I had a realization over the weekend as I stared at my sidebar… that it has been a significant amount of time since I last did the regularly playing thing. The last one I was able to find was on October 3rd of 2016… some 210 days ago. I may or may not have completely fallen off the wagon on this concept. The original intent was to take a moment once a month to “true up” the side bar and shift out what I was no longer playing for what I was currently playing. As a result we are going to see some significant moving and shaking in the list as a result.
To Those Remaining
Final Fantasy XIV
I am still going fairly strongly in Final Fantasy XIV, and while I might not log in every night I am logging in multiple times a week. I am definitely still making the Tuesday night raid thing, and while we don’t always make progress each week we get together to do something. Thanks to the wonder of cross server grouping we have been able to pull in our friend Kelesti into some stuff as well. Largely we are all in a big holding pattern until the release of Stormblood which comes in July, and as a result I am still in the middle of my “level everything” binge. Right now my Machinist is just shy of 40, and that leaves Astrologian the only thing that has yet to be touched. The whole purpose behind all of this madness is so that I can purge my vault of anything at minimum sub 30… and the grand hope is to sort through anything sub 50 and be extremely judicious in what I choose to keep. Still having a lot of fun in Palace of the Dead, just have had other distractions of late.
To the Returning and New
This is one of those games that has not graced my sidebar in a very very long time. In July of 2015 I played quite a bit of the game around the time that it launched, and while I enjoyed it… it always felt like it was missing something. Apparently October of last year an expansion released that added in pretty much all of the features that I am finding myself enjoying now. Additionally the game just works better with a controller than it ever did with a keyboard and mouse and while I returned primarily on the PS4… I am also dipping my toes back into the PC experience as well. Both are extremely fun and I am not entirely sure how long I will be splitting time before I officially pick one platform. Whatever the case if you have ever played this game I highly suggest checking it out. It has some issues… namely you are limited to three classes at the start with no clear path to add new ones. However each of the classes is doing something somewhat unique which makes them more enjoyable than the standard Tank, Mage and Healer that they represent.
Star Wars the Old Republic
There are two things that are shocking about this game gracing my list. Firstly that apparently I never actually made a “now playing” widget for it, and secondly… that I am back playing it again. I blame a sequence of nostalgic events happening at exactly the same time… all of the hype about the next Star Wars movie, the love of Rogue One, and my deep enjoyment of Mass Effect Andromeda has lead to an upwelling of love for both Bioware and Star Wars. As a result I have returned to an old mission, which is trying to level through all of the class stories. I managed to finish off the Sith Sorcerer and am now through Hoth so far in the Imperial Agent. It seems as though I picked one of the best storylines for last, and even though I am not traditionally a stealthy/shooty type class… there is something extremely awesome about this one. I largely went Sniper because my Smuggler on the other side of the fence is Sawbones/Healer. I am having a blast right now, so I am going to ride the enjoyment until it lasts. The goal is to push forward into the story I have not touched on my Jedi Knight main after finishing the Agent story… which involves Shadow of Revan, Fallen Empire and Eternal Throne.
Horizon Zero Dawn
I do not normally put many single player games on the regularly playing list, but we have this sequence of amazing ones being released in short order. One of those is Horizon Zero Dawn, which is a game that I hit hard at launch… and then for whatever release lost momentum to Mass Effect Andromeda. As a result I have been slowly playing it here and there as time and desire allows. I could force myself through the story, but I want to play it when I want to play it… and that is right now involving the occasional hour long session of hunting giant robot dinosaurs rather than pushing forward the main story. I am still very much enjoying the game, but I need to find some catalyst that really gets me back into it and dying to play the next chapter. In the mean time however I am still enjoying the “bowplay” if I can coin that term.
