Great Story, Meh Endgame

Good Morning, Folks. At this point, I have completed the Diablo IV Storyline and am slowly grinding up paragon levels. I have unlocked Torment 1 and can reasonably farm that without much issue. Note that it is without any real semblance of a build because legendaries in general have felt really sparse and hard to acquire. I don’t necessarily love that, but it was a decision to dial back the look, and at least for me, it feels like they just spread the same amount of butter across a lot more toast. My Thorns Paladin feels reasonable and not completely broken, and a lot of the power that it lost I think, is in the form of the missing passives. I honestly feel sort of meh about Diablo IV as a whole right now. I thought this expansion and patch were going to usher in a new great age for the game, and it certainly shook up a lot of things… but I can’t necessarily say that the moment-to-moment gameplay in the endgame is better. I don’t hate it, but I also don’t necessarily love it either and feel like Path of Exile 1/2 and Last Epoch are doing a much better version of this genre across the board.

I had to cherry-pick a screenshot for talking about the story that does not give much of anything away, because I do really feel like this is worth experiencing for the story alone. I did not like the story for Vessel of Hatred, and it very much felt like a letdown in every single way. Lord of Hatred, however, is really freaking good, and there are way more interesting interactions with famous people from the Diablo franchise than we have had to date. There were actual moments here in this game that made me feel things… I actually had to choke back tears at one point. That is pretty rare for an ARPG story, and I felt like the game earned its story beats more than we have at any point since the launch of D4. Sure, I hated the whole Akarat as Jesus nonsense, but in truth, you don’t really spend that much time having to interact with that narrative. What was way more interesting was the manner in which we reintroduced Lilith and also dealt with some of the challenges around Rathma as the child of Lilith and directly connected back to our character. It is really good stuff and expands the general lore of Diablo in some interesting ways.

Skovos is also a really great new area to add to the game. I had some doubts about it as I was going through the content, but watching it open up a bit as I entered the endgame, I really do think there is some interesting stuff going on here. The legion event, for example, in Skovos is this whole pirate-attack-themed thing, and it is so much more interesting than the baseline legion events. Similarly, the Helltide areas feel really good on Skovos, but the only negative of all of this… is that essentially this one location sunsets the need to go to any other location. It has effectively shrunk the world down to only ever needing to exist in this one area. The hub of Temis literally has access to all of the things that forced you to go to other cities, and also serves as the only place you can access the Horadric Cube. So essentially, Skovos is now the game in its totality, in a way that did not occur with Vessel of Hatred and Nahantu.

Gear feels extremely hard to get in a way that I have never quite experienced since the launch of Diablo IV, and I am not sure I am a fan of it. Blasters who are grinding this game ten plus hours per day are finding plenty of gear, but I do worry about the folks who are only playing for a few hours at a time. I have exactly ONE ancestral item, and it dropped from the Obol vendor as a white item that I then upgraded into a Mythic via the cube. I am sure this will change as I go up in Torment tiers, but I also sort of need the gear to be able to go up in difficulty. I feel like I am being artificially gated by just not finding any legendary drops that are usable. I am wearing a bunch of stuff, but it does not necessarily equate to anything resembling a build right now. I am mostly being carried hard by the power of the baseline thorns build, instead of actually feeling like I have synergy with any of my gear. I liked loot raining down from the skies, and it is a bit of a bummer to be playing in extreme poverty league.

The other thing that is annoying me a bit right now is the reintroduction of Capstone dungeons. These feel like they are a complete waste of time. Essentially, in an ARPG, anything that does not reward good experience or loot is not worth doing, and these feel like an artificial barrier that is placed in our way to keep us from progressing. They are not hard to do, mind you, but they take about three times as long as I feel like they should. These essentially gate your seasonal ranks, which themselves gate your ability to progress up into torment levels. So instead of just needing to run a T1 Pit in order to unlock Torment rank 1, you now also have to do a dungeon that will not reward much loot, and also takes about 10-15 minutes to run, since there are three distinct phases to it. I am not sure what the design goal was with reintroducing capstone dungeons, because they don’t feel challenging… they just feel like a waste of my time.

Another thing that has been a bit of a disappointment is the Warplan system. These are what I would term “aggressively fine”. Sure, it is best practice to never do any activity without a Warplan sending you there, but they don’t really feel like they meaningfully improve the baseline content. A Nightmare Dungeon is always going to be a Nightmare Dungeon, and the Pit is always going to be the Pit… and while you are stapling some extra rewards on them via the Warplan, it doesn’t really feel transformative at all. Maybe I have not seen enough of the trees yet that unlock as you do the content, but most of the options feel like they are just going to give you more chances at loot. There is also no methodology for banning specific content. For example, I kind of hate the Kurast Undercity and never want to do it… and there is no way for me to say “never show me this content, and make the other content more frequent”. My options are to avoid the content in the warplans, and if I cannot… reroll the entire thing. Even if they gave us the ability to reroll specific nodes on the Warplan tree, it would be better than what we have currently.

