In the past I have talked about our youngest cat Kenzie and her proclivity for playing fetch with rubber bands. Well the game has changed… and it has shifted from being one of those “once in awhile” things to an all the time thing. We will often times wake up with a rubber band beside us in bed and her expectantly prancing back and forth next to it waiting for us to throw it. This morning for example as I got up, showered, and got dressed I threw the rubber band a couple dozen times. Sometimes she would shift things up and bring the rubber band back to my wife instead of me… but nonetheless it was certainly clear that it was fetch time. I am wondering however if I can also change the game… and teach her how to fetch things like balls. The first cat that would play fetch that I had ever seen was Dee Dee the now fat and sassy cat that a neighbor of ours has. She however tended to favor these foam balls that you could get from PetSmart. We tried this with several of our cats but it never really took… however now that the fetching behavior has firmly planted itself in Kenzie I am wondering if we can also teach her to fetch balls.
We had a pretty great raid night as far as raid nights go. Some time ago we shifted into having a progression night which is Wednesday and a farm night which is Friday. On the farm night we attempt to clear Emerald Nightmare normal as fast as we can, and on the progression night we have been working on Trial of Valor with the initial hopes of being able to clear it in time for the launch of Nighthold. However with the 7.1.5 patch being pushed back… it seems like we have all the time in the world for that goal. Last week we managed to get our first Guarm kill and we were able to repeat that feat this week… however it took a few tries. The part I am proudest of however is the fact that we managed to defeat Odyn this week as a one shot, which given how many moving parts there are on that fight…. I am pleased and amazed and even phase three felt pretty solid. I think folks finally started dropping things where they should be dropped which allowed the tanks a lot more flexibility of placing Odyn where he needs to be during that final burn. As far as Helya goes… it still feels like a mess but the attempt where we managed to push her into phase 3 with most of the raid up… we also managed to kill her. I was recording last night while we raided so was able to pull screenshots of the exact moment she went down and in truth… the raid as a whole was still in a pretty decent position.
Since we still had a lot of night left to go we went over into the Emerald Nightmare and started working on heroic bosses. Previously we had made a few attempts on Nythendra and more or less had the correct positioning and such down. We lost a handful of people between the zone switch because they needed to go for early work and such, and we adjusted a little bit. The shocking thing is… in theory we made a one shot as we were sorta in a slow wiping state when the boss finally went down. As you can see in the screen shot my entire team was dead, and I had just literally blown up from the rot debuff when the boss went down. It was messy… but I will take it because she dropped the best possible loot. She dropped me an exact upgrade, stat for stat… simply the heroic version of the Insect-Etched Chestplate that I was already wearing. From the previous encounters of the night I got a few pieces of loot… that I am unfortunately going to have to do some simulation to determine if they are truly upgrades or not.
There was a bit of back and forth to determine what exactly was our next encounter to attempt. Some folks were leaning towards Ursoc, but even on normal that is a healing battle to try and keep the tanks alive. Emerald Dragons however seemed to be a little more attempt-able for the next step… and did not actually introduce any new mechanics. So we set forth to take down the dragons that used to give us nature resist gear back in the day. All in all it went pretty smoothly with the first pull almost netting us a kill. We reached a point where normally we thought we could simply burn them down without doing a tank swap… and because we didn’t swap it stunned the entire raid. Still kicking myself a little bit about that judgement call, because while I asked the raid… it was ultimately myself and Art that decided not to swap. We did however come back and get the kill almost immediately after. There was a vote to see if we wanted to keep moving… but we were already sitting at our normal raid end time and considering that I didn’t get much sleep last night I voted against it. I like the way our raid does this thing… in that if we want to extend and make attempts on a boss after our normal raid end… we simply throw up a readycheck and if anyone… or at least a significant unrecoverable portion says no we stop. I have to say this whole recording thing is handy as hell because it was super easy for me to pull screenshots of the moment of death this morning.