Destiny 2 Beta Impressions

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Yesterday around noon was the official launch of Destiny 2 Beta on the PS4.  I personally got my hands on it around 6 pm after doing various things that needed to be done and taking my wife out to eat.  To call this a Beta however feels like a little bit of a misnomer because in truth we are getting out hands on essentially the same demo that was available to press at e3.  With that comes a greatly limited subset of options that you can take part in.  Functionally right now there are three things available to players:  The first story mission, the Inverted Spire strike, and one play mode of the crucible.  I didn’t get a ton of screenshots because I was actively playing, but I did decide to stream and ultimately record me in game from the moment I started up Destiny 2 to the moment I logged out feeling like I had “beat” the demo.  If you are really curious you can check out my Mixer VOD that runs for a little over an hour.  I opted to go for a silent stream because I was largely just recording this for my own benefit.

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This game is going to catch so much flak for being “Destiny 1.5” and I can see that.  In every meaningful way this is Destiny.  The characters perform as smoothly as the original, and the gunplay feels just as good.  Those who played a significant amount of time with the first game…  might have a little bit of an adjustment period because there are subtle differences everywhere.  This is not simply a “HD Remaster” of the original game… but you can feel that it is in fact a brand new game that has tried extremely hard to capture everything that was great about the first one.  The titan jump feels slightly different, and everything from the pulse rifle to the hand canon are recognizable…  but feel different enough to know at a base level that you are playing something different.  The first story mission is excellent and does an amazing job of providing you a feel for the game and its play… as well as giving you a rich narrative ride through parts of the tower you have never seen before.  It takes everything that was learned through the Taken King and Rise of Iron and distills it down into the purest form.  You are killing Cabal but you are doing it with a constant purpose of trying to save those you can…  with enough nostalgic elements to make it feel like your home is falling apart…  not just some random structure being blown to pieces.  The mission also does a great job of weaving in single player and multi player elements…  with the central section being a sort of defend the tower mode as you and lots of other players fight back against the Cabal along side Zavala.  That is another huge part of this experience…  you are interacting with characters that you already know like Zavala, Cayde-6 and Ikora Rey.  They have personality and treat you in a manner befitting someone who has been leading all of these strike missions for all of these years.  Hell you even get some interesting interactions with Lord Shax and Amanda Holliday.

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The Strike is similarly awesome, and I can see myself running it over and over as part of the strike list.  There were a few annoying jumping puzzle style elements…  namely that giant grinder that we have seen multiple times in trailers and such.  You find yourself trying to navigate through an area while avoiding the spinning wheels of doom.  There is a similar mechanic in the first story mission where you have to avoid certain death while destroying objectives, and made me question my choice of the control jump instead of the height jump.  The only weirdness about all of this is… it felt like grenade and super both charged super slow.  Maybe I am just used to running around with my Armamentarium and rocking two grenade charges…  but it always felt like when I needed a grenade the most it was still on cooldown.  The super when available however was glorious.  Last night I focused on the Sentinel Titan… and I got to run around bashing things with my shield.  I never figured out how to throw it…  but doing the equivalent of the old striker titan shoulder charge with a void shield was amazingly fun.  While sunbreaker is supposedly back for Destiny 2… I can absolutely see me maining Sentinel.  The thing that surprised me the most is the fact that I didn’t really seem to use the portable shield capability that often.  It was useful for setting up essentially a gun nest, but for the most part I just ducked in and out of cover like I always did.

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The only negative of the night was the crucible.  I am just not a fan of the changes they made.  For starters they have reduced the number of people in standard crucible matches from 6 vs 6 to 4 vs 4.  As a result they have created a series of much smaller maps with much tighter choke points.  What this does is make it feel much more frenetic in a style of game-play that I equate with Call of Duty.  Crucible always felt like a thinking mans game… where it was as much about how you moved and when you chose to fire or not fire…  rather than just charging forward into the fray every few seconds.  It could be my experiences were deeply colored by the fact that in both occasions I ended up on a team of randoms fighting against a team of people sharing the same clan tag.  Functionally all I know is that the changes did not feel as good as the original crucible does, and as a very casual player of the crucible it is not really something I look forward to participating in.  Which leads us to the other problem of the night…  I am more or less a Patrol player.  If you believe Destiny Tracker I spend something like 70% of my time playing Patrol missions where I wander around aimlessly and kill things in the open world.  As such with this demo “my Destiny” was not open for business yet and after doing the story mission, the strike, and a few round of crucible I considered myself largely done for the night.  That is not to say that I didn’t enjoy myself… it just felt like a very shallow experience without the open world content and without character progression.  I am sure I will boot it up a few more times…  but this did nothing to really satiate my desire for the actual game.

