Getting Unstuck

Not-Castlevania

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It has been an up and down week for kickstarter games.  Namely I am talking about just how bad Mighty No. 9 has been received.  I own this on the PS4, and while the gameplay itself is not too horrible…  the biggest problem that I have is that it feels like an odd throwback to the GameCube.  Which I guess makes sense given that the game has released on a silly number of systems including the 3DS, which makes me think that quite simply all console versions…  are the 3DS version.  The saddest part about this is at various points during its development cycle the game looked really good, but the end result is this lifeless mess of flat color.  Now earlier in the day I had commented that this whole debacle over the “Not-Megaman” game made me extremely concerned about “Not-Castlevania” which is my not so subtle jab at the fact that so many of these kick-started games are simply recreations of whatever game made the developer famous in the first place.  Almost as summoned from the abyss… I got an email with a key to the E3 version of Bloodstained: Ritual of the Night, which I didn’t even remember being part of the funding level I backed the game at.

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It was a little late and I only played the demo long enough to get up to the first boss… I failed miserably at even coming close to defeating it namely because I entered the fight after a lot of backtracking.  There are certain things that work extremely well, then there are others that I was largely confused about.  The primary point of confusion is that for whatever reason I could not seem to get the game to do jump attacks… which are of course a staple of the Castlevania gameplay.  I was playing on my PS4 controller which I happened to have hooked up at the time to my PC, and notoriously it tends to map things oddly, so I might give it a shot with the defacto Xbox 360 controller.  As far as every other aspect of gameplay…  this is very much the spiritual successor to Symphony of the Night, but done with cell shaded 3D models instead of 2D pixel art.  It works, and it works well.. and gives you the feeling of the Castlevania art style.  The game has some really strange creatures that you end up fighting, which is cool and something vastly different from the standard zombies and werewolves and vampires oh my genre.  I am assuming that the demo leaves off after the boss fight that is pictured above, but nonetheless I am really happy to see this game at least appears to be still on the rails.

Catching Up

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Last night I got drug into Final Fantasy XIV by Ash and Grace… and admittedly they didn’t have to pull too terribly hard.  Largely they wanted to run some Void Ark, which is the thing that I needed to do to get caught up in gear levels.  I am not sure why this was such an impassible obstacle mentally for me, because I had some serious anxiety about solo queuing for it.  Memu had made an offer to help me out, but we failed miserably at coordinating a time to run it together…  mostly because I fell into a Rift shaped hope and wasn’t around all that often over the last week.  In any case all of my concerns were essentially for naught, because Void Ark is extremely easy…. but unfortunately not the gear bonanza I had hoped it would be.  Over the course of the night I ran the Ark three times, two times with Ash and Grace and one time by myself later after getting back from a walk.  In all of those boss kills I managed to get two pieces of gear… only one of which actually replacing a slot I had something lower in.  I did however get plenty of Esoterics which allowed me to keep upgrading jewelry until a combination of the that and the Mhachi Farthings pushed me over the item level 200 barrier.

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Ultimately I am probably going to keep running this place until I run out of slots to upgrade, and even then…. it is still a decent source of gear to help pull my Dragoon up in item level.  I guess I am officially off high center, and soon I can pick back up the quest chain and at least be expert viable once more.  My hope is that tonight, I can get together with Grace and run the new dungeons who now also needs them since she too broke the 200 barrier last night.  I feel better about the game in so many ways considering how frustrating it was to hit this gear wall in the questing.  I guess in truth this is something that never happened to me during 2.0, or at least once we got back and started really moving forward.  We were always just good enough to keep pushing into the next set of dungeons, but at the same time I was also spending a ton more time grinding out tomestones to make sure I was the best possible tank I could be at all times.  That is the piece that has been missing, because I really have not been able to push myself to do that the way I once was.  As our little rag tag Tuesday night group is contemplating doing more “Real” content I guess that will start to matter significantly more in the coming weeks and months.  Time to get over the hump and gear up a bit, and for the moment Void Ark seems like an easy place to do just that.

