AggroChat #457 – Complex Payoffs

Featuring: Ammosart, Ashgar, Belghast, Kodra, Tamrielo, and Thalen

Hey Folks! We start off with a topic that has been bumped for time a few weeks in row as we discuss how complex video games can stick the landing with their denouement. Bel has been playing Alan Wake 2 and talks about how Remedy finally has achieved seamless integration of FMV and rendered gameplay. We talked a bit about Risk of Rain 2 and the buildcraft surrounding the game.  Kodra has officially gone further in Path of Exile than the rest of us and talks about his adventures in bossing. We wrap up the show discussing how Path of Exile does a poor job of telling its story in spite of actually having a very good one compared to other ARPGs.

Topics Discussed:

  • The Ending Payoffs for Complex Games
    • How to stick the landing
  • Alan Wake 2 is Great
  • Risk of Rain 2 Buildcraft
  • Kodra Kills Against the Bosses
  • ARPGs attempting to tell stories

Stop Personifying Game Studios

This morning’s blog post is admittedly going to be a bit of a wild ride. It is a topic that I have been kicking around in my skull for a few weeks now. I hope to do it even half the justice it deserves. Lately, I have been on this binge of consuming the Old Man’s War series by John Scalzi. I’ve been listening to these in Audiobook form while playing Path of Exile, and I love this so much. While I still read books, there is something about listening to the narration while my nervous energies are channeled into a video game that has largely been committed to muscle memory at this point. I feel fully engaged, and it has rapidly become my “happy place”. It also helps that so far this series has been amazing.

I was looking forward to this series because John Scalzi at this point was a known property. I backed into his works differently than most, and the very first novel that I read was Kaiju Preservation Society. I consumed this over the course of a few evenings of staying up well past midnight reading from bed. A few months later I did the same with Redshirts, and after having consumed both… I knew that at some point I would have to read the series he is most known for “Old Man’s War”. This made logical sense because at this point I had consumed two different books from the same author, so it was highly likely that I enjoyed their particular writing style. It was a safe bet because well-established authors tend to bring with them a similar vision to the material that they write.

This does not work for video games. Video Games are a combination of lots of different creatives pouring their energies into a single project. While we love to elevate a single figurehead at a given studio… each game is a snapshot of the state of that company at that very moment. While there are certain tropes that a given studio might have… I can say that Starfield feels like a very “Bethesda” game. I can say this because it is approaching problem-solving in the same way I have experienced in other Bethesda titles. I cannot however state that Starfield is a great experience, because Bethesda created it. It was created by a wide number of individuals who took inspiration from previous titles, but the game being fun and engaging was not a certain thing. I would be surprised if anyone that worked on Fallout New Vegas for example, worked on Starfield. The games were created by wildly different casts of individuals, but we as gamers… have this bad habit of trying to compare them as equivalent products.

So when I approached Diablo IV, I brought with me all of the emotional baggage of having played thousands of hours of games in the Diablo franchise. I also brought with me the emotional baggage of having grown up idolizing Blizzard as a studio. So when I played the game, and it felt bad… it was very hard for me to reign in my disappointment and keep myself from turning into a rabid poo-flinging monkey. I still think that Diablo IV is a bad game, and I think that because I am a core ARPG gamer… and quite frankly the game was never targeting me in the first place. I also think of Blizzard as this storied monolith of a company that encompasses so many fond memories… when in reality they have not produced a new game that I enjoyed since 2013. Sure I enjoyed the heck out of Legion, but that was an expansion to a game that came out in 2004.

Similarly when I approached Mass Effect Andromeda or even Anthem… I brought with me the memories of hundreds of hours spent with each and every Bioware game to that point (save for Jade Empire, I never got into that). I enjoyed Andromeda quite a bit, but it was a pale comparison to the greatness that was achieved over the course of the three games in the Mass Effect trilogy… and even then… they didn’t really stick the landing in that third game. With Anthem I brought my expectations of what a Bioware MMORPG looks like… because Star Wars The Old Republic was a phenomenal experience… and once again I was sadly disappointed. While there was some cross-over between these teams… each game represented a brand new version of what the studio was trying to produce, and as a result, was a completely different product offering.

As gamers, we have this bad habit of personifying Game Studios. We treat them as though the organizational structure itself is capable of pooping out phenomenal game experiences that are similar to those we have had in the past. Sometimes even studios believe this themselves… see the information that came out about the launch of Andromeda and how it was expected that the “Bioware Magic” would somehow pull together a brilliant product in the end. The games that we have loved were snapshots of a moment in time… that may or may not ever happen again. Personifying the Studio as having these indelible properties that can recreate that experience… is only setting us up for heartbreak, disappointment, and eventually failure.

