Rescuing Tradesfolk

I guess I am digging into Enshrouded as a primary game… after saying that I was mostly casually playing it on the side. The Path of Exile league is winding down a bit, and we are a ways out from the launch of Last Epoch so I am finding myself gravitating towards this game more and more. Last night I pretty much only played it and as a result made a ton of progress. They recently added a hide HUD option in the menu, but I really wish it was something that I could hotkey quickly as the game can generate some really breathtaking vistas. That is a general comment though, because I wish ALL games had a hide UI button that was easily hotkeyed or better yet… have the ability to configure in-game screenshots that by default hide the UI. I don’t remember which game had that but I loved it.

Mostly I have been focused on collecting the various tradespeople from around the map so that I can flesh out my trade hall. At the moment I have unlocked the Blacksmith, Alchemist, Hunter, Carpenter, and Farmer… with Carpenter probably being the most difficult to get to. I’ve been using the waypoint tower that I unlocked as a way of gliding down toward various map objectives and at least getting part of the way there. I’ve also been using the fact that I could craft flame altars cheaply as a method of creating a waypoint network to get around the map quickly. Unfortunately, I seem to have reached the point where I can no longer place down any more of those. I am not sure if that number goes up as I upgrade my primary altar or if it is a fixed number of “bases” you can have around the world.

I guess I will have to reassess where I have placed them. Unfortunately, I built a bit of a base near the one furthest to the west, so that one is probably stuck where it is currently. The others are just a flame altar without anything build around them, and in theory I really need to move one of those to the north. That is the direction I need to explore now because apparently that is where I can find clay. I need clay in order to craft the Kiln that the Carpenter is requesting, which in theory should unlock additional stuff that I can craft. I also have a slew of fetch quests for the various tradespeople that I already have, and in theory, should probably focus on those now to unlock additional recipes. I also need to find a more reliable source of tar than just crafting campfires and letting them burn out.

I veered off the Tank path a bit in my character build in order to pick up some utility abilities. Double Jump is something that pretty much makes EVERY game better, and Enshrouded is not an exception to that rule. In theory, going forward I would probably rush that ability because it makes that much difference while trying to traverse dangerous areas. I think Double Jump is probably as far into the Survivor tree as I want to go for the moment and there are still a number of beefy abilities in the Tank tree that I want to pick up. I like that I can pretty easily respec my character completely by spending some of the runic coins that you get off monsters and from salvaging weapons. One of my bases is next to the spot where a legendary sword can be obtained, so in theory, if I ever get short I can just go there and keep looting that sword to salvage it.

Speaking of weapons… I’ve picked up a number of very nice items along my travels. In truth, the only one of these I can say for certain where it comes from is the Wailing Blade, which started a neat dialog with the Smith because apparently he crafted it. I found it originally because this video showed up in my YouTube feed, and in truth, it is pretty straightforward to get early on and I leaned on it heavily for some of the harder areas I have been adventuring in. I am not sure if the Wand or Bow are from fixed locations because they are named similarly to green or blue quality weapons, so I think I might have simply hit the jackpot there. One thing that I did not appreciate early on is just how good wands are in this game. They auto-target things… making them super freaking easy to kite mobs while plinking away at them. The range is really short so if you want to snipe… you still need a bow but once you equip your bow in the ranged slot you can access it from whatever weapon you have equipped currently by holding down Q.

Other than that I have been starting to do some renovations on my keep. I am trying to make it a bit less “big generic stone box” so I will likely be spending some time trying to improve the outside now. The main crafting hall works pretty well and I ended up replacing chunks of the wall with wood just to vary the appearance a bit. The little annex I built off the side was originally just a way to have an entrance on the other side of the building but I’m contemplating closing it in and opening it up to the inside and turning it into a treasure vault. I just unlocked magic boxes when I rescued the Carpenter and those allow you to draw from those boxes automagically when you are crafting in your base. So in theory I am going to want a room with nothing but a ton of boxes in there, potentially one box for every item type. Having it off the room where I spawn into the keep would be extra handy because it would mean depositing loot is pretty straightforward.

