Warlock Pretty Great

Good Morning, Folks! This is going to seem like a bit of whiplash, but my opinion of Diablo IV Lord of Hatred has evolved yet again. At this point, I am over Paragon 150 with the Paladin, which means I have picked up most of the best nodes on the Paragon board. I’ve done a lot of content, both in queuing directly for things for the purpose of knocking out seasonal journey achievements, and through the War Plan system. Essentially, there is this awkward phase around Torment 1 where it is a bit of a struggle to get Ancestral gear, and I found that frustrating. Once I pushed through this by using the crafting system to craft up blue and yellow ancestrals into usable gear, things started to move more smoothly. I have to give them credit; the crafting system is phenomenal, and essentially, you can take any item and make it function for your build so long as it is the right item level. Essentially, the game has the POE2 version of the Chaos Orb, which removes an affix and adds a random affix, and through this, you can kind of brute force your way to something useful. If you only have one bad affix, there is still the enchanting system that can be used to target, remove it, and get something usable.

At this point, I have a fairly optimal set of legendaries and a few key uniques that buff the amount of thorns damage that I am dealing. I can relatively easily do Torment VII, but mostly do VI because speed is king when it comes to farming content. That said, I feel like I have hit the ceiling of the initial thorns leveling build that I have been running. There is an endgame version of this that changes out a lot of stuff, and I could move over to it. Though I am tempted if I have to respec my character anyway, to migrate over to an Arbiter Hammerdin build, which is supposedly extremely good at speed farming. The biggest problem that I have with the current version of Thorns is that it relies entirely upon Blessed Shield to deliver most of the damage, which moves slowly, and ends up creating a delayed damage output. So you either have to lead with shield throw so that mobs run into it as they are coming at you, or have a trail of mobs who are slowly being whittled down by the shields as they follow behind you. If I want to continue playing Paladin and push it to the higher tiers… I need to make a decision and deal with what will probably be a minor setback as I start acquiring gear again.

I’ve also been leveling a Warlock, in part because this is the build that the streamer Raxxanterax has been playing and it looks insanely powerful. Legitimately, it seems like Dread Claws Warlock is this league’s version of the early Spiritborn builds that were so insanely powerful at the launch of the last expansion. Initially, this relies upon Command Fallen as its builder and Dread Claws as its spender. I did not really love the feeling of Command Fallen, because I went into it expecting them to feel a bit like Summon Raging Spirits. However, once you get the Fallen Rush notable, it transforms them into an Abyss ability, making it so you summon 3 at a time, and allows you to target them by resummoning them. This makes it feel much better, and pretty much I am constantly spamming both my right and left clicks to either summon/target my pack of Fallen or fire off cascading dread claws, which gives it a pretty comfortable gameplay style. You are always targeting things before they can get to you, and your Dread Claws are mostly doing all of the work to mop things up before they can damage you.

The entire build gets a bit more Summoner feeling when you unlock the Warlock quest chain at 15. This involves you going and defeating a series of demons and binding them to your will, so that you can then choose one to permanently follow you. The Dread Claws build uses Laalish, which is a giant worm that is constantly following you and leaping out of the ground to eat mobs. Having one big minion, a turret-style minion, and a swarm of fallen minions makes the entire thing feel a bit more like I wanted it to feel from the start. Your Ultimate is a swarm of minions that effectively shred the target, making short work of whatever you throw them on. The only negative about it is that the swarm is stationary, so you have to sometimes nudge a mob back into it to get the full effect. All in all, I am pretty damned happy with the Warlock and look forward to pushing it to 70, and then building the proper endgame build with all of my paragon points.

One other side note, there is an event running right now that adds an extra battle pass to the game that unlocks a bunch of World of Warcraft-themed weapon skins. There is also a rather expensive pack that gives you all of the Tier 2 armor sets, and I am specifically the kind of sucker who fell for that. The T2 era was the golden days of World of Warcraft for me, and those are some of my favorite sets. So I was more than happy to be able to run around as a Judgement Paladin or a Nemesis Warlock. It also seemed fitting to have the Warlock using Corrupted Ashbringer. I have enough disposable income to make these bad decisions, because really… it is not worth what they are charging. However, given how much bullshit is happening in my life right now… I will take my joy however I can get it, even if that means retail therapy for some overpriced digital baubles.