 

 

The Future Is Now

Other Peoples Drama

Yesterday my wife and I went on an adventure to Northwest Arkansas.  We have a deep sense of nostalgia about the Fayetteville area, because I guess it was one of the first towns we knew nothing about and wandered around together in.  This is a thing we like to do, go to a new area without any real warning and see what all we can find.  Combine this with the fact that my wife has a really awesome cousin in the area, and it is a location we try and get to as often as possible.  For whatever reason however it had been a few years since we had managed to make the trek.  I mean its not extremely far, but it still ends up being roughly a two hour journey from our home… so something we don’t exactly undertake lightly.

One of the coolest things about going up there is hanging out at our cousins place of business.  She is a tattoo artist of some renown and the shop is always an interesting place.  It gives us a window into lifestyles that are just somewhat hard to fathom.  I guess I’ve always thought it was important to expose yourself to other ways of thinking, but there are times that I just sit back and cannot quite follow the logic that lead down some of the paths.  I mean  the family is awesome, but the shroud of drama that surrounds it is one part really bad luck and one part less than stellar decisions made in the midst of that bad luck.  But what I love is just how valiantly they fight back against whatever circumstances they are thrown into.  While constantly in struggle mode, you can feel the love and the life that they embrace.

The Future Is Now

6922-walmartpickup-459 Northwest Arkansas is known for a lot of things, but probably the biggest is that Bentonville is the headquarters of the Wal-mart corporation.  As such you see some interesting machinations take root there that will likely filter out into the rest of the country.  Yesterday while roaming around town we saw something interest, a Wal-Mart Pickup Grocery.  In essence it looks like a non-descript warehouse building with a series of bright green drive in stalls similar to a drive in restaurant like Sonic.  The idea apparently is that you order your groceries online, and then pull into the stall and punch in some code letting the folks inside know you are there.  At which point they bring out your groceries and help you load them into your vehicle.

I have wanted exactly this same concept for years… and I am pumped to see that it even exists in a test market.  For years I have wanted to be able to do my grocery shopping online and simply pull up to the store and load what I just bought.  I really hate everything about grocery shopping, from the journey from cold to humid within each store, to the slow moving shoppers, to the desperate for small talk and validation cashiers.  I mean I try my best to be pleasant through the average shopping trip, and keep from biting anyone’s head off…  but it is a frustration that I would be more than happy to abandon.  The prevalence of self checkout lanes greatly improved my shopping experience, and this is just the next step.  The only thing that would improve it beyond this is maybe if robots delivered my groceries.

Playstation TV

Today I am wrapped up in my fuzzy little cocoon on the sofa, with cats napping beside me.  After two days of heavy activity, I am ready to just be mostly comatose today.  I got home late enough last night that I didn’t really get much chance to do anything.  I did take a bit and hook up my Playstation TV and so far the results are mixed.  I feel like I need to probably hard wire my ps4 into my network, so that only one of the two units is using wireless.  Playing Destiny there was a noticeable lag to the gameplay.  I mean it is probably no worse than when playing on the vita, but playing on a tiny screen with already awkward controls seems to make it less noticeable.  I didn’t experience any of the graphical glitches that Pete Smith on G+.  I am hoping if I hardwire my PS4 that it will help out the latency a bit.

