Aggronaut #445 – Mushroom Go Boom

Featuring: Ashgar, Belghast, Grace, and Tamrielo

We have a pretty small group this week as we are down a Kodra, Ammo, and Thalen for various assorted reasons.  We start off the show with Tam talking about Viewfinder a bit which winds its way to Bel talking about the coin pusher indie Clockwork Owl. Grace has been playing a lot of XVI and we talk about the Giant Kaiju Battles that take place when two Eikons fight. Bel got into the Palia beta this week and he talks a bit about what feels like Stardew Valley the MMO. Many of us stopped playing whatever we were playing this week with the launch of Baldur’s Gate III, so we spend a bit talking about that game in largely general terms.  This leads to a discussion of JRPGs and CRPGs and how they are generally telling stories in very different ways. We close out with a few topics and Bel shares that he no longer has concerns about Path of Exile II.

Topics Discussed

  • Viewfinder
  • Clockwork Owl
  • FFXVI Giant Kaiju Battles
  • Palia Beta
  • Baldurs Gate III
  • JRPGs vs CRPGS/WRPGS
  • Path of Exile II Updates

Searching Crucible Trees

Hey Folks! Yesterday I said some nonsense about wanting to finish up the campaign on my Arma Brand Scion. What I did instead… was spend all night last night running maps on my Righteous Fire Juggernaut. This was not necessarily one of those planned event sort of things, but just something that happened. Yesterday I talked a bit about needing to go for Pain Attunement for my Scion, to really make sense of running around in low-life mode all of the time. The problem is the node is way the hell over between the Witch and the Shadow on the passive tree. There are a few alternative ways to get this… the first being a Skin of the Lords but there are currently none available on crucible trade league with the correct combination of socket colors… and even with wrong colors, they start around 8 divines. Another option would be Crown of Thorns, but I am using my helm currently as a pseudo-six-link for Righteous Fire… so I don’t really want to do that.

The last option is to try and find a weapon with a Crucible tree that has the Pain Attunement node. These are apparently sought out because again… the cheapest one I could find is a shitty wand for 8 divines. So it made me remember that during the entire Crucible league, I have been chucking +40 Elemental Damage bases into my bank. The idea was that at some point I would run a bunch of crucibles in order to craft myself the PERFECT Righteous Fire Sceptre. This never happened, but I am finding myself in need of that pain attunement node so I hopped on my RF Juggernaut and tore through T16 maps all night long in search of this one elusive node. The thing is… I don’t even really care about the rest of the crucible tree and would likely craft on any base that I could get that node.

I think Crucible is one of those leagues that will be judged more fondly as time passes. When it was first revealed it had a bit of a “is this all” feeling to it. The league mechanic itself was not terribly rewarding, but it did allow you to do some really weird shit with your weapons and shields. It has also produced a number of completely broken builds. More than anything though, it caused someone like me… who doesn’t do a lot of crafting… to completely change the way I viewed items. Everything had its initial value, but also the possibility to turn into something interesting if it happened to roll exactly the right Crucible tree.

I am legitimately not joking when I say I have many stash tabs crammed full of potential bases for various projects. This is my sceptres tab, but there are also a number of these sitting in a dump tab as well that I never sorted into the proper tabs. I collected Champion Kite Shields because I was hunting for bases that happened to have the node saying that it sold for a unique. I was trying to get some cheap Aegis Aurora, but the market for that item plummeted given how much more common it was thanks to the crucible trees. I also cannot count the number of bows of various tripes that I unlocked Crucible trees for hunting for specific nodes to bolster my Toxic Rain and Explosive Arrow builds. It was not “bing bing wahoo” exciting, but it served as a constant project in the back of my mind which means that the league mechanic as a whole probably did what it was supposed to do.

While it is the end of the league and nothing really matters anymore… I gotta say I enjoyed zipping through maps last night and chasing Crucible trees. Admittedly this only really works because I have a fairly powerful character who can mostly laugh off the extremely rippy nature of Crucible mobs. Essentially my goal while running these maps was 1) to find another +40% Elemental Damage Sceptre base and 2) to find another t16 map… allowing me to basically infinitely sustain this nonsense. For the most part, it worked, but I did have to put a slight tweak into my loot filter just to make sure I was not missing Void and Opal Sceptre bases. I did this a while ago for Champion Kite Shields because I was doing the same thing, trying to sustain so that I always had an item to unlock waiting in the wings and was getting another map to keep churning the process out.

I added a few bonus objectives last night, namely trying to collect new bosses for the Maven with each map run and then eventually running at Maven Atlas when I filled up her bar. This led to more than a few boss maps, but the only one that I stopped what I was doing and ran was the Hunter map I got. Hunter bases are so freaking valuable as a whole that it felt like something that was easily worth doing. I got a Council of Cats card that I had never seen before which was pretty cool. It isn’t valuable really but still sorta neat as it unlocks a series of Feral-Cat-themed items. Maven’s Atlas fight is fairly straightforward on the Righteous Fire Juggernaut and in theory, I am building towards more attempts at the Maven if I choose to go down that path. I am not exactly the biggest fan of that fight as I am not good at the memory game.