In other news, we have been in teaser season for a bit with Path of Exile II slowly releasing some very short videos. SirGog has finally decided to make a video covering everything that has been released to date, so if you have not been watching as they slowly drip-feed us information, I suggest checking out his summary. The entire League Reveal presentation takes place on the 7th, and the full release of the content drops on the 29th. As SirGog indicates in the video, this is a really weird sequence of events for Grinding Gear Games. This is not the way that previous leagues have been teased, nor is the timing of the release following their normal patterns either. Generally speaking, we get the content revealed one week, and then the next week we have the start of the league. Anzac Day was the last public holiday until June, so I am not entirely certain why the big gap between the two events. Either way, I am hoping to wrap up my Diablo IV shennannigans well before the 29th so that I can hop into Path of Exile II fully, with no regrets.

What have you been playing? Have you tried out Diablo IV: Lord of Hatred? If so, what are your thoughts? Drop me a line below.

AggroChat #567 – Lords Be Hatin

Featuring: Ammosart, Ashgar, Belghast, Kodra, and Thalen

Hey Folks! We are down a few folks this night, which leads to a bit of a short show. It is, however, a show filled with some pretty good conversations. We start off with Bel talking a bit about Diablo IV Lord of Hatred expansion and how his opinion of the game has swung a bit from good to frustrated to really good again. An event currently running in Diablo drives us down the familiar classic era World of Warcraft discussion, as we agree that Black Rock Depths was an amazing dungeon. Kodra talks a bit about Pokémon ZA and how there may or may not be a vampire character in it.  We also talk a bit about Heroes of Might and Magic and why III was the best game… and how the new Olden Era is a direct throwback to that time.  We close out with a bit of a discussion where Bel talks about interest in Sorcery: Contested Realm and how he plans to give a report later once he has gotten his decks and played some rounds with friends.  Essentially, it is a throwback to the old school era of Magic: The Gathering from one of the Path of Exile devs.

Topics Discussed:

  • Diablo IV Lord of Hatred
  • World of Warcraft Nostalgia
  • Pokemon ZA
  • Heroes of Might and Magic: Olden Era
  • Sorcery: Contested Realm

Great Story, Meh Endgame

Good Morning, Folks. At this point, I have completed the Diablo IV Storyline and am slowly grinding up paragon levels. I have unlocked Torment 1 and can reasonably farm that without much issue. Note that it is without any real semblance of a build because legendaries in general have felt really sparse and hard to acquire. I don’t necessarily love that, but it was a decision to dial back the look, and at least for me, it feels like they just spread the same amount of butter across a lot more toast. My Thorns Paladin feels reasonable and not completely broken, and a lot of the power that it lost I think, is in the form of the missing passives. I honestly feel sort of meh about Diablo IV as a whole right now. I thought this expansion and patch were going to usher in a new great age for the game, and it certainly shook up a lot of things… but I can’t necessarily say that the moment-to-moment gameplay in the endgame is better. I don’t hate it, but I also don’t necessarily love it either and feel like Path of Exile 1/2 and Last Epoch are doing a much better version of this genre across the board.

I had to cherry-pick a screenshot for talking about the story that does not give much of anything away, because I do really feel like this is worth experiencing for the story alone. I did not like the story for Vessel of Hatred, and it very much felt like a letdown in every single way. Lord of Hatred, however, is really freaking good, and there are way more interesting interactions with famous people from the Diablo franchise than we have had to date. There were actual moments here in this game that made me feel things… I actually had to choke back tears at one point. That is pretty rare for an ARPG story, and I felt like the game earned its story beats more than we have at any point since the launch of D4. Sure, I hated the whole Akarat as Jesus nonsense, but in truth, you don’t really spend that much time having to interact with that narrative. What was way more interesting was the manner in which we reintroduced Lilith and also dealt with some of the challenges around Rathma as the child of Lilith and directly connected back to our character. It is really good stuff and expands the general lore of Diablo in some interesting ways.

Skovos is also a really great new area to add to the game. I had some doubts about it as I was going through the content, but watching it open up a bit as I entered the endgame, I really do think there is some interesting stuff going on here. The legion event, for example, in Skovos is this whole pirate-attack-themed thing, and it is so much more interesting than the baseline legion events. Similarly, the Helltide areas feel really good on Skovos, but the only negative of all of this… is that essentially this one location sunsets the need to go to any other location. It has effectively shrunk the world down to only ever needing to exist in this one area. The hub of Temis literally has access to all of the things that forced you to go to other cities, and also serves as the only place you can access the Horadric Cube. So essentially, Skovos is now the game in its totality, in a way that did not occur with Vessel of Hatred and Nahantu.

