Scattered Gaming

RemotePlay 2016-03-28 06-27-54-62

This weekend was an odd one.  After a string of relatively nice weekends, we ended up getting one that was either cold and windy… or cold and rainy, both of which drove my instinct to stay inside and hibernate.  The only problem is… with all this play time I largely squandered it and spent more time staring without purpose at games… than actually playing them.  It feels like I am starting to go through another one of my “funks” because nothing seemed to fit “just right” as far as games go.  I flitted between lots of different titles, playing them for a bit before shifting to something else…  often times ending right back up in the game I started in.  For a good chunk of the weekend I had the desire to play Destiny…  but wanted to instead be hanging out downstairs which only left me the unofficial remote play app as a solution.  Then there were games that I felt like I needed to make progress in like Division where I am still not at the level cap.  Friday was largely devoted to Undertale, and I think after forcing myself to play that game… it maybe soured the rest of my weekend.  So this morning I thought I would run down some of the progress I made in various games.

Undertale

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I wrote about this at length but after hanging up my controller as it were… I opted to instead watch several of the different endings.  I still feel fine in my decision to just abandon this game in an undefeated state.  I guess I don’t have a primal urge to finish games, and more often than not I get to the ending and just don’t finish.  I reach this point where I have gotten out of the game what I wanted, and I don’t see the point in expending that effort to push it across the finish line.  In the case of Undertale the thing that was driving me forward was to understand the story, and now between the podcast and the various youtube ending videos… I feel like I do.  Once that carrot was gone, the game play itself doesn’t make me want to ever touch this game again.  On the podcast folks talked about ways to lower the impact of the mechanics, like the Temmie armor…  but that isn’t even really an interesting option to me.

Destiny

RemotePlay 2016-03-28 06-27-54-62

I really did not do much in Destiny other than a little bit of Crucible.  I am constantly amazed at how much I actually enjoy player versus player content in this game, when traditionally that is just not my thing.  I think a lot of it is that in this game it feels like there is zero negative impact on the rest of the game.  It is just another option I have to play, and gives me the same sort of PVE rewards that I expect to receive elsewhere.  Other than specialty modes like Trials of Osiris it feels like I am rewarded equally for just doing whatever I happen to want to do at the time.  I started down the path of the crucible simply as a way to get more Legendary marks, and then recently when I was grinding out sword kills I came to realize…  I was actually legitimately enjoying myself.  What is great about the crucible is that I get the central game play loop that I enjoy of shooting awesome weapons and charging around… without zero downtime.  It seems like it is easier to get Three of Coins to proc on Crucible than it is while doing strikes… or it might simply be that Crucible itself is just about the perfect amount of time per coin use.  While I have not actually gotten any of the really cool PVP drops…  I do get a fair amount of strange coins, motes and random pieces of armor that end up getting deconstructed.  Tonight I will hopefully be finishing up the rest of the Kings Fall raid that we had to abandon on Oryx last Tuesday, and beforehand it is my goal to hang out upstairs and run some more Crucible.

The Division

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This weekend I managed to push Division a little harder than the rest of the games and caught up with my friend Tamrielo at least.  At the start of the weekend I was sitting at roughly level 20, and as of this morning I am just about a third into 22.  While I absolutely could play this and only give it partial attention at lower levels, as I have gotten into the twenties this is not really the case.  As a result this weekend I managed to die probably more than I actually managed to accomplish anything.  There are two missions that I know I attempted at least a half dozen times before finally giving it my full attention and pushing through.  My standard operating procedure while hanging out with my wife downstairs is that I essentially have one eye on the game and one eye on whatever we happen to be watching…  not literally but you know what I mean.  The problem with this is that in doing so I am not exactly paying attention to the best possible tactical spot that I could be in while shooting incoming mobs.  The addition of snipers really changed how the game works, and now that I have guys that rush me with shotguns as well..  I am having to be way more careful about how I take on content.  That said I feel like I made some decent progress, but most of it was in short bursts of me playing for thirty minutes to an hour… and then logging out and doing something else.  Thankfully much like Destiny… short batches of play time feel just as rewarding to me as multiple hour long sessions.