The Legend of Zelda: Breath of the Wild
This is very much another “as desire hits me” sort of experience. When the game came out I picked it up on the Wii U and in the time between then and now I have managed to pick up a switch effecting starting back at square one. This stalled my progress a little bit but for the most part I have returned to where I left in the Wii U and am once again moving forward. I have designs on starting to take this to work and playing a little over lunch and on break times. While I have the switch I really have not done a lot of handheld play with it remaining largely docked upstairs so I can play it with the pro controller. It is a great game and in spite of having a lot of things that frustrate me about the game… is yet another in a long list of titles contending for my game of the year bid.
To Those Departing
World of Warcraft
While I still have an active account, I am just not really playing at all. I logged in shortly after the last patch and got bored and logged out again. I fell off the raiding bandwagon about halfway through Nighthold, and honestly just sort of reached the point I have in so many other expansions. I think in theory I could come back and play casually and enjoy the experience but there are just simply too many other things I would rather be playing right now. So as a result this is going to find its way off my side bar, but I did have the forethought to simply comment it out rather than remove it because I am sure at some point around Blizzcon time I will get hit by the bug once more.
Much like with Nightmare Tide… I just failed to gain traction with the latest expansion the Starfall Prophecy. A large part of my struggle with Rift is that I can never seem to find a warrior spec that I really like anymore. What I ultimately want is a juggernaut for doing PVE/Leveling content that can burn through the mobs with nonexistent downtime. If I ever find that spec again I will return to the game and happily finish up leveling. The other huge struggle is that the game lacks a reliable current font of knowledge. The forums in theory have a lot of the information but it is this blend of current information and ancient and no longer reliable, and I just lack the mental fortitude to sift through it. I am hoping that after writing this… Muspel or PK will come to the rescue once again with a viable Warrior build like they have in the past. The other huge challenge with Rift is the fact that none of my gaming infrastructure is playing the game, nor do any of my regular suspects have any interest in the game at this point.
It hurts more than a little bit to be adding this game to this space on my list. The truth is I am just not playing it right now and I don’t see that changing for the foreseeable future. I have too many other games fighting for my attention, and while I absolutely know I will be returning with Destiny 2… the amount of stuff that I can do solo or want to so solo is pretty limited. At this point it feels like I would be working towards something that is ultimately going to disappear. I also have a lot of questions because as it is right now… I am looking at making the leap to PC from PS4 for the second game… and I am not sure what if anything might transfer.
Guild Wars 2
Adding this one to the list really doesn’t take a lot of effort. I was only into this game so long as some of my friends were actively playing it. Once Tam and Ash and Kodra faded away… so did I. It is still not my favorite game but I have developed a certain appreciation for it. Most of what it is doing however isn’t really all that interesting to me. I largely got to play along with my friends only because I had maxed out my Warrior soloing for ages without them. He was geared and ready to go… and will still be there if it ever has a resurgence. Much like Warframe this is a game that was not ultimately for me… but somewhat enjoyable so long as I was playing with friends.
First off let me start this post by wishing all of you my readers a Happy New Year. During the course of this past year nearly 70,000 of you have visited my blog, and I am still scratching my head as to why. Whatever I am doing, I guess I will keep doing that in the next year. I do have some cool ideas for things to keep me moving forward, but I don’t really want to go into those right now…. mostly because it will involve some programming on my part to make it function. The thing I have learned over the years of blogging and this coming year will make seven… is that I am really really bad at columns. I will start a feature and then after a few weeks to months it peters out. The MMOs Worth Playing feature was one of my favorite so far, but it was also one of the more time consuming. That said in the coming year I would really like to bring it back, and maybe change its focus to be a little big more manageable…. sort of a MMO of the Month Club type thing. Each week during the MWP thing I was trying to log into that game, play it a bit to remember the things I liked about it… take fresh screenshots and get up a post every single Friday. As we got into the pre-Holiday crunch time it failed miserably. Maybe an MMO of the Month will work better because it gives me more time…. though honestly if the AggroChat Game Club is any evidence I will probably just end up waiting until the week before we record the show before attempting to play the game.