Gear feels extremely hard to get in a way that I have never quite experienced since the launch of Diablo IV, and I am not sure I am a fan of it. Blasters who are grinding this game ten plus hours per day are finding plenty of gear, but I do worry about the folks who are only playing for a few hours at a time. I have exactly ONE ancestral item, and it dropped from the Obol vendor as a white item that I then upgraded into a Mythic via the cube. I am sure this will change as I go up in Torment tiers, but I also sort of need the gear to be able to go up in difficulty. I feel like I am being artificially gated by just not finding any legendary drops that are usable. I am wearing a bunch of stuff, but it does not necessarily equate to anything resembling a build right now. I am mostly being carried hard by the power of the baseline thorns build, instead of actually feeling like I have synergy with any of my gear. I liked loot raining down from the skies, and it is a bit of a bummer to be playing in extreme poverty league.

The other thing that is annoying me a bit right now is the reintroduction of Capstone dungeons. These feel like they are a complete waste of time. Essentially, in an ARPG, anything that does not reward good experience or loot is not worth doing, and these feel like an artificial barrier that is placed in our way to keep us from progressing. They are not hard to do, mind you, but they take about three times as long as I feel like they should. These essentially gate your seasonal ranks, which themselves gate your ability to progress up into torment levels. So instead of just needing to run a T1 Pit in order to unlock Torment rank 1, you now also have to do a dungeon that will not reward much loot, and also takes about 10-15 minutes to run, since there are three distinct phases to it. I am not sure what the design goal was with reintroducing capstone dungeons, because they don’t feel challenging… they just feel like a waste of my time.

Another thing that has been a bit of a disappointment is the Warplan system. These are what I would term “aggressively fine”. Sure, it is best practice to never do any activity without a Warplan sending you there, but they don’t really feel like they meaningfully improve the baseline content. A Nightmare Dungeon is always going to be a Nightmare Dungeon, and the Pit is always going to be the Pit… and while you are stapling some extra rewards on them via the Warplan, it doesn’t really feel transformative at all. Maybe I have not seen enough of the trees yet that unlock as you do the content, but most of the options feel like they are just going to give you more chances at loot. There is also no methodology for banning specific content. For example, I kind of hate the Kurast Undercity and never want to do it… and there is no way for me to say “never show me this content, and make the other content more frequent”. My options are to avoid the content in the warplans, and if I cannot… reroll the entire thing. Even if they gave us the ability to reroll specific nodes on the Warplan tree, it would be better than what we have currently.

I think the reality is that Diablo IV is never going to be “my” game, not at least in the way that Diablo III once was. I am entirely too Path of Exile aligned at this point to really ever be satisfied with the limited set of things that the Diablo franchise is now providing. I think there are going to be some players who will enjoy the slowed-down progression systems because it gives them a longer tail before they reach the point of feeling wildly overpowered. For me, however, I want to play Diablo IV as a fun weekend or two and not as a primary game, and as such, artificially gating content that we already had access to previously and throttling the gearing just feels like a turn in the wrong direction for me personally. That game isn’t bad, and I enjoyed the story quite a bit… but I will also never play that story again because it is the least efficient way to do a seasonal character. I am not sure how long I will be playing Diablo IV, but I doubt I will finish out the seasonal journey before I am back to either Last Epoch or Path of Exile.

Diablo Disconnects

Good Morning, Folks. Monday at 6:30 pm my time, Diablo IV Lord of Hatred launched, and it has been a bit of a mess. I think things have mostly stabilized, but for the first evening, I was getting disconnected when trying to start story quests. What made this so infuriating is that Diablo 4 has no checkpointing system when it comes to story content and dungeons. This means if you get disconnected anywhere during the content, you have to start over from the very beginning. Worse than that, there is this whole problem of your character being stranded in the world and having to keep attempting to log back in. This was not just an “overloaded servers” issue, because Tuesday morning, I woke up about 3 am and could not get back to sleep, and decided to go ahead and get up and play some Diablo 4. At 4 am, I got disconnected from a quest dungeon and experienced the same behavior as during peak times. They have since dropped a few hotfix patches, and things seem to mostly be stable now.

My original plan was to play a Warlock and lean heavily on Command Fallen, which, at least on paper, sounded similar to my beloved Summon Raging Spirits from Path of Exile. In practice, however, this ability feels NOTHING like a minion ability, and is instead mostly a targeted attack that just happens to send an explosive minion at the target. This feels super freaking awkward and nothing like the spammy SRS gameplay style where you are running around and flooding the map with temporary minions. This, combined with the disconnects, made me rage quit out on the warlock for the time being and roll a Paladin instead, since I already know that I enjoy that playstyle. At some point, I will revisit the Warlock and probably do some sort of hellfire caster build. I was pretty happy with the name Beldemona and shocked that I had never used that before for one of my “evil” caster characters.

At the current moment, I am level 37 and slowly chipping my way through the story content. I played a bit Tuesday morning and then again after maybe 7 pm last night. I have no clue where I am in the totality of the story, but so far, it is pretty solid. I hate the whole Akarat as Jesus simulacrum thing, but the story surrounding the Amazons and even the engagement with Lilith so far have been pretty great. It feels like a massive improvement over the Nahantu storyline from the first expansion. They did, however, kind of do Neyrelle dirty, and I am annoyed about that. The layout of the zones in Skovos is way more focused on the story content than I would have come to expect. I am not sure how these zones are going to feel after completing the story when you are dealing with evergreen open-world content. Then again, Nahantu kind of suffered from the same problem, and I never spent much time returning to those zones.

I am not entirely certain how I feel about the “no passives” build structure that went in with Lord of Hatred. At least with my Thorns Paladin, you spend a lot of time leveling as something else and then swapping a bunch of things over at 36 when you unlock some of the specific paths on the tree. It just feels like we are leaning way more heavily on gearing, but then again, since you can choose to craft whatever temper you need, instead of randomly rolling these, it might all shake out in the end. I’ve not really gotten any useful legendaries yet, and I am not sure what level those really begin to factor into the drop pool. I did spend a bit of grinding in Helltide when I got frustrated with the disconnects on Monday night, and the rewards, at least at low levels, felt pretty crummy. I was mostly getting blues from opening loot boxes, and I would have expected almost entirely yellow or better. I am looking forward to finishing the campaign so that I can see what endgame loot starts to look like.

Being brutally honest, I am not really certain if I like this version of Diablo IV better than the last version I played when the Paladin was introduced. It is different, and I will have to see what it feels like once I conquer the storyline demon. I never play through the story with repeat seasonal characters. My inner murder hobo is way too strong, and I mostly grind out the levels in Helltide or do whispers. I am really looking forward to seeing what War Plans introduces to the game, but I figure all of that unlocks the moment you finish the story. I don’t REALLY play ARPGs for the story, even though I occasionally enjoy it as I do in Path of Exile 1/2. Currently, it feels like I am taking my medicine and just biding my time for the story content to be finished. Lord of Hatred is better than the base game and the first expansion, but it is still not as good as something like Diablo III was storyline-wise. I don’t love all of the ambiguity of the morality in this game. I prefer to smash demons and angels and not have to care about who is betraying me in the process.

In other news, it is Evil Lemon time, aka when I am hooked up to a portable chemotherapy pump that is slowly poisoning me. The worst part of chemotherapy is realizing that I have 10 days where I feel various versions of crap, and then 4 days at the very end where I have to cram two weeks of necessary activities into before prepping for the next round. I am on the downward slide, and remembering this morning how much food hurts. Essentially, early on in the cycle, it hurts to chew anything and swallow anything, which is often why I shift over to a mostly liquid diet for a few days until the worst of that passes. I know I will be at my weakest this coming Saturday and Sunday, and it helps that the flow of this process is predictable. The cold reaction was instant and much worse than round two, which was in itself worse than round one. Luckily, it is not exhibiting in neuropathy, really, but mostly just pain because the skin has peeled off my fingertips. I am regularly applying lotion in an attempt to help with the healing, but it is bad enough that my phone rarely recognizes my thumbprint for unlocks.

Anyways, hoping to maybe wrap the story tonight in Diablo IV and see what the endgame has in store for me.