I’ve also spent a bit of time trying to craft out some living quarters and something resembling a proper bedroom. Most of this was to get my comfort buff up a bit, but also because it felt like I needed something down here. I am looking forward to whenever I can craft some bookcases or something like that. I just unlocked the ability to make rugs so I am probably going to focus on getting one of those which I think will bump up that buff a bit more. All in all I find myself going through phases of serious crafting and other phases where I am adventuring. I need to figure out where best to park some of my flame altars to make farming resources a bit easier.

Desperately Seeking Mythril

Morning Folks! I’ve been cycling through a lot of games lately… namely because I am in a bit of a holding pattern waiting for Friday’s Path of Exile event to begin. I’ve also been working through a number of books in audio form, which means I can’t really juggle story content while also listening and enjoying a book. As a result, I have been playing through a number of mechanically enjoyable games where I either don’t need to see the story… or I don’t really care about the story. I apologize to all of the narrative team that I am certain is doing some amazing work New World… but I really do not care about what is going on with the story of that game. For me it is a big fun sandboxy crafting MMORPG nonsense fest and as a result it has been in this limited rotation of games that I have been spending time playing. I realized this morning that I had not really talked much about it.

The first cool thing that I want to talk about is that the game has an extremely robust appearance system, where you can essentially take any item you loot and convert it into an item skin that you can then apply to items freely. While I had a pretty large collection of skins from various Twitch drops and a handful of store purchases… there is one appearance that I really wanted. I hate the highest tiers of the Syndicate armor, because it is just some boring assed robes. However, I loved the mid-tier design that was just a nice simple armor with a purple Syndicate tabard over it. I liked this vibe so much that even though it was not the gear that I was wearing at the time, I had Ammo draw my character wearing it when I added New World to the site masthead. I can now run around in the game with something pretty close to this appearance permanently.

The only negative of the system is that you pretty much have to buy these from the in-game shop. It is roughly $2.50 for a single transmog token, which then can be used to convert a single item into a skin. I vaguely remembered them talking about these dropping out in the world as well when the system was first introduced, but so far the only two tokens I have found came from the free track of the battle pass system. This means that If you really want to convert large swaths of items into appearances you are probably going to be shelling out $20 at a time to pick up 10 tokens at the cheapest conversion rate. I’ve not been running dungeons, so maybe they are dropping there and I have just not encountered them. That said I have even gone to some elite areas and looted a few of those chests and gotten bubkis.

I’ve played through most of the content in the new area, but the piece that I have been focused on lately is trying to get all of my gathering abilities up high enough to be able to partake in the new resource nodes when I find them. Essentially everything in the game has been raised a tier so that you can take your character up to level 65… you can also raise all of your professions by another 50 points. The combat leveling was super straightforward and I blew past those levels well before finishing the campaign. The profession leveling has bit considerably slower and I need to get everything up 5 points to 205 to harvest the new stuff. For example, the above screenshot shows some Mythril nodes that I was way too low level to harvest… which made me sad. Skinning of course levels super fast because it is fueled by murder, but I have been roaming around some of my old world haunts to push up the rest of the professions.

I really like the new weapon type that was added to the game and have mostly been running around with Flail and Greatsword. I can’t say it does anywhere near as much damage as Greatsword does, but it is still fairly fun. I seem to have a One Handed Weapon and Shield Fetish when it comes to combat in games, and the Flail of course just furthers that fantasy. I still need many levels with the weapon but I have taken it up to 14 and unlocked a lot of the goodness. I opted to go down the tanking tree which should shock zero people who have read this blog for any period of time. I might at some point respec and play around with the cleric tree though as supposedly it gives you some ranged attacks.

The biggest improvement that I have seen has been in itemization and loot drops. What I would have considered previously to be “great gear” has been dropping like candy. I’ve seen many in world legendary drops and a ton of “named” item drops that come with fixed stats. All of the gear that I had previously was taken up to at least level 600 when the patch dropped, and now I am very regularly seeing upwards of 680 gear dropping. A new Artifact rarity tier of gear was added to the game and I’ve managed to pick one piece up from completing steps in the campaign, and another piece because I happened upon a group of a dozen folks farming a boss. Any time you see a cluster like that you might as well stick around and farm too… which netted a light armor chest. I do not fully understand how artifact gear works, but it appears that it can be configured at least somewhat by the players.

