No Time To Explain

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Once upon a time in Destiny year one, there was a weapon called The Strangers Rifle.  It was funky looking, had a unique feel and sound to it… and you got it whenever you finished the primary storyline of Destiny…  then spent forever collecting stuff to level it up completely.  It was also gained from someone that we really know little to nothing about…  other than the fact that she doesn’t have time to explain why she doesn’t have time to explain.  However this weapon got left behind in the past largely because The Taken King introduced the ability to upgrade weapons through infusion.  However they did introduce a hidden quest that involved a bunch of madness that I mentioned at least briefly back in April of 2016 in a post.  Apparently they have changed it up a little bit… but once upon a time you had to wait for the Paradox mission to appear as the daily heroic.  Then during the course of the mission you had to collect three ghost fragments and return the Future War Cult Ghost to Lakshmi-2 in the tower.  From there you had to pledge the Future War Cult and gain 1000 reputation to unlock the next part, which involved killing Taken Minotaur until a Simulation Core dropped.  Then we reach the part I was stalled on for over a year for various reasons…  killing Atheon in the Vault of Glass on any difficulty.

Last night the awesome folks in Tequila Mockingbird…  but more importantly Squirrel and Jex helped pull together a raid for the purpose of getting me my Atheon kill.  We did it on old school difficulty, largely for the purpose of trying to steamroll through it and then move on to getting in a Crota kill.  After the raiding I lucked out during the next part, which is to find a chest that spawns in a weird version of the Twilight Gap crucible map.  Thankfully I knew my way around the map and I decided to head over to B first…  and sure enough sitting right beside what would normally be the capture point was a chest containing the piece I needed.  From there I went on to do the Blood of the Garden quest, which did not exactly work how I was expecting it.  Firstly I did not realize I was not in the final area of the map…  and I knew there was an anger mechanic that was supposed to spawn the Taken Ultra that I needed to kill to get the final component.  However I didn’t remember how high I needed to get my anger and I wound up slaughtering wave after wave of Minotaur until I somehow managed to get the anger to over 200%…  and when nothing still spawned I noticed the arrow on my mini map pointing to the next area.  Sure enough the big Minotaur was up and way easier to take down than attempting to survive that constant deluge of a dozen regular Minotaur at a time.  Finally I went back to the tower and claimed my No Time to Explain exotic pulse rifle…  to which I had to sacrifice both an exotic that I was no longer using… and a 400 primary to bring it up to modern standards.

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That was the part of the evening that went amazingly well…  the other part of the evening was struggling to do Crota.  First off I had only actually been into the raid once before… and back during the “we overpower this so much, what are mechanics even” phase.  As a result we struggled more than a bit, because we were doing it on heroic where resurrections are not a thing that happens.  Additionally we lost a member of our fire team a little bit into the raid, and wound up replacing him with an unknown quantity.  Said new person was moody as hell while we were actually failing to mechanic, and then when we called it a night made sure we knew how mad he was.  Before he left chat he said something along the lines of that he bailed on his normal raid to come get an easy Crota kill, and now he screwed up and missed the raid invite.  No one promised him an easy kill, and even though we were failing a lot… we were laughing and having fun while doing it.  That is ultimately the important part, and sure I didn’t manage to finish my Necrochasm quest…  but I had a lot of fun learning bits and pieces of the modern version of the Crota raid.  In truth I think if I went back in again I be more prepared for what I needed to get through on the other side.  All told however I managed to pick up a couple of cool weapons in the process including a spiffy new Oversoul Edict…  so I think in the grand scheme of things the night was a complete win far as I am concerned.  Once again huge thanks to Tequila Mockingbird for hanging out and making stuff happen, and Squirrel for prodding them into doing so.

Treadblades and Grenades

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A good chunk of this weekend was about me riding the high that was the Destiny 2 gameplay reveal panel.  I wrote about my feelings Friday, but I am still extremely hyped.  What I find interesting is that there are some hardcore Destiny players that walked away disillusioned by the announcement.  For me I largely wanted them to take the same Destiny mechanics that I love and apply them to a much more open world.  From the sounds of it that is precisely what we are getting.  However it seems like the competitive PVP scene walked away frustrated, because they were expecting ladder brackets and things like that to support their specific play style.  While I love the Crucible, I am anything but serious when I play it…  and as a result I largely am okay with a more casual PVP focus.  What is funny about this is that it is the same community that got super frustrated when they were only being matched against similarly skilled players, and have been the biggest proponents of moving away from skill based matchmaking.  I can at least see one of their complaints, which is largely that they were expecting the game to move to a server/client structure rather than the peer to peer setup that we have today.  I feel like the currently crucible matchmaking algorithm does a decent job of weeding out the “redbars”, and it has been a really long time since I have been in a match with more than one of them.  That could however be based on the fact that I am living in the center of the United States and have solid pings to either coast though.

What all the Destiny love created however is a strong desire to play the game I currently have my hands on.  Over the weekend I spent a good deal of time upstairs playing around, and picked back up my Xbox One character since it allowed me to experience the full circuit of Destiny emotions.  All of my PSN characters are comfortably at 400 light, and all I am really doing there is upgrading additional gear to that level.  So there is a missing chunk of the experience… the brief joy of seeing a higher light level item that you can then use to infuse into your gear.  So as a result I opted to spend most of the weekend playing my now 378 Titan.  On PSN however I did spend a bit of time working on achievements, and that meant a lot of chain running of SIVA Crisis Strikes for the purpose of trying to get super kills.  This also meant rocking my Bad Juju, because for me at least it seems to be a much better super energy magnet than the Zhalo Supercell.  I think right now I am 5 super streaks away from finishing up one book, and then I can start in earnest on the modern Age of Triumph book.  I am still a little bummed that they came out and dashed my hopes of “cross save” functionality between the various client versions.  I would have happily purchased Destiny 2 for all available platforms if this actually happened.

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On the World of Warcraft front, I indulged in something I had been wanting to for awhile.  With the recent spike in token prices I opted to purchase one and it sold for roughly 130,000 gold.  I then took that gold and purchased the Champion’s Treadblade… which I always thought was a way cooler design than the Warlord’s Deathwheel.  This also jarred me off center in being less of a lazy engineer.  I never actually got around to crafting the original Mekgineer’s Chopper.  It was one of those things I always intended to do… but never wanted to spend the money on.  functionally no matter how much faction discount you have the end result is always going to be 12,000 gold worth of parts.  I used this influx of cash from the token however to serve as a reason to go ahead and finish this off.  I happened to have pretty much everything else needed to craft it laying around on various alts, so it was simply a matter of flying out to Storm Peaks and buying the few vendor items.