I essentially need another HDMI hub downstairs as essentially I had to unplug my Chromecast to plug in the PSTV.  The other thing that I guess I was not prepared for is that I would need another Vita memory card.  So I have an HDMI hub and another memory stick on order that should arrive tomorrow.  The base unit only has 1 gig of storage so there really was not much that I could even download to play on the unit.  I will likely keep the chromecast hooked up until I get the rest of the bits to connect things up.  Thankfully it recognized my Dual Shock 4 without any issue, and was able to play using that.  The only problem I see there is that the PSTV doesn’t seem to take advantage of the touchpad at all, which makes some of the “Vita” interactions a bit awkward like the motion to “swipe away” a current application to close it is performed by holding down a button as the corner slowly peels away.  I think once I get used to it, I will enjoy it more as it will extend the PS4 to yet another television.

Electronic Gaming Monthly

Tied to Screens

At least once a week I see a report in the news talking about how we have become too tied to our screens and we have lost social interaction.  While I agree that as a culture we are pretty damned addicted to technology, this view point that not interacting face to face is aberrant or strange seems to be a pretty extrovert centric.  For the introverts the era of instant non-face to face communication allows us to leave far richer lives than if we were left up to our natural curmudgeon tendencies.  I am not one of those people that goes out seeking face to face interactions, and while I can handle it in short doses…  it completely drains me and causes me to retreat inside my shell.  Whereas digital interaction, doesn’t really cause much stress at all as I can interact when I feel like it, but withdraw just as easily as closing down a chat window.

Dealing with people simply causes a lot of anxiety for me.  We have various friends that we will go out with semi-regularly… but even then I struggle.  When we make the initial plans it sounds like a great idea, then as it creeps ever closer to the time of the event… I start looking for ways out of it.  It goes from something extremely fun, to something I am dreading.  Then finally when I force myself to go through with it I have a good time in spite of myself, but this whole rollercoaster I put myself on is something I would rather simply avoid entirely.  It takes a lot out of me to go through it each time.  So when I see someone complaining that we are losing social interaction, I feel they simply are not taking me into account.  Sure there are fewer people for the extroverts to get their warm fuzzies from, but for us extroverts it means we are forced into a lot less awkward interaction as a result.  I feel like thanks to the internet I live a far richer and involved life than I ever would have on my own.

Electronic Gaming Monthly

magazine-electronic-gaming-monthly-super-street-fighter-ii-turbo-v7-5-of-12-_5-page-2 While on an oddly introspective tear this morning, I thought I would talk a bit about a little back and forth I had yesterday about something I miss.  In my travels I stumbled onto the Podcast A Life Well Wasted again…  which tragically only ever released seven episodes.  It is this great This American Life for Video Games feel, and I would love to have more of it.  I re-listened to the first episode talking about the death of EGM magazine and was struck with waves of nostalgia for that time in video gaming.  Electronic Gaming Monthly at the time was this inch think omnibus devoted to all things video gaming covering arcade, consoles, hand held and even on rare occasion PC gaming.  I read the magazine pretty religiously from roughly 1990 to around 1996.  It and White Dwarf were the magazines that I waited each month to arrive, and before I actually subscribed I would anxiously watch the news stand at my local grocery store for the next copy.

Back then a lot of my fervor for the magazine centered around them giving me the dirt on the next arcade fighting game.  I remember it was the first magazine to post full moves lists for Street Fighter 2, and I memorized them like some arcane text.  The arcades were this crazy place where people speculated about potential moves, and by the time Mortal Kombat 2 arrived there were all these unofficial moves sheets floating around the arcades with half of the attacks speculative or complete and total bullshit.  EGM was the voice of authority, only publishing things that they had verified as working.  At the same time they had this irreverent review style that appealed to me greatly at the time.  Gaming was still very much an insider thing, and an excluded subculture…  so it just felt awesome to have a magazine talking about the things I actually cared about.

I really don’t know why I stopped reading the magazine, other than maybe the internet got better at reporting the news I cared about…  or simply that I got busy and poor in college and could not long shell out the then $7.00 price tag for a magazine each month.  Before this episode I was acutely aware that Electronic Gaming Monthly no longer existed, but I never really knew when exactly it happened.  In fact the last time I went to a news stand I didn’t see any magazines devoted to video games, so I am guessing that is entirely a bygone era.  Once upon a time I used to think that working for EGM would have been the coolest job in the world.  There were times I day dreamed about becoming a “video game journalist”.  I guess in some way with my blog I have been, or I am at least as legitimate as that term ever really was.  I do miss an era when the magazines did not feel beholden to the manufacturers to make sure they got at least a 6 out of 10 score.  The aspect of the scoring system that I appreciated the most was that you usually got three different reviewers points of view, instead of just one.

