly literally everywhere else. The base pop reminds me of a lot of what it feels like to roam around in a Rift zone where everything is super aggro and ready to reach out and thump you if you get too close. The main difference is that at least in World of Warcraft it is completely reasonable for me to round up 30 mobs and grind them down…. because I did this thing today out of laziness and not wanting to stop. The only really works if you can keep healing yourself like the protection warrior can, but nonetheless it is a viable option. In Rift if I had more than a couple of mobs I would have fallen over, which makes the game feel super tedious to play. If I apply myself and gobble up every quest I can do on Argus each day… I may be able to purchase a single piece of 910 gear which is a slow way to upgrade but potentially preferable to hoping for lucky double platnium bonus warforged gear from LFR.
Towards the end of the evening while rewatching Force Awakens I did wind up grinding a bit in Destiny 2 and managed to complete the Mercury Flashpoint. When I turned in with Cayde-6 I managed to get my very first Masterwork item… and I maybe just almost accidentally called it Warforged. The positive it is at least an Auto Rifle which is something I will use. Grace said last night that when she got her first… it was a sidearm… which is something that no sane and rational person would ever want to use. I was absolutely certain that the game would give me a sniper rifle or something else that I generally loathe. Then again if that were the case the decision to shard it and get crafting materials would have been simple… in this case I have the strong desire to start using it even though Solemn Hymn isn’t exactly one of my favorite weapons. As far as the perk on mine, it gives a small range boost which is reasonable enough for the moment. Were it a warforged Better Devils I might work on trying to get the best possible roll, but for now I am okay with a ranged boost. I have a late night tonight because Star Wars… but I might be able to hop on when I get home and give it a proper testing.