Project Gorgon

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I am not entirely sure why, but this weekend I decided to buy into Project Gorgon on Steam.  Now in theory I could have been playing it for free all of this time given that based on the titles I have…  I played both in Pre-Alpha and Alpha.  I remember picking up the game in the past and finding it undeniably charming… but also very raw and unpolished…  which was not something I was looking for at that time.  However with several games either out or on the horizon that seem to be vying for the “Everquest Nostalgia” demographic…  I thought I should probably give it another shot.  Knowing how shoestring of a budget the game has been lead me to just go ahead and purchase it on Steam even though in theory I could have still logged in via my original account that I linked to while setting the game up.

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Part of the charm of this game is that it plops you into the game with no real warning or advisement about what you should be doing.  This can be a bit maddening if you are not in the right mindset, but in doing so the “newbie island” helps to set your focus on how this game works.  There are clues and directions out there…  but you need to spend time pouring over quest text and scribbling down notes as you go.  Which is handy because they do in fact give you an in game notepad to do so with.  One of the sequences on the island involves going around and scribbling down coordinates that you will ultimately need later on, and not writing down the correct coordinates could have dire consequences.

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I am extremely late to the game, because I know that some of my friends have been playing for ages.  However I still felt like I needed to talk a bit about it this morning to try and explain why it is so damned charming.  Compared to modern MMORPGs this is going to feel extremely spartan but I believe that is in large part the point.  This is a game where everything has an equivalent skill that can be raised, including death…  and a game where you have no classes or true levels to speak of.  You go out into the world and do things, and those things ultimately give you skills…  which you then blend together into something resembling your own personal “class”.

For example everyone can have a primary and a secondary combat skill.  I’ve chosen sword for my primary and bow for my secondary allowing me to play a EQ ranger sort of flavored character starting combat off with ranged attacks and finishing it up close and person with sword slashes.  I could have gone with other options which would have had their own leveling system and their own sets of attacks.  I’ve not actually encountered anything that would come across as traditional magic in the game, but I am certain it is in there…  just has to be discovered and unlocked like everything else seems to be.

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I am currently in a mode where I am just not sure what is useful and what is not.  It seems like everything that drops can in theory have a use…  but I may not be able to discover it yet because I lack the skill to do anything with it.  I spent a large amount of time yesterday learning how to cook and garden so that I could ultimately create some hashbrowns…   to gain favor with an NPC to be able to do something else.  Similarly there are half a dozen combat quests that I am slowly chipping away at as I go out into the world and take down mobs.  There is a significant amount of learning the lay of the land going on…  which of course has its own skill associated with it called Cartography… that increases as you clear the fog from various areas of the map.

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Like I said literally everything seems to have a skill associated with it that can be raised and that will ultimately unlock abilities if you get them high enough.  Combat right now can be extremely challenging because there is no formal “con” system like Everquest or DAoC had to guide you.  In theory you need to fight something… before you can really determine if you are strong enough to be able to hunt them regularly.  Since Death is its own skill…  dying over and over to something eventually makes you heartier and raises your maximum health and in theory doesn’t seem to have much in the way of negative effects.  There is some sort of a hardcore mode that acts more like Everquest or a similar game…  but that is not a thing I will ever be enabling.  What makes it even more entertaining is that you gain “Bonus Death Experience” for dying in new and interesting ways…  turning it into a bit of a mini-game to see if you can figure out new ways that you can shed the mortal coil.

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Anyone who played Everquest during the Shadows of Luclin expansion will recognize this scene…  with lots of vendors lined up in an area that looks very reminiscent of The Nexus.  The positive here is that each of these stalls is an NPC that can be rented by the players allowing for a much better shopping experience than players having to AFK all day to sell their wares.  One of the things you are going to need to get used to in playing Project Gorgon… is that it is a much slower paced game hearkening back to an era where there was plenty of time to throw out chat messages in between attacks in combat.  As a result from what I hear there is an amazing community that has grown up in the game and based on the forums at least… I would say they are more than willing to help new players get started.