Quite honestly I think a lot of what made that time in gaming history so magical is the actual lack of information we had about anything.  Right now we know everything about the games that are being made before they even exist.  Hell we obsessed over Titan and all we really knew about it was a name, but still folks managed to dig up little nuggets of information about it.  EGM worked, because we were starved for information on our hobby.  They were one of the few sources of this information, and while they might only give us 100 words on a single game… that was far more than we were getting anywhere else.  The wild speculation, the misinformation, the rampant rumors all got laid low by a single issue of this magazine giving fertile ground for the next crop to spring up until it arrived to quell them again.  I miss that era… and I think in a way that’s why the 16-bit games are so important to me… because they are wrapped up in that shroud of mystique.  I miss Electronic Gaming Monthly.

Beginning the Real Grind

Destiny_20140929175725 Last night I accomplished one of the goals I had set out to do Sunday and finally pushed through to level 20 in Destiny.  At this point I feel like the real leveling curve begins as I start searching for gear with +light on it.  Right now I have managed to find a blue chest piece with 5 light, so I am barely if at all moving in the right direction.  Similarly I started working on the Queens Bounty and managed to knock one of them out for killing Fallen Ultras.  I am roughly halfway through the 200 headshots one, so hoping I can grind that out in the next couple of days.  I am really not sure how many of these I can complete before I actually get to take my swing at the loot piñata.  I could really use an upgraded hand cannon as the level 18 green one I have been using feels not quite so epic any longer.  I have to say I am really digging Mars so far.  I find the Cabal extremely satisfying to kill, like even the relatively weak Legionaires.

Destiny_20140929174412 At some point around level 18 I got sent to the shipwright again, and she let me pick a new design.  I have to say I am digging this one a lot more than I did the collectors edition version.  The paint job is okayish, but I am really loving the design of this ship.  This is the first design I would have likely picked on my own.  I absolutely hate the style of the first ship, and the collectors edition ship still has enough elements that it annoys me.  This however is finally a good looking star ship.  I think mostly I extremely dislike asymmetrical designs, so as a kid I loved the X-Wing and A-Wing… but the B-Wing and Millennium Falcon frustrated me.  I could forgive the Millennium Falcon however since it was essentially cobbled together out of a bunch of other ships… but that B-Wing…  man no mercy for that.  In any case I am still digging destiny, and it is beginning to remind me more and more of Phantasy Star Online.  That was really my first venture into online gaming, so there is a large bit of nostalgia there as well.

#Destiny

Leopard Print Paladin

Susceptible to Grind

Destiny_20140920104852 This weekend I played a good bit of Destiny because it is the perfect game for those moments when I don’t feel like I am get into something terribly detailed.  I play this game much in the same fashion as I play Diablo 3, in short bursts with the ability to jettison out if needed to go do something else.  As such this has become in many ways the game I play when I know we are going to be leaving the house soon.  I am never more than just a teleport to orbit away from safety, which makes me consume the game voraciously in small doses.  As such I have mostly been running the game in private mode with my fire team locked down to keep people from popping in at random.  I feel like I don’t want to deal with the expectations of others when I am playing a game in this fashion.  Generally speaking I am either moments from leaving the game, or playing the game while camping something in Final Fantasy XIV…  and in either case I am not exactly responsive enough to be a proper group mate.

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The bulk of my gameplay has been doing either patrols on the Cosmodrome or on the Moon.  I finally got a blue engram to drop, but unfortunately it was for my class item… which is essentially just decoration.  Instead of the traditional “flag football” towel, this one is a series of 3 banners that hang down from my waist.  One of the things I am learning about myself is that I am deeply susceptible to grinding.  I find it super easy to zone out and just wander around aimlessly in an area.  I seem to be able to get infinite amounts of entertainment value from simply wandering around killing Fallen and Hive on the moon and accepting the little mini-quests.  As such I was level 16 before I actually finished the Moon this weekend and got the quest chain sending me to Venus.  I am sure I will be 20+ before I finish Venus, because as soon as I unlock the next patrol zone… that is more than likely what I will be doing quite a bit of.