I think the reality is that Diablo IV is never going to be “my” game, not at least in the way that Diablo III once was. I am entirely too Path of Exile aligned at this point to really ever be satisfied with the limited set of things that the Diablo franchise is now providing. I think there are going to be some players who will enjoy the slowed-down progression systems because it gives them a longer tail before they reach the point of feeling wildly overpowered. For me, however, I want to play Diablo IV as a fun weekend or two and not as a primary game, and as such, artificially gating content that we already had access to previously and throttling the gearing just feels like a turn in the wrong direction for me personally. That game isn’t bad, and I enjoyed the story quite a bit… but I will also never play that story again because it is the least efficient way to do a seasonal character. I am not sure how long I will be playing Diablo IV, but I doubt I will finish out the seasonal journey before I am back to either Last Epoch or Path of Exile.

Diablo Disconnects

Good Morning, Folks. Monday at 6:30 pm my time, Diablo IV Lord of Hatred launched, and it has been a bit of a mess. I think things have mostly stabilized, but for the first evening, I was getting disconnected when trying to start story quests. What made this so infuriating is that Diablo 4 has no checkpointing system when it comes to story content and dungeons. This means if you get disconnected anywhere during the content, you have to start over from the very beginning. Worse than that, there is this whole problem of your character being stranded in the world and having to keep attempting to log back in. This was not just an “overloaded servers” issue, because Tuesday morning, I woke up about 3 am and could not get back to sleep, and decided to go ahead and get up and play some Diablo 4. At 4 am, I got disconnected from a quest dungeon and experienced the same behavior as during peak times. They have since dropped a few hotfix patches, and things seem to mostly be stable now.

My original plan was to play a Warlock and lean heavily on Command Fallen, which, at least on paper, sounded similar to my beloved Summon Raging Spirits from Path of Exile. In practice, however, this ability feels NOTHING like a minion ability, and is instead mostly a targeted attack that just happens to send an explosive minion at the target. This feels super freaking awkward and nothing like the spammy SRS gameplay style where you are running around and flooding the map with temporary minions. This, combined with the disconnects, made me rage quit out on the warlock for the time being and roll a Paladin instead, since I already know that I enjoy that playstyle. At some point, I will revisit the Warlock and probably do some sort of hellfire caster build. I was pretty happy with the name Beldemona and shocked that I had never used that before for one of my “evil” caster characters.

At the current moment, I am level 37 and slowly chipping my way through the story content. I played a bit Tuesday morning and then again after maybe 7 pm last night. I have no clue where I am in the totality of the story, but so far, it is pretty solid. I hate the whole Akarat as Jesus simulacrum thing, but the story surrounding the Amazons and even the engagement with Lilith so far have been pretty great. It feels like a massive improvement over the Nahantu storyline from the first expansion. They did, however, kind of do Neyrelle dirty, and I am annoyed about that. The layout of the zones in Skovos is way more focused on the story content than I would have come to expect. I am not sure how these zones are going to feel after completing the story when you are dealing with evergreen open-world content. Then again, Nahantu kind of suffered from the same problem, and I never spent much time returning to those zones.

I am not entirely certain how I feel about the “no passives” build structure that went in with Lord of Hatred. At least with my Thorns Paladin, you spend a lot of time leveling as something else and then swapping a bunch of things over at 36 when you unlock some of the specific paths on the tree. It just feels like we are leaning way more heavily on gearing, but then again, since you can choose to craft whatever temper you need, instead of randomly rolling these, it might all shake out in the end. I’ve not really gotten any useful legendaries yet, and I am not sure what level those really begin to factor into the drop pool. I did spend a bit of grinding in Helltide when I got frustrated with the disconnects on Monday night, and the rewards, at least at low levels, felt pretty crummy. I was mostly getting blues from opening loot boxes, and I would have expected almost entirely yellow or better. I am looking forward to finishing the campaign so that I can see what endgame loot starts to look like.