This morning the idea is to do my Awards for the year, since we have officially wrapped up a year now. These are not exactly your normal awards and more like the back of a high school year book… most likely to succeed etc. Though from what I understand…. there are a lot of schools who are no longer doing that for sake of potentially damaging students self esteem. More than anything I want to thank all of you for joining me on this continued journey. The last few months of the year were pretty rough on this side of the equation, but you all kept with me and kept supporting me, and for that I am immensely appreciative. Without further rambling… here is the inaugural edition of “Bel’s Game Awards”.
I absolutely did not expect to like this game, and in truth I probably never would have played it were not for the fact that my good friend Grace chose this as her aggrochat game of the month. I expected it to be largely played on a goof, and even went to the extreme of recording my first game play session because I expected it would be a maddening experience for me. The end result however was something I did not expect, I really enjoyed it. I laughed more while playing this game than I have laughed in a long time while playing any game…. maybe since initially playing Sam and Max Hit the Road. What is even more shocking is that I continued on after the initial play through and ended up getting six or seven different endings by the time we had recorded the AggroChat show. There has been a whole side discussion since about whether or not Hatoful Boyfriend is actually representative of Otome and Visual Novels in general…. or if it just lampoons the genre. I think more than anything it opened my eyes to the fact that this sort of “non-action” game can be extremely fun, and would make me at least try some other games. So kinda like WoW is an ice breaker for MMOs… this might be that sort of Icebreaker for Otome.
I remember when I first saw this game… it seemed like this amazing callback to the Super Nintendo era of RPGs where you had such oddball genre bending hits like Mario RPG and Earthbound. The problem is that in application… the game ended up as this soulless hull that simply was not fun to play. This was our very first AggroChat game club game… and none of us really liked it. This was the game that essentially we all unanimously voted that we wanted to play… and was also the game that caused us to change gears and start letting individual members pick a game for us to play, rather than trying to all decided together what the next game we would play might be. The game was frustrating from a technical level, but the level of grind needed to get very far just made the experience simply not enjoyable. The idea of being able to recruit hundreds of potential party members was amazing… until you realized that not a single one of them was interesting at all. The part that ruined it for most people was the fact that the main character, the mayor was so completely unlikable. I think it was Kodra that said that the game would have been salvageable if you could simply leave him at home and go off adventuring without him. The stereotypes were caricatures were humorous for the first fifteen minutes, and then quickly became painful to keep playing.
What can I say about Destiny the Taken King that I have not already said. I had no real hopes for this expansion because for the most part I had abandoned all hope for Destiny before the time the first expansion patch landed. Year one was a grindy mess whose light leveling system left me scratching my head and simply not caring anymore about trying to progress. I believe I managed to get to Light 26 before hitting a wall of resource gathering, that I simply lacked the desire to keep pushing through. In year one engrams in general felt few and far between, and you were constantly having to judge whether or not an item provided enough light to make it worth swapping it in, even if in other ways the item might be superior. Year two fixed a lot of this in the same way that the Diablo 3 2.0 patch just magically fixed that game, or at least made it FEEL better. That is the thing with me and games, the moment to moment game play has to feel good and also feel like I am getting something for my time spent. While I could say that technically there is way more grind in Year 2, it feels like you are at least getting something for your time…. even if it is just weapon and armor parts. I would rather see things drop… and all of those things be crap rather than never seeing a drop… and when you finally do it decodes into a lower level than the face value of the engram. The biggest change however is the fact that the Taken King has a story… and it is actually a cool one. Through both the quest narrative and the item descriptions that can be found on the website for each of the items you pick up… the game has started to tell this epic tale of both the Traveller and the Darkness, and how the two have battled through countless races and star systems since time began. For me, I patched up my game and tried the year 2 experience long before picking up the expansion…. and I highly suggest anyone who has not given it another shot do the same.
