At this point I don’t know for certain if my character is weeping tears of frustration or joy. Which ever the case I am just really happy that as of today and by the time I get home from work… the Love is in the Air event will be finished. I felt so damned conflicted this year when it came to this event, largely because I don’t even know why I was participating. I really really do not enjoy World of Warcraft holiday events, because they somehow manage to make something that should feel fun an exciting… into an obligation. Then on top of that… I don’t even like the Love Rocket mount. However because it is the rarest mount in the game, and I do not already have one… I feel somehow obligated to try for it every year. I wish I could understand why I do it… and to the extent of pushing aside other games that I would enjoy more just so I can haplessly farm for a chase mount. Sure it only takes a few minutes to do an attempt at the mount… but I felt obligated to run six different level 100 characters through it. Which by the time you check your garrison and shipyard on each, and queue for a dungeon… you are talking about roughly an hour of your night gone… chasing a mount I didn’t even really care that much about.
We talked at length about this phenomena over the weekend on the podcast, and largely why this works… and why it also frustrates us. Tam suggested that it was because it feels like the game is not respecting our time… and that is absolutely part of it. I think for me personally a good deal of my frustration is that this madness is actually working. This game knows my triggers so well, and it feels as though I have no control in the process. There is a certain measure of excitement in the chase, and were this something I could normally farm on my own… it would fall into the same category as my attempts to get rare mounts from raid bosses. However the fact that it is only available for a limited time… triggers the “fear of missing out” that if we don’t become mindless drones we might miss that one opportunity to get something cool. Even when in this case the something cool is not something we actually wanted in the first place. It is just frustrating to see a company working so effectively against my nature and getting me to follow along in their scheme each year in trying for “the thing”. Now granted I know without a doubt that come Halloween I will once again be chasing like mad in trying to get the Headless Horseman mount. At least I can rest comfortable in the knowledge that it “could be worse”. I mean it could be something as heinous as the Rift cash box chase mounts 🙂
Dwarf in the Deep Roads
I don’t have a whole lot to say here, because I didn’t get terribly far into it… however I did manage to start a quest chain leading me into the Deep Roads. The Deep Roads are my happy place in the Dragon Age universe because if it were really possible…. I would absolutely live completely underground. If you venture into any of my Minecraft settlements, you will see a pretty simple structure above ground… that leads to a massive snaking catacombs underneath. I just feel safe underground, and I have loved being down in every cave I have been able to. I still think having a structure that was mostly buried in a mountain would be my ultimate situation. I wonder if some of my reaction of safety to being underground… comes from the fact that I live in a state where the wind comes sweeping down the plains…. and takes out an entire city every now and then. In any case… we also got into a lengthy discussion about the Deep Roads on the podcast…. and I was shocked to find out that pretty much everyone other than me… unanimously hated them. They just seem like a badass concept… here are these roads and warrens deep underground that you have to fight the Dark Spawn which natively live down there. That pretty much sounds amazing… constantly having a fresh flow of Dark Spawn to fight. Then again…. I might not be normal when it comes to combat in video games. The Deep Roads are like the most metal part of Dragon Age, and I am hoping together to get time to venture forth again down there.