Nightingale Initial Thoughts

Good Morning Folks! Since the Last Epoch servers were down last night in preparations for the 1.0 launch today, and Nightingale opened up for early access I decided to give the game a spin. Right now the game is on an introductory price of $26.99 and I figured since I knew I was going to pick it up eventually, I might as well get in at the cheapest price. I feel like I need to set the stage for this discussion. I’ve played a lot of survival games over the years and most recently have been playing a heck of a lot of Enshrouded. This is going to greatly color my opinion of this game. After spending around 5 hours last night playing Nightingale I can state without a doubt that it isn’t an awful game, but so far at this stage in development it isn’t a great one either.

Let’s scroll back a few years and take a look at the original trailer that announced the game during the 2021 Game Awards. I realize this is setting us up for failure because early trailers are more akin to a “mood board” than anything related to what the final product is going to look like. What I got from that trailer is that we would be Cthulhu-style Victorian-era adventurers in cool costumes tromping through the fae multiverse looking for treasure and building settlements. I personally imagined something with a combat system akin to New World, with big chunky good feeling attacks and interesting combatants to fight and a bunch of gorgeous realms to explore. I imagined a building system something akin to Valheim where you recruit people and bring them back to your base to build up to some epic battles as the baddies attack you. I admit I have not followed the development of this game terribly closely, but these trailers and the ones that followed at Summer Game Fest recently set the expectations.

Nightingale has a bunch of really interesting ideas. It has one of the more creative character generators I have seen to date, where not only do you set the looks of your character but you also can define your background and lineage. For example, if you so choose… you can creat the appearance of every person in your direct line for three generations… and then choose to inherit traits in your appearance rather than set them yourself. This is some utter nonsense, but you can tell this is something that one person on the team was super passionate about. My only complaint was with the beard options where I could not have a nice full bushy beard and essentially had to choose between a svelt goatee and a lovely set of muttonchops.

What they nailed was the world. There were several moments where I just had to stop and enjoy the vistas. It has a very Myst like quality to it, as you explore these areas that were once inhabited by the Fae with impossible constructions, floating towers, and such. The world maybe doesn’t feel quite as atmospheric as the trailers would indicate. During tutorial quests you end up crossing through a Forest, a Desert, and a Swamp… the three biomes that exist in the game currently, and all of them very much felt like what you would expect from a procedural generator. While there were some cool set pieces, none of them felt terribly atmospheric. Each of these three tutorial realms had a very limited scope and served to teach you how the tech tree works.

This starts us down the problem I am having with this game. If I compare it against other survival titles… it is ploddingly slow. In this sort of game, I am used to hitting the beach… because it always seems to be a beach… gathering some twigs and rocks and outfitting myself in my first tools and weapons within the first fifteen minutes. Everything feels extremely drawn out as you have to wait for the game to give you permission to craft anything… which doesn’t really take place until you reach the second of the three tutorial realms. This sluggish quality seems to carry forward into all aspects of crafting. It takes forever for you to be able to craft your own clothing because in order to get to that point you have to have crafted three different sorts of machines to assemble some slapdash leather.

When you can assemble your first gear set… it looks like this. We were drawn in from the trailer and visuals of romping around the wilds in spats and petticoats… and instead, you look like every murder hobo in every survival game. I look like I am about to defend my steakwrap by shivving you. I get that this is the starter “tattered” gear, but in order to get started and run through the first major objective you have to upgrade out of what looked like much better gear. Essentially we are a few hours into the game and the anachronistic aesthetic from all of the trailers is already shot. I am sure that eventually, we will probably have access to get that looks like the trailers, but at the rate of progression through the game, it seems like it will be months down the line.

One of the biggest problems that I am having with the crafting system is “bag bloat”. Essentially recipes will request a type of ingredient, for example “t1 Bones” and that can come from any Tier 1 animal that can drop bones. However in your bag… the items are kept in separate stacks as to whether or not they came from a predator or a prey animal, or later when you learn fishing… each TYPE of fish is stored separately. This trickles through to the final produced material so the game can see that I have “16 Meat” on my hotbar, but in my actual bags this is a combination of grilled prey meat, grilled predator meat, and each individual type of fish that I have caught and cooked. The types of ingredients you put into a meal impact the stats of the meal slightly, but so far this has seemed to be negligible, and all I really care about how is healing myself and not dying to the hunger mechanic that slowly kills you. This isn’t so much a problem for your character’s backpack, but it rapidly becomes a problem in trying to store this nonsense in baskets. There really needs to be a way to convert up materials to a generic form that stacks cleanly.