There are certain aspects of the game that really lend to this…  for example it uses an EQ item drop system allowing players to just throw something on the ground that anyone else can pick up.  As a result there are often tons of viable items just laying around in town that high progressed players have discarded because they are not actually worth trying to sell.  One of the concepts that is hard to get used to is the fact that vendors have a limited amount of gold on them, and each of them will only buy certain items.  There is one vendor in town that will buy pretty much anything…  but you are going to run her out of gold very quickly and have to wait seven days real world time for her funds to regenerate.  This means that you need to get to know which vendors are the best options for buying which items…  either that or just drop it on the ground for someone else to use.

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Another really interesting system in the game is that you can “Hang out” with certain NPCs while offline, allowing you to do some measure of progression while not logged into the game.  You can only have one of these activities selected at a time and as far as I can tell you don’t need to be anywhere near the actual NPC when you log out to make it happen.  For example in the first image of this post there is a little note at the bottom the screen saying that I finished hunting Myconids with Mushroom Jack, which was a 4 hour long Hangout I chose before logging out for the evening.  Generally speaking you need to get to a certain faction level before these start opening up with NPCs, but doing so gives you an interesting way to push up their favor and also potentially gain items.

It took me awhile to figure this out, and in my sluggishness at arriving at this conclusion…  it lead me to miss out in a very important item on the newbie island that I am deeply wishing I had.  In fact I am starting a second character just to try and get said item…  and in theory will swap it over via the extremely expensive shared account storage.  The only problem I see with the game right now is that since I seem to be able to eventually learn how to do everything…  I question the need for alts.  At some point during my play through I decided to drop unarmed combat as my secondary attack and pick up a bow…  and even though it was grossly behind in skill I seemed to be able to catch it up quickly.  If you have the time and money… you seem to be able to do every possible tradeskill…  so I question what the hook is for running up additional characters?

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Over the course of the weekend I played eight hours of the game, and in doing so have become hooked.  While doing this Tam was apparently playing Shroud of the Avatar, which I myself booted up last night to see how the two compared.  They are both vying for that 90s era early MMO nostalgia… and quite honestly Project Gorgon scratches the right itches for me personally.  Shroud was extremely well funded and had a relatively large development crew to create…  but comes off as this extremely janky product.  Project Gorgon however has at its core a husband and wife development team, and a composer…  and a relatively low funded kickstarter…. and comes off as this completely charming and competent version of that Everquest era game that ultimately FEELS better to play.

Sure it needs more work, for example the game consumes a ton of system resources… far more than it should for the level of graphical fidelity.  However client optimization will come in time, and based on the little note you see before logging in the team realizes that is a problem.  However what is there is extremely sticky, and extremely impressive for such a small development team.  I feel like I have barely scratched the surface of the game because each time I play I figure out something new.  Hell there are entire areas of the first major zone that I have not explored…  and with it likely NPCs that I have not talked to or encountered.  Ultimately this game is not going to be for everyone…  but if you ever wanted to see what playing Everquest felt like back during the early days Project Gorgon is a great starting place.

Fighting Nostalgia

The Afterglow

During the midst of the BlizzCon festivities I tweeted the above statement… and at the time I thought this would be a brilliant idea.  BlizzCon brings up feelings in me at least that I didn’t even realize were still there about a game I have not been actively playing for six months.  So yeah… it seemed like if they would just automagically make it so everyone can log in and play during BlizzCon and the two weeks after… they would probably re-hook a lot of players on the game or at least get them to stick around for a few months.  The problem being…  two weeks is probably long enough to make someone come to their senses.  I phrase it like that because I am going through a bout of momentary insanity myself.  Every instinct in my body tells me that I really want to play some World of Warcraft, which is odd because nothing really seemed that amazing while the presentations were going on.  There is just something about the BlizzCon buzz that is real and tangible and makes you want to sift through your past characters and revisit old haunts that you had long forgotten.