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The last major event of the weekend is that I finally decided what to use my character boost on.  I have not really touched much of anything this expansion on the Horde side.  My friend Grace has reverted back to her Horde ways, and as a result I figured I should probably have at least one character that I like to be able to play with her.  As a result I took the Deathknight that I rolled on her server and boosted it to 100, and started leveling it last night.  The thing that I didn’t realize about the 100 boost… is just how lousy the gear is that they give you.  I remember I started Legion sitting in mostly 710 gear on my characters from the pre-launch invasion events.  My newly boosted Unholy Deathknight was equipped in a full set of 640 gear…  which if I remember correctly was the required level to queue for heroics in Warlords of Draenor.  As a result this is the first character I have taken to the Broken Shores invasion scenario that I actually had trouble surviving.  I died about four times during this invasion…  but that also could simply be because this late in the expansion there was only one other player actually doing it.  Whatever the case I clawed my way up from the frustrating gear level and am making progress in Azsuna.

Destiny 2 Feels

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So yesterday was the big reveal of Destiny 2 gameplay and I have to say I am not disappointed in the least.  In fact at this very moment I am feeling inordinate amounts of Destiny love.  There were a few things that were released that gave me all the feels.  The first is the “Story of Zavala” trailer of sorts that tells the tale of how he came from being a corpse somewhere in the cosmodrome to being the leader of the Vanguard.  Unfortunately I have not seen this trailer released separately so you have to catch it about 14 mins into the video that I linked… which is the entire Destiny 2 reveal stream dumped to YouTube.  In that trailer you see a young Amanda Holliday getting her first look at a starship, so that in itself was completely priceless.  The second cavalcade of feels comes from the gameplay reveal trailer…  which appears to be cut from what is going to be one of the intro cinematics showing how the tower falls.  There is a moment in the trailer for each class where they get to shine…  and I absolutely got all the feels when I saw Zavala call everyone to him and raise a Titan bubble.  There are similar badass moments where Ikora Rey Nova Bombs a Cabal transport, and Cayde-6 Golden Gun’s three Cabal troopers.

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Destiny 2 is a tale of starting over after a monumental fall from grace, which in itself is probably the best way of dealing with a power reset scenario.  Having spent the last week playing through the Fallen Empire storyline in Star Wars the Old Republic… I absolute approve of the notion that sometimes you need to shuffle the deck to freshen up the game.  What I like the most about what I saw though is that everything looked and felt like it was still Destiny…  just with the Destiny-ness sliders moved all the way to eleven.  They reveal that we are going to four new places…  but in part I am hoping that given time we will also revisit areas that we have been to before.  The maps themselves are supposedly more open world style, or at least the one that was showed reminded me of something on the scale of the Hinterlands from Dragon Age: Inquisition with lots of active hotspots to go explore and find adventures.  This is definitely playing to my core desires as a player, but I am also hoping that it still has directed story missions for the folks like Tamrielo who tend to bounce super hard from “now go explore” setups in games.

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It sounds like all of the things that made Destiny awesome are coming back, but that they are adding a whole layer of new stuff on top.  To be truthful if you look at my characters stats… I have spent a significant number more hours doing patrol missions than literally anything else in the game.  Just as a reference according to my Profile on Bungie.net… on my Titan I have played a grand total of 14 days 15 hours… and of that time 7 days 4 hours was in Patrol mode.  So giving me a big open world to roam in is absolutely going to serve my interests.  However it sounds like the strikes and raids and crucible modes are all coming back with a vengeance with brand new concepts being introduced.  It also seems like some of the specs are being tweaked… and I am not sure if each class is getting a wholly new sub class or if we are just losing one and gaining one.  Titans for example I know have a Void class that revolves around wielding a shield like Captain America.  Warlocks have a new sub class that gives them flaming angel wings and lets them wield a giant flaming sword.  So I am not sure if those are in additional to the subs we already have… or if those are now replacing the Defender Titan and Sunsinger Warlock.  I mean I am hoping we get something new… but Defender was absolutely one of those sub classes that was super niche and extremely hard to complete “kill with elemental abilities” sort of bounties.

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The biggest news from yesterday is that the PC client would be going through Battle.net…  which is curiously being referred to as Battle.net and not the Blizzard Launcher.  I said before that I would likely never stop calling it Battle.net, and I am guessing maybe they have rethought that branding decision…  now that a non-Blizzard game is going to be using that infrastructure.  This decision has a lot of positives and as far as I am concerned fairly few negatives.  I’ve spent over a decade now cultivating a community inside of the Blizzard franchise games, and knowing that I can carry that ready made community into Destiny is going to be a huge bonus for me.  What Bungie is getting from PSN and XBL is an account system that takes care of all of the day to day friend maintenance and messaging functionality and lets them just connect up a game to it.  I mean the option  that we all probably through they would be taking was to integrate this game with Steam completely, and rely on steam users for profiles.  However to be honest, Blizzard does a far better job of policing its own network than Steam does, because quite frankly it is not in the interest of Valve to clamp down too harshly.  The only negative here about any of this is that it sounds like the PC client will not be available on day one… and will instead be a console launch only.  Ultimately I was going to buy  this on PS4 and PC anyways… so this is not a huge deal for me…  however it is going to suck for anyone who wants to hold out for the PC.

My dream that is likely to go unrealized is that I could have a single set of character spread across all of the platforms.  I am perfectly okay with purchasing a PC client, PS4 client, and Xbox One client…  and not necessarily being able to cross play between them.  However I would love if my characters which are attached to my Bungie account carried over and worked on each platform.  Let me play with my PC friends, PS4 friends and Xbox friends with the characters I have spent so much time building.  I mean I managed to get my Xbox One character up to 370 light…  but that feels pittiful compared to my stable of three 400 light characters on the PS4 side, each with access to a vault full of awesome stuff.  Compared to the 14 days on PSN… I have only played 21 hours of the Xbox One gameplay because not having all of my toys was always a major set back.  Since the characters are bound to the Bungie account… they could absolutely make this thing happen.  They just need the will to do so.  So I have hopes and dreams… but I am fully expecting them to get dashed in the long run.  At this point however I am just riding the hype train and so freaking ready for this game to come out.

Enjoyment and PVP

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Last week there was a tweet that came across my feed that jarred something loose in my brain.  I am wishing I had thought to save it because I honestly don’t know at this point who tweeted or at least on what specific day.  It was one of those things that filtered into my subconscious and stuck there as it scrolled past.  The general gist was asking what exactly a game would have to do to make PVP palatable for you personally.  I was rushing between meetings when I checked Fenix on my phone, and never actually got around to replying.  However it is something that I have been mulling over for days now.  Why this was so sticky is the fact that I am a walking paradox it seems.  I will claim not to like PVP at all, and will actively go out of my way to avoid it if it is happening in the world.  If a game has one of those settings that prevents you from being accidentally flagged… I run with that on all of the time.  If it is raid time… and one of our PVP centric members runs into the instance flagged and in doing so gets jumped by the Horde.  I will sit there and watch them die, because in my mind they made a poor life choice for coming to a raid flagged in the first place.

