DAW2016 – Undead Labs

DAW2016_logo

Developer Appreciation Week is here!  For the uninitiated the concept of Developer Appreciation week dates back to 2010 and was started by Couture Gaming the Blogger formerly known as Scarybooster.  The idea was simple, spend a week talking about all of the things you love about various game development companies and studios.  As a blogger we spend plenty of time pointing out what is wrong in the games we love, and talking about ways that they could be better.  That said it is important to understand that for most of us this critique comes from being a huge fan of the games and genres as a whole.  So during this week we point out the things that are going right and make a point of mentioning all the things we really appreciate out there.  If you too are a blogger please feel free to join in by posting your own Developer Appreciation Week ideas.

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I was first aware of the existence of Undead Labs back in November of 2009 when articles started filtering onto the various MMO news sites that this company had spun off of ArenaNet to create a zombie themed MMO.  Firstly I am a huge fan of all things Undead, and I started watching any news about this upstart company to try and glean bits of information about the upcoming game.  Few things make me happier than slashing my way through hordes of the walking dead, and I’m enough of a fan of the George Romero movies that I have a vial of dirt from the graveyard that the original Night of the Living Dead was filmed in.  With time it was announced that they had set their sights on creating a really solid single player experience instead of an MMO, which honestly was probably a really solid move given that by the time the game would have released…  the MMO market was looking a little shaky.  On June 5th of 2013 the resulting game, State of Decay was released exclusively on the Xbox Live Arcade, and I bought it the moment it was available for purchase.  If you were to craft a perfect Zombie game…  you’d have State of Decay.  I loved everything about it… minus one little detail.  The game felt like it was originally designed to have co-op support if not a fully fleshed out MMO experience.  However as excited as I was about the game I took to my blog and made a post talking about my day one impressions.

Shortly after making the post I had Annie Strain the wife of Undead Labs founder Jeff Strain interacting with me on twitter.  This really told me that this game studio was a little different than the big polished institutions I was used to interacting with.  Everything about Undead Labs seemed like a big family, rather than a business.  I had the fortune to interact with a handful of them at Pax South 2015, as they were ramping up to launch both their pokemon-esc mobile MMO Moonrise and the State of Decay: Year One Survivor Edition.  Just talking with them really brings home this feeling of them all being in this together.  The best part however is that they really do make amazing games, and over the years since State of Decay has launched I have purchased it for so many of my friends.  I even purchased the disc copy of YOSE for my boss, when I found out he had just purchased a Xbox One.  While he is not a big gamer, he was a huge fan of The Walking Dead… and as a result is now also a huge fan of State of Decay.  Once again… the only problem with the game is that it begs to be a multiplayer experience.  We’ve talked about this before on our podcast, but if we could explore that game world with friends it would truly be one of the best games released on any platform.

Another huge boon about Undead Labs is the insanely hard working Sanya Weathers.  If you have been around the MMO industry since the early days, there is a large chance you know that name.  I became aware of her during my time playing Dark Age of Camelot, and always appreciated the job she did trying to wrangle the crazies and help out the folks who really needed assistance.  Within the community management circles she is a bit “infamous” for her blogging days.  Regardless of how you might remember her, she is one of those forces that it wouldn’t matter what company she was working with… I would pay attention to them from that point on.  I am hugely thankful of my own interactions with her during the lead up to, and after Pax South 2015.  I would not have actually had the interview with Undead Labs were it not for her reaching out to me on twitter, and that sort of proactive nature is just awesome.  It was heartbreaking when the Studio announced that they would be cancelling Moonrise because I was right there with them pulling for it to be the next big breakout hit.

One of the folks that I met with during Pax South was Geoffrey Card the Lead Designer for State of Decay.  Since the convention I’ve followed his movement a little more closely and found that he does this amazing series of live streams.  What is awesome about these streams is that he tends to grab various folks from Undead Labs and streams over the pacific timezone lunchtime.  The thing that I find valuable about them is the way that the various folks end up breaking down the games as they are playing them, and deconstruct what elements are really well done and what elements could use improvement.  A lot of the games that I have seen him play are other zombie genre titles, and it feels like he is trying to grok everything that is going on in the title so that he can absorb it like a sponge and burn it down to the purist element to use for inspiration on State of Decay.  As someone who has always been a bit of an armchair designer myself, I find the process valuable and it also serves to give the watchers a bit of a glimpse into the inner workings of the game studio itself at times.  If you are into that sort of thing, I highly suggest you check the stream out sometime.