Game I Still Can’t Get Into
I love the Dragon Age franchise…. or at least I did. I’ve been a fan since Dragon Age: Origins… and I have beaten at least six different endings of that game. Which as a person who rarely if ever finishes video games… that should tell you something. I even managed to play through Dragon Age 2 a few different times, and largely enjoyed my experience. However when confronted with Dragon Age: Inquisition it feels like this insurmountable wall. Firstly I think the game just looks ugly out of the gate with its overuse of object shine and its strange playdough hair. The other big problem I have is that generally speaking I play roleplaying games on the sofa, where it is nice and comfy… and none of the laptops that I own are capable of playing this game with decent settings, or at least good enough settings to make it look not like shit. Recently I have picked it up for the Playstation 4 over the recent sales and it is my hope to maybe try playing it on the vita. The first statement anyone ever seems to make to me when I talk about my problems with the game… is that I need to leave the hinterlands. I promise I have left the Hinterlands… but the main storyline is just boring to me. It is nothing as awesome as Dragon Age Origins was…. and I think that’s because I just don’t like the Inquisition. I could get 100% behind the Grey Wardens… I believed in their cause and was ready to go into battle for them. I could give a flying fuck about being the Herald of Andraste. I hate this green shit that comes out of my hand… and I hate the feeling that I am constantly fiddling with the magic of the world… and my key goal in life seems to be to close rifts full of annoying demons. I like some of the characters that I interact with, but some of my favorite characters so far are characters you can’t take with you on missions like Scout Harding. My party of choice would be Cassandra, Sera, and Harding…. but instead I tend to go with Cassandra, Sera and Dorian. I wish I knew why this game is just so not enjoyable for me…. but I want to play it… I really do.
Lived Up to the Hype
The game this year that I was the most hyped about has to be Fallout 4, and that hype cycle started from the moment it was officially announced at E3. This game did so many things right, and really it was starting with the way it was announced. They held off to show any information on the game until it was already pretty damned polished, and then they hit it out of the part by saying that it would be in our grubby little hands only a few months later. In the meantime they gave us a pretty fun mobile game to keep us interested…. which I will talk about later. Fallout is one of those franchises that I place up on a pedestal for always giving me exactly what I wanted out of the game. A big open world with lots of little things to keep me interested, and a complete inability to ever truly “finish” the game. There is more content in Fallout 3, Fallout New Vegas and now Fallout 4 than I will ever have time to see. Hell in the few days ahead of the launch… I played some more Fallout New Vegas and was still finding things that I had never seen before… and I considered that game pretty damned well trodden. As far as Fallout 4… everything about the game makes me happy… apart from maybe the main storyline. The thing is… I don’t play Fallout games for the story… I play them to go off and inhabit the wasteland and weave my own storyline around me as I go. I thought the voiced protagonist would annoy me… but for the most part I have been able to ignore it. I really like some of the companions this time as well…. namely Piper and Nick. I wish so much that I could adventure together with Piper, Nick and Dogmeat at the same time because I love them all. The biggest moment for me though was when I realized that in this game through the settlement system I could finally make the world a better place. I have a dozen or so different settlements at this point, and I have spent time building on each of them. I feel like I am making things work…. and improving live as I go. As far as the Storyline… I find parts of it frustrating namely that I did not see a good option to broker peace between the three main factions. I would have loved a “Can’t We All Just Get Along” ending option… and maybe it is there but I just have not found it.
Hype That Didn’t Last
If I had to pick a game of the year based on sheer amount of time I played it during this year…. the award would go to Final Fantasy XIV. It has been my constant companion… that is until the last quarter of the year when I started to lose interest. I can’t say I am disappointed in the game, because the content leading up to Heavensward… and the launch content was really amazing. The problem I have had is like after the launch of A Realm Reborn there just doesn’t seem to be that much to do to keep me engaged. I guess in truth the game has always been this way… because I remember us running into the same wall a few months after the launch of 2.0, that ended up leading us to un-subscribe shortly after. Coming back when we did July of 2014 meant we had roughly a year worth of content waiting for us to progress through. This content kept us busy up until the point of the Heavensward launch, with us not actually defeating Bahamut until we did it unsynchronized. With Heavensward we lack that backlog of fun older content to work through, and our casual gameplay style just does not really fit with the Final Fantasy XIV bleeding edge. So we managed to down Bismarck Extreme, Alexander normal, and made some pretty good progress on Ravana Extreme before we petered out and started to lose interest. What is making it extra hard is the fact that there are only two max level dungeons at a time this go around. Previous expansion each content patch came with three new dungeons…. and having to run experts by only alternating between the same two dungeons gets old really really fast. I am sure at some time I will get the bug and go back to playing this as my primary game…. but for now I am just basically only playing the new story and holiday content as it arrives and the rest of the time…. simply not logging in.