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All of that said… I also look forward to the Iron Banner in Destiny which is a monthly PVP event, and if I am bored I often times pop into the crucible which is their version of a battleground match making system.  What I have never been able to reconcile is why player versus player activity in one game feels good and in others not great at all.  All I have been able to sort out in my head is that in Destiny there is no negative side effect, and the rewards for participation are balanced in a way that it feels like no matter what there is a chance that I get something really cool in the process.  Now Crucible hardcores in Destiny will tell you that the things that I love about it… are the things that frustrate them.  Functionally loot is not tied to performance, but instead participation.  Sure if you win a match you get more faction with Lord Shax the Crucible reputation vendor…  but regardless of success or failure it feels like my time spent is leading towards the goal of something interesting.  I am either going to get a faction package that gives me weapons or armor…  or I am going to have the chance of getting interesting gear rewarded to me at random at the end of a match.

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The other thing that has stuck out in my head is that in Destiny the total time of the match is relatively short ranging from 6 to 8 minutes… to at the maximum 15 minutes.  Even more than that the time to engagement is also short, with the lack of long runs back to where the objective fighting is happening.  I spent some time this weekend in World of Warcraft doing battlegrounds, since that system as a whole feels like a reasonable counter point to Destiny.  I knew I was in for something when about 5 minutes into an Arathi basin map…  I saw a pop up through DBM timers informing me that my team would win in 21 minutes.  The length of that match just felt prohibitive to my enjoyment, and the risk of that time spent…  had no real payoff waiting for me at the end.  Sure there is the chance of random loot, but the loot seems to be based on my current PVP rank… and not relative to my gear level which is a huge positive for the way that Destiny handles things.  So since I am late to the game, that means I would have to suffer through a lot of bad experiences in order to maybe have a chance of getting something that is going to be useful to me in the long run.  The risk versus reward equation is just not good enough for me to keep throwing myself at the gristmill.  So instead after a handful of maps I went back to grinding World Quests because they at least felt like they had tangible rewards associated with them.

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Basically my take away is that in order for me to find PVP interesting… there has to be one hell of a lot of carrot waiting on me and very little stick.  The truth is that PVP in general be it Crucible or Battlegrounds is the sort of thing that I might do if I have literally nothing else to do.  I participate in Iron Banner so often because it is a limited time event… and it also is a loot bonanza.  While I was working my way to the current 400 light cap in Destiny, a good chunk of that progress was gained through Iron Banner drops…  which tend to be one every third or fourth match.  In World of Warcraft I played a half dozen battlegrounds this weekend and got a single piece of gear that was 50 item levels lower than the rest of the gear that I was wearing, so another enchanting shard just doesn’t feel that exciting.  I think the shortness of the match also helps my enjoyment, because even if we are losing horribly…  it is a short term predicament and one that might be remedied in the next match.  Additionally battlegrounds that focus on huge scale siege objectives tend to be soul sucking for me, and each time I have to mount up and run to the opposite end of the map it just feels bad.  I guess I prefer quick skirmishes rather than protracted battles, especially for randomly queuing with strangers.  The other huge negative about PVP in games like World of Warcraft is the fact that I am lumped into chat with a bunch of horrible people.  Simply disabling the chat and making the maps clear enough not to need communication to complete objectives would greatly improve my experience.  A good chunk of my joy in Destiny is the fact that no one can spout off racist slurs in global chat.

 

Destiny 2 Hopes

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Even though I am playing playing much of it this very moment…  Destiny holds an extremely special place in my heart.  I love this game and I love what it has become over the course of the two expansions… and multiple content patches.  They promised a setting as deep and rich and Star Wars, and while a lot of people will disagree with me…  I feel that they ultimately delivered on that.  The problem however is that they did not deliver in a contiguous story that was easy to learn.  Instead they sprinkled the game with environmental storytelling and nuggets of information that the faithful had to gather up and piece together to learn what was happening in the world.  Personally this made me want to know more about the world because each time I uncovered a truth it was like discovering another piece that fit into a giant puzzle I was trying to assemble in my head.  For many others however… including the vast majority of my friends…  they bounced hard.  For them it was of the utmost importance to have a clear narrative that they could follow, and not be forced to do some admittedly silly nonsense in the form of the grimoire cards.

Fix the Narrative

The first hope with Destiny 2 is to do just that… give us this big bold epic space opera that you originally promised.  Like I said it is absolutely there.. . but buried deep under the surface and in places that only the most lore hungry can find.  There is an epic tale in the game, but you have to piece it together through doing things…  and it never actually gives you any sort of threaded tale that you can then experience as a whole when you do finish gathering the pieces.  I’ve linked the Book of Sorrow as read by Myelin games… one of the best Destiny Lore channels available.  For those who are unfamiliar with it, each time you collected a Calcified Fragment on the Dreadnaught or one of the Taken related raids/missions in the Taken King expansion you unlocked a piece of the Book of Sorrow.  Combined together they make a five part tale explaining who the Hive are and where they came from… and how exactly the Taken came to be.  The problem is… were it not for lore videos like this one…  this is an epic tale that would stay submerged and largely unknown.  Bungie, you can craft amazing tales…  just present them in a manner that the common player can grasp them.

A Larger Sense of Presence

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Destiny is a game that constantly teases us with vistas we will never be able to explore.  A prime example of this is that we as Guardians inhabit a Tower overlooking the last city on earth.  We are told this time and time again… and if you look off the balcony you can see what appears to be a thriving city below in the shadow of the traveler.  However we can never actually go down there and explore the area where all the lights seem to be bright.  When we travel to a planet, instead of being able to explore its surface freely we are given a single path that loops around and connects to itself.  The hallmark of MMOs is that you can go walking in a direction and more often than not reach whatever it is that you can see in the distance.  To some extent I want to see this happening in Destiny 2.  I want to find neat hidden areas of the world with interesting spawns or treasures.  I want exploration to be a factor in the game, rather than just being somewhere at the right time when the right event fires off.  With the Dead Ghosts, Calcified Fragments, and SIVA Clusters…  you can tell they want to give us this sort of exploration already.  However I just want to see this done on a much larger scale with hidden lairs, that are a challenge to get to… but also extremely rewarding for completing with your friends.

Item Drops

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I think everyone at least on some level likes looking out and surveying the scene and seeing a bunch of green, blue, purple and sometimes orange engrams laying there on the ground.  The novelty however wears off quickly, and when I am in an area like the Archon’s Forge I know that every so often I am going to have to return to the tower and do some inventory maintenance since you can only have twenty items in your mailbox…  before you start losing loot.  What ends up happening as a result is that players just straight up delete engrams, so that they can stay out longer.  Later patches in the game even implemented a system so that when you pick up a green engram it automatically disassembles into the respective parts.  This tells me that they release that the engram system is deeply inconvenient, and since later items like hoard chests drop actual items…  I think they see the error of their ways.  What I want from Destiny 2 is the ability for actual gear drops like they do in the raids and from item chests.  That way I know if the item is useful instantly without having to go back to base and get a decryption.  This serves a bunch of purposes…  namely that you can then start using gear if it is an upgrade or something interesting.  Secondly you can keep clearing your inventory without having to worry about getting that rare chance of something good dropping from a blue engram.