The best thing about the Developer Appreciation Week construct, is it gives me open season to write love letters to the various companies that I really respect and appreciate.  Undead Labs is one that I knew without a doubt that I would be touching on during this week, and I am really excited to see whatever the next thing is that they are working on.  Part of me is crossing my fingers hoping that we finally get either a co-op experience or a full fledged MMOized State of Decay.  Regardless I will be watching any news about this great studio with interest.

FPS Evolved Genre

Thoughts for Motiga

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One of the aspects of Pax South 2016 that felt strange for me, was the complete and total lack of Motiga and Gigantic.  I cannot fully express how much of my experience this game was in 2015.  I had a great time hanging out with the Motiga crew thanks to Lonrem brokering a connection, and then kept dragging people to the booth to play Gigantic.  It felt like the sort of MOBA experience I had been looking for.  When I played a tanky character, it felt like playing an MMO tank.  When I played a ranged character, it felt like playing a really good ranged shooter.  I feel like hands down they were the belle of the ball last year, and when I heard about their layoffs in december, and the fact that they were not on the roster for 2016… I started to get concerned.  Since coming back from Pax last year I have been lucky enough to have access to all of the alpha and beta events, but I have to admit I didn’t really play much of it.  For the longest time it just played lousy on my then Geforce 750ti video card…. and now that I have at least upgraded to a 960 I am wondering if maybe it would perform a little better.  As of yesterday however I am really starting to worry for the folks at the company, because according to a Gamasutra article the just underwent some pretty significant staff reduction in a last ditch attempt to get more funding to finish the game.

Now that the NDA has lifted I don’t have to worry quite so much about how I talk about Gigantic.  I really need to reinstall the game and see what its current state happens to be.  The biggest problem  that the game had was that its back end systems were not quite as polished as the front end game play.  Matchmaking was a big issue, and the fact that in order to get valuable feeling matches… you realistically needed to hang out on testing ventrilo and and form some sort of a custom game.  The last time I attempted to boot up the game I sat in a matchmaking queue for thirty minutes and then finally gave up.  My friend Rae apparently has played it more recently, but ran into a pretty elitist player base… with her catching shit for not doing the right thing at the right time.  This is one of those games that is so damned close to really good…. but I worry that maybe they missed their window by a year.  I’ve always said that in order for this game to be really popular it needed to be first to market, since it is essentially launching an untested IP.  The awesome thing is though, that the characters…. well… for lack of a better term have character.  They are interesting and are animated in a way that they spring to life.  This game has what League of Legends has… but so many other games in the MOBA genre have lacked…  personality.  I really hope that they can pull this off, but as always I worry about the folks that were just let go.  This game deserves its time in the sun, and I think it will flourish on consoles….  quite possibly more so than on the PC that already has a fairly entrenched first person MOBA genre.  The critical date however is that they HAVE to beat Overwatch to launch, or they are pretty much toast.  Even thought those two games are vastly different in feel… players are still mentally lumping them all together in this “fps evolved” genre of folks taking the FPS template and doing new things with it.

Overwatch Beta Returns

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Speaking of the 500 lb gorilla that Gigantic has to beat to market…  as of yesterday the Overwatch Beta is back on, and with it has also returned much gnashing of teeth as more folks failed to get in.  At this point I am pretty much resigned that I will not likely get to play until open beta testing at some point.  For a brief period of time I thought that maybe I had access, because in the launcher the install button suddenly started showing up for me.  The only problem being that it was grayed out, and not clickable.  I am guessing this was a temporary glitch because later that evening when I popped into WoW to do my garrison gold farming… it was back to hiding the install button again.  The truth is…  even if I had beta access I probably would not be playing it much.  My recent return to Elder Scrolls Online has taught me that… maybe I am just not a good beta candidate these days.  I absolutely blame the almost two years of regularly ESO testing for my diminished desire to play after getting to the veteran ranks.  I quite literally had burned myself out on all of the newbie content, so that the thought of alting my way through it again just felt painful.  I poured my heart and soul into that testing experience, because I wanted that game to be the best damned game it could be… and honestly judging it today through very clear eyes…  I think it turned out pretty great.

