I Need an Off Switch
There are times I absolutely hate that my wife can sleep through almost anything, and get to sleep so easily. There is this thing she does that drives me insane, where right before sleep she winds up my brain by revealing some tidbit of knowledge that my mind takes the next hour and a half to digest before it allows me to go to sleep. Over the week we have had a really sick cat, and are treating her for her hyperthyroidism with a cream that I have to rub into her ear twice daily. She is getting better, but doing so very very slowly, so I had planned on calling the vet this morning to see if she needs to be seen again. Moments before my wife went into her nightly coma, she dropped the bombshell that she is not sure that “Little Shit” has been peeing.
Not only did this wake me up, but I went into a full blown panic attack playing the “what if her kidneys are shutting down game”. There was absolutely nothing I could do to calm down and I was up half the night literally… I finally laid down around 2:00 and drifted off to sleep about thirty minutes later when “little shit” decided to join us in bed. Her constant purring I guess clamed me down, because she “seemed fine”. This morning one crisis was adverted when I saw her pee in a place she isn’t supposed to, and another one started when she vomited and there were little red spots in the mixture that looked suspiciously like blood. All the while I am envious of the fact that my wife can sleep on command, and I end up fighting incessantly to get the few hours a night I end up getting. There was one night this week, that I thought was a “normal sleep” and my fitbit told me I had 32 periods of restlessness throughout the course of the evening.
Woah We’re Halfway There
All in all as much as I hate to admit it, I am starting to like playing a mage. I am beginning to feel more useful in dungeons now that I have some semblance of an AOE in the form of Cone of Cold. It is still not my preferred method of game play, but I am not absolutely disliking the experience of pushing this character to 60. Yesterday the Godmother of Faff herself, @AlternativeChat posted about a new contest of sorts. The idea is with all the boosting going on, to level your way to 90 proudly with purpose. While I am fully in support of this notion, I am not sure if I qualify for it.
I currently have 6 90s, 2 85+, 2 70+, and my baby mage that my intent was to push to 60 and boost the rest of the way to 90. I feel like I have experienced the leveling content in World of Warcraft more times than most players. So I don’t really feel any shame in using my free boost to jump the character class I am least likely to play to the finish line. However I do feel that most of the folks who have never had a 90, and are using their boost to get there are missing something in the process. Some of the quests you have to struggle through along the way become a shared cultural experience. As much as I hate the “poop” quests of Burning Crusade, I like that I did them and shared in the same frustration as other players. Maybe that is an odd thing to say, but there are very few moments that all players have experienced. Anyways… you should definitely check out the post that sparked this discussion.
Like There is No Tomorrow
This is what nights on mumble are usually like, as we discuss more than just what we happen to be playing at any given time. I still am not really used to hearing my own voice yet, but I will get over that. As far as Wildstar goes… I cover this in the video, but after this weekend the Beta is significantly changing. Up until this point I have had essentially 24/7 access to the servers, and feel like I have generally squandered that by not playing. Once this change occurs I am honestly not sure what kind of access I will have. I know preordering gives you something, but I do not believe that we will keep fulltime access unless we have a 32+ character when the transition happens. Additionally I think those players will be unable to progress past level 17. The whole scenario is rather complicated, and I am not sure yet if I really grasp it. As the thread says, the only sign of a successful compromise is that no one is happy.
No Sleep Til… Landmark!
Essentially I had gone high center on some of the crafting requirements. In order for me to get better machines and better tools it involved absolutely silly amounts of Burled Wood farming. For those of you who need a refresher, Burled Wood was a rare drop from almost any tree. You originally needed 100 to make a single Burled Wood plank, and then most of these extremely high end crafting machines and tools required 50 or more of these planks. This was one of the worst RNG grinds you could imagine. I simply reached a point where I could not bring myself to chop down the number of trees that it would need to get the things crafted that I wanted crafted.
Thankfully in yesterdays patch they completely turned this mechanic up on end. Now when chopping down trees they drop a single guaranteed “Heartwood” drop, with a rare chance of dropping more than one at a time. These are now the items needed to craft machinery and tools, and Burled Wood has been relegated to a “lesser” and also more reliable drop crafting material off of certain trees. What this means is if you need 27 Heartwood, you know that you will have to farm a maximum of 27 trees to craft that item. Even if you need 90 Heartwood… still having a fixed point that you have to farm is so much better than relying entirely on luck to get the drops you need to complete your projects. Thank you so much for taking this one back to the drawing board.
Another very exciting thing happened yesterday… I received an invite to the Heroes of the Storm technical alpha. One of the more interesting tidbits about this, is that there is apparently no NDA. We can blog about it, stream it… do whatever we want, with the caveat that we treat it like the alpha that it is. I am perfectly fine with this notion because I have been looking forward to “HotS” as it is lovingly referred to… for some time. Essentially Heroes seems to be set up to fix one of the problems I have with League of Legends. I am all about team play, and when I am playing as a team I only really care about the end objective… our win. When I play shooters I tend to be heavily objective and role based shooters that focus on the win condition and not individual player stats.
So much of the way game play works in League seems to be counter intuitive to playing as a team. Progression is almost solely based on personal performance, not performance of the team. One of the most frustrating mechanics I have experienced is that of “last hitting”, and this concept is entirely gone from Heroes of the Storm. Granted I don’t have a lot of first hand experience with the game play… since I did not realize I even HAD access to the Alpha until about 1 am in the full force of my panic attack. I think I made it about halfway through the tutorial before I made another futile attempt to sleep. So far everything feels like I expect it to, and the tutorial character of Raynor was rather fun to play. I look forward to cracking this open and experiencing the content for real over the weekend. I hope to stream some of it, but with the last beta weekend going on in Elder Scrolls Online… not sure how much of that will actually happen.