All Infusion All The Time

One of the things that Destiny eventually nailed is the item system.  The funny thing about it is that I sort of wish all games had the item infusion system that we have now.  So my hope is that Destiny 2 just manages not to fuck this up.  Leave it alone… keep things exactly as they are now.  Let us infuse gear into items we already have in our inventory, and keep upgrading the weapons we like using.  That is the big thing that separates Destiny from other games for me… is that I become emotionally attached to my gear.  Folks have talked about the feeling of when they get that first exotic, or the one that they have been chasing for months.  For me…  I get the same thing when I get that perfect roll on a weapon and know that from that point on I can just use that instead of using some crappy version of it that I had been holding on.  The prime example is the Year 2 Haakon’s Hatchet that I use now as my primary weapon.  I love this thing and the ability to keep using it into Year 3 had been a huge thing for me.  Sure I try out lots of other weapons as they come across my path… but at the same time I know I have this old reliable friend sitting waiting on me whenever I want to return.  Let me keep bringing my “companions” along with me in my journey in Destiny 2.

Platform Agnostic Account

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This is one of those situations where I think Bungie had an intention but then for whatever reason could not get it to work as intended.  When you play Destiny you have a Bungie account, and then those accounts are associated with either your Playstation Network or Xbox Live account.  I’ve played Destiny on my original platform of Playstation 4, but I’ve also owned a copy for Xbox 360 that I then upgraded when I got my Xbox One.  When I go to the Bungie website I can see both accounts worth of characters, but they are separated by this invisible barrier.  What I want to see is for that barrier to fall.  My <Tequila Mockingbird> Clan tag extends between the platforms so that even when I am playing on the Xbox I am representing my solely Playstation based group.  So that tells me there is already connective tissue, but that things are just not working as they should be.  With Destiny 2 there will be three possible platforms at launch:  PC, Playstation 4, and Xbox One.  Right now I plan on shifting my focus to PC because there is a whole group of players that wanted to play… but just were not console folks that I have been waiting to play with.  However if I knew that I could rush out and pick up a copy for PS4 and Xbox One that then take the same characters and play with them?  I would do so in a heartbeat.  I understand the challenge of making Xbox Live and PSN talk to each other… and the weirdness that happens when an account crosses those boundaries.  However the data is just data… and since it is dialing home to Bungie servers to retrieve that data that I can then see through the web interface…  it would make sense just to let people have a single batch of characters and inventory spread across all of the platforms.  If this expansion I could have taken my Titan main from PS4 and play it with my friends that are Xbox folks… I would have done that a whole lot more rather than trying to level an entirely different set of characters.  Granted I did manage to get my Xbox One Titan up to 370 light… but I am also mildly insane.

These are just my hopes and suggestions for things that would improve my Destiny 2 experience.  I am curious what exactly my readers would want in the new game?

 

Lobbing SIVA Charges

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Last night did not go entirely as planned, but that doesn’t mean it wasn’t a pretty amazing night.  The original plan that I had in my head was an attempt at completing the Nightfall bounty on as many characters as I could for shots at the Icebreaker.  However as the day went on that plan slowly morphed into going to my very first Wrath of the Machine raid.  So around 8pm last night we managed to pull together the six players needed for the raid and I shifted into full on learner mode.  Destiny is one of those games where I am constantly amazed at the level of dedication the community has.  A raid in Destiny is this complex sequence of events that have to be completed in a specific way…  and the first time I step into one of the encounters it is full on information overload.  I find it interesting how fast the community as a whole crowd sources the solution to the fights, sharing tidbits of information and ultimately mapping strategies for how to complete them.  I say this because the fights themselves are actually messaged somewhat poorly as to what you should be doing at any given time.  Since I am very much a “learn by doing” player, it means for the first few raids I ultimately feel completely lost.

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What is extremely interesting about Wrath of the Machine versus Kings Fall is that the “roles” are not necessarily fixed.  In Kings Fall you could essentially put your most seasoned player on the job of doing whatever was the most important task on a given fight.  While there was a certain measure of randomness, like who got chosen to run the spark on the invisible platforms…  others like the person getting Golgoroth’s Gaze were very much something you had in your control.  As a result to some extent it was much easier to carry a new player through and allow them to see the fights in motion, before they were ever expected to take up a key roll in the fight.  That is very much NOT the case in Wrath of the Machine given the game shifts the roles around quickly and while you might be dpsing one moment, the next you might be needing to toss SIVA charges at fixed markers.  The hardest of these fights for me to grok was the Aksis encounter where the raid divided up into three sides, and the game randomly empowered three players at a time…  sometimes requiring you to shift around quickly to cover a side if it did not have an empowered player.  The end result is that new players ultimately have to learn quickly because you never know exactly when that key role is going to fall on your shoulders.

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There were several points during the night where I absolutely know I failed at various mechanics, but while moving through the content I started to get a feel for what I was doing wrong and how to correct it.  Now with Kings Fall, most of the encounters were fairly easy…  but it was the jumping sequences that were the bane of my existence.  With Wrath of the Machine, the encounters themselves seem to be the challenge, and while I died a few times during the much shorter jumping sequences they didn’t see anywhere near as nerve wracking as disappearing ships over of a giant open chasm.  Last night was also important because it marked the first time I had really done large group content with Tequila Mockingbird my clan.  It has been over six months since Axioma clan was dissolved in a fit, and [TQMB] was formed out of the ashes.  It definitely feels like we wound up with the absolutely best natured of folks for the reboot.  Within minutes I felt right back at home, which I guess is a strange statement considering I have been proudly sporting the clan tag since the moment the reboot happened.

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So while I had no real intent of raiding last night, I am super happy to have seen the content now and to have gotten some of the really awesome stuff that drops there.  There seems to be a massive problem with duplicates from the SIVA key caches.  On the first boss encounter I got the Ether Nova fusion rifle… and then turned around and got the same thing from the cache.  From the second encounter I managed to pick up Arms, that I am extremely happy about given that they have the crazy heavy ammo trait.  From the third encounter, I picked up an Artifact which is decent but it is really hard to get excited over an artifact when I am apparently now swimming in 400 light ones.  From the final phase of the Aksis encounter I walked away with the Genesis Chain auto rifle, and then spent a key and got an exact duplicate.  Past that I wound up with three exotics from the run:  4th Horseman, Hereafter, and Crest of Alpha Lupi.  The first two turning into shards since I don’t really like either weapon, and the last from an engram serving as infusion fodder for the Twilight Garrison I had yet to upgrade.

