Rock Bottom Prices

Friends… this has been a weird league. When you make sweeping changes to a game as complicated as Path of Exile… you get some extremely varied issues that come up with it. Going into this league I had one idea planned… which was to gear my character in such a way as to not really need my amulet slot for the dexterity required to play Righteous Fire. The idea behind this was that I could in theory swap in a Defiance of Destiny which is a unique Paula Amulet that went in during 3.22 that has the text “Gain 25-35% of Missing Unreserved Life before being Hit by an Enemy”. On something already as tanky as I tend to build characters, this could make someone nigh immortal, and last league I just could not sort out my gear in order to use one without changing every single slot. The problem is that this league shifted the rarity and with that, the price ballooned up to 55 Divines making it one of the major chase uniques.

This was ultimately the item that I had been saving up all of my divines to get, and yesterday I found out that apparently, the market had crashed. You can pick up a medium-rolled Defiance of Destiny for around 10 Divines now. Similarly, the bottom fell out completely for Headhunters and you can pick up a well rolled uncorrupted one for around 15 Divines. So while I have been sidetracked by Fallout 76 lately, I absolutely zoomed into the game to snap a nearly perfectly rolled Defiance for 15 Divines. If the price of Headhunters falls even further I might snap one of those up as well for if I ever decide to do anything with my Champion alt. I think the downward pressure we are seeing is in part due to the fact that this is the second league in a row where people were printing extremely rare items. It took a bit longer for the prices to drop in Affliction, but having been through that song and dance before there is now a race to the bottom.

I am uncertain what the latest strategy is, but clearly, there is still something alive and well in the current league environment. The previous hotness was stacking Meatsacks, a single monster that replaces a pack and has an extremely high rarity modifier… and then stacking on Tormented Spirits to make them extremely beefy and extremely rewarding when you finally kill them. Folks were doing this in T17 maps which themselves have a massive rarity bonus. The end result was nonsensical loot explosions that covered the entire screen. I remember seeing one clip from Empyrian Gaming where I could see five Defiance of Destiny on screen at one time. Basically, it has reached the point where if that amulet is not literally perfectly rolled and qualitied up with catalysts… it is cheap.

So I am now the proud owner of a would-be 40% Defiance of Destiny instead of the perfectly rolled 42%… once I finish applying quality that is. This has caused me to rework my tree a bit to force in Ultimatum, a league mechanic that I largely hate… but is the most reliable method for farming catalysts. I miss Metamorph so much because that was a mechanic I actually enjoyed and dropped Catalysts like candy. You could add Rogue Metamorphs to your map and just get them passively rather than having to force a largely unfun mechanic to get them. I should just buy the catalysts but that always feels lame when they could be farmed. They are much cheaper this league than they were last league, and my guess is the demand has caused a bunch of folks to start farming them. I also need Fertile Catalysts to quality up my Immortal Flesh as well, so in theory it isn’t a complete waste of time to try and farm them.

Wild Mood Swings was a Cure album that came out when I was in college, and quite honestly… that title accurately describes what it has felt like to play in this league. We’ve been in this cycle of “exploit early, exploit often” where the folks who get to the latest and greatest strategy first… and abuse the fuck out of it… profit and anyone trying to “ethically” play the game is left behind. I can’t complain much honestly because I am still able to do everything that I wanted to do and have managed to find enough high-value items in order to maintain enough currency to play with. All of that is super shocking considering how bottomed out the market is for delve resonators and fossils. Since I seem to be getting engaged with Fallout 76 again, I am not sure how much longer I will be in this league’s economy anyway. Once I get one more achievement and get my sad little totem pole I will be happy enough to leave it behind until 3.25.