I think my focus in the short term is going to be to push my trade skills up a bit so that I can start crafting some nice upgrades. When I last played the game I was capped on Armorcrafting, and I would like to get it up there again so that I can maybe craft some artifact gear. After that, I really want to push up Engineering so I can make a new set of harvesting tools. The prices on the market in the game are insane… and item level 700 gathering tools are around 30-100k gold which seems like complete and total nonsense. Since I enjoy the crafting system I might as well push my trades up and craft them myself and then sell the botched crafts.

I doubt that I will ever go back to playing New World as a mainline game, but I am enjoying poking at it from time to time. The community surrounding the game is still not really my crowd. It is entirely too PVP-focused and the player base tends to make some interesting decisions… like this mess of a house, I took a screenshot of this morning. I admit it sort of makes me wish there was a roleplaying server as those servers tend to just have a higher caliber of player when it comes to community interactions. While not a roleplayer myself in the game, I’ve always flocked to those servers as they seemed to be more my speed.

If you have New World in your game library, you might patch it up and give it a shot. The game has improved massively since launch and I have been enjoying myself.

Starfield First Impressions

Good morning folks! I am technically on vacation today… and technically on vacation tomorrow as well but I figured I might as well spend a bit and knock out a blog post. Since my last post about Blaugust, Starfield has come out with a game that brought with it both unrealistic hype and toxic negativity depending upon where your biases against Bethesda Games landed. I am a Bethesda enjoyer, so I knew without a doubt that I would check this game out. I tried my best to go into this experience with as neutral of expectations as possible. I did not expect this game to be the second coming of Skyrim, nor did I expect it to be vaporware as some corners of the internet seemed to. What I expected more or less was Fallout in Space and that is essentially what they have delivered.

Starfield above all else is a Bethesda game, and that comes with certain parameters. You will have your accompaniment of weird dead-eyed NPCs and bizarre glitches but also a lot of freedom in how you go about approaching the game. It was announced before this game came out that it was going to be one of the most bug-free Bethesda games, and quite honestly… I believe that. However, I have still seen my share of weird bugs that are often fixed by either resting or zoning out of an area and back into it. Yesterday I had a quest NPC randomly float up into the ceiling while I was trying to turn in… and essentially zoning in and out resolved the problem allowing me to continue with my gameplay session. So far I have only had one crash to desktop, which is quite honestly pretty good for a Bethesda game.

What you gain for your slight moments of “Bethesda Jank”, are some really gorgeous examples of level design. On the podcast this weekend we referred to this as “NASApunk” and it seems to be the best description. Everything is big, chunky, analog, and inspired by the space age. This is how I dreamed space would look like as a kid, and I am thrilled to be roaming around the world in my space suit. The game even gives us some really cool moments where we are learning how to fight in Zero-G, with my ballistic weapon kick causing me to go flying backward. The thing is… Starfield has a lot of really cool ideas… some of which are not exactly implemented perfectly, but there are enough hooks there to allow modders to come in later and perfect them.

For example, the Character creation system is beautiful in its simplicity and has the model, the rigging, and gender choices being handled by a very simple pronoun selector… rather than the awkward genitalia simulation systems in some other games of late. Does it go far enough? Probably not for everyone, but there is enough separation there that I would imagine someone is going to be able to come in after the fact and create body and rigging packs similar to how they have in something like Second Life, allowing folks to exist in space in exactly the body and gender identity that they want to have. I wasn’t super happy with the beard options, but I know given time someone will release a mod pack that will resolve this for me. I think a lot of the way I approach a Bethesda game is knowing that eventually, I am going to have fifty-some mods installed at some point to completely tailor the game experience to my tastes.