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I spent a bit of time after the raid running around in the Plaguelands patrol zone to play with both the Auto Rifle and the Fusion Rifle and I like both.  The Genesis Chain feels really awesome when you get headshots and cause the firefly to proc since it has a unique sound effect that goes with it.  The Fusion Rifle… largely just feels like a competent Fusion Rifle.  I sincerely doubt I will be giving up either The Branded Lord or Saladins Vigil for it, but it is nonetheless a reasonable weapon that is probably going to get ferried off to one of my alts.  I have heard it works really amazingly in Crucible, so I will have to give it a shot there.  It is bizarre how I have gone from being someone that NEVER used Fusion Rifles, to being someone who largely now favors them over Shotguns for close to medium range engagement.  The other really awesome thing that happened is that I am now flagged to do the Outbreak Prime quest, which honestly could be an entire post in itself.  It turns out that Lexy is also stalled on this quest, so that gives us Hunter and Titan… and we just need to find a Warlock to ride along with us since that quest requires you to group up all three classes to progress.  Wondering if maybe some point this weekend we can knock out the required pieces so that by the time the reset rolls around we are working on the final step which is the run the raid again.

 

Exotic Towels

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This morning is a truly bizarre morning because we went to sleep not even thinking about snow…  and then it apparently happened over night.  I live in a town on the northern border of Tulsa, and I say apparently because there is zero snow on the ground here.  However there was enough in Tulsa proper and the southern communities for the public school system, including the town my wife teaches in to call a snow day.  She is super pumped because it means she has a day to try and play catch up, and me…  I have a weird commute ahead of me because I know at some point on my drive in things will go from peaceful and snow free…  to a winter wasteland.  I promise I did not intend to write three days in a row about Destiny, however that is ultimately what is happening.  Since the launch of the dawning I have not touched any of the supposedly lucrative bounties from Commander Zavala, which are in theory the only way you can currently get the Icebreaker.  Now before I took a break Squirrel, Jex and I had this tradition of running through some content on Thursday nights given that it was a big empty space in our calendars.  Originally the tradition was to run as many characters through the Challenge of Elders as we could in an evening, but last night we rebooted it for the purpose of running a Nightfall.

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From there we chain ran six heroic strikes in a row, because we were already considering doing it…  and I have been sitting on the Champion of the Cult quest for ages.  This is a quest you get when you reach level 25 with any of the given factions, and it rewards an exotic version of your class item.  For Titans this ends up being a rather ornate looking towel…  and I still question the good folks at Bungie for thinking that a flag football towel was a great idea for a glass item especially when Hunters get amazing and iconic looking cloaks.  In order to finish the quest you have to do content while decked out in your factions gear… wearing a shader, emblem and class item for that faction.  The quest ultimately requires you to do the following…

  • Slay 500 Minions of the Darkness
  • Complete 10 Heroic Strikes
  • Slay 250 Crucible Foes
  • Win 10 Crucible Matches

Now this used to be considerably easier because folks were constantly chain running heroic strikes.  However with the changes to the system that essentially make them mini nightfalls…  folks are just not running them as often which meant that if I was ever going to get through this step I was probably going to need a group of friends to do it with.  However since I had already done the more annoying part which involved Crucible wins and kills… there was zero chance that I was going to actually abandon the quest.  So for months it has been sitting in my progress tracker taunting me, until my good friends Jex and Squirrel helped me knock it out by chain running six heroics in a row.

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Now earlier I mentioned that the weekly bounty from Commander Zavala was supposedly the only way to get an Icebreaker currently.  Unfortunately however this week was not my week, and instead of getting an exotic I wound up with a relatively decent version of the Shadow Price legendary auto rifle.  Now I had been sitting on one of these in the bank that I was using on my warlock, and it falls into the medium rate of fire/medium category.  The biggest problem with this archetype is the fact that it generally has a low magazine size… for example this weapon has one of only 25 which is really too small for most Auto Rifle friendly activities.  This roll however is good enough that it bears further notice since in the first slot I have Range Finder which greatly boosts the range while aiming down the sight…  something I am never not going to do.  In the second column I can choose between Perfect Balance or Hand-laid Stock to give it extra stability…. and after playing around last night I think I prefer Perfect Balance.  Finally in the last column I have Third Eye, which is a way for me to break my dependence on my crutch…  the Memory of Gheleon and equip my far better itemized artifact from Year 2 Kings Fall raid.  Once you get used to having tracking all the time while aiming your primary… it is really really hard to go back to NOT having it.  I still do not think this is going to come close to replacing my beloved Range Finder/Perfect Balance/Counterbalance Year 2 Haakon’s Hatchet… but it will make a decent primary to swap over to my Warlock and Hunter alts.  The real take away of the evening however is that I had a blast… and I am hoping we can get back in the habit of doing the Thursday night shenanigans.

Finding the Forge

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bel-colorsFirst off I have to start this mornings post by talking about the surprise I got last night.  For awhile now I have had my friend AmmosArt working on a series of avatars to use for anything AggroChat related.  When I do the title cards it always somewhat bugs me that we don’t have a set of Avatars drawn by the same person, because I think that would end up looking a lot nicer.  As a result I commissioned her to create a set for the main cast, and we kicked it off with mine…  however I think she has a few of them waiting in the pipes as well.  Since I have “Fantasy Bel” thanks to the project that Tam started, and now “Realistic Bel” thanks to the prize commission from Faebelina I thought it would be kinda cool to have a “Sci-Fi Bel”.  So when she asked me what I wanted drawn for my AggroChat avatar I sent her this overly complex idea for me wearing a bunch of named armor pieces from Destiny.  Here she has expertly rendered that idea with me, a giant flaming Iron Lord axe, my Sunbreaker hammer and Nolandroid.  I could not be happier, and while she was concerned about how the fire effects would feel… I think they work amazingly well.  Thanks once again Ammo for taking mad ramblings and converting them into a picture format.  You should also check out some of her other works on her website or on her daily art tumblr.

I have to say… it is truly bizarre getting back to the task of blogging in the morning.  It is 6:23 and I have consumed my first cup of coffee and am trying to get on about the business of blogging like I know what the hell I am doing.  Today is a day I have been dreading because it means that I have to give up the comfort of my sofa blanket cocoon and venture forth into the cruel and now very chilly world.  Of note… I have been off work since Friday December 23rd.  So I have had two blissful weeks that have allowed me to get completely out of the habit of functioning on any sort of a schedule.  Those weeks have been shockingly busy with only a couple days where I could truly hang out dawn til dusk in my flannel pajama pants and pretend the world didn’t exist.  During that time we dealt with a handful of crisis that involved changing out a leaking faucet in our bathroom… and then ironically rushing some big air mover fans to my mother in law who had a major leak in her front bathroom.  In between that there were numerous Christmas celebrations, and an attempt to properly recognize my father’s birthday…  which also coincides with New Years day.  I have not even really gotten around to making some proper resolutions, and while I don’t really buy into them much, the New Year is a decent time to start new things.  At the moment however my mind has turned towards preparing for Pax South which is coming up in a few weeks.