Toxic Rain Champion

Good Morning Folks. One of the side projects that I have been working on is a Toxic Rain Champion. I’ve played Toxic Rain before and I have played so many Champion builds… but I have never played Toxic Rain ON Champion. Mostly I am going down this path because I am somewhat tired of Lightning Arrow, yet I also seem to be drawn to creating at least one bow character each league. Clearly, I am doing this wrong because I should be playing my normal Lightning Arrow set up with the new Elemental Hit of the Spectrum instead. I may respec at some point and do this because so many perfect elemental bows are being crafted with the league mechanic that nearly perfect bows… are dirt cheap. However, I am a weirdo and seem to crave doing a thing in spite of it not necessarily being the optimal scenario.

I am loosely following some templating with the tree that ends up creating a wildly different structure than I am used to. I have plenty of regrets to respec this later, but for now, I am going with it so that I can learn the whys of this particular pathing structure. Specifically, I think it is due to this weird snaking column of nodes that do damage over time instead of the normal pathing which puts you down a path of scaling additional arrows and crit. There is a lot of devoting nodes to flasks… and I might remove all of that because I am not sure it is actually worth it. My goal in life is to never have to hit my flasks… and a lot of the scaling is specific to life and mana flasks which I hope to reach a point of never actually having to hit.

I am already off the path because one of the things I have always hated about Toxic Rain is managing wither stacks. I hate withering step full stop. So instead of running toxic rain in both a Mirage Archer setup and a totem setup… I am shifting things up a bit and mixing in Toxic Rain of Withering which went in as a transfigured gem last league. The idea is that the totems debuff while dealing damage and then my Mirage Archer setup deals the bulk of the damage output. Alternatively, I could swap my main link to Withering and then swap over to a Manaforged Arrows setup instead of running totems. Similarly, I have seen folks play this as a full totem build with a link devoted to manaforged arrows to apply culling strikes and withering.

One piece of tech that I am playing with that I have never done before is using Despair as a Blasphemy support aura. I am only going down this rabbit hole because I picked up this necklace and wanted to play around with it. Essentially it gives me some damage over time, chaos damage scaling, decent life, and makes it so that Despair has no reservation if cast as an aura. Since I run around a lot dropping totems and proccing Mirage Archer I am often touching pretty much every mob with this aura. Which means I am stacking withered easily and also rebuffing them with despair… causing a significant escalation of the chaos damage I am dealing.

I am also playing around with a chestpiece that I have contemplated using a few times in the past, but never actually used. Basically it has really high armor and evasion, increased flat chaos damage, decent life, and some buffs to life leech. Unfortunately that last bit is going to require a rework of my tree to make functional, but I feel like it is going to be worth it. I am also desperately needing some mana leech so that I can drop clarity at the moment. I am in a very raw state with this build because I just finished off the second Kitava last night and have yet to do anything to fix my gearing woes. Basically I am going in a direction but it is going to take a lot of fiddling to see if this direction is going to pay off.

I have a number of issues to resolve before I really figure out how well this is going to work. Right now I am running Purity of Elements and I would like to stop doing that at some point. This means I am going to need to cap my resistances through another means as well as figure out a way to deal with elemental ailments. I am too low-level to swap over to the onslaught belt, and am wearing Tanu Ahi to make up for not having that at the moment. I would love to use a Death Rush, but I am not sure if I can make the gearing work out as I need to make up for a lot of resistances and spell suppression and might need that ring slot. Anyways… it is going to be a bit of fiddling around before I can get this build into a workable and stable state.

The Perandus Pact

Good Morning Folks! I find myself starting to feel that old familiar itch… the one that involves me leveling a second character. I have no clue what I actually want to make but that isn’t important. What is important is that I know before long I will wind up chasing some new character and trying to make it work. That is not to say I am not still having a heck of a lot of fun on Righteous Fire Chieftain, and would honestly probably keep playing it for a while. I just always end up starting several other characters during a league and then trying to make them work. I would love to see a redemption arc for Volcanic Fissure of Snaking, but I am not sure if I want to roll another Marauder in this league. It has been a few leagues since I have played Toxic Rain, and bows are dirt cheap due to the corpse-crafting meta right now.