World of Warcraft

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The other major happening of the weekend was me poking around on my Forsaken Hunter in World of Warcraft.  Recently Blizzard added an achievement that you could unlock by leveling a character in WoW to 20, aka the free mode level cap.  For doing this you end up getting Lady Liadrin as an alternate Paladin hero in Hearthstone.  Not that I really play Hearthstone… and even more so… not that I really like playing Paladins in Hearthstone…  I have this drive to get the achievement and unlock the extra shiny bits.  The negative of this achievement is that it only counts if you have recently leveled to twenty after the launch of the achievement, that means my army of level 100s are doing me zero good for this goal.  As a result I opted to level something on The Scryers Horde side since that is where the bulk of my lower leveled characters are these days.  I largely played during the podcast on Saturday night, and as a result managed to get to I believe 18 before giving it up for the night.  The goal is to spend some time this week pushing it over the line, so that I at least can feel like I got this out of the way.  I honestly think this whole promotion is a brilliant idea to try and cross pollinate some of the players actively playing Hearthstone and get them to try World of Warcraft.  I know Hearthstone is a major nostalgia bomb for me… but I wonder if it is the same for a player who has ONLY played Hearthstone, now being able to see where those cards they love are actually from.

 

 

Done with Undertale

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Making My Own Finish

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Last night I finished Undertale… and what I mean by that is that I reached a point where I am just finished caring about the game.  I have so many conflicted feelings about this title.  On one hand I really do enjoy the story that is being told, and I made my best attempt to go pacifist.  The problem I have however is that there is a whole lot about the “game” that I simply hate.  For me it feels like I am very much playing two vastly different games.  One of which is this awesome console RPG where I wander around and talk to interesting people and do the occasional puzzle.  Then there is a completely different game that is the often times bullet hell shooter that is the combat system.  The combat system is the game that I hate, and the loner I had to play it the more I loathed its existence.  The strange part about it is that I love JRPGs and I love Bullet Hell shooters… they are awesome separate genres but there is something about the hybridization of this game that offends my sensibilities.

When I play a bullet hell shooter, it feels like there is nothing on the line.  Sure I might lose a ship or I might have to start back at the beginning of the game, but there is nothing that I deeply care about on the game.  When it comes to an RPG… adding that bullet hell aspect feels too punishing for me.  If I fucked and forgot to save, a single screw-up might cost me hours of retracing my steps to try and reach the point where I have to try that fight all over again.  In a bullet hell title you often get some avenue for rapid trial and error as you figure things out on the fly.  I am very much a learn by doing person, and no amount of prep work ahead of time is going to get me through a fight until I reach my own internal click moment where I grok the mechanics at a purely muscle memory level.

Un-fun Experience

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If I somehow could have turned off the combat system and wound up with a game where I just walk around and talk to interesting people I would unabashedly sing this games praises.  Tonight we are recording the AggroChat Game Club show where we talk about Undertale and right now I feel like I am probably going to be the lone voice that did not really enjoy this game.  From the moment I first encountered the combat system I felt like I was “taking my medicine” and forcing myself through an experience that I simply was not enjoying.  So in many ways it felt like doing homework, and I found myself trying to rush through as fast as I could so I had something to talk about.  I don’t want to give too many spoilers in my blog post, and will likely save those for the podcast.  However I managed to get to the bullet hell-iest of all bullet hell glitch endings, which apparently means that I did not make enough friends along the way?  I did a bunch of research and watched several of the other ending options on YouTube and I have to say…  the ending I was heading for feels like a massive slap in the face.

I realize it is a central conceit in a lot of Japanese games that you get a shitty ending the first time… and that is supposed to drive you to play the game again to get a better ending.  I’ve always kinda thought this practice was bullshit, and instead of lighting a fire under me to get the better ending… I just tend to chuck that game in the dustbin as a thoroughly disappointing experience.  The primary problem with me and this game is that I don’t enjoy the central game mechanics… which are avoid stuff on screen as a a replacement for standard menu driven RPG combat.  I can absolutely play a game indefinitely that has a shitty story, but has mechanics that I really enjoy.  This is why I mesh so well with skinner box and grindy games… because I am enjoying that core loop enough to keep playing for the promise of something cool in the future.  That said I have never been able to struggle through a sub par mechanical experience just because I know there is a good story there somewhere.  When I reach a point when I think I would much rather watch a YouTube video of someone else playing…  then it is time for me to hang up my controller and cut my losses.

 

Week in Gaming 1/17/2016

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weekingamingIt has been awhile since I have done one of these, and of the various failed columns that I have tried over the years…. I think this one is the best for me personally.  Sunday is a rough day in general, in part because I wake up and have to finish up AggroChat and get it out to the various locations.  As a result it helps to have a fairly formulaic option I can lean on when I am not feeling super inspired.  As a result I am leaning once again on the Week in Gaming series just to talk about a bunch of stuff I played this week.