The Forge Trick

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Yesterday I posted a mammoth Destiny guide of sorts that I had been meaning to create.  I have a number of friends in various stages of getting sucked into the game… and when I try and give them advice it often comes off as mad ramblings filled with a bunch of topics that they don’t quite understand yet.  The guide was my attempt at writing something for someone just getting started but also still focused on pushing through the light levels as quickly as possible.  As I said yesterday…  I failed to do 99% of the things mentioned in the guide but I am following a similar thought process on my Xbox One account since it is largely starting from zero.  One of the things I mentioned doing was Archon’s Forge… and you might of thought to yourself “But Bel, that is a Group Activity… how did you solo it?”.  Some time ago my friend Shadoes gave me some tips on how to reliably make Archon’s Forge spawn with a group in progress.  Firstly you have to understand how patrol zones in Destiny work in order to make this happen.  Each named area is essentially a match made zone that the game tries to pair you with other players also in that area.  However you usually zone in and out too fast for the game to effectively do this, so there are things you can do to force the game to match you up with other players.  Inside of the Archon’s Forge there is a path behind the forge that leads down to an area that a number of missions and patrols send you to, but is effectively open at all times.  You can see this path as the opening with the ride SIVA cables coming out of it in the above image.

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What I find works is to run down this tunnel to the next area, you will be able to tell you have transitioned by a title card coming up identifying that you have entered “The Warrens”.  From here I tend to kill the various splicer mobs that spawn in… which may include a handful of 2-4 Vandals, 2-4 Stealth Vandals, 2-4 Dregs… and potentially a Captain.  The mix varies slightly, but essentially I spend enough time in this area to clear out whatever happens to have spawned.  From there I slowly walk back up towards the Archon’s Forge, and for me personally it helps for me to crouch while walking just to force myself to slow down.  In Destiny I am so used to constantly sprinting that I find myself doing it without realizing it.  Essentially you are trying to give the game plenty of time for it to notice that you are entering an area with an event… and that it should match you up with additional people.

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If it works, you should hear the familiar Fallen Klaxon as you near the tunnel leading out of the area and into Archon’s Forge.  If you make it to the Forge without getting matched into an open world group…  then simply head back down to the Warrens and start the process over.  I would say 99% of the time by the moment I reach the top I hear the Klaxon and am up and running with a viable open world team doing Archon’s Forge.  The longest so far it has ever taken to get matched is three trips up and down the tunnel but your mileage may vary depending on the time of day you are trying and your platform.  I’ve not tried this on Xbox Live, but considering the person who tipped me off to this method plays there I am going to assume it works fine as well.  Basically doing this method is going to allow you to hop into the Plaguelands and farm the forge until your heart is content, just remember to keep going to orbit every so often to make sure you are not losing loot.  Your mailbox can only hold 20 items… and while it takes longer for your inventory to fill up now that greens turn immediately into materials…  it still happens frighteningly fast while doing the Forge.

400 Light Solo

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This mornings post is something I have been kicking around in my head for awhile.  If you have read any of my blog over the last few years, you will already know that I am nigh obsessed with Destiny.  I am not exactly sure what it is about this game that draws me to it so much, but I am smitten.  One of the big problems however is that it can be more than a little obtuse for new players.  There are so many things that you COULD be doing… that it is sometimes hard to identify what it is that you SHOULD be doing.  One of the key goals in the game is the improving of your light level, which is for all intents and purposes exactly the same thing as the modern MMO concept of item level.  Higher light level means you simply perform better, in having slightly better stats on your gear… as well as doing more damage.  Your light level also dictates how well you will perform against the various levels of content in the game from Patrols, to Strikes, to Raids each with their own suggested light levels.

Now throughout Taken King I raided with then Axioma Clan and now Tequila Mockingbird, but with the release of Rise of Iron I simply haven’t been able to align my schedule to be available for raiding…  given that for a lot of it I have been raiding in two other games.  That did not however change my desire to keep improving and bumping my gear towards the currently light cap of 400.  Over the break I managed to push my Titan main to 400 light, and my Warlock and Hunter are lagging slightly behind at 399 and 398 respectively.  I managed to do this entirely through doing solo content with a few hours per sitting of time invested, and honestly…  I did it mostly wrong.  The problem with Destiny information is that most of it that you will find are either in insanely long and difficult to parse Reddit posts, or in a plethora of YouTube videos that you have to listen to a few times to really grok what they are saying.  What doesn’t really help is that most of the “get to 400” information is targeted at folks who ground it up as soon as the game came out and are now trying to explain how it was that they got there.  I have the benefit of having just reached 400 light on my Playstation Main…  and am now slogging my way back there on my alternate Xbox One account.

New To Destiny

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One of the problems with Destiny is that it is really bad at on-boarding new players.  At this point there are likely two different categories of players that might be looking at this guide.  Firstly they purchased the game at launch, played it… got frustrated and are now contemplating coming back.  Second is that they never got into it… and want to get started but find all of the options for purchasing the game confusing.  Regardless you are likely honestly wanting the Destiny Collection, which is a set that includes all content released to this point and will upgrade existing accounts to bring them current.  Please note that you absolutely want to be current because honestly Destiny does not function nicely if you are not up to the latest version of the game.  Largely speaking you are simply limited in what you can do… and this guide of sorts is going to focus on players you are caught up to the Rise of Iron release of the game.  The other confusing thing is that long term Destiny players like myself tend to refer to things as years.  So for the sake of clarification…

Year One

  • Destiny Original Release
  • Dark Below Expansion
  • House of Wolves Expansion

Year Two

  • The Taken King Release

Year Three

  • The Rise of Iron Release

Now your first instinct is going to be that you need to play through all of the original content, then all of the Dark Below content, then all of the House of Wolves content, then the Taken King content, and finally end up with Rise of Iron.  On this I am torn because I absolutely think it is worth playing through all of the content available, especially the two expansions from year one because they are going to give you bits of information that will help to fill in gaps in your knowledge as you do various strikes.  However started at Year One and leveling your way slowly to Year Three is probably the least efficient way that you can be playing this game.  From the standpoint of getting to 400 light… literally everything that happens in Year One is going to be of no long term use to you other than taking up space in your vault as a collectible.

The Infusion System

For the most part Year One was full of a lot of mistakes on how to make content that ages gracefully, and with Year Two they introduced the infusion system allowing you to essentially grow your weapons and armor with you by infusing items into them.  Thankfully if you are coming into the game now, you also missed a completely frustrating grind that was the infusion calculation system because during most of Year Two this was an extremely lossy system.  For example if you took a 300 light item and infused a 308 light item into it…  you were likely going to end up with a 304 light item as a result.  With an update in 2015 they shifted this so that infusion was a one for one increase… meaning if you took that same 300 light item and infused a 300 light item into it…  you wound up with a 308 light item.  However this only applies to items that dropped from Year 2 or Year 3 content…  meaning everything from Year 1 will functionally be locked at the gear levels from that era.

Boosting to the Rescue

The other main problem with playing through content as it was designed is that your light levels are going to increase extremely slowly.  Destiny is confusing in that it has physical levels…  and light levels.  When you finish the base game you will be sitting at around physical level 14… and completing both Dark Below and House of Wolves should be able to take you to level 20 without much issue.  Taken King content opens at level 20… and takes you to physical level 40.  However upon exiting the content you are going to be sitting somewhere around 180-200 light.  The Rise of Iron content expects you to be at a minimum of 280 light level, which was the Year 2 floor for being completely outfitted in beginner Legendary gear.  If we imagine that you are at 200 light, it is going to take an awful lot of grinding older content to get to 280 and again… that is largely going to be wasted time since the goal has moved on you and are looking at 400 light as the new target.