Tricksy Shotgunner

Surprise Banner

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This weekend as I have said before I will be going to visit friends in St Louis, or more literally Lake St Louis.  As a result we will be taking the weekend off from the podcast, and I will be taking the weekend completely off from my blog.  I am not sure if I will be making a post Monday or not…  because in theory if things work as intended we should be back Sunday night.  One of the things I was mildly relieved about was the fact that I would not be missing an Iron Banner.  There is a nasty bug going on right now that happens in a certain circumstance… which primarily involves the rocket launcher from the raid… if it happened to roll with the Clown Cartridge perk.  It combined with Cocoon meant that you could have limitless regenerating ammunition and be able to fire rockets long before the heavy ammunition showed up in crucible matches.  As a result they completely cancelled Trials of Osiris, and looked like they were going to cancel this months Iron Banner.  However yesterday unexpectedly Lord Saladin showed up at the tower, and just like that Iron Banner was on for the month of May.

I know without a doubt that there is no way I can manage to get three characters through to rank 5 this time around because I will be out of town for most of it.  However I decided to focus on my hunter that is my second highest light character.  The hope being that somewhere in this process I get some decent infusion fodder if nothing else.  This go around the weapons are the Fusion Rifle and Sidearm… neither of which I am actually interested in.  As far as armor we have Chest and Arms again, both of which are pieces that my Hunter has.  In theory I should probably be doing this on the Warlock because he could use both of them.  I did however manage to ALMOST hit Rank 3 last night on the Hunter and knocked out some of the harder achievements like “top score” for a match.  It was a lot of fun, and a whole bunch of that I chock up to the Lord of Wolves Shotgun.  I had not really fallen in love with this weapon, but I had moved it to the hunter at one point because it was 335 light and I needed something to get my light levels up.

What makes this weapon awesome is that it works unlike pretty much any other shotgun.  Firing it feels more like a pulse rifle, and at least now… no one seems to be expecting it.  So many times I managed to pick people off just outside of normal shotgun range with a single burst to the head.  While it doesn’t hit quite as hard as a traditional shotgun…  it still hits plenty hard and the perfect balance perk seems to help quite a bit with the otherwise nasty recoil.  This feels like one of those meta breaking weapons, that will probably only work well against untrained players.  There are plenty of ways to counter it… and lord knows last night several people figured it out.  However for guarding flags… this combined with Trip Mines seemed to be super effective.  Hunters are just brutal in any of the PVP modes, and that throwing knife… so much fun to use, so much cursing when it is used against you.  I am certain that I pissed off a handful of people during the night, because there was this one guy that seemed to make it his personal mission to seek me out and kill me…  not always effectively which probably only added to the frustration.  Its my hope that maybe I can push to Rank 5 tonight and then maybe try pushing the Warlock when I get back from my trip.

Goal Failing

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As stupid as it might sound… this is the thing that I have missed the most from Final Fantasy XIV.  The whole standing around and interacting while in the at the Free Company thing.  Unfortunately this is also something that doesn’t really happen that often.  It feels like with Heavensward there are not as many reason to keep returning to the Free Company house as there used to be.  Also the FC is going through that pre-patch doldrums with not that many people being on within a given night, unless that night is Tuesday.  I have been trying to clear my schedule so that I can participate in Tuesday night shenanigans and this week was no exception.  For whatever reason however we struggled quite a bit, and in part I think that was because we were way short of a standard 8 player group.  Towards the end we were down to five players… 1 tank, 2 healers, 2 dps which for most of the classic Extreme Primals was doable but considerably more difficult.  As a tank I had to start dealing with mechanics that I usually never see like weight of the world.  The other bummer was that through all of this struggle… we didn’t see any pony drops… and no real interesting weapons either.

As far as failing at my goal… it was my intention to get in every night and run at least one expert.  The problem being… nobody has been around and my desire to solo queue is minimal.  It is one of those hurdles that I need to push myself over, because I realize that it is not terribly likely that I will run into one of the “git gud” idiots.  Most of the community is pretty damned chill, but there is a small fraction that feels just as toxic as any other.  It was one of these people that halted another friends queue frenzy, and I guess I am afraid I will bump into one of those and have my happy reunion with this game halted.  If you can bring two players into a four player group… you can mitigate a lot of frustration and if nothing else kick the offending party.  However I wish I had a regular group of people to queue with for nothing more than a single expert, because god knows I need the currency to buy upgrades.