I want to be able to walk into Overwatch and have the game feel free and exciting, and be able to experience the new player rush along with everyone else.  Sure I would love to be able to play the game when the whim hits me right now, but I am not going to be the sort of hard core tester and bug reporter that they really need right now.  In this sort of game, balance and gameplay statistics are key… and they need a sheer volume of data to sift through to be able to shape their design decisions.  So for me… who is going to maybe play the game once a month…  I am not exactly a great resource and if you replaced me with someone who is going to stream the game every night… you would be far better off in the end.  I’ve developed this aversion to playing games before they are officially released.  Now granted… I still do regularly…. but I have begun to learn my lesson.  Torment: Tides of Numenera for example is absolutely available to me to test because I backed the project…. but I have zero desire right now to do so.  I want to play the finished version of the game, when it is “ready for primetime” and not have to sift through crippling bugs.  Maybe my tolerance for “broken games” is less than it used to be… or maybe there are just so damned many things that I want to be playing that spending my time on an unfinished product feels like a waste.  In any case… I am a bad beta tester, and will continue to be super happy for those who are getting invited and enjoying their time playing games like Overwatch.

 

Shamen and Pax South

Prepping for Pax South

Tis the beginning of the year, and we are now roughly three weeks away from Pax South, and I have to say…. I am a bit concerned.  It is going to be an awesome time no matter what because right now I know of like a dozen friends that are going to be there… so going to have plenty of people to hang out with.  What concerns me though is it seems like Pax South as a whole is a much less hopping place.  By this time last year, all three days of the show were down to “low” rating, and Saturday and the Three Day Passes had been sold out for a very long time.  Additionally they had already posted a picture of the convention floor and who was going to be inhabiting what booth space.  As far as the passes, Saturday was still available on Friday… and just looking at the schedule there don’t seem to be as many “big name” presentations as there were last year.  Last year after all we had the world announcement of Guild Wars 2 Heart of Thorns happening, as well as I believe the first real information about Sid Meier’s Starships.  Now…  what I see instead is very light on the game content and very heavy on the youtube and stream celebrities.

All of this said I am going to have the best time this year…. because what made last year so much fun was running around with Ashgar and Rae.  This time around I will be running around with Ashgar, Rae, Thalen, Dallian, Damai, Lonrem, Helkim, Paragon, Tick, Rylacus, and hell probably several others that I am failing to rattle off on the top of my head.  It is the people that make the place awesome, and it is my hope to meet up with as many people as I can over the two days I am going to be there.  So if you are planning on going to Pax South please let me know.  I did a poor job of actually connecting with people last year and I hope to fix that.  The other thing that is going to make this year awesome is that I am no longer going to have to worry about somehow abandoning my wife.  Last year she went running around during the day, utilizing the hotels shuttle service, and by all accounts had a lot of fun, or at least enough fun to want to come back again this year.

The problem being that I always felt guilty for leaving her at the hotel and felt the strong pull to rush home at night so we could go out to dinner and such.  This time around we are also bringing one of her friends so she now also has someone to run around with and wander San Antonio.  What is hilarious is… she feels like I am being awesome, and I think its awesome because I will feel less guilty all the time.  This also means I will probably experience a lot of the nighttime content of Pax and go to the concerts and such, and maybe some of the after parties.  Granted on Saturday night I don’t want to be out too late… given that I will be driving the eight or nine hours home on Sunday.  In any case…. if you read the blog or you listen to AggroChat, drop me a line and it is my hope to catch up with as many people during that weekend as I can.  I will be getting into the hotel room late Thursday night, and I am staying about six miles away from the convention center out by the airport… in part because we had a great experience there last year…. and the whole free shuttle service to various destinations thing was awesome for my wife.  So yesterday we did a bit of juggling to change our arrangements, and now have a double suite so it should be awesome.  There was talk last night about maybe trying to get in together and see Force Awakens as a group while down there… since supposedly there is a theater a few blocks away.

Shamanism

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One of the things I am really enjoying about World of Warcraft right now is the ability to fly.  I realize that I was heavily in the “no flight in draenor” camp, and for the most part I still am.  That said… having it makes everything so damned much easier, and questing through the zones is greatly improved.  I feel like WoW content however desperately needs the grounding of players at the beginning of an expansion to keep folks from just blowing through everything instantly.  In the past once you had a single character at the new level cap you could purchase flight for your other characters, and that was a great option….  but an extremely expensive one.  I think personally I like the Draenor Pathfinder option because even though it was a pain in the butt to complete…  now that I have done it the benefit can be used by every single character on my account.  As a whole I am a huge fan of account wide unlocks and they actually make it far more likely for me to play other characters.  In Final Fantasy XIV everything that I have exists on a single character, and as a result I am completely disincentive from trying any more characters.  Same goes for games like Rift that while I have alts…  I always tend to play the same main character because he has the best toys.