Buying either Rise of Iron or the Collection both give you a boost that you can use to take your character to level 40… and also outfit them in a full set of 280 blue gear, instantly giving you access to start the newest content.  If you want to see the older content, I honestly at this point suggest going ahead and boosting and then just playing through it for the sake of seeing the story…  knowing that the only thing of use that you are going to get out of it is some engrams.  For the sake of speed and getting you on the path to 400 light fastest… I also suggest playing through the Rise of Iron story as soon as you reasonably can.  I did it last night on my 280ish geared Xbox One character and had no real problem making it through the missions.  That said… I play a lot of Destiny and there are a few places where the missions can be a little brutal like during the final fight of the opening Rise of Iron mission.  However completing the Rise of Iron is going to outfit your character in a full set of 320 blue gear, putting you on a much better ground for starting the push to 400 light.

Level Plateaus

Another concept that you are going to need to learn is that the game rations how much light you can get from certain content.  As a result I am going to give you some advice that is going to seem counter intuitive at first.  Don’t decode Blue, Purple or god forbid Orange engrams while you are leveling.  The temptation is going to be great to rush over to the Cryptarch and see what new and shiny loot you get…  but that effort is going to be wasted for the most part until you are at least ready to begin the light push in proper.  You are going to ultimately thank yourself later once you reach certain light plateaus that you have a much needed boost waiting for you in the bank.  I am going to lay out the various light plateaus and then talk you through them.

  • Blue (Rare) Engrams – These Max out at 365 light
  • Purple (Lengendary) Engrams – These Max out at 385 light
  • Faction Package Loot – These Max out at 390 light
  • Orange (Exotic) Engrams – These Max out at 400 light with some caveats
  • “End Game Activities” – Max out at 400 light

The general theory being that you hold all of your engrams until you are at least to the 320 light level that you exit Rise of Iron with.  From there you decrypt your blues and do so in a slow and methodical faction.  Light level is an average, and your engrams will decode to the same light or slightly higher than whatever your current light level happens to be.  So that means as you decode them you want to be doing so as evenly as possible.  So you might decode a helm… equip it, and then decode a chest piece… equip it…  then a weapon…  equip it.  Essentially you are trying to stair step up your light as much as you can before decoding the next engram.  When you hit 365 light in every slot… you start working on your purples and do the same stair stepping manor until you have everything sitting at 385.  Then… you really do not touch your exotics until you have hit 390 loot off of faction packages.  Finally and this one gets awkward quickly… you decode exotics until you reach around 399.  There seems to be a bug in place where once you get past 399 you stop reliably getting upgrades from Exotics.  Sure you can get 400s… but during my most recent slot I would say 80% or so of the exotics I decrypted sat at 399 light instead of going on up to 400 making it heartbreaking.  I saved the remaining exotics for after I actually hit 400 to use as infusion fodder.

Bridging the Gaps

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Quite simply put… there is no way you are going to have enough engrams to get you all of the way through the light leveling process.  This is where all of the other activities come into play.  I personally did a ton of bounties to help start getting me faction packages along the way.  In the above image you see three types of bounties, the first row being the new Strike Bounties that will give you reputation with the Vanguard and your chosen faction that you should have joined by now…  Dead Orbit/Future War Cult/New Monarchy.  The middle row are the traditional Vanguard Packages that can be completed anywhere in the game and these give Vanguard and Faction reputation same as the strike bounties.  The last row are the Crucible bounties that give you reputation with Lord Shax, but pay special attention to these because some of them require you to be a member of a fire team…. and while technically every group is a fire team…  they mean one that you formed yourself.  Here is an attempt at a list of the things that you can do to get past various light plateaus.

365 Light Barrier

  • Blue (Rare) Engrams
  • Siva Crisis Strike List

Side note during this grind…  Siva Crisis Strike list also has the ability to drop Skeleton Keys used to open the Hoard Chests at the end of the strike.  Once again hold these in reserve because you are going to need the light boost to hit 400 and each chest you open will reward you one Legendary and one Rare item up to 400 light.  So start stockpiling keys now as you go through this process.

385 Light Barrier

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  • Purple (Legendary) Engrams
  • Archon’s Forge event in Plaguelands Patrol Zone
  • Heroic Siva Crisis Strike List
  • Normal Mode Wrath of the Machine Raid

While this is a guide largely targeted at soloing your way to 400 light… I did include the raid content in the list because it also bridges the gap if that is something you have the opportunity to run easily.

390 Light Barrier

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  • Package Loot
    • Vanguard – Tower
    • Crucible – Tower
    • Faction (Dead Orbit/Future War Cult/New Monarchy) – Tower
    • Gunsmith – Tower
    • Eris Morn – Tower
    • Variks – Reef
    • Petra Venj – Reef

Now of note… while you are getting to this point you are going to start getting package loot already.  There is no real way to hold multiple packages in reserve, and you need to be watching your faction ranks manually because as far as I know when you gain a new rank… and have not collected the previous faction package it is lost.  Now I have not experienced this personally, but it is the wisdom of the community that this is apparently a thing that can happen.  This is especially important when you are grinding out a bunch of Crucible matches or Strikes in a row… because the faction goes quickly if you are not watching it.

400 Light Barrier

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  • Orange (Exotic) Engrams
  • Archon’s Forge – Ghost and Artifact slots only
  • Crucible Matches
  • Strike Hoard Chests – Requires 1 Skeleton Key each
  • Iron Banner – Monthly Crucible Event
  • Nightfall Strike – Once Weekly Per Character
  • Trials of Osiris – Serious Team vs Team Event
  • Hard Mode Wrath of the Machine Raid

So something important of note…  Rise of Iron came out in September and I am just now hitting the level 400 light cap.  I am slow as hell and I did not do things in the most opportune fashion.  I broke every single rule that I lined out in this guide, because I was not super focused on getting there as quickly as possible.  However expect that each step in this ladder is probably going to take twice as long as the last step, with the last 10 points taking easily the longest if you don’t have access to something like the raid… or a team that can carry you to the tower each week in Trials of Osiris.  Your absolute best bet is going to be something like the Iron Banner which has a really good drop rate for gear.  The gotcha there however is that each month the Lady Efrideet (pictured above) only brings a few items to the tournament.

This past Iron Banner for example she brought Class Items, Helms, Fusion Rifles and Scout Rifles, so when you add to it the chance of an Artifact or Ghost Shell dropping which is always the case with Iron Banner that gives you six possible items you can get at the end of matches, out of the total 10 slots that you eventually need to raise your light.  There are also four bounties that you can complete each time the event runs, and two reward gear drops, and the other two reward weapon drops… that can drop something that in the current months assortment of items.  The absolute best case scenario is that you save these until the end of the week because they will reward you based on your current equipped light levels… and hopefully by the end of the tournament you will have bumped up your light a bit.  There is also a catch up mechanic that makes gaining faction with the Iron Banner faster on your alts, so in theory I try and run multiple characters through at a time to get more than one set of these packages.  However you are going to have to stomach the crucible, so if you are a strictly non-pvp player this might be a step too far for you.

