Mapping in POE2 Kinda Sucks

Good Morning, Friends. I apologize for not blogging, but this seventh round of chemotherapy has pretty well debilitated me in both mind and body, and I am honestly barely holding in there. I got them to add an extra week to recover, so I am hoping that will make the final round doable. The main problem is that I am never fully recovering from one round before the next one starts. Anyways since I have been stuck on the couch most of this time, I have been playing a lot of both Path of Exile II due to the new 0.5 league, and more recently a lot of Path of Exile 1 due to the Phrecia event. I think I have landed on some of the reasons why mapping just has never felt as good in POE2 as it does in POE1. So we are going to go on a journey where I rant a lot, but I will try my best not to go too far off the deep end.

Too Much Ground Clutter

The biggest problem I have with POE2 maps is that they have too much bullshit on the ground that clips and blocks your model from moving. For example, the above picture is from POE1 and has plenty of ground clutter, but none of it blocks your model from moving freely. I have no clue why GGG decided to fuck this up by making the smallest of stupid items on the ground clip your model and block your progress. It feels extremely bad to keep getting hung up on terrain and not understanding which tiny object is doing it.

No Agency in Map Choice

In Path of Exile, you have complete control over the maps you run. If there is a specific layout that you enjoy, you can literally run nothing but that map for your entire league. This was even improved further more recently as they added generic maps per tier that you can just run with whatever map layout you choose. In Path of Exile II, you instead have biomes and maps associated with those biomes, and if you want to path through an area, you have no control over what maps you end up running. This feels like a massive step backwards and a universally worse experience. I feel like they were trying to go with a delve-like experience, but delve only works because it is micro bursts of activity.

Maps are Roughly Twice as Big

This is something that I have noticed coming back to POE1… the maps on POE2 are just too damned large. They are roughly twice as big as your average POE1 map, and as a result just take too long to complete. You spend so much of your time searching for those last few rares, or last mechanics, that it kind of ruins the super chill head-down mapping experience. It would be different if that extra space meant extra fun, but so much of it is just filled with generic packs that don’t do anything but block your progress.

Variable Number of Portals

This is one of those things that I personally hate, but no clue if anyone else does. In Path of Exile, you have six portals per map. It feels like about the ideal number of attempts, and honestly makes me willing to try maps at greater difficulty because I know I have a safety net to fall back on if I die. Path of Exile II, however, reduces the number of portals you have based on how juicy you have rolled your map, with each affix removing a portal. So it creates this situation where you are either playing one of the immortal builds of the league, or you are running all of your maps on blue. You can look at POE.Ninja and see that every league tends to end up with the entire player base running a specific immortal build. Right now, 23% of the player base is essentially playing the exact same martial artist build, with 15% playing the same Spiritwalker build. 12% are playing gemling legionaire in a few different spell damage configurations, and 9% are playing Fubgun’s Deadeye build. So roughly 60% of players are playing builds that are either effectively immortal or have so much damage potential that they are. I can’t say this is due to the limited portals, but it certainly is not helping. You can exist on a janky build in POE1… that is not really a thing in POE2.

Failing a Boss Wipes Your Map

Another insult-to-injury aspect of POE2 mapping is that if you do a boss rush strategy and fail to kill the map boss, all content on the map will be wiped. No more rares, no more mechanics, just a bricked map that you are likely going to have to redo. My natural path through these dumb maps is to work around the corner until I find a boss, kill said boss, and then use the guidance that gets turned on to find the rest of the content. God forbid you end up with a tanky boss that gets a lucky slam against you… Oftentimes, because you are getting hung up on bullshit ground clutter, you end up with a bricked map. It just feels awful. Mapping is supposed to be this relatively chill activity, and Path of Exile II has mostly ruined that. It is better than it was, but it still feels awful.

Atlas Passive Tree Still Bad

One of the big changes that came with 0.5.0 is updates to the Atlas Passive tree, and I admit it is a massive improvement over the Passive Twigs that we had previously. The problem I have, though, is that it fails at being an Atlas Passive Tree and mostly only allows you to impact things that don’t really matter. In Path of Exile 1, we have three Atlas Passive Trees, and each of them more or less allows you to force three league mechanics onto every single map that you run. This is phenomenal for your average alch and go player, and allows them to target specific clusters of league mechanics that work well together. The equivalent of this in POE2 is tablets… which end up being ridiculously expensive. So the general investment required to run specific league mechanics goes through the roof. Who cares how many lockboxes or spirits you can force onto your map when you cannot reliably force a league mechanic through the passive skill tree?