 

Bunny Returns

Samurai For Hire

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Another happening over the weekend is that I appear to have fallen back into the habit of logging into Final Fantasy XIV on a regular basis.  It had been roughly six months since I was last regularly playing the game, and in that time I went from being just about as well geared as you could be… to being woefully and insanely behind the curve.  So much so that the gear coming out of the expert roulette is often times an upgrade over the piece I was wearing.  The positive however is that the game does a pretty damned good job of helping you catch up, and I now have a huge amount of content I could be running.  I’ve been trying to do an expert a day to get back into the swing of things, but I still greatly prefer to wait and do said expert with friends.  The other interesting sequence events is something that I talked about on the AggroChat podcast this weekend.  Not long ago I had returned to World of Warcraft and was attempting to be part of a raid group run by some friends of mine.  So much so that I even managed to recruit a bunch of other friends who were not actively raiding.  All of this sounded amazing on paper, until we actually sat down and started raiding.  From the first outing… I kept wondering what I was doing wrong because it just didn’t feel all that fun.

What was happening was this was my first time tanking in Warlords of Draenor other than a times where I had to fill in without notice.  It just didn’t feel the way I remembered tanking in World of Warcraft to feel.  Even more so I had started wondering if I just wasn’t really a tank at heart anymore.  I spent the majority of Warlords as a DPS, and I really enjoyed doing that…  even though I never really hard the drive to put up big numbers.  In fact while we were raiding Blackhand, I even went so far as to uninstall my DPS meters because I didn’t want to be bothered with the guilt of not topping the meters.  Ironically not having meters made my performance go up significantly.  All of this said I started to wonder if I just was not a tank main at heart anymore.  I developed this mental block against tanking, and started looking for ways to avoid it.  Then last Tuesday I participated in the Pony farm night, and the only gear set I was certain of happened to be my tank set.  My hope was that muscle memory would take over and it did… and ultimately I had a blast tanking again.

The Feel Matters

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The reality is that I still very much like tanking… its just that I don’t enjoy taking in World of Warcraft.  In part I think it is because I have gotten used to a game where the fights are messaged extremely clearly.  In Final Fantasy XIV there is never a question of “did I move far enough out” of this or that effect because there is a clear line on the ground showing you the effected radius.  In World of Warcraft there is never really this line because the areas of effect generally extend out quite a bit further than the graphic being drawn, meaning that as a tank you are constantly second guessing.  WoW also still feels very “mash a bunch of buttons and pray” at least while playing a Warrior, whereas FFXIV feels more deliberate and purposeful.  Maybe its just that I fell into bad habits over the years, and cannot seem to break myself of them.  Whatever the case I have been having a blast tanking in FFXIV and am thinking that while I will probably level tanks in WoW… I won’t return to actively filling that roll in group content anytime soon.  It just doesn’t feel right anymore, however if you need an Expert tank in FFXIV I am your man!

Also as you can see from the above image… I have started down the path of madness that is the relic 2.0 weapon… or 3.0 depending on how you want to count it.  As a result I spent a good deal of my weekend running FATEs and have suddenly remembered…. that I actually LOVE doing FATEs.  I checked and I am actually dangerously close to the 3000 FATEs achievement, which should tell you something.  This step in the weapon is reminiscent of the Atma step in the previous weapon, but it feels a lot less egregious.  You need to get three of each elemental drop… however the drop rate of each individual crystal seems significantly higher than Atmas.  At this point I have 3 earth, 3 ice, and 1 fire…  and have been spending time out in Churning Mists as of last night not having any luck getting a single one yet.  I did however decide this was a perfect opportunity to do something I had been considering for a long while.  As of last night I am not longer an Immortal Flame but now a proud member of the Maelstrom.  I’ve made decent progress already in pushing up my rank and I believe I am currently sitting at the 5000 seal step.  However doing doing these FATEs for the weapon the grand company seals seem to be coming insanely fast.  Hopefully before long I will be sitting at max rank yet again.  The only negative is… all of that awesome Immortal Flames gear is now essentially dead to my alts… until I repurchase the Maelstrom equivalents.

