One of the challenges for me during the Newbie Blogger Initiative is determining which days I should make NBI related posts and which days I should do my traditional thing. It is a bit of a juggling act because I want to keep pumping out articles in support of the initiative but I also don’t want my blog to stop being… well “my blog”. As always I am juggling a silly amount of games. Right now as it stands I raid Tuesday and Thursday in World of Warcraft, Monday and Saturday in Final Fantasy XIV and for the time being I am also filling in on Wednesday nights with another free company static group. I would not mind staying with them indefinitely but I would love to get to a point where I am more optional than the current tank role that I am playing. Finally on Friday nights I have been trying to join in the festivities with the Black Dagger Society as I play some Wildstar. Other than this I am also trying to juggle playing Marvel Heroes and some Rift… and needless to say I feel like there is always something I want to be playing.
Last night was a WoW night and we once again stepped into Blackrock Foundry. I did not place the sign above but I was wondering if it was going to foretell my evening. At the beginning it did seem like maybe it was prophecy, because we had a rough start. We wiped several times on heroic and tempers were flaring a bit. Our raid leader made the right call and took us back outside flipping the difficulty to normal. From there the night got significantly better. I was once again being frustrated by Flamebender Kagraz not dropping pants or a sword for me, but that has now been par for the course so I really wasn’t that upset. Last week we made serious progress on Furnace encounter so I was extremely happy when our raid lead said we were heading that direction. Apparently we had not forgotten the progress we made because in a single attempt we downed our first new boss since March 19th. While heroic difficulty is where we will find upgrades, there is a huge part of me that wants to be able to say we cleared at least normal difficulty before the 6.2 patch. We are now two bosses away from being able to say that.
Night of Primals
One of the things our Monday night group has decided to do is to spend no more than two nights in a row on any one encounter. It has felt like we have ground our faces against turn nine for awhile now, so it is refreshing to get to see something else. Monday night was our first “off night” in this rotation and we opted to get the folks that missed Leviathan Extreme their kill. This fight went smoothly and by the numbers and other than some of the folks who were new to the fight struggling to stay on deck, we were able to make some serious progress. I want to say it was on attempt four that we managed to push through and defeat Levi Ex unlocking Ramuh for a large number of the folks, and getting a nifty summoner book. From there we moved on to Odin as our group had not actually downed it before. We made one night of attempts but then got enthralled by the push for Turn 9 never to return. We shifted things around a bit this time and had me tanking it and Ashgar dpsing, hoping that my insane health pool would help soak the horrible Sangital attack.
The assumption seemed to be correct as it would take me down to around half health instead of almost killing me. The thing is… we have gained a lot of gear since when we last tried this fight so I am pretty sure Ashgar as a Paladin would have been fine as well. We managed to take out Odin and get a piece of the armor set. I believe it was the gloves, but I really want to take this guy down more because I need to be a Lala-Odin. From here we opted to take on Titan Extreme in part because it was standing in the way of us working in Ifrit Extreme and finishing the first set. When we downed Titan before we were missing a significant number of the folks that we had on last night. This fight has been the bane of our existence for awhile because it is precisely the kind of fight we are generally bad at. If a fight requires us to adjust to conditions on the ground, then bam we are on top of that. If it is a fight that requires us to do the exact same thing over and over with laser precision… went tend to fail. Fortunately we managed to catch up to speed quickly and on I believe our fourth attempt we downed Titan once more keying a whole new batch of players for Ifrit. It was one of the most enjoyable nights of raiding I have had in any game, because each of the primal encounters were so drastically different.
The Old Blood
This game I honestly forgot was releasing yesterday, that is until in the middle of the raid I had someone message me over the steam client asking me if I was having trouble with the game. After the raid I opted to boot it up and give it a look see. I have agreed to play this game in part to let Kodra know if I think he would be interested in it. He and I both loved Wolfenstein: New Order… but completely different reasons. I loved the game because it felt like a throw back to the 90s shooter era, and he loved it for the complex character interaction and development. It was awesome that the game supported both things so completely, and by the looks of “The Old Blood” it seemed like the 90s shooter part. Essentially this game is a loving reworking of the classic Escape from Castle Wolfenstein game that I spent so many hours playing during High School. If it is nothing more than Machine Games redoing that game… I would be completely fine with this.
While I have only played a few minutes of the game right now, I have to say I am amped about it. The game is just as gorgeous as New Order, and seems to have the exact same kind of dialog between characters. The problem being that I have a feeling there is a much smaller cast given that the entire game takes place inside of Castle Wolfenstein. This next bit is going to include spoilers because the introduction is pretty short, but still extremely fun. Essentially the start of the game centers around this plan between you and a British agent to sneak inside Castle Wolfenstein and steal the blueprints to Deathshead’s compound… aka that thing you are storming at the beginning of New Order. The problem being that when you get into the offices of occultist Helga Von Schabbs, the plans are missing. There is nothing in the safe in the wall, and you and Wesley quickly draw unwanted attention and a firefight ensues. While trying to make your escape you are captured by Rudi Jager and thrown in the cell that you in theory begin the original Wolfenstein in. From there you have to escape the castle… and quite honestly I did not make it much further. The game is rather short, supposedly only two chapters, but for the price that seems more than reasonable. I think I am going to love this game, but I still question if there is enough story in it to appease Kodra.