Destiny_20140920112437 I think part of the problem with Destiny is the fact that it has relatively little to go with as far as Story goes.  As such I find absolutely no sense of urgency pushing me forward to keep completing missions.  In a game like Mass Effect 3 I felt like I was moments away from doom at all times, so I just had to keep pushing forward and trying to turn back the tide in a war larger than myself.  In Destiny they have failed to infuse the narrative with any of this.  Sure things are going horribly wrong out in the galaxy, but we have this last city that seems completely immune to the effect of what is happening.  Sure The Traveler is “dying” but I don’t feel this happening, I feel like that is generations away and I have just been drafted into essentially a science fiction stalemate.  So I have zero issue wandering about and taking time to smell the “helium coils” as it were.  The moment to moment gameplay are what keeps me engaged with this game, and the story line and as such story quests could not exist at all and I would still be happy.

Leopard Print Paladin

ffxiv 2014-09-22 06-44-52-320 At the beginning of the weekend I was a level 40 newly christened Paladin of Uldah.  Over the course of the weekend I managed to push my way through to 46 and get the first of my spiffy gear.  For those who are not familiar with Final Fantasy XIV, at 45 you complete a class quest that will reward you four pieces of “Relic” gear that represents the defacto look for your class.  This means you get a full set of gear minus two slots.  The belt is not terribly important because no belt really changes the look of something drastically.  However the other missing piece is the chest piece and it is essentially the item that always ties a class set together.  On the Lalafell the paladin “short shorts” look is minimized by the total lack of height, however of anyone else it looks like you are wearing white boxer shorts without the chest piece that gives you the plate skirt that is so characteristic of a paladin in this game.

There is a full set of gear that drops in the dungeon Dzmael Darkhold, that rarely sees much use since it is level 44, and at 45 everyone gets their class set.  However the one piece that is extremely useful is the chest, which thankfully in all of my journeys I have gathered up a few of these.  The problem is that for pretty much every class there is something goofy going on with this set.  For the tanks the set features an inexplicable leopard print inlay, with no way to “dye” the pattern away.  So as a result for the last few levels you end up looking a bit goofy until you finally ding 50 and get that class chest piece.  Thankfully for me I also managed to pick up a nice pink quality chest for 47 that should make the outfit look a little bit more put together for the last few levels.

Red Bunny Samurai

ffxiv 2014-09-22 06-46-10-323 The other thing I am realizing is just how much of my other gear will work for Paladin.  Almost all of the dropped pieces and jewelry from the endgame levels worth for Marauder, Warrior, Gladiator and Paladin.  The problem with this is that I have several of the pieces glamoured to look like the Warrior class set.  Apparently this will not show as such when I equip them however, and quite frankly the Syrcus tower set looks like crap for plate wearers.  So I am wondering what set I am going to glamour to that can be neutral and work for both classes.  The most important thing after all is that I still have a proper bunny hat.  While I freely admit that I stole wearing this helm from Tam, I think I have more than made it my own… since it was clearly designed to be worn by a Lalafell.  He tends to favor the white one with the full face mask, where I am enamored with the red one that allows my full face to show through.

My goal for the coming days is to push the paladin to 50 and get it fully geared in 90 or better items.  I’ve been stockpiling hunt marks to be able to do this the moment I ding, but I am really not sure how many pieces I will actually need to buy.  All of my jewelry is dual class, as well as my chest, belt, and boots.  That just leaves three pieces of gear that I actually need to purchase, and then again I will need to spend the requisite 1125 tomestones of mythology to get the zenith weapon and shield.  Right now I have a dilemma I suppose in that I am really close to being able to purchase my next Animus book, but I am also really close to 50 at this point.  I don’t have the tomestones to do both.  In theory I can get the book and the process of simply getting my relic weapon should give me more than enough tomestones to be able to at least craft the relic.  Then I can deal with grinding out the rest as a paladin if I so choose.  In either case I should have another animus book and a 50 paladin soon enough.  Then I suppose my focus turns to finishing off my White Mage.

#FFXIV #Destiny