Being brutally honest, I am not really certain if I like this version of Diablo IV better than the last version I played when the Paladin was introduced. It is different, and I will have to see what it feels like once I conquer the storyline demon. I never play through the story with repeat seasonal characters. My inner murder hobo is way too strong, and I mostly grind out the levels in Helltide or do whispers. I am really looking forward to seeing what War Plans introduces to the game, but I figure all of that unlocks the moment you finish the story. I don’t REALLY play ARPGs for the story, even though I occasionally enjoy it as I do in Path of Exile 1/2. Currently, it feels like I am taking my medicine and just biding my time for the story content to be finished. Lord of Hatred is better than the base game and the first expansion, but it is still not as good as something like Diablo III was storyline-wise. I don’t love all of the ambiguity of the morality in this game. I prefer to smash demons and angels and not have to care about who is betraying me in the process.

In other news, it is Evil Lemon time, aka when I am hooked up to a portable chemotherapy pump that is slowly poisoning me. The worst part of chemotherapy is realizing that I have 10 days where I feel various versions of crap, and then 4 days at the very end where I have to cram two weeks of necessary activities into before prepping for the next round. I am on the downward slide, and remembering this morning how much food hurts. Essentially, early on in the cycle, it hurts to chew anything and swallow anything, which is often why I shift over to a mostly liquid diet for a few days until the worst of that passes. I know I will be at my weakest this coming Saturday and Sunday, and it helps that the flow of this process is predictable. The cold reaction was instant and much worse than round two, which was in itself worse than round one. Luckily, it is not exhibiting in neuropathy, really, but mostly just pain because the skin has peeled off my fingertips. I am regularly applying lotion in an attempt to help with the healing, but it is bad enough that my phone rarely recognizes my thumbprint for unlocks.

Anyways, hoping to maybe wrap the story tonight in Diablo IV and see what the endgame has in store for me.

Ginger, Jollibee, and Pragmata

Good Morning, Folks. This is Ginger, and we became friends yesterday, while I spent an hour milling around at my mother-in-law’s house waiting for someone. I had an exceptionally busy day that involved travelling about two hours away to sell my RV… that had more or less been sitting and rotting in my mother-in-law’s yard for the last decade unserviced. That was a phase in our lives, largely dictated by my wife and wanting to spend time with her sister… but when said sister passed, we just never used it anymore. Given that my mother-in-law had passed along several suitors looking to buy the RV, I took the hint that she wanted to get it out of her yard. It needs four new tires, a new battery, two new skylights, a resealing of the roof, and probably some work on the slideouts… so I figured I should probably get what I can while I can. With everything else going on in my life, it was so inconsequential that I did not even think about it. I forced my mother-in-law to take a third of the money because she needs it more than I do, and I told her to call it “lot rent”. I would have given her all of the money, but I knew there was no way in hell she would have accepted that.

Last week, we had the Anaheim FanFest for Final Fantasy XIV, and with it came a whole slew of new announcements. The highlight of this, however, was the above cat race. I would love it if we could play as this race… but I sincerely doubt that will be a possibility. Just know that I love these critters and will be spending lots of time in their town. FanFest did what it needed to do and rekindled a spark in me for Final Fantasy XIV. Dawntrail was weird, because while I mostly enjoyed it at the time… the longer it has sat with me, the less I actually liked it. It felt too much like a beach episode in an Anime, because it was wholly disconnected from everything that we had cared about to that point. Maybe it is just that Endwalker stuck the landing so thoroughly that anything after that… was going to feel like a letdown. With the announcement of Evercold, though, we are returning to the FFXIV that I care about… nonsense surrounding the reflections, this time going to the world ravaged by Ice. I am super interested in this whole FFXIV meets Northrend vibe that it has, as well as the Shadow of Colossus thing going on with the Kaiju-sized Automatons roaming around.

Another highlight is seeing this Jollibee Lovely cosplay, which was amazing. I wish we had Jollibee restaurants around here because I have always wanted to try it. The closest ones are five hours away down in Texas. This means I will miss out on getting the charming “Eat Chicken” emote, unless I want to pay the scalpers on eBay who are selling off emote codes. I am really interested to see what the evolved form of the classes that I care about looks like, specifically Warrior. I am honestly kind of amped about the whole concept of only needing to care about item level for one class, but still being able to play all of the others. I always liked leveling all of the jobs, but hated the process of gearing them, so any streamlining of that is going to be phenomenal. The one thing that I did not hear that I wanted to hear badly… is that they were doing away with the way that glamouring currently works. I want a system that collects the appearance when an item drops and then allows me to get rid of it immediately so I can clear out my retainers.