Shocked I am Playing
At the beginning of the year, I had quite a bit of fun raiding in World of Warcraft, but as Blackrock Foundry drug on…. and the launch of Heavensward loomed I simply lacked the care to keep playing like I have done so many times. In June I quit playing as the chart at the end of this post shows and focused solely upon Final Fantasy XIV, and I think maybe it is this single minded focus that caused me to burn out of that game so quickly. Blizzcon is a primal force of nature that no one can avoid… and I have to say it got me started down this nostalgia trip that ended with me playing the free version of the game on my sub 20 horde characters on The Scryers server. This ultimately ended up with me resubbing to the game and I have to say I am really enjoying myself. I am playing the game in a much more casual fashion than I am used to, and while I am raiding every single week…. I am doing so with a group that only raids on Sunday nights, and during a time slot when I am normally downstairs watching television anyways. I know there is technically no new content, but what can I say… I am having fun. Playing Horde has breathed new life into the game because it is allowing me to not only play with friends I never really got the chance to play with… but also see the world from a slightly different perspective. No clue how long this will hold out but I think so long as I am playing it and OTHER games at the same time… it might just hold for awhile. I think the key for me not getting burnt out is to allow myself the freedom to play whatever I feel like playing in a given moment and not really forcing myself to keep playing something that feels stale.
Made Me Almost Care About Mobile
As I said above, one of the things that Bethesda did right with the launch of Fallout 4, is that they gave us a fun app to play with in the meantime. Fallout Shelter is essentially Sim Tower or the later Tiny Tower mobile game…. set in a Fallout Vault. This was actually a lot of fun for a few weeks and gave me a reason to play games on my phone. The problem is I eventually got bored with it the same way I seem to get bored with all mobile apps. There were a lot of times I thought that I would keep playing it, were it for the ability to play on my desktop while doing something else. But for a brief period of time I found myself caring about a mobile game, and that deserves some recognition. My lifestyle just doesn’t really support mobile gaming, in that if I am going somewhere… I tend to be the one driving. Then when I am at work… I should be you know… working and not playing games. When I am out shopping… most games simple require too much to get into them and do a few moves before you need to move on to the next area. Then when I am home…. I would far rather be using my laptop, gaming desktop, or one of several different consoles than spending time on a mobile device. The one thing that might change this is the fact that I have started spending some time on my new Kindle Fire before going to sleep. Right now that time is mostly occupied with reading comic books… but I could see eventually playing a game like Fallout Shelter while trying to fall soundly asleep.
Game I Wish I Enjoyed More
If you were to write out every single feature that I would want in an MMO on paper… you would pretty much get the feature set of Rift. That said for whatever reason I have struggled to get into this game since the launch of the first expansion. I will come back and play for a bit but find it far too easy to walk away from. I love Trion, and I love the awesome people that work there. I love some of the awesome folks engaged in that community like Kiwi. All of this said… I just struggle to get into the game itself. I think it is several problems, namely that I just don’t have a large friendly and active community to be part of. I mean I have the House Stalwart guild but it has been dead since the last resurgence several years ago that lead me to go found it. For a long time my hope was Machiavelli’s Cat community, but during Storm Legion the Rift contingency pretty much died, and it lead us to merge into Alea Iacta Est…. who then also seemed to die out. During this awkward period I tried a few other guilds, and never found a home… eventually creating House Stalwart on Faeblight. The big problem that Rift has that WoW does not… is the fact that there is no cross account id system that you can use for communicating with friends regardless of what character they happen to be playing. However with the recent “Glyph ID” that is now showing up in the launcher… I am wondering if they are crafting that infrastructure. I feel like I simply have not put in the necessary legwork to find a new home, because it seems like so much effort. That combined with the fact that finding a workable spec itself is a challenge, has left me in this phase of logging in… playing for a bit and then fading out again. I want to love this game, but it has been a struggle.