The other problem that I am starting to get into is that every craft seems to require refinement of a bunch of different materials in order to craft it. This mostly just serves to slow down the gameplay as you have to wait on a bunch of machines to craft up enough of the refined resources in order to do the final combine. I’m more used to survival games using something like a tiering system… which the game seems to have… but isn’t utilizing in the manner I am used to. I would expect a Tier 2 machine would require Tier 2 metal and Tier 2 wood… not just refined versions of the T1 materials or the secondary byproducts of refining the items. For example, if you want to make a Candle you need a wick, and if you want to make a wick you need two twines, and if you want to make twine you need “fibers” either through gathering plant fibers or refining meat into animal fibers. It rapidly feels a bit tedious to actually make anything.

The building system feels similarly cumbersome. I would expect to be able to create a wooden shanty quickly by chopping down some trees and using the wood that I gained from said trees. That is not the case and all of the “wooden” block types require you to gather three resources… plant fiber, sticks, and proper wood. Stone however just requires stone… so I have been crafting everything out of that. Stone however is a limited resource and I am slowly running out of stone piles on the island to harvest because Nightingale is not a voxel game with destructable terrain, which means that I can’t just start excavating the side of a mountain to get resources. I have to harvest specific nodes that yield a specific type of material and then deliver it back to the build side and apply it to the designed form. On one hand, it is really cool that you can essentially plan out the entire building in blueprint form, but when you apply resources… it applies them to the entire blueprint at once and then chooses to “finish” seemingly random blocks.

One of the particularly cumbersome elements comes from when you want to remove an item and place it somewhere else. There is no easy way to remove a segment of the wall or pick back up a crafting machine to place it somewhere else. You can toggle on build mode with “X” key… which I had to find by sifting through the keybindings, and in theory, you can deconstruct an item. This will cause a pile of materials to drop to the ground. However, it does not seem to be ALL of the materials that went into crafting the item initially. The other option is just to break an item… at which point you lose ALL resources that went into building it. Sure it is probably more realistic that if you knock down a wall, you can’t just stand it back up again but we are already dealing with magical floating blueprints so I feel like quality of life is a more important trait here.

You can recruit other survivors but they are honestly… kind of idiots. Here is my companion Agnes lighting herself on fire by walking through the cook stove. I legitimately was tabbed out last night typing a message and heard the clear sound of something catching on fire, only to flip over to this scene. I guess the positive is that Agnes appears to be immortal. She has very simple AI and that AI is to harvest every tree she sees… and gives zero fucks about whether or not that tree is going to fall on top of you and deal damage. You can be in the middle of combat and she is going to walk over and immediately start felling a fucking tree while you are skinning the corpse. She is as good at combat as she is at standing in fires.

This takes us to what I feel is the critical flaw in the game for me. Skyrim is a game that we all love and it did some groundbreaking things for open-world gaming… but even for 2010, it had what I would consider to be pretty shitty combat. Combat in Nightingale feels like Skyrim where mobs just sort of blindly rush at you the second they spot you… flailing wildly… and you sort of just have to swing blindly at them until you connect enough times to kill them hoping that your hitpoints outlast their ability to reduce them. There is no real strategy here. I found that I could just jump backwards in order to avoid most attacks and this became my strategy for ranged attacking them down until they died. Attacking with a melee weapon felt awful. Generally speaking, when you enter combat you have three to six things trying to attack you at the same time and your combat is mostly useless.

I completed the first dungeon and took on the first boss… and it was also similarly bad. It just sort of charged at you and you would need to duck out of the way and plink it down as it was ramping up for the next attack. I mostly used the pillars as a way of skirting around the boss because attacking head-on seemed like an awful idea. Its mechanics consisted on a dash attack and a big point-blank AOE, but otherwise, it just seemed to keep locking on my location and I needed to stop being there for a while. A lot of the selling point of this game is to go off on adventures fighting baddies and looking for cool treasure, and honestly… I am not sure I want any more of this combat. If this is representative of what the game has to offer, and based on some reviews I watched this morning before sitting down to write this… it seems like it is.

There is also the problem of loot. If I am going to go delving into dungeons I feel like there should be some reward at the end of my troubles. What Nightingale has for loot is what I could call “Minecraft Loot” aka some random resources. You might find a single ignot… or a wick… or maybe even some leather straps, but nothing resembling anything special and unique to that dungeon. If the reward for doing dungeons is the same bullshit that I can get anywhere else on the island… then why am I doing the dungeons? The answer is that you have to do the dungeons in order to unlock new cards… which then allow you to open new realms… where you can gather more resources and have more crappy combat. For me at least that mechanical loop is flawed because if everything is just more of the same… “we have Skyrim at home”.