Truth be told… we as gamers with our unrealistic expectations are not entirely to blame for this problem. Game Studios themselves and games media in general are also stoking this fire. How many times have you seen a project being marketed based on where the devs working on it came from before? Hell, the entirety of studios like Dreamhaven seems to be a large dish full of member berries trying to stoke nostalgia about the imagined “good ole days” of a specific studio. The thing is… You would be hard-pressed to find a single game studio out there that does not at least have one person who used to work for Blizzard or Bethesda or Bioware, etc. The game development community is extremely fluid and because of the lack of stability and the tendency to burn a team down after release… means that folks have to go whenever they can to keep a paycheck coming in. Since around 2005, there has never been a time where I have not had at least one close friend working for Blizzard… but the thing is… none of them have really stuck around for more than a few years at a time.

We would be so much better off if we could approach each game that gets released with a fresh set of eyes, and ignore the many-tentacled hype machine. This is part of the reason why folks seem to respond so glowingly to anything that is truly new to them. For example, we are seeing this sort of glow-up happening right now with Baldur’s Gate III, because for so many people Larian Studios was an unknown property. However, for me, I have been playing their games since at least Divinity II, and was definitely there for the fledgling roots of what we are seeing in BG3 with Divinity Original Sin. All of that said though, it is so pure to watch players embrace a game on its own terms… and for its own merit. It is equally heartbreaking when a game that is genuinely good but still a little rough around the edges due to launch constraints, gets memed into oblivion by Streamers and YouTubers.

The hype cycle sometimes inflates a game to proportions that it never could have lived up to. Cyberpunk 2077 is one of these situations, but quite frankly… so was Mass Effect Andromeda. Both were games that given time and attention could be turned into something beautiful. We are seeing this redemption arc with Cyberpunk, but given the financial backlash instead saw with Andromeda the entire Mass Effect series killed off for the better part of a decade. So while I lay the blame squarely at the feet of the gamers for trying to treat the game studios in the same way that I am treating books by a single author… aka John Scalzi. I also blame the studios themselves, the marketing departments, and the 24-hour gaming news cycle desperately seeking anything that even smells a little bit like news in order to fill content deadlines. I fail miserably myself at this all the time, but I also know I would be far happier, or at least less grumpy if I allowed myself to approach everything without expectations.

That is it… that is my soapbox and now I will stand down from it. Expect more blog posts about me talking about some nonsense that I am up to in Path of Exile tomorrow. I can only handle so much seriousness at once, and even with Path of Exile, I have had to deliver myself a dose of realism. I had a lot of hype built up going into the Path of Exile II announcement, only to walk away disappointed and afraid that this game I was pinning my hopes on… was not really going to be what I wanted to play. Instead, now I am trying to stop thinking about it and just enjoy what I enjoy. It feels deeply weird that I am not engaged in the Zeitgeist right now, and not feverishly playing either Baldur’s Gate III or Starfield… while having at the same time enjoyed both. I’m trying to plot my own course independent of FOMO, and right now… my brain craves the familiar rhythms of Path of Exile.

I have no clue what point I was really trying to make this morning, and I definitely doubt that it will make any difference. I hope you have a most excellent day… but now my cats want me to feed them.

AggroChat #342 – The Bleak Parade

Featuring:  Ammo, Ashgar, Belghast, Kodra, Tamrielo and Thalen

Tonight we have a show that is pretty much dominated by a discussion about Outriders.  Tam and Bel both attempt to avoid any outright spoilers but I feel like I still need to issue a warning.  This game has some deeply disturbing themes and we talk about these.  While we attempt to do so as gingerly as possible, I feel like I still need to provide a content warning to our listeners.  From there we talk about Stellaris and the third release of the game and how apparently it changes everything.  We also talk about Paradox and the history of long tailed support for games.

Topics Discussed

  • Outriders
    • Bleak Story
    • Endgame
    • Innovative Design
  • Stellaris
    • Third Edition
    • Reinventing the Game
    • Paradox Long Support

AggroChat #301 – Sega is Bad at Launchers

Featuring: Ammo, Ashgar, Belghast, Grace, Kodra, Tamrielo and Thalen… also featuring special guest Nephsys

Tonight we welcome our good friend Nephsys along for this ride because she more or less got kidnapped into the podcasting channel.  We start the show with some discussion about being back in Final Fantasy XIV and the current event where they bribe us to do unpopular content.  One of those content types is Rival Wings, and Bel talks about how it is PVP that he actually enjoys.  From there we break into a discussion inspired by a conversation that happened while watching the cutscenes of Praetorium, which is what games would you like to forget so you could experience them fresh again for the very first time?  We talk for a bit about the afterglow of watching your friends get into something that you really liked.  Finally we nestle into the main topic of the week which is the somewhat awkward North American PC launch of Phantasy Star Online 2.

Topics Discussed

  • Mogrocks for Mounts in FFXIV
    • Rival Wings is Fun
  • Forgetting a Game to Play it Fresh again
    • The Afterglow of Friends Experiencing Games
  • Phantasy Star Online 2 NA PC Launch
    • The systems within systems
    • Figuring things out