Remember me talking about going all in on my sceptre yesterday? Well… about that. I had this fractured +1 fire gem base that I had been tinkering with for a while. Essentially I had been spamming all of my alts at it hoping to roll the ideal setup… and then survive the regal. Yesterday I had farmed up another stack of alts and threw them all at the weapon… and happened to land a pretty optimal setup. Which then prompted me to spend my last to Divine Orbs to meta-craft this the rest of the way to completion. Now I am back farming blue juice from Harvest so that I can shift this to an alternate quality setup for elemental damage and do the 30% corruption beast again. At that point… I think maybe just maybe I will have the final form of my weapon.

Some “new tech” from this patch that I have been playing with is The Perandus Pact Prismatic Jewel. This is a grave crafted item that can be influenced to roll with a specific stat package on it. I did not do this thing, I just bought mine because the “6% Increased Fire Damage” version is apparently not the sought-after version. Essentially allocating this in my tree gives me a ring that includes 18 passive tree nodes that each gain +6% for a grand total of +108% Increased Fire Damage. I had already planned on picking up the Sanctum of Thought node to push myself up to 90% reduction to critical damage, which will give me another +18%. This seems really good and it would be significantly better if I were building something on the right-hand side of the tree with much tighter clustering of nodes. Alternately I could have gone with +5 life per node, but I wasn’t sure if that would matter as much in the grand scheme of things.

I’ve gotten deep enough into Delve that I am starting to see a few survival issues, so I decided to try something. I was out perusing POE.Ninja as one does… and noticed a Korean player running RF Chieftain with Vampirism allocated on their amulet. This seems really good because it would give me another source of recovery that is not entirely dependent upon my regeneration rate. The big problem is diving into packs of mobs while waiting on an explosion to proc, and while that is going off I would be getting both life on kill and some life recuperation from damage taken. Thankfully Golden Oils are cheap this league so if I want to go back to my Damage Over Time setup that I had been running it would be easy enough to do so.

I picked up another crafting project, that has frankly already cost me around 150 Chaos Orbs of potential value. I found this chestpiece for 10 Chaos Orbs and while I do not care in the least about the level of socketed curse gems… I am a huge fan of that 5% reduced Fire Damage Taken. I am running a lot of beyond on my maps and as such finding quite a bit of tainted currency so essentially as I find tainted fusing I am throwing them at this item. All I need is one to hit with a favorable result. When I fail I go back to the bench and craft 4 linked sockets… restoring me back to the state of just needing one fusing to six link it. Like I said I have made 3 attempts, each attempt with a value of 50 Chaos… and sooner or later I am going to hit it and then swap over to this chest piece and likely sell my RF-colored six-link Cloak of Flames for a bit of a profit.

The last bit of findings is that I actually managed to hit some T4 Harvest Beasts and wound up pulling Bear’s Girdle which is a key component for a Cleave of Rage build. Again it is something that I have wanted to play with, but I am not sure I want to make a second marauder this league. It isn’t like the girdle is worth a ton on its own, but I was happy to get it nonetheless. I’ve never fought the actual harvest endgame boss and keep wondering what is involved in doing so. I guess I should look that up at some point because I know there is a league achievement the includes them as one of the options. I should probably make some general strategy around finishing enough achievements to get my sad little totem pole again. Right now I am mostly working on Maven witnesses so I can attempt to take her down for a voidstone.

How has your league been going? Are you still trucking along or have you moved on already? Drop me a line below.

Fun with Rogue Exiles

Good Morning Folks! Things continue to truck along happily in the post-patch Necropolis league. The only real problem I am having right now is that there are too many things that I would like to be doing. Normally speaking I tend to focus hard on a single mechanic, and more often than not that is Delve. I am down around 230ish depth and having a grand ole time… but also I find myself really enjoying mapping this league more than normal. Having access to three Atlas trees seems to have made all of the difference in the world because I can shift things up depending on what I want to run. The shocking winner for this league is the tree that I have focused hard on Einhar, Beyond, Rogue Exiles, and Ritual. It ends up creating some extremely rippy maps but they are also ridiculous loot bonanzas.