Let’s talk about some of the places where the game fails. Space combat I believe is probably one of these areas, mainly because for someone who does not want anything to do with simulated space flight… this game is a bit too fiddly for my tastes. However, it is way too simplistic and hamfisted to work for a Star Citizen enjoyer like my friend Tam. So by shooting for this awkward middleground… it is essentially disappointing both ends of the spectrum. Most of my interaction with spaceflight is that I don’t interact… I try my best to always rely on fast travel options for which there are many. You can jump from system to system without having to spend a lot of time actually piloting your ship. There are a few missions however where you will be forced to fumble through space combat. For example, in the above screenshot, I was trying to sneak up and repair a satellite without drawing the attention of some baddies. I did it… but it felt like one of the most cumbersome things I had done in recent memory and have no real interest in doing this again.

Another place where the game fails miserably… is with the talent system. Personally I prefer the old school days of just having a list of talents as compared to this whole talent tree system with pretty pictograms representing each talent. In past Bethesda games, you could TRY and do things… albeit badly without having any talent points assigned to a skill. In Starfield you are not even given the option to try something. This leads to some weird happenings like… it took me 10 hours before I realized there was a talent tree that dictated whether or not I could use a boost pack aka this game’s version of a jet pack. Similarly in my first pass through the talents I completely missed that Security was what this game called “Lockpicking” because I assumed this would be in the social tree not in the tech tree and just assumed I had not uncovered it yet. The game forces you to spend a certain number of points in the first tier of abilities before it allows you to proceed to the second, third, or fourth tiers so I just assumed it was something I had not earned access to yet.

Had I realized this… I might not have gone all in on Ballistics like I have. I do sort of love the octopus with “many guns” icon though. Essentially the skills feel kludgy and I am hoping someone will come in after the fact and mod these to work a bit better. I think that outlines my feelings in general… that Starfield in many ways feels like a good first draft of a game and that I know modders will come along and perfect each of the individual niches. Like for example I hate carrying weight as a concept in video games. I want to be able to loot everything and carry it around forever. Inventory maintenance is never an interesting gameplay loop for me personally. I know that someone out there will release a simple mod that I can install to just remove this gameplay loop entirely so I don’t have to care about it. For the moment I have done this myself with console commands, and it was one of the first things I did upon playing the game. The Bethesda experience for me personally is tailoring the game to fit me, rather than trying to play it the way they intended.

As a result, I view this game as a work in progress, and when I encounter something that annoys me… my first reaction is not to throw up my arms in frustration… it is to go search NexusMods to see if there is a way to mod that frustration out of existence. It is because of this mindset though that I have a really hard time reviewing a Bethesda game. I’ve been playing these for so long at this point, and I know that given enough desire… You can pretty much make the game do anything you want it to do. You have to understand that when I first played Skyrim, I had no clue that you could choose Thief, Warrior, or Mage statues to direct your gameplay… because the second I got out of that first town I was leaving the main questline behind. That said… I am spending a lot more time in this game following the main quest because it is way more cumbersome to travel off the grid.

One of the challenges for me personally is that with Starfield, it is much harder to just wander off into the distance looking for something interesting. Most planets are fairly empty in the grand scheme of things. There are far fewer POIs and way more barren fields of assorted minerals and resources. When you land on a planet, you are dropped into a region surrounding some fixed points of interest, and a bit of procedurally generated area around them. In Skyrim, almost everything in the game existed for a reason… and going there ahead of time allowed you to essentially brute force your way through a side quest that would take you there eventually. In Starfield… there are a lot of areas that only serve as a way to refill your ammunition and med packs… and places for you to farm randomly generated space mercenaries, pirates, and cultists. Knowing that a lot of the world is pointless… gives me less desire to explore it.

That is not to say that you will not have a bazillion conversations that you overhear while roaming around the world and notes that you pick up that will lead you to “pointful” areas. The Starfield experience though sorta waters down the effectiveness of my chosen way of playing a Bethesda game. So as a result I am mostly just following the golden path, or have for the first thirteen hours of playing it. I am not necessarily mainlining this game as my only entertainment, as I am still playing quite a bit of Path of Exile. I am however enjoying the time I am spending with it, and I don’t want me pointing out its flaws to make it come across like I am not enjoying it greatly. In fact, Starfield is honestly the sort of game that I kinda of wish Destiny would have been. If I could take the world of Starfield, and transplant the Destiny-style gunplay… then I think I would be in heaven. The gunplay is so much better than any other Bethesda title out there, but it is still eons behind anything I would call “good” gunplay.