One of the things that Path of Exile excels at is giving you missions. It isn’t so much that the game draws a line in the sand and tells you that you have to do this 400 times in order to progress. If it did that it would feel awful. What it does instead is give you the tools to go target farm something yourself, while knowing in the back of your head that there is always a way to just buy your way out of the hole you have dug. I know that at any point I tire of this mission, I can just spend the divines to buy the item I am seeking… but that sort of is what makes the search more enjoyable. Can I do this thing that has value in the game for myself, rather than just hitting the auction house? That is ultimately the question and at least for now, I am enjoying that search.

Path of Exile II Hype Intensifies

Path of Exile II Logo

Friends… I am starting to get so overwhelmingly pumped about Path of Exile II. With Not-E3 going on right now, we’ve got two new teaser trailers kicking around after a few years of relative silence. I talked about the first one last week(Ngamakanui), and then we got another one during the PC gaming show (Aggorat). I’m expecting ExileCon on the 28th of July to be a massive deal and essentially outline not only the full feature set of this mega-expansion as well as a general release schedule. It would be truly wild if they just shadow-dropped the game at the show… but I sort of doubt that will be the case. We do know that the Crucible league that is wrapping up was a bit smaller than normal because we are expected to get a really massive league launching with ExileCon, and I wonder if it will be directly tied to Path of Exile II.

Screenshot from ExileCon 2019 Presentation Showing the text One Game, Two Campaigns

One of the things that have been a bit hard to wrap our heads around has been the fact that we keep referring to it as a new game… but in reality, it is just a continuance of the original game. The idea is that everything about Path of Exile 1 continues trucking along, and all of the expansion league content applies to both games going forward. This solves one of the problems that I had when Destiny 2 was released because it felt like we gave up too much of the good stuff that was in Year 3 of Destiny 1… to end up getting a crude shell of a game that wasn’t fully fleshed out and lacked a lot of the quality of life features we had gotten used to. So I will not only get a brand new campaign, and a whole slew of new abilities to play with… but also get to keep access to the leagues that I love like Delve and Heist.

Screenshot from the Path of Exile II Teaser Trailer Aggorat showing a large creature raising up out of a pool of filth and a Monk like characters standing to fight it

One of the things that I find interesting is that in the two latest trailers that we have seen so far… I feel like we are seeing brand-new classes on display. For example in the Ngamakanui trailer, I just assumed I was seeing the Witch on display because it was a female caster… but Aggorat pictured above has made me reassess those assumptions. The “Monk” class that we see on display in that trailer does not really match the visual signature of any of the starter characters that we currently have in the game. This makes me think one of two things is happening. The first idea is that we are getting several new starter classes and both of these trailers have showcased a different one.

Screenshot showing the Diablo IV Character Creation Interface

The other more intriguing idea is that maybe we are getting a detailed character creation system similar to the one that we just go with Diablo IV. I don’t want to get my hopes up too much, but it would be so freaking amazing to be able to craft my starter character to look however I want it to look. Not that I mind playing a feeble old man, a girl in rags, or a beefcake in a diaper… but the entire ARPG experience is so much richer if you get to pick your own appearance. This would also solve the problem of not being able to play the gender you would prefer to play. That doesn’t necessarily impact me directly given that I pretty regularly flip back and forth between gendered options just to mix things up when a game gives me that ability. However, I know this is a big deal to a lot of players and it would be amazing to see these character models trickle out into the rest of the game.

Screenshot from recent Path of Exile II Teaser trailers showing the text

Find Out More
July 28
www.pathofexile2.com

Suffice it to say I am pumped for July 28th… but am trying really hard to reign in my expectations. I have considered taking the day off from work just so I can watch the presentation uninterrupted. A lot of the reason why I have been so engaged with Diablo IV right now… is that I am in somewhat of a holding pattern until the next Path of Exile league. The only negative I can see about the “two campaigns one game” thing, is that for players who were maybe hoping POE2 would be a fresh start and wildly different. I expect a lot of new toys to play with, and a lot of changes to the game engine to make it feel a bit more responsive and have much better visuals, but I also sort of expect POE2 will feel a lot like the original release in the way that the end-game works. It took me over a thousand hours in this game to really come to a place of loving it wholeheartedly, but that is sort of a big ask for most players.

I do think the relatively shallow nature of Diablo IV, is ultimately going to make a lot of players feed into Path of Exile. There were a lot of folks holding out hope that D4 would be the next best ARPG and I am not sure that is the case. It has a lot of great moments, and yesterday I released a video talking about some of my favorite things. However even in a video where I tried my best to stay positive… a number of complaints still made it into the recording. I am almost vibrating with hype for what I am seeing for Path of Exile II though, so the future still seems exceptionally bright. I’m also extremely pumped about the release of Last Epoch 1.0 later this year. We are truly living in the golden age of the ARPG, and the loot will flow!

The Reign of Not-E3

Good Morning Friends! Yesterday was the beginning of the Geoff Keighley replacement for E3 called the Summer Games Fest. Quite honestly I think I like this construct better as it is something that sort of meanders its way through the summer connecting a number of disparate events and looping in Gamescom as part of it. I am going to talk about a few games that piqued my interest, but really… you are going to have to listen to me gush about the new Path of Exile II Teaser that we got as part of it. All in all, I think the show was well worth your time, so if you are interested you can check out the official video here.

Path of Exile II

It would not be Path of Exile if we did not start on a beach somewhere. The challenge with this teaser is that