The problem that I see with Nightingale, is it is trying to be a bunch of different games and not really succeeding at any of them. It isn’t what I would consider a good crafting for survival game, because everything feels way too tedious, especially at the beginning. It isn’t a good adventure and exploration game, because combat feels awful. It isn’t a good dungeon delving game, because there is zero loot chase. Nightingale is not a bad game by any means… but it isn’t a particularly good one either. It is launching into a crowd that is thick with really good games that are hitting all of these buttons. Enshrouded for example launched similarly in early access but landed with a game that felt pretty damned close to finished. Valheim a few years ago did what Nightingale is trying to do but just better in spite of being woefully unpolished and having its own stack of problems. The major selling point of Nightingale is adventuring in weird period outfits… and that goes out the window the moment you have to craft something for yourself.

I get that Nightingale is an early-access game, and there is a little warning at the launch to make sure you understand that. However generally speaking in spite of the flaws that a game might have in early access, I can often see a core of the game that is good and just needs as lot of polish and bug fixing. With Nightingale, I am just not seeing a fun mechanical game loop that warrants me spending much more time with it. I put five hours in last night and I would have expected in that time for the game to have set the hook. It is a perfectly reasonable game… it just isn’t better than anything else in the survival and exploration genre. When you are launching in the same year as PalWorld and Enshrouded… you sorta have to do something really good in order to stand out from the pack and I am not seeing it. Sure the world is gorgeous… but a gorgeous world only gets you so far.

South Central Ruins Chest Farm

Good Morning Folks! I have to be perfectly honest… I thought I was done documenting camps. Yesterday I crafted my final level of flame altar and was going to spend the evening poking around the previously deadly shroud areas. However, before sitting down to do this, I saw this video over on YouTube reporting to have the “fastest legendary farm ever”. I am a sucker for this nonsense and given that I documented two other really good farms, I thought I would at least check this one out. Turns out that this is maybe the single best farming spot I have experienced.

The video title was not hyperbole in the least. The farm originally comes from this video by 04AM, but since Glitchiz is the video I first saw and it covers ONLY this one farm I figured that would be the one that I embed. I am uncertain what level of shroud you need to have, but you likely need to have at least found the Kindlewastes spire and have the ability updraft to make it straight forward. During the video, he covers the entire setup of the farm and some tips, like things I did not even think about such as using a grappling point to make getting to the chest a bit faster. I’m legitimately hoping that this is going to be the last time I feel compelled to document one of these chest farms, but in truth pending you want max-level gear, this is the only one you are going to need.

Essentially you are going to fly West South West of the Kindlewastes Ancient Spire, which I have highlighted on my map to show in reference where the spot is. The red bag icon marks where the location of the chest actually is. The only gotchas with this camp is that it isn’t necessarily entirely safe. There are the “giant pterodactyl bird” things roaming around this area, and on very rare occasions one will get close enough to this area to aggro. So either you need to build yourself a safe “hidey hole” that you can duck into around the flame altar, or you need to be able to safely kill one of these. You can see in the first screenshot of this post, that the chest will be sticking half out of the sand by a dead tree on the edge of a set of desert ruins that have no spawns in them.

The above screenshot of my chest represents an hour of farming at this location. I did not keep anything below legendary quality and skipped over most of the duplicates. Additionally, I ignored all of the set gear because I already had two full sets of everything. In truth had I kept everything it would have easily filled up two of the max-size chests, and I got more than a full set of each of the types of armor. What was interesting about this location is that the legendary drop rate chance was so much higher than either of the two camps that I had spent time farming. More than that I saw a lot of items that I only ever saw in epic rarity from the other camps. I am pretty sure this chest is capable of dropping every single legendary weapon in the game. At none of the camps have I seen any legendary shields or rings, and the only thing of the sort I have seen is a magical shield bracelet thingy from the first camp.

What was awesome though is that the camp allowed me to pretty much swap out all of the gear that I was using for an upgrade. The White Wolf Sword has a very bright blue glow, but more important than that is all of the +Shroud Damage it is capable of doing. Similarly, the Ritual Tempest Wand is awesome for all of the +Shock Damage it can deal. Then we have Wolf’s Snarl Longbow, which I had only ever seen a purple version of… and has the highest damage of any bow I have seen in the game so far. That said there were so many drops that you could pretty much find a weapon to suit whatever playstyle you are going for at this one camp. The Iron Cave is still probably easier to get to early on, but after seeing the output of this camp I would completely skip the Cliffside camp that I talked about yesterday.