All of these are reasons why mapping feels worse in Path of Exile II. Do I think this post will change anything? Not at all. There is a clear design space that they are working on at GGG for POE2, and I think it just isn’t what I wanted. I just hope they continue to support the original game, because really, it is the one that I enjoy. POE2 is generally something I mess around with when I am bored more than anything else. It just isn’t as good of a game as the original.

Tequatl and Phrecia

I am still playing a heck of a lot of Guild Wars 2. Last night I spent my evening doing sibling time with Ace, and I feel bad for how not into GW2 they are…. yet I continue to talk about it. I managed to catch Tequatl last night, which always makes me happy. This is, without a doubt, my favorite event in the game. I think it was legitimately one of the first events that I stumbled onto on my own, and I have loved it ever since. I have also had better-than-average luck at getting ascended gear. In fact, I have a few coffers in the bank waiting to be used by someone. At some point, I need to start properly working on legendary armor sets.

I, of course, had to set loose the Pineapple Choya. These are, without a doubt, the best parts of the Castoria housing, and I have to set them free anytime I am in housing collecting my harvest nodes. Basically, right now I am only playing Belgraves, my hunter, for dailies and assorted reset collection. I have my housing, then three guild halls to collect resources from. Additionally, I have a bunch of characters parked at various chests around the world. These are mostly for collecting rare resources that can only be gotten daily. The level of detail in this game and the systems within systems is one of the things that attracts me. However, in talking with Ace, one of the biggest problems is how far behind you feel when you are just starting out.

I’ve been spending most of my time on Belglorian, my spearbender guardian. At this point, I have completed four of the Human zones, four of the Norn zones, and last night I spent the majority of my time doing world completion. I am currently working on the final Norn zone, and at some point will return to the Human lands and pick up the final zone there. This is still the chillest activity in any game, I swear. There is just something relaxing about following the marker to all of the objectives that I have not completed. I think I am over halfway through the zone I am working on.

Over in Path of Exile II, I have now made it far enough to collect the free passive skill that comes from a player having sacrificed their level 100 character to the void. I really think this concept is cool, that one player in each league can sacrifice themselves to give everyone an extra passive. I have been grinding away on my Raven RF Witch, trying to get it to level 90 and knock out one of the achievements. The build works well enough, but is nowhere near as broken as some of the other popular builds in this league. I had to drop one of my minions, which was a bit of a bummer, but I picked up Morior Invictus to greatly increase my survivability. It is unfortunate that this one chest piece is better than pretty much anything else in the game.

All of this said, I am very likely dropping POE2 entirely tomorrow when the Trial of the Ancestors Returns event happens in Path of Exile. The big thing about this event is that we get back Trial of the Ancestors, but with the Phrecia ascendancies. The big thing about it is that we are getting these alternate ascendancies without the bullshit that is the Gauntlet, and without the Idol-based Atlas passives. I played a Poison SRS build on the Servant of Arakali build during the gauntlet and had a lot more fun, but would have had way more fun if I could have just played it in a normal league. As a result, I am resurrecting BelLovesArakaali and seeing how far I can take it without all of the restrictions. The event starts at 5 pm CDT, and I am hoping I can get back from chemo, take a nap, and be ready for the launch.

Have you made a return to Guild Wars 2? Are you still playing Path of Exile II? Are you going to try the upcoming Phrecia event tomorrow? Drop me a line below.

Mixtape Mondays: Jangly Bits

Good Morning, Folks! If you have not been around this blog for long, one of the things that you have to know is that mixtapes are really important to me. I have spent large swaths of my life creating carefully curated lists of songs for the purpose of creating an experience greater than the parts. I used to do this for individual friends and paramores while growing up, and now I release my madness out into the greater internet. I am truly uncertain if anyone appreciates this nonsense, but it makes me happy, and I legitimately listen to my own Mixtapes on the regular. So I guess at the end of the day I am doing it for myself as much as I am doing it for you all. If this is your first outing, you can find the other 31 Mixtapes that I have created to date over on the archive.