I am having these desires to log in and run Icecrown Citadel or Naxxramas… or even Ulduar.  Basically this is 100% nostalgia attacking me and making me want to go experience what I considered to be the best era of the game.  I am fighting the urge with every fiber of my being because I know as soon as Tuesday happens… I will be devoting my life to Fallout… and thinking “Warcraft who?”.  I know I could log in and play sub level 20 characters, and I have considered that… but have not been certain if that would make the desire better or just worse.  The problem is… I don’t REALLY want to play World of Warcraft… I want to play the game circa 2009 when we were still in love with the Wrath of the Lich King patch cycle.  Some of the Legion content seems like it could be really cool, and I do hope with every fiber of my being I somehow find my way into Beta, but I know all that waits for me on the live game is the same stuff that lead me to finally cancel my account again.  Yes I am rationalizing the hell out of this because I am just trying to hold out until I am safely in a Vault Wednesday.

 Closer to Sleeper

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The above image was me yesterday morning while I wrapped up the AggroChat podcast and made my own blog post, waiting and hoping and praying to see a Warsat drop.  Part of the time I spent trying to make Destiny Event Tracker work… which it does… but it feels like there is a paragraph of explanation text that needs to go with it that simply does not exist.  It seems like this is a timer that shows when an event MAY spawn, and some of the spawn zones are not exactly active.  For example I really do think that the Warsat simply no longer drops in Skywatch because of all of the other events that are happening there now.  I waited that timer out for a significant amount of time and never saw one.  However once I switched over to checking the Mothyard on earth, aka the location in the above image… I quickly got a Warsat and was able to move on.  Similarly quickly I was able to get both the Mars and Moon Warsat drops which were pretty much accurate according to the timers listed above.  That only left the archives mission on Venus, which I know I MUST have done at some point….  but damned if I can remember doing it at any point in the past.  Maybe there is a special version if you are on the sleeper stimulant quest chain, but I do not remember something quite like that.

I have now finished powering up the Ikelos core, and have turned it in to the Gunsmith.  In theory tomorrow with the reset he should offer me a new quest to go do a 280 light version of the Saber-2 strike.  If I can cobble together a group for that, I should be able to loot the sleeper stimulant frame, which at least based on what I am reading will turn in at the Gunsmith for my finished 290 Sleeper Stimulant heavy pulse rifle.  This will be the first of the exotic weapon quests that I have really completed… not counting the one you get from the gunsmith at rank 4.  It definitely feels less arbitrary than the exotic bounties used to in year one.  In all of the bounties I completed I only ever got the bounty for the last word.  This at least gives me a ladder that I can climb, with more importantly a starting rung of that ladder that is clear….  well clear based on using external sources.  I am not sure how the hell people figured these things out the first time… it seems like pure madness since the game doesn’t really give you much information to go on.  I guess Bungie is accounting for the fact that the internet and YouTube is pretty much ubiquitous and someone somewhere would upload a video on how to do pretty much everything you can think of.  I still at some point need to get the Cult Ghost from Paradox so I can eventually get No Time to Explain.  Since my hunter is my Future War Cult devotee, I am thinking maybe I should try for it on them because at this point they should have all of the faction needed to complete the quest.

69 Challengers

The Anook Thing

Blaugust is officially upon us, and with it comes a deluge of people posting to the Nook.  I just wanted to take a few moments to highlight a few things as far as that goes.  First off Lonrem made an awesome post on how to get the most out of posting on Anook.  Also of note the very awesome Green Mushroom aka Void has been creating forum posts each day to collect the various daily posts.  This is a pretty great idea as it makes it easy to read everything that has been happening for that day in one place.  While this is amazing idea I also highly suggest that you advertise your post separate from this forum thread.  The Anook Community prize is going to be solely based on how many hearts various posts get from the Anook Community as a whole.  Our forum is a great place for collaboration and communication with other Blaugustians, but the only people that will actually see it are people who are following the nook.