At this point I am really bought into the story, even though it is sort of riddled with tropes we have all experienced before in other games. I like the world quite a bit and I like experiencing it… albeit with a bit more direction than I am used to in a Bethesda title. Is this game-of-the-year material? Honestly, I am not sure. There are so many great narrative experiences this year, and this is more of a sandbox experience where you need to bring with it your own expectations that shape it. Do I regret buying Starfield? Hell no. I am having a blast honestly, but I still feel like it is important to talk about the flaws of that experience. More or less Stafield is a higher fidelity and much larger version of The Outer Worlds, without that game’s particular sense of humor. It will be interesting how we feel about it in ten years, and if we honor this new franchise in all the same ways that we do Fallout or Skyrim. So far… it doesn’t have nearly as much personality as either of those games does but I am only 13 hours in instead of 1300 hours over multiple playthroughs.

It is also somewhat unfair to expect a new IP to have near the punching weight as Fallout, a game that I have been playing for a quarter of a century at this point. I’ve enjoyed this enough though to give it time to grow and come into its own. I am hoping with time something like Galacticat will make me even halfway as happy as Vault Boy does. For now, I am enjoying the journey, and I definitely think Starfield is worth your time especially if you were already a big fan of these sorts of games. Admittedly my perspective is exclusive to PC gameplay where you can mod anything until your heart is content. I have no clue what a Bethesda game experience feels like on a console because I never play Bethesda games in their vanilla launch state without at least a bit of tweaking. I figure this is probably going to feel similar to all other Bethesda games you have ever played. If you go into the game expecting that sort of gameplay experience… then you are probably going to be very happy with it.

No Man’s Sky Thoughts

This morning was an absolutely glorious morning, in part because of a massive cold front that blew through over night.  It is suddenly 70 degrees outside with a lovely breeze, rather than the usual over 100 degree madness that has been happening for weeks.  As a result we decided to get up and walk over to daylight donuts for breakfast and then take it into the backyard and eat it on the patio.  After the generally shit week that I had, I needed this little bit of respite to maybe start to recover.  It is not that anything really went wrong… just the stress of entirely too much maximum level adulting.  The week was one with several adulting raid bosses, and the progress made on them were mixed.  However I am now happy to chill out on the sofa with a cat precariously balanced between my arms trying to find a way to snuggle while I type.  So far it is working but I have a feeling at some point she will wander off because my hands are engaged in something other than serious petting action.  Other than all of this… yesterday a game was released that I had been waiting anxiously for since it was first announced at E3 during the Sony PS4 reveal show, or at least I think that was when I first saw it.  No Man’s Sky promised to be the space exploration game for me.  Elite Dangerous looks awesome, but it is entirely too fiddly for my tastes.  I don’t want to have to care about learning to pilot a ship through the vast expanses of space, or learning how to dogfight when there is no “up”.  I just want a Star Trek away mission simulator that lets me wander around the cosmos and land on interesting new planets to explore.  No Man’s Sky seems to be exactly that, but before I get into the good parts I need to talk about the bad.

NMS 2016-08-12 19-04-03-56

Lots of folks are having trouble playing this game on the PC now that it has been released.  I am not sure what happened during the process of the launch but the “minimum” listed specs seem to have been thrown completely out the window.  I know Tamrielo has already returned his copy through steam because on his pretty hoss machine it simply would not give him more than 10 fps.  First lets go over the minimum specs that were released for the game.

  • OS: Windows 7/8.1/10 (64-bit versions)
  • Processor: Intel Core i3
  • Memory: 8 GB RAM
  • Graphics: nVidia GTX 480, AMD Radeon 7870
  • Storage: 10 GB available space

I’ve played it on two of my machines… first on my Laptop

  • OS:  Windows 10 64-bit
  • Processor: 4th Gen Intel Core i7
  • Memory:  16 GB RAM
  • Graphics:  nVidia GTX 960m

On this machine I had to bump it down to 720p/medium to get stable framerates in the range of 30 fps, with the occasional dip into 15 territory.  However nVidia experience claims that this machine does not meet the minimum requirements to play the game, whereas instead every single category above technically outstrips what the suggested minimums are.