I have some thoughts about where I would love to see Enshrouded go as a game, but I will probably save those for another day. I hope to try out grouping with some friends over the weekend where I will very likely start a brand new character. I legitimately hope this is the last one of these camps that I feel like I need to document, as spinning the loot table over and over is getting a bit boring.

Southeast Cliffside Chest Farm

Good Morning Folks! After having some luck with the chest farm that I showed off yesterday, I decided to try another one that I have seen in literally every YouTube video talking about Level 25 Golden Chests. This one is located in the very Southeastern corner of the map down by Scatterbone and one of the Sun Temples. Of note… this is the Sun Temple which has the legendary glider that I talked about yesterday. It is going to require you to have Flame Level 5 and you are also going to have to take a bit of a leap of faith. There is a ledge just above the deadly shroud where the chest is located, and the easiest way to get there is to run along the cliffside to the west of Scatterbone and then drop down and glide into place.

When you get there the chest is going to be exposed on a pile of rubble, and there is plenty of land for you to be able to set up a Flame Altar just outside of the range of the chest. I am guessing that the original intent for this chest was to be buried down inside of the rubble and that you would have to bomb or dig to expose it. Unlike the chest I showed off yesterday, this one does not require any lockpicks. However that said it seems to have significantly worse drop rates than the Iron Cave chest. The majority of the time you are likely going to get white and blue items, the occasional purple, and very rarely legendary orange items. What is interesting about this farm however is that it has a completely different batch of armor sets, this time the level 25 versions.

Elder Armor Set

I thought I would take a moment this morning to go over the three new armor sets that I found, and photoshop together a little image that shows all of the items as well as the appearance. First up we have the Elder set, and this seems to be the set that I see most of the YouTubers wearing. This is primarily designed for the wand and stave wielders and buffs mana regen and magical damage. It also offers high magical resistance but low physical resistance.

Eagle Eye Armor Set

Next up is the Eagle Eye set which is very clearly designed for ranged combat and specifically folks going down the path of the bow. Most of these armor sets have a bit of a natural glow to them that helps illuminate dark areas, but this one unfortunately has the least amount of glowy bits. I dig the design but I am likely never going to main a bow, and mostly just use mine for pulling. This set has balanced resistance with the same numbers for both physical and magical.

Radiant Paladin Armor Set

This set however is entirely my jam, The Radiant Paladin is a health regen, melee set, offering high physical resistance and decent enough magical resistance. It also has a lot of glowy bits which really helps to illuminate your surroundings. This is going to be the set that I wear from this point forward, or at least until there is an even better set that I find.

Between the two camps, I have spent quite a bit of time opening chests and doing the logout reset game. However, I think for the time being I am mostly done with chest farming. I was specifically seeking the legendary version of the Nova sword and I picked that up last night. I also got a bow that I like quite a bit and have swapped it out for my purple one. Mostly several of the bosses are weak to shroud damage and this will give me a way of plinking them from a distance. You can also see the assortment of legendary weapons that I have picked up in my travels in a shot of my storage chest on the right side of the above image. There is a shield that I got early on in the game that had a lot of glow to it, and I would really like to find a level 25 legendary version of it. So I might do some research to see if such a thing exists. It seems like every item in the game can be found in all four rarities and at most item levels, so I am guessing it is out there somewhere.

I’ve come very close to “beating” the game in its current state. Now that I have finished gearing up, I will likely gather the rest of the bits needed to unlock the final rank of the Flame Altar so that I can explore the remaining deadly shroud areas. Past that, I think the only real things that I have left on my radar is doing some more build projects. I would like to take over a town at some point and try refurbishing it. I also need to finish up the remaining few tradesfolk quests requesting different items from the shrouded areas. All in all, it is a heck of a game. However, it has made me realize how much I would love to see something akin to Enshrouded but with an ARPG build and randomized loot system. Having some chase rare items would make farming content in this game feel a bit more enjoyable, especially if the drops were more focused on individual monster kills rather than finding golden chests. As it stands killing random encounters is a way to farm resources, not actually find anything cool.