Hellfire Assault

Weekends are Bad

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One strong constant in my life is that weekends are bad for me when it comes to making plans.  This is counter-intuitive since for MOST of the living world… weekends are the time they can regularly commit to doing stuff.  The truth is that weekends are really the only time that my wife and I are both together and pointed in the same direction for any lengthy period of time.  During the week she has a mixture of responsibilities, commitments, and spur of the moment activities that often times keep her from getting home until eight or nine in the evening.  Whereas I tend to have a fairly predictable schedule, that gets me home by 5 pm CST most nights.  This means that the only time we actually get to do anything as a couple is on the weekends, and as a result I have tried really hard to be pretty sparse with committing myself to things that occur on Saturday or Sunday.  I am already breaking that rule heavily with the recording of AggroChat Saturday nights… but generally speaking by the time our 9pm CST start time rolls around we are home anyway.  There however have been a long list of activities that have happened on Sunday and Saturday afternoons that I have flaked like mad on.  There was the whole pen and paper role-playing game that happened at 2pm CST, that by some freak occurrence I managed to make four or so of… before life caught up with me and I started being unavailable.  Then similarly I thought “Sunday is TV Night” and started trying to raid with my friends Horde side… only to find that I am just barely making it into my chair some nights before Walking Dead.  As it gets nicer outside… we push back our range of activity further… so pretty much the entire summer months are a no-go for planned activities on the weekend.

As a result I thought I was pretty much done raiding in World of Warcraft at least until Legion hits.  Then my good friend Carth decided to pull together a casual raid group and after everyone voted on the best day of the week…  I lucked out and it landed on Wednesday nights.  This is pretty much the perfect raid night for me, given that my wife is already committed to church that evening and I can pretty much do whatever I want to do without causing a major imposition.  Last night was the first official outing, and we planned on raiding from 7:30 pm cst to 10 pm cst but wound up going a little over due to the overall successes of the group.  We absolutely had a few “ringer” dps in the mix, but even accounting for that… I think we did really well.  For a bit we would end up having to pug some people… but we managed to pull together a 10+ player team.  The roster was super comfortable and included so many long time friends:  Carthuun (on Aalis), Tick (on Taavish), Giulietta, Kylana, Edana (@catinglasses), Jasmynne (Carth’s Wife), Bleddwen (@KerynWeylan)…. with myself and Damai tanking and a mixture of ringers that cycled through for which I don’t know all of the mains from Praetorian Guard.

Significant Progress

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We did significantly better than I expected on our first outing.  We managed to clear up to Iskar in a single evening, and the only boss we really struggled a bit at was Kilrogg.  That is pretty much the first fight where the mechanics really start to matter, and as a result it took us two attempts for folks to get the whole visions thing down solidly.  On the second go however everything seemed to just work like plan.  It was a bit messy at the end, but any kill you walk away from with a victory is a good kill in my book.  The awesome thing about all of this as well is that we got a lot of gear for people who needed it.  Bleddwen one of the two healers… that was quite literally drafted last night on the spot…  walked away with I believe eight pieces of gear.  Our other healer walked away with three pieces, but one of those was a tier set piece.  I managed to pick up my first piece of tier gear as well, and I am hoping next go round Kormrok will be nice and drop the Warrior piece so I can throw on that two piece bonus.  As much as I loved raiding with my Horde side family, I have to say it felt good to be Belghast again in a raid.  I mean I have done Gladiator dps for awhile now, and it is really fun…  but what I mean is Belghast the tank.  It kinda felt good to go back to my roots with the character that was my main through most of those really memorable fights.

It doesn’t hurt that the folks that we raided with… are for the most part the folks I play all of these games with.  The two healers we had… have healed me many times in Final Fantasy XIV so it felt natural to see that relationship shift to World of Warcraft.  The awesome thing about this as well is that it seems like we have two tanks and two healers locked down solidly.  That means we probably need a shift healer and potentially a shift tank to fill in the gap, but otherwise we have a really solid team.  There is a certain amount of learning mechanics on the fights, like Iskar…  but I forsee us being able to start Heroic before too long.  It would be amazing if we could push through it as well and get folks some Moose loving.  In any case it was a nice, relaxing and casual raid night, with the folks I probably would have been hanging out with anyways.  The only gotcha seemed to be that we were having trouble with our normal Teamspeak server, and as a result are probably going to be migrating to Discord for next week.  I had been wanting to give Discord a real world trial, and this seems as good as any time.  I love the concept, and I just wish that it were a slack plugin rather than a completely separate application.  For text chat purposes, I still like Slack and their notification system just works better…  however for voice… at least based on testing last night Discord is seeming to be the new way to go.