Pax South Hype!

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I am starting to get super excited for Pax South.  Last year I had various companies ask me for a business card, and I was somewhat kicking myself for not having any.  I mean I guess part of me never really thought that having a business card for a blog and podcast was a good idea.  This year however I have gotten my ass in order and if everything works as intended the cards will arrive at the beginning of next week.  I only ordered 250 because I could not in any circumstance think of a reason why I would need that many.  The design was done by Rae and was originally intended to be our Pax Prime cards, but since we were denied media access to that convention they never actually got made.  I resurrected the idea because I thought it was pretty slick.  In the original design each of the hosts has their own color, and given that I love green I latched onto that one.  As far as a back design I went with something simple because I felt like it needed something on the back….  and in truth that is the crux of our thing…  daily posts, weekly cast.  If you are also going to be at Pax South let me know, I would love to meet up with everyone that I can while I am there.

Undertale

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I have some mixed feelings about Undertale so far.  On one level I really like the game and it feels like something that is going to be an interesting experience.  The negative is I absolutely HATE the combat system.  I hate mini-games, and while I was corrected last night on the podcast…. I am sorry but that isn’t a real combat system.  Part of me just wants to run away from every single fight so that I don’t have to do it.  I mean granted I was using arrow keys and maybe that makes it worse than it actually is, but I just hate the concept of breaking out of an otherwise fun old school RPG style game….  and having to deal with move the heart to avoid shit.  For now I have essentially abandoned the game, in the hopes that some distance will in fact make the heart grow fond.  Essentially I love everything else about the game… other than the combat system.  This might be one of those games that is more enjoyable to watch.

Victor Vran

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I’ve already talked about this game quite a bit throughout the week but I feel like it still deserves additional mention.  The only negative about this game is that I started playing it essentially the week before a bunch of other things that I wanted to play happened.  My hope is that once the recent infatuation with Warframe and Diablo 3 Season 5 have calmed down, I can return to this and play my way through the main story some more.  I really want to see what multiplayer feels like in the end game experience.  Playing it was fine for me… but essentially locked the other players that I was dragging along with me… out of some of the experience of interacting with the voice floating around in your head.  If you are not partaking of the Diablo 3 Season 5 madness…. and still want a ARPG fix… I highly suggest you check it out.

Warframe

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This game….  is so good and I am kinda kicking myself for never really giving it a proper attempt at playing.  I have downloaded this game numerous times in the past on the PC, PS3 and PS4 when I saw other folks in my various social media timelines talking about it… but never actually tried it.  I guess in my head I had this absolutely misrepresented as to what sort of game it was.  With a super generic name like Warframe… I kept getting it jumbled up with the other game Warface.  Warface being a super generic Call of Duty/Counterstrike style PVP shooter.  So in my head I equated Warframe to a PVP experience… not this deeply nuanced cooperative PVE experience.  There are so many aspects of this game that remind me of an MMO, but not necessarily in the traditional sense.  The game as a whole feels like this amalgam of Destiny, Phantasy Star Online and Tribes.  If that combination sounds like something you would be interesting, I highly suggest you check it out.  I think I was largely luckier than most in that one of the freebie mechs, the Excalibur is right down my alley.  I am slashing everything with my space ninja ways, and really enjoying myself.  For those curious, I have pretty much set down roots on the PC, and while I might give it a shot later on the PS4, I have no real intention of moving at the moment as the AggroChat crew seem to all be playing it.

Diablo 3

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The floodgates for Diablo 3 Season 5 opened on Friday at 7pm and from that point until 10:30 or so my time I was running around in a group leveling like mad.  At this point I have managed to get to 68, which puts me behind the curve of folks like Grace that are 70 with over 150 paragon levels.  That however is fine by me, because I am just happy I am almost to the cap with at least one character.  I am going to be interested in seeing what the various challenges are that unlock the various seasonal rewards.  What makes the season play so addictive to me is the fact that it mimics a MMO launch.  Everyone on your friends list for a period of time is playing Diablo 3 and excited about it, as though they were playing a brand new game.  So you have a few weeks of focused play, and then don’t feel guilty at all when you shift back to playing other games until the launch of the next season.  This focused excitement is really fun to experience, and this is technically my third season so far.  There is part of me that wishes I had gotten on board with the concept earlier.  My goal today is to finish up my Crusader and then probably focus on some more Warframe.  Hopefully all of you readers out there have had an equally fun week, and Pax South seriously could not get here soon enough.