I feel like playing an Enhancement Shaman is a little broken…. in a good way.  After having leveled several other characters, this one seems to be the easiest.  I can just straight up shred most mobs without my totems, or heroism….  but then I always have those things waiting in reserve for big mobs and elites.  The speed of killing things is just so damned fast, and since I have crafters that can feed me gear….  walking around with a pair of level 630 blue weapons really makes a huge difference.  I still don’t fully understand why the crafted blacksmith weapons start at 630 unlike the 640 that all of the other gear seems to start at, but in any case I am fine with it…. it is a huge dps boost over the weapons I am getting in the zones.  The thing that I cannot wait for in WoW however is the new transmogging system.  WoWhead, being the awesome folks they always are has put up a preview system to show you all of the transmog gear your characters are going to get granted from quest completion.  I am really really hoping that the new system is account wide like Diablo 3, because there are certain characters like this shaman that simply don’t have a lot of cool gear to work with yet.  I guess I should farm more old world content to get him a decent set to run around in.

Pax South Excitement

Excitement Grows

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Last year Pax South was quite literally the first gaming convention I had ever been too.  Granted I have been to comic conventions and scifi fan conventions over the years…  but never a gaming one.  I didn’t really know what to expect but Liore gave me some advice…  that as soon as you get in the doors the anxiety fades away because you realize that these are “your people”.  I didn’t really believe her until the convention was actually underway… and absolutely I had this overwhelming feeling that everything was going to be just fine.  I never strike up conversations with strangers, yet I found myself idling chatting with people while standing in the queue room like a pro.  There was just this aura of acceptance that I felt, when quite literally anything anyone was into was awesome.  The only problem was that it was quite literally an overload on my senses and while I technically knew a bunch of people at the convention, I only actually managed to meet up with the AggroChat folks that I had planned on meeting up with… and Lonrem from Anook.  Well I guess that is not entirely true because that Friday I had a bunch of press meetups scheduled to talk with various game devs.  At the end of the two days I attended, I was worn out beyond belief… but I was pretty damned happy with my experience.  I had originally decided to try and attend as many local conventions as I could… but ultimately that fell through for one reason or another.

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After having done a Pax I realized that the highlight for me was not necessarily the show, but getting to hang out with people that I do not normally get to hang out with.  It felt like this giant summer camp for gamers and geeks… and it was fairly magical.  With this in mind I set my sights on Pax Prime…  but nothing really went as I had hoped there.  Firstly I missed out on getting tickets, and second we were not accepted for press passes.  Then thirdly…  August is a really bad time for me.  My wife is a school teacher and Pax Prime happens exactly at the beginning of our School year here in Oklahoma.  It would have been extremely rough on my wife for me to have been away during those first weeks of school, when she ends up having to rely on me the most because she is simply stressed beyond the point of coping.  So while I was sad that I didn’t get to attend, I still had hopes that I could con more people into joining me at Pax South this year.  Since I know what is important to me now…  I know what to focus on, and that is planning on meeting up with people.  The problem we ran into was that on the convention floor the cell service was complete crap.  So my theory is that we will need to figure out meet up points ahead of time this year, rather than trying to rely on some sort of impromptu thing.

More People More Fun

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The above picture was hands down the highlight of my Pax experience, not because I we were playing Gigantic really, but more than the three of us were playing together.  The gravy on top is just the fact that we happened to be beating a YouTube celebrity in the process.  Now we zoom forward to yesterday…  they opened the flood gates and started taking sales for the 2016 Pax South in San Antonio Texas.  This time I managed to get in on the three day passes, which there are actually still a few left.  As of right now I know that myself, Rae, her brother, Ashgar, Thalen, Dallian, Lonrem, and Helkim are confirmed going… or at the very least have their tickets in hand.  I am sure in the coming weeks I am going to start hearing of more people going, and I plan on starting up something to keep track of who is going and on what days so that maybe we can meet up and hang out.  I need to start doing some research into what eating options are there in the Riverwalk area, because I absolutely do not want to try and go to that Chillis again out of desperation and hunger.  I am also hoping we can maybe coordinate hotels, because I really liked the one I stayed in last year… but it was out by the airport.  However if there are many of us it would not be an issue at all to carpool into the convention each day.  I feel like I have the whole parking situation under control after having done it last year.  I have to say I am extremely excited, and hoping this one is going to be bigger and better than last year.  I mean this is the only Pax that does not sell out in a matter of minutes…  so honestly I am fine with that.  The concept of trying to get tickets to any other Pax seems like a stressful situation.  I realize it is still months away, but I want to try and make the best of this coming years show.