Most Emotional Experience
This is a strange one for me… because I’ve technically never played this game. The game itself is more of an experience… a visual novel of sorts… than a true game. Sure there are gameplay elements and mechanics… but those remind me of the video game equivalent of one of those pop up books that has levers and such that allow you to move the characters or animate a specific story element. I watched a let’s play video on this game, and in that I pretty much experienced all of it. The end result evoked some of the strangest emotions in me.. and actually lead me to cry at a few points. I think any creative type can understand the emotions that you go through in the experience, and I know for myself…. who tends to suffer from a fairly unhealthy amount of imposter syndrome… it hit incredibly close to home. I am not sure if it was a positive experience, and for all I know given the timing… it might have been the start of my recent funk. The rollercoaster I went through… was not exactly healthy. That said I feel like I have to give the game credit, because it made me feel things… like deeply feel things. Very few video games can do that, and ultimately I ended up purchasing the game as a thank you for the experience…. even though I doubt I will ever actually install it or play it.
Game of the Year
The only thing I can really give you… is a hearty shrug. I don’t know what my game of the year would be. If you judged it on sheer excitement and the eventual execution… it would probably be Fallout 4. If you judged it based on the amount of time I spent playing it through the course of the year, then it would be Final Fantasy XIV. If you based it on the sheer shock that someone got me to play the game in the first place… then Hatoful Boyfriend. Basically every game on my list deserves its recognition, and for the most part that recognition is positive with the exception of Citizens of Earth. I played a lot of games this year… and I hope to play even more next year. Game of the Year is honestly a silly concept… and just like I can’t really give you a firm answer for “Favorite Movie” or “Favorite Song” I could never tell you my absolute favorite Video Game. My mood plays such of a huge role in what I want to play at a given moment…. and if I want mindless destruction right now Destiny is giving me everything that I could ever want. But as soon as my mood changes… so does my preference in games… and I often times fall back on sheer comfort gaming like whatever MMO I happen to be into. So yeah… all of the games on this list… I mentioned because they were important to me, so they are all my Games of the Year.
My life story is pretty simple, and can be pretty much summed up by my body repeatedly betraying me. I was born with a primary immune system issue, which is far from “boy in the bubble” territory, but mostly means I have a “lazy” immune system. Essentially all of my antibodies and defense mechanisms hang out saying “these guys aren’t so bad” until finally one of these foreign actors torches the place, and forces them to fight back and repel whatever bad things invaded my body. Throwing a sucker punch into the works I have some pretty severe asthma and allergies. More often than not what starts as allergies or an undefended against cold ends up triggering the asthma and locking me down.
Right now my lungs are betraying me and since yesterday afternoon have been struggling to breathe. I am doing the normal “take breathing treatments every few hours” thing, which is helping but just considerably slower than I would like it to. By the time I went to bed last night I was actually feeling almost human. Waking up this morning however my body seems to have rebelled against me once more. At this point I am uncertain if this is just a cold or something deeper, but in any case the initial treatment is the same, rest and medication. I am so ready for nanites to exist, I will gladly embrace our robot overlords if they bring with them the ability to fix my dumb malfunctioning body. Maybe I can have like cool cybernetic parts too… in the future I will totally be Adam Jensen.
I was reminded yesterday by my friend RowanBlaze that it was the launch day for Nightmare Tides. I managed to get in for a bit but didn’t stick around terribly long for a number of reasons. The first was that the servers were really populated, like can’t engage a single mob without having a swarm of players on it with you. This is not necessarily a bad thing, because it means that the expansion as a whole seems to be pretty well received. The second was that after spending about thirty minutes doing “bag maintenance” and removing all of the old Storm Legion quests from my log, I honestly just felt drained. I was afterall not feeling amazing in the first place, and when you combine this with the fact that the once awesome build that Pkudude helped me find in the first place isn’t quite as awesome as it once was… I just lacked the oomph to go out onto the forums and find whatever it is that the latest leveling build happens to be.