Basically you have two options to make a post see larger circulation.  You can either create a blog post on your profile page, which will allow you to attach images and keywords as well as associating it with a game.  This however takes some time, and feels a little repetitive when you are already writing a separate blog post.  What I tend to do however is to click through to the Blaugust Nook, and at the top of the screen is a box that says “Share What’s on Your Mind”.  Generally speaking I open this box, link to my blog post… write a quick blurb about the post and then associate it with a game.  This will create a post automagically shared with the Blaugust nook and also associated with the individual game nook.  From there if you so choose you can click the Megaphone icon to share it with any other nooks that you might think would be interesting.  My key problem generally is that I tend to write posts that cover multiple games… which makes it really hard to determine which to associate it with.

69 Challengers

At the time I am writing this Saturday morning… we currently have 69 Challengers.  As we went on through the month last year we picked up steam, so that at the end of the proceedings we had fifty people who had either participated or won the challenge.  I am completely blown away by the support I have seen thus far, and I am amped to see what the end of the month will see our numbers at.  I have to admit there was a period of time when I didn’t think I would do Blaugust again.  For some people it was this amazing experience, and others… it ended up causing them to take several month lags in their posting.  The last thing I wanted to do was contribute to bloggers…  not blogging.  However as we got closer to August this year more and more people asked me if I was running it again because they were really getting excited.  At this point… I am absolutely happy that I did because apparently this challenge strikes a primal chord with folks.  The happiest moment however is that I am watching it branch out of my little circle of blogger friends and helping to discover brand new circles that I didn’t even know about.  I think we are going to have really great things happen this month.  Now…  for the updated list of participants as of Day One.

Returning to Norrath

EverQuest2 2015-07-31 18-21-14-24 As I mentioned during the Games of the Week post, I plan on diving back into some of the games I am linking to as well.  I am mostly focusing on free to play games, that have no barrier of entry for folks to pop in.  That said however… as I delved back into Everquest II last night…  I had a barrier of entry.  It turns out that the time locked progression server Stormhold is for subscribers only, so for the moment… I am once again subscribing to EQ2.  This has always been one of those games that I have had rose colored lenses for, because I have this deep connection to Norrath.  In many ways it was my first MMO World, because in truth… Phantasy Star Online doesn’t really count when it comes to the whole “rich lore driven world” aspect.  It had been since March 2014 that I had poked my head into Everquest II, which is a bit of a long absence for me.  This is one of those games that I have tended to play every few months, and in spite of having it installed I really have not given it much loving.  I have to say…  maybe that was for a reason.

In many ways this game is a time capsule locked in a different graphical era.  I’ve never been a fan of the “new” models that they released in an attempt to sell the game in Asian markets, but I have to say the original models look extremely dated at this point.  It isn’t so much the models as the fact that they are animated so poorly as compared to modern titles.  I guess in the time I have been away I have gotten accustomed to the way the other worlds looked.  In truth this game ties back to a time when the fact that we were playing online at all… was miraculous and as a result we simply accepted that a lot of things didn’t look nearly as clean as the console counter parts because we were getting huge worlds to explore.  Another thing that nostalgia does is makes you look back upon experiences as better than they actually were.  I remember having all of these fond memories on the Isle of Refuge…  but unfortunately the act of playing through it again is something entirely different.  The later start zone experiences work so much better than the Isle, and I found the whole experience of leveling through it again to be cludgy and annoying.  Even worse was the transition to Freeport, because quite honestly I am not a big fan of the redone versions of Freeport and Qeynos.  I miss the small dungeon zones attached to Freeport as way of leveling through to 10 and being able to survive the commonlands.

For the time being I am running my Iksar Shadowknight just outside the gates of Freeport in the Commonlands, and I am able to take down level 9 and 10 mobs at level 6.  My working plan is to grind my way to 10 and then start questing in the commonlands proper again.  The problem being…  I just ran out of drive to make this happen last night.  I finally logged into Final Fantasy XIV and worked on my hunts there instead of continuing the leveling process.  Another thing I had forgotten, is just how slow the leveling curve in EQ2 used to be.  Getting to 10 is going to feel like a significant accomplishment, since I am not dual boxing this game the way many other people are.  Basically this time locked server experience is reminding me that you can never actually go back home.  You change and your home changes… and things are never quite the same.  I still had some fun poking my head into Norrath again, and if I can get over this hump I think I will enjoy myself again as an “off night” game when I am not feeling like much human interaction.  I have definitely been going through one of those slumps lately, where I am perfectly fine to chat with people over twitter but somehow grouping up and doing content together just seems to taxing.  I need to get past this however because I need desperately to cap Esoterics this week.