My upstairs gaming machine has the following specs…

  • OS:  Windows 10 64-bit
  • Processor:  AMD fx-6300 3.5 ghz
  • Memory:  16 GB RAM
  • Graphics:  nVidia GTX 980

As one would expect the beefier graphics card means that I am getting significantly better performance, but not massively so.  I am running the game at 1080p/medium and I get severe dips from the 60fps to 30fps and it is extremely erratic.  What this feels like to me… is a game that was rushed to make last minute changes and is extremely poorly optimized for the PC.  From the sound of it… everyone that chose to get the PS4 copy seems to be just happily playing away.  Those of us on the PC are trying to find that precarious line where the performance to pretty balance is reasonable.  The biggest confusion point that I am seeing thought is having a big badass system doesn’t necessarily make a difference.  It is almost totally random who can and cannot run this game.  As a result I highly suggest you purchase the game through steam, that way if for whatever reason it does not work for you… you can return it to get a full refund.  I believe GOG does the same thing, but I have never actually returned a game there so I am not sure how fast or easy that process is.  Essentially this is definitely a “buyer beware” title… and if you simply want to play it without much fussing then I suggest you check out the PlayStation 4 copy.

NMS 2016-08-12 18-32-28-13

Now that all of that is out of the way…. the game is really pretty and feels like you are exploring alien worlds.  It has this feeling of minecraft, starbound and elite all throw together in the a mixer and some weird hybrid came out of the process.  The key thing that stood in the way of me playing Elite or Star Citizen… is that my player fantasy has nothing to do with flying a ship.  I could give a shit about actually flying anything… and would be perfectly happy just taking “taxis” between planets.  What I want is the exploration of new and interesting places, and that is the fantasy that NMS hones in on.  There are going to be folks that complain that this title is entirely too “walking sim” for them, but the couple of planets have all been filled with rich and interesting environments for me to explore.  Right now my biggest problem is the lack of inventory, and lack of understanding how to increase said inventory.  There is just so much I don’t know how to do, and so many items I pick up that I don’t have a clue what they are even for.  What is the most interesting to me is the fact that when you encounter an alien race, you don’t know how to communicate.  You learn language through finding these knowledge stones, and each of them teaches you a single word in another language.  Now I have yet to see what actually happens when you know some words… because I absolutely lost faction with a race by patting them on the head.

NMS 2016-08-12 19-05-35-84

The coolest moment so far has to be when I finally repaired my ship, and decided to lift off of the planet and out into space.  I watched as the horizon got darker and darker until all of the sudden I broke through the atmosphere and could see the stars around me.  Similarly awesome was the moment when I realized that landing on this planet… I had to be super careful about my angle of entry.  If you come in too straight you absolutely start to burn up in the atmosphere damaging your shields in the process.  So that mean’t I had to skim along carefully descending slowly enough to avoid taking damage, but that also meant that this was no means a quick process.  There are consequences of pushing off planet, and I burned through all of my fuel on the first planet using my ship to explore.  Each time you thrust off the surface it takes resources, ones that you cannot easily replenish without significant time spent exploring… which in itself costs resources because the environments are usually hostile and stress your life support systems to where they need recharging as well.  There however is a central loop that I find enjoyable of exploring and gathering and exploring and gathering.  In fact last night I absolutely lost two hours of time playing this game.  Not that I was aware that I spent time… but I thought I had maybe spent fifteen minutes playing, until I looked up and realized that two hours had passed.  So if the issues of the launch can get ironed out, I have a feeling that this is going to go down as one of those Minecraft like experiences that just keeps building upon itself.

So final advice is… pick it up definitely. However if you have a Playstation 4, you might lean towards that for your purchase.  Otherwise definitely purchase it through a provider that is going to allow you to return the game on PC if for whatever reason it does not like your machine.