The thing I did mess around with however is the new Minions system. So far I am a fan, other than I have no clue how to actually earn adventurine. The idea is that Minions are mini-pets with a purpose. My biggest disappoint is that not all mini-pets are minions… and not all minions are mini-pets. This aspect of the system is deeply confusing and they would have been far better serviced if they had simply done what Blizzard did and assign attributes to ALL existing mini-pets. That aside it is a fun little mini-game where you send your pet out on missions. The more missions you run the better xp it gains… and I would assume at some point you start to unlock more dangerous missions as a result. I got a nice jellyfish minion as part of my preorder (that also happens to double as an in game companion) but there are a number of basic mini-pets that you can pick up for 1 plat each. The other way you can obtain them is either by buying randomized packs… or by spending the Nightmare Tides zone currency on individual ones.
Admittedly I have been doing a pretty poor job of keeping track on the progress of this expansion. An awesome reader of mine hooked me up early on with beta access, and I spent quite a bit of time poking around the first zone. I did not however delve too deep into the systems because I wanted to spoil the experience as little as possible. Mostly I was trying to decide if I wanted to pre-order or not, and I enjoyed myself enough to throw some more money Trion’s way. Now I am trying to figure out all the things I happened to miss. If nothing else Minions are an interesting diversion to the leveling process as the user interface has made it super simple to hop in and out of the Minion screen, notifying you when your current missions is complete in the same place the dungeon finder tools show up. Since I am essentially done with Destiny for the time being, I might end up streaming some Nightmare Tides leveling this weekend during the Extra-Life marathon.
A Real Monk
The bulk of my evening I spent watching television and working on leveling my Pugilist in Final Fantasy XIV. I have this crazy goal of reaching 50 on all combat and crafting classes by the Spring 2015 release of Heavensward, and for some reason of late I have hung on working on the pugilist. I think in part because this is my last Disciple of War class to level… at least until next week when the Rogue/Ninja is released. For the longest time I just could not get into the pugilist, but lately I feel like I have finally gotten into the “rhythm” of playing it… or what everyone refers to as “the dance”. When I was working up my guide I declared Monk being less positional dependant than the Dragoon… and in a way this is absolutely true. Monk attacks will still land and qualify for the next step in a combo regardless of where you are in relation to the target. Dragoons on the other hand, the combo will not continue unless the attack was performed from the right position.
Saying that however leaves out the fact that a monk that is NOT doing positional attacks… is a monk that is completely ineffective and might as well just be auto attacking. There seems to be a massive damage output difference between keeping up all of your stacks and dancing around the target to just standing there and beating on it from one place. The thing I like the most about the monk so far is that the position attacks seem to be eaiser to land that for the dragoon. The Dragoon attacks have a lot of lead up time to the attack, and notoriously your tank is going to twitch the target at exactly the wrong moment… making it so that Heavy Thrust for example doesn’t land. With a monk this never seems to happen… or at the very least it is not as crippling of an event as you can still continue going to your next attack. If you miss a Heavy Thrust… you have to Heavy Thrust again… until finally one lands.
So I am happy to finally get what people like about playing the Monk. Last night I ran a really horrible Halatali for my daily roulette. If you are a Gladiator tank out there, please for the love of god do not use Riot Blade. We tried to explain to this tank three for four times exactly what he needed to do to hold aggro. However he almost willfully ignored us. At one point I actually voted to abandon the party after one of our dps bailed on us. Unfortunately the NEW dps didn’t understand why we were trying to abandon party and voted it down. After that I ran a few instances of Totorak and a few of Haukke after I graduated up into that dungeon. Finally near the end of the night I dinged 30 and was able to complete my monk quest. Now I am no longer a pugilist but a proper monk, and finally have some decent AOE capabilities. Actually looking forward to finishing leveling this job and getting it geared out.