Fighting Nostalgia

Familiar Itch

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Over the last few days I have been feeling immensely nostalgic about World of Warcraft.  This tends to happen to me as we near Blizzcon time, and I start to see twitter a buzz with people excited to be attending the convention.  Some of my tweeps have even resorted to Blizzcon countdown clocks, and yesterday they finally reached the 20 somethings in days left til the conference.  With this wave of nostalgia comes the all too familiar desire to re-up my account and play some of it.  It would not have been the first time I did so on a whim, and is more than likely not going to be the last.

However I am wise to this trickery, or at least have a contingency plan in place.  I have come to the realization that I like the idea of playing WoW a lot more than actually playing it.  As a result I keep a trial account at the ready for when of these urges strikes, and last night I patched up my client once more.  I figure if I make it through playing the trial account with the desire to play more WoW… then it is probably time to re-up.  I figure this is a decent litmus test to see whether or not the desire to play is real before I spent $15.

Fighting Nostalgia

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As a result I rolled a brand new Worgen Warrior on my trial account and proceeded to play.  Immediately the buzz of the nostalgia started to wane.  I had honestly forgotten just how spammy playing a low level warrior was, and by example EVERY World of Warcraft melee character.  The unpredictable nature of rage and to a lesser extent energy left me with a decision.  I either spent the entire time fighting watching my bars to optimize cooldowns… or I could just spam whatever basic attack I wanted to ALWAYS go off.  Being a relatively impatient player… I always chose the spam route.

After a few minutes of spamming Heroic Strike… I remembered just how much my fingers used to ache after a dungeon run, always banging on the key I wanted to fire next because I could not be bothered to actually watch my bars.  Basically my master plan of fighting the wave of nostalgia worked, all too well.  I made it to about level 5 on my baby Worgen, to the point at which the forsaken show up… at which point I was supremely bored and logged out of the game.  Having a taste of the gameplay reminded me that it really was not as fun as my mind had built it up to be.

Project Phoenix

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Sometimes a game is much more enjoyable to remember fondly, than to actually play it.  Right now there is a kickstarter going on called Project Phoenix.  The goal of it is to essentially recreate the magic that was City of Heroes/City of Villains.  I had so much fun playing these games, and regularly descend into bouts of nostalgia swapping with another friend of mine on mumble.  The problem is… I think CoH is another game that is much more enjoyable to talk about fondly than to actually play it.  I remember so much about the game, but every time I tried playing it again during its later free to play years the whole experience just felt lacking.

I wish this project the best of luck, but super hero games for me seem like they were a phase of a bygone era.  I have tried Champions Online and DC Universe Online and in both cases… I was carried into them on the nostalgia of City of Heroes but found both gaming experiences somehow unable to live up to my memories and as a result my expectations.  I think World of Warcraft and City of Heroes are both games for me like the original Everquest… extremely enjoyable to sit around and talk about the “good old days” but not really fun for me to play any longer.

Thing is… I think that is perfectly okay.  I think nostalgia works that way, it makes us romanticize things that would now be trivial.  For example I can remember being amazed at just how huge the sandbox that my father made for me was, and how I spent hours playing in it with my Tonka trucks.  However were I to evaluate it from adult eyes, I would likely find it tiny and boring… and be ready to stop in a few minutes.  Often times things we remember so fondly end up tarnished if we go back and re-experience them.  This has been the case for Everquest, Dark Age of Camelot, City of Heroes, World of Warcraft and a long list of other games that I have moved on past… but tried to rekindle that flame.