The Missing Pieces

Ultimately whatever path you choose, there is likely going to be a point where you cannot get the drop you need to take you from 399 to 400.  For me that item slot was my Heavy Weapon, and nothing I did seemed to be willing to drop one.  I finally got it from decoding a Legendary engram, which of note… there is always a slight chance that Rares upgrade into Legendary and Legendary into Exotics.  Hell yesterday I even managed to pull a 400 Mida Multitool off of a Rare Primary Engram… so that is also a thing, but just don’t bank on that actually happening.  Where the Hoard Chests at the end of strikes come in handy is that each one of them has a chance of dropping a specific set of loot, with a loot table of generally only a couple of items per chest available.  The below image is from an excellent reddit post where they took the time to format all of the information in which item drops from which Hoard chest in table form.

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If you are interested in which specific drops come from which specific chest… then I suggest you check out this visual guide both of these I am simply referencing for the sake of space and my sanity rather than recreating in blog form.  I have recently been chaining strikes in the effort to get an Imago Loop with a decent roll for example.  Regardless you should be able to target specific strikes in spending those keys that I hope at this point you have stockpiled and get yourself the rest of the way to 400 in no time.

But What About Xur?

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Honestly I largely left Xur off the initial list… because honestly you never know from week to week if he is going to bring something useful.  When you take that can combine it with the fact that for the last two weeks Xur has not brought Three of Coins…  it feels like his purpose is a bit up in the air at the moment.  Previously Three of Coins was a bizarre stacking buff system that made it so that you had an increasing chance of getting an exotic engram to drop any time you killed an ultra, or completed a crucible match.  Traditionally this was the thing that I saved my Strange Coins for… and popped one anytime I was chain running Crucible or Strike content.  It has problems but it is a nice way of increasing the chance especially new players have of seeing interesting loot.  As far as the items he brings, in Year 3 they are all 350 light level and I absolutely abused this fact on my Xbox One account to get a short term boost in light and also provide me with a decent weapon to finish content on.  Each week Xur brings one weapon, one warlock armor, one hunter armor and one titan armor.  The combination of things you can get however are like I said at the start totally random… and some of the exotic rolls are notoriously bad like bringing items with straight intellect or discipline rolls making it hard to balance your gear around that.  They can of course be re-rolled using Glass Needles that he also sells, and recently he has started selling Exotic Shards making upgrading those Exotics lining your bank significantly easier.  Essentially I check one of the many youtubers Xur videos Friday morning, or hit WhereIsXur.com to see what he is selling an determine if I care about it for the weekend.  Traditionally speaking Saturday night after we recorded our Podcast I would pop over and liquidate my stock of Strange Coins into Three of Coins.  He arrives in the wee hours of Friday morning, and disappears in the wee hours of Sunday morning, so you have a limited chance to get items from him, but it is definitely something worth checking out.  I just wouldn’t count on actually getting something you needed from him.

 

Christmas Basebuilding

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My friend Grace calls today Super Xmas…  or the day that you get to chill out and rest after the manic running around that happens around attempting to make everyone happy on Christmas and Christmas Eve.  This absolutely used to be the case for me, but over the last few years Christmas has become a much more low key affair.  I’ve talked a bit about the concept of an anchor household, but for me most of those are now gone.  Instead we have to sort of make our own new traditions, and one of those recently has consisted of going out to dinner on Christmas Eve with my folks, and then coming back to our house and doing gifts together.  For years there used to be a strict schedule of… my folks and mothers side of the family on Christmas Eve, and my Dads side of the Family early early Christmas morning…  then my wife’s family for Christmas lunch and eventually another gathering Christmas evening.  Over the years deaths in the family have taken the corner stone of each of those gatherings to where there really isn’t a whole lot going on during the holidays on either of our families.

There were of course a few options…  one of which was the household that introduced me to the term “titty milk” a few years back and we opted out of that one.  Instead for the most part we just chilled out at home and enjoyed the fact that it was freaking 70 degrees outside for Christmas.  In the afternoon between thunderstorms we went out for a walk, which is something I need to start doing every day in an attempt to get myself prepared for all of the walking that is going to happen at Pax South.  As far as gaming goes… I spent a lot of time not actually gaming yesterday but more in an extended state of transitioning between games… as I checked twitter and surfed the web.  I did play a significant amount of the Sparrow Racing League, but largely playing remotely through the laptop.  I am getting surprisingly good at dealing with the input lag that comes from playing PS4 via PC, so much so that it actually takes a bit to get adjusted to using the real console again.  I am now in this place where I need two items to hit 400 light…  Ghost and Heavy.  I’ve since gotten two Exotic Heavy Engrams… but both of them decoded to 399 light instead of bumping on up to 400.  This seems like a massive bug because every engram seems to decode at 399 rather than giving me what is usually a level bump.  As far as the ghost goes… I tried some more forge only to have it bug out on me with the waves sitting at 100% for 10 mins and then eventually failing out without actually spawning the boss.

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Another thing that happened yesterday is that I fell into a giant Minecraft shaped hole as we hung out and watched some shows on demand.  It has been several years since I had legitimately played Minecraft and as a result I went back to pure vanilla for the moment at least while I get my bearings.  Before long I was back into my standard operating procedure which is digging a big hole and then eventually erecting some large structures.  I decided to have my main base out over the open water with a big tunnel leading from what is ultimately turning into my quarry.  I used the seed “BelChillingChristmas2016” and wound up with a pretty cool spawn.  My original cave opened into a giant chasm underground and I have been building the infrastructure needed to explore it more properly.  I wound up digging down into the rock and laying a bunch of ladders as I went which ultimately allowed me to create a shaft straight down to the chasm floor.  I have a hut of sorts down at ground level that lets me get down there in relative safety and at least see what monsters happen to be around.

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I plan on building a dock of sorts under my base that should allow me to launch boats easily for exploring new areas, and I also plan on building another big land bridge/tunnel to the other nearby coast giving me access to new areas.  Right now a lot of my time has been spent simply quarrying cobblestone and hollowing out the mountain side for that purpose.  There is a bunch of gold in the chasm, but I don’t really have much need for it yet.  I have not seen any of the more useful materials like Diamond or Red Stone so at some point I am probably going to have to do the whole dig down to bedrock thing and start some branch mining.  At this very moment however I am trying to expand my base of operations and make more safe space for me to travel in.  Minecraft is one of those games that triggers my base building instinct to the extreme, and I am ultimately falling back into the familiar patterns I do when I always play this game.  In truth I should be playing Diablo 2 since we plan on recording the game of the month show this coming week… but for now I am indulging myself in a little bit of structured madness.