Yesterday I talked about my journey from bad engineer to not so bad engineer, but that was not at all the only thing I accomplished this weekend. For some time I had been sitting at three achievements from completing my Glory of the Pandaria Hero meta achievement and obtaining the purty mount you see in the screenshot above. I guess leading with a screenshot pretty much kills any suspense, but I am going to talk about this regardless. I actually accomplished most of this during my periods of playing Pandaria back in the day, but for whatever reason I simply was not with the group when they completed Rattle No More, Seeds of Doubt, and I never messed with the super annoying Polyformic Acid Science. What ultimately jogged my memory is that I wound up getting an enchanting quest requiring me to go gather up various components… two of which were located in Scholomance and Stonecore which meant me going to the respective areas and soloing a dungeon. It was during this process that I got one of the empty vials, and remembered how the whole Polyformic Acid thing worked. As a result I managed to do five of the six kills needed for that achievement during a single 60 minute charge… before using the empty vial and removing it. What I did not remember is that apparently when you remove and reapply a charge… it gives you a fresh 60 minute buff and not a partial buff based on what the previous timer was when you last stowed it. From there the actual chore of doing the last two achievements was minimal because with level 110 gear things just sort of fall over. However regardless I now have one more mount to add to my collection. The thing is I am in similar places on most of the other “Dungeon Hero” achievements because for whatever reason I never really prioritized them. I have never been the achievement hunter that Thalen or Rylacus was… but maybe it is time to start changing that.
As far as last night went, I spent most of it working on questing Exeter my Draenei Tankadin. I did not realize what a difference harvesting makes to the total amount of experience you can squeeze out of a zone. Belghast had no harvesting skill, but instead a double crafting combo of engineer and enchanting. As a result it took me all five zones to be able to reach 110, or at least a fraction of the last zone for me which was Highmountain. On Exeter however I have done nothing but complete Azuna my first zone… and I am sitting at 104 and roughly half of the way to 105. I’ve run zero dungeons, and the only real difference is that I am harvesting every ore node I happen across. However at 900 xp or so a pop those nodes I guess add up, as does the fact that I have plenty of rested experience since I am only playing him a few times a week right now. The push however is to get to 109 quickly so that I can have another character to start running the upcoming Coren Direbrew fight that comes with Brewfest… that should start showing up after the downtime today. Now however is the point at which I am going to ascend my soapbox. One of the things that the Legion pre-event showed off is just how damned well the content scaling works, and how much more enjoyable an event can be when you allow players of all levels to complete it. Direbrew has never really been a difficult fight and honestly most of the time you could complete it without a tank in previous years. It just feels odd that in an expansion driven by scaling of content, that they would not also update this event to use it.
As much as I am loving this expansion, there are a lot of things that still make me wonder. For example Stormheim is this amazing zone… so long as you completely ignore any factional crap that happens in it. This is really the expansion of two stories happening at once… a faction tale of red versus blue that feels grossly outdated, and deep and rich zone specific tales that feel fresh and new. I realize they probably did not have time to do everything in this expansion and update Brewfest… so they instead simply bumped up the item levels a bit and moved on. However I feel like at some point they really need to do an update pass on all of these seasonal fights to bring them in line with the newest tech. Imagine how much cooler it would be if anyone in the game could participate on all of their characters. Right now this event feels like it is setting an artificial deadline on when we should have been leveled by in order to keep from missing out. Then there is the issue of the fact that I am pulling 840/850 items from World Quests and the face value of the Direbrew trinkets is only 810… something that I am hoping can easily War and Titan forge up in level. In any case I will be doing this event every day on Belghast, and attempting to get my nearest character up to the appropriate level range of 109 so that I can get multiple characters trying to farm goodies. If nothing else I need to have more characters at the level cap since this does not appear to be something they are going to scale… because I still am chasing that ever damned elusive Headless Horseman mount.