When you have a large number of red beasts, corrupted rogue exiles, and beyond packs spawning… your screen often looks like this. I have a lower-density magic find filter that I occasionally swap to, but more often than not I just toggle off items entirely while I am fighting and then run around the room picking things up after the battle is over. The biggest problem that I have with a more restrictive loot filter is that there are things that I still want to pick up. For example, I am not going to pass by a stack of Jewelers Orbs or Chisels because I hate dealing with currency trades. I would instead rather have a full vault of that sort of stuff for when I potentially need it later down the line. The magic find ethos is to ignore anything that isn’t worth a lot of money and then buy the things you need… but I still enjoy looting normal stuff occasionally.

There is a nonsensical strategy where you essentially force every rogue exile to drop a unique, and then do some shenanigans with allflames and scarabs in order to force hundreds of them on your map. I’ve done some of this and it is truly silly. I am not chain-running it as a mapping strategy because I hate buying resources… but when I get the right scarab drops and the stars align I will run one of these maps. I think the challenge I have when it comes to making currency in Path of Exile, is that I can’t ever bring myself to grind the same thing over and over save for Delve. When I am mapping I like to shake things up a bit because it gets extremely tiring running the same map over and over under optimal conditions in order to maximize your profit margins. Instead, I would greatly prefer throwing things at the wall and seeing what sticks and then being pleasantly surprised when something pays off.

I am still seeing the occasional raw divine drop and I am still occasionally moving random items that I chuck in my trade tabs. I think the league mechanic is adversely impacting my normal money maker, aka Delve Resonators. Though I have to be honest there are some things that it seems like are a massive pain in the ass to craft with corpses. I’ve mostly had complete failures myself each time I tried to craft anything. I’ve also seen a lot of failed craft videos out there, so I think at some point… good ole tried and true fossil crafting will win out and there will be a significant spike in prices. I am not willing to sell delve goods at the prices they are currently going for, so instead I sit on my mountain of stock in the hopes that eventually the prices will turn around.

I decided to go ahead and commit to the scetpre that I have currently and took it to 30% quality with an alternate quality harvest enchant. It is not a bad weapon, but a couple of the stats only really benefit fire trap and not both of my abilities. I have a project weapon with fractured +1 fire gems on it but have currently run myself entirely out of alts from spamming to try and get t1 Damage Over Time Multiplier or Fire Damage Over Time Multiplier. I managed to get this once… but failed on the regal and then failed again on an annul. Basically, I need the regal to add a prefix or be able to annul off a suffix for it to work. If I ever get the craft to work it should give me a significant upgrade, at which point I will do the alt quality harvest craft again and then beast craft corrupt it to 30% quality like I did this one.

Over the weekend I bought the three maps that I needed to finish out my Atlas. Thankfully they are all pretty cheap this league, but I realize this was a deeply selfish thing to do rather than sharing the love and inviting folks in to get credit. The thing that sucks is right now something is going on with my machine and Path of Exile and every time I attempt to run ANY maps with anyone I crash to the desktop. As a result I made the decision to go ahead and knock out my maps rather than spend the currency and risk not getting credit, with the thought that the moment I unlock these maps the sooner I get additional copies of them. For example, I have already gotten another copy of Coward’s Trial for the guild bank, and hopefully, folks who are not crashing out while doing multiplayer content can group together and run it. I’m hoping to see the other maps soonish so I won’t feel quite so bad for going ahead and knocking them out.

That has been a point of frustration for me ever since they started integrating the POE2 tech into the game. My performance has gone to shit, and every time I have tried grouping with anyone I end up without fail crashing out. Last league I attempted a number of Blight maps with Kodra and in every case I ended up losing one or two portals because I would crash when trying to group together. The other night I tried to bring along Ric to farm Black Morrigan and risked missing the capture because I bombed out right as we were fighting it. For now… I am just going to solo and feel slightly bad for being selfish with maps. My hope is that I will be farming up enough of everything else to make up for it.