32 – Jangly Bits

This particular brand of madness dominated my mind one night and would not let me sleep until I had assembled what you see before me. Essentially, it started with Toad the Wet Sprocket and Jars of Clay, and then attempting to craft something that thematically matched that level of melancholy. The only regret that I have with this mix is the fact that there is a whole-assed Cracker album that none of the streaming services have. So I had to choose an alternate song, but in truth, it worked out well because it became the perfect last track. I spent a lot of time listening to this music, especially in late high school, and as a result, I am sharing yet another fragment of my soul with you all. Jars of Clay is a Christian band, which is a thing you are not likely to see often among my mixes, but Flood broke into the mainstream. I once went to a Jars of Clay concert expecting it to be normal, but there were folks in the aisles doing the “celestial benchpress” as a friend calls it, raising their hands to the sky with eyes closed. Side note… I am agnostic. I appreciate the role faith has in people’s lives, but I chose to remain unaligned.

Track List

  • 01 – Flood – Jars of Clay
  • 02 – Promises Broken – Soul Asylum
  • 03 – Come Back Down – Toad the Wet Sprocket
  • 04 – Mr. Jones – Counting Crows
  • 05 – Bittersweet – Big Head Todd and the Monsters
  • 06 – My Sister – The Juliana Hatfield Trio
  • 07 – Allison Road – Gin Blossoms
  • 08 – Selling the Drama – Live
  • 09 – Man On The Moon – R.E.M.
  • 10 – Noah’s Dove – 10,000 Maniacs
  • 11 – Wonderful – Everclear
  • 12 – Somewhere Out There – Our Lady Peace
  • 13 – Best I Ever Had – Vertical Horizon
  • 14 – The Old Apartment – Barenaked Ladies
  • 15 – Sick of Goodbyes – Cracker

Listen to it yourself

Well, folks, that is another mixtape added to the archive. I did not honestly expect to keep doing this thing, as my brain aligns with new mixes, I post them. This one in particular means quite a bit to me, because the music is deeply personal. Trivia… not sure if you have realized, but I specifically never use the same song twice. Often during the process, I add a bunch of tracks and then weed them out, and my brain attempted to reuse three songs while creating this mix. I just hope there is someone out there who appreciates this nonsense.

World Completion Still Chill

Good Morning, Folks. The other day, I talked about easing my way back into Guild Wars 2. In theory, at this point, I am fully back and having quite a lot of fun. I had been playing my Ranger Main and mostly focused on World Bosses. However, last night I swapped to Belglorian, my Spear Willbender Guardian, because I realized that I needed more gifts from world completion to start working through my backlog of legendary weapons. I honestly have a bunch of fun with this character, and I think at some point I started working on zones, because I have more unlocked than I was expecting.

A lot of my nights still focus on the Wizard’s Vault daily and weekly quests. Right now, the reset is at 7 pm CDT, so as soon as that happens I essentially recieve new marching orders as to what to focus on. Last night was pretty straightforward, as the daily quests generally are. The days that I like the least are the days that ask me to go someplace in the world and kill mobs. For whatever reason, this tends to be Cantha a lot, and for some reason, that seems to be the place I am least likely to be. Thankfully, you can get an easy port from our guild hall. It is not that I dislike Cantha; I just like the zone metas far less than some of the other areas of the game.

Last night was Thursday Funday as it has become known, and around reset, we all joined up in Guild Wars 2. It has been a very long time since we were all playing the same game, and it was nice to run around as a group. Since Summer Games Fest and the Weekly both required event completion in Orr zones, we opted to do that for a few hours. This meant that not only did I knock out my dailies, but I also finished up my weeklies. Generally speaking, I dislike Orr… but Sita loves it so he was seemingly happy as a clam to be leading us around Cursed Shore. Mostly, I dislike that everything in the zone is hyper aggro, which makes sense given that this was the original Endgame for the base content.

At some point, I tagged out of the group because my stamina for all things is pretty low right now. At that point, I returned to the super chill process of World Completion. Admittedly, it is only as chill as it is because I have a skyscale. Thankfully, the process of obtaining that mount got a little easier with Secrets of the Obscure. However, even if all you have is the Raptor or Warclaw, you can have a pretty great time zipping through the zones from objective to objective. This is peak Guild Wars 2 for me, honestly, just roaming around aimlessly and completing random stuff. I am wondering how many days it is going to take me to get 100%, because I did not even finish Queensdale last night.

That is what I have been up to in Guild Wars 2. Especially on Thursdays, if you are in the guild and see us doing stuff, give us a holler, and we would be more than happy to loop you in. If you need a good guild home, and we are mutuals in each other’s orbit for a while, hit me up as well. We got plenty of room in [GREY] for new folks, and it would give you a reasonably well-appointed Guild Hall to farm each day.