At this point, I have gotten over 50 hours of joy from this game so I would definitely say it is worth the purchase and then some. I will also keep returning over time, but it is making me realize that at some point I really need to make my way back to Valheim and give it another go. A few years have passed and I am sure the game is a bit more fleshed out now.

Iron Cave Chest Farm

Good Morning Folks! Lately, I have been playing an excessive amount of Enshrouded. At this point I’ve put in around 50 hours and last night I hit the current level cap of 25. I still have a ton of the map that remains in the “fog of war”, and there are still some deadly shroud areas that I cannot adventure into until I upgrade my flame altar one more time. On the building front I have been slowly working on digging underground and at this point have dug out a basement and a sub-basement. I am contemplating starting to move some of my crafters down to this area because with all the bits and bobs associated with each of them the current crafting hall is getting a bit busy. In my travels, I have happened upon a few extra crafting machines so I have been setting them up down there just so I can produce more of the time-gated crafts at one time.

I also set up a new bedroom for myself down in the first basement area. I dug a little room off to the side and have set up some stone-themed furniture down there which is capable of getting my comfort level up to 36. As I can craft more of this stone-themed set I will probably replace the bookcases and then build out some armor and weapon storage in this room. Similarly, I am contemplating digging another side chamber and moving where my magic chests are to a more sheltered area underground. Not that there are really the accouterments of setting up a proper treasure room, but it would be nice to build some sort of hidden vault since there are doors for that functionality in the game. I might swap up the entrance to this bedroom with one of the stone “secret” doors.

Last night in my travels I found a golden chest that spits out max-level gear. For the uninitiated, almost everything in the Enshrouded world respawns on a timer. Currently, that timer is 30 minutes, but if you log out and back in… it refreshes all of those timers. So when you find one of these gear chests, you can in theory farm it over and over and over… which I did. I set up a flame altar just outside of the room with the chest and then played the logout and back in the game until I ran out of lockpicks. I will likely run around today and farm up a bunch more metal scraps and then repeat the process until I have gotten the gear that I want. I am always on team… get the best gear and then finish out the adventure.

Here is a map for how to get to the cave that I found the chest in. Like I said it requires lockpicks so you will have to bring a bunch of those with you. I photoshopped two screenshots together so that I could highlight the location of the two nearest spires. Essentially there is just this cave on the side of the hill and inside there is a ton of iron. There will be a rubble-covered wall, that stands out like a sore thumb because the rest of the cave is limestone and iron nodules. Dig through the wall and the chest will be on the other side. I placed my Flame Altar just outside of the chamber where the chest spawns so that I could keep the rubble wall open and not have to dig it out every time. You are going to need to have your Flame Altar upgraded to level 5 as you will have to cross through some areas that were previously deadly shroud to me at level 4. There are some areas you will need to skirt that are still deadly shroud but I did not have to pass through any of them.

There are a whole slew of armor sets that can drop from this chest. The fancy set that I have been wearing in these screenshots is called the Gloom Monarch set, and is sort of a generic survival/melee damage sort of affair. It looks very DeathKnight-ish which I dig, and I have yet to find anything akin to a proper pure tanking set. The other set that I keep getting is something more akin to a caster set that looks kinda like the Heavensward Black Mage armor from Final Fantasy XIV. Even though this appears to be a max-level chest, all of the armor is dropping at level 23 instead of level 25.

It also has a whole slew of weapons that can drop and I think I have seen most of the loot table at this point in either Epic or Legendary qualities. Essentially my goal is to get the sword and bow in legendary quality so it will have five affixes on it. I’m keeping one of everything that looks vaguely interesting and then sharding the rest for upgrade coins. I really wish that armor could be salvaged but apparently, the only option there is to delete it… which seems wasteful. The main reason that I landed on Nova for my main weapon is that it gives off almost as much light as a torch which makes exploration that much easier since I don’t have to keep swapping to my torch so I can see. The wand also has a decent amount of illumination, but not quite as much as the sword.

Also in my travels last night, I happened upon what is apparently the best glider in the game. This thing is ridiculously fast, almost too fast to actually control your flight. It was the top of a sun temple and I had to fight a giant bird in order to get it. In theory, you could probably loot the chest without killing the bird, but since I was up there I figured might as well get some more “chicken” and feathers. I figure I will farm out the orange versions of the weapons I like the best and then start gathering up the materials needed to upgrade my flame altar all the way to level 6. After that, I think the goal will be to uncover every corner of the map that is currently veiled. Past that… I guess we enter the TRUE endgame… which is crafting some more bases and maybe taking over one of the NPC towns for myself.