I jumped back into the game and started working my way through the post-Dawntrail content. I have to say it doesn’t really land super well yet, mostly because I did not love the place where the expansion left off. I am hoping that given enough time, I will start to vibe with the content again. One of the things that shocked me, though, was how fast the muscle memory came back. I have not tanked anything since 2024, and after the very first pull in the first dungeon, I was immediately going through the rotations like I knew what I was doing. I guess once those mental pathways have been burned in thoroughly after over a decade of playing the game… they are stuck that way forever. This is going to be something that I poke at over the coming weeks and months because it is not like I am in a massive rush to finish things up, given that we have until January. I might, however, join in the shenanigans on Thursday nights as folks chase moogle tomes.

I’ve also started playing Pragmata, and my lord this is a charming game. Imagine Brock Sampson from Venture Bros… having to keep track of a very precocious child that is always getting into trouble. Essentially, it is the best Resident Evil game I have ever played… if you replaced the zombies with robots. I say that mostly because it is a game about managing resources. You are given very limited quantities of things that hit hard and can take out things quickly, and this is paired with a hacking mechanic that requires you to really think your way through combat encounters. Over time, you get tools to speed this up in the form of an overload that buys you some time to deal with the robots individually, and another mechanic eventually that allows you to autohack things, but this is less efficient than manually hacking. Before long, you are able to chain attacks on every single robot in the vicinity and effectively take them all down at once.

What makes the game so damned charming through is the whole father/daughter relationship that develops between Hugh and “Diana”. Every so often, Diana even draws you pictures of your adventures. In your conversations, there are various things that are said that Diana takes note of. Like one of the first things you teach her is that high fives mean you did a good job, and then from that point forward… she wants high fives after everything. There is also this whole side mission of collecting what are effectively STL files to reprint objects from Earth so that she can learn about them. She is a completely blank slate when you first find her, and through your interactions, she grows and becomes a way more potent teammate as you take down the constant cavalcade of bots.

There are a lot of hilarious moments. Take, for example, the way that Diana learns knowledge by biting down on what are effectively giant SD Cards. There is another thing that regularly happens where, during hacking sequences, Diana will scream a sequence of zeros and ones at the boss. It is a game that does not take itself terribly seriously, but is also quite a bit of fun to play. I think I am probably about halfway through the game, or at least based on the map shown in the game, I am halfway through the known destinations. There is a lot of extra exploration that opens up once you have cleared an area, and at some point, I want to go sweep some of the zone that I have already been through, looking for more collectables and STL files to print stuff for my base. Unfortunately, I am probably going to be putting this game to bed for a few weeks, because I think it will require too much dexterity, and I am going into another chemotherapy week.

With that… I have no clue what my posting schedule is going to look like over the next few days. Round Two was way worse than Round One… and tomorrow I start Round Three of Eight. I am HOPING that things don’t keep scaling as they did between the first two rounds. I know that I am also going to start getting Iron Infusions with every round of Chemo, which should, in theory, slowly improve the anemia. I just know that by Friday of the coming week, I am going to be dead to the world, and the worst days will be Saturday and Sunday…. and slowly I will begin to climb out of that hole next week. I did everything I needed to do to batten down the hatches for another week of lethargy, and I am running out at lunch today to pick up some fresh goods for the coming week. I guess I am saying… I will see you when I see you.

AggroChat #566 – Nom Tasty Bytes

Featuring: Ace, Ammosart, Ashgar, Belghast, Kodra, Tamrielo, and Thalen

Hey Folks! We have almost too many topics, which is odd because normally this only happens when we skip a week. We start off with a discussion about Paradise Killer, the first game from the folks who created Promise Mascot Agency. From there, we talk a bit about the current round of Hugo Award Nominations since Thalen gets to vote. Ash talks about the existence of Beat Weaver, but is NDA bound and cannot go into much detail. This is essentially a spiritual successor to Frequency and Amplitude from Harmonix. We talk a bit about Vampire Crawlers and its shifting the Vampire Survivors formula to turn-based Might and Magic style combat. Bel has been playing Space Dad Simulator in the form of Pragmata, and it is delightful.  Final Fantasy XIV had its Anaheim Fanfest, and we talked about all of the announcements that came out surrounding the upcoming Evercold expansion. Diablo IV Lord of Hatred launches on Monday and seems to be fixing most of the issues with the game, and Bel is looking forward to playing a SRS Warlock.  We talk a bit about Crunchyroll and the recent anime trends, and then devolve into a bunch of us just suggesting various anime.  Finally, Ace and Bel geek out about Eurovision because it is coming up in a few weeks, and they are pumped.

Topics Discussed:

  • Paradise Killer
  • Hugo Nominations
  • Beat Weaver
  • Vampire Crawlers
  • Pragmata
  • FFXIV Fanfest Anaheim
    • Evercold
  • Diablo IV Lord of Hatred 
  • Crunchyroll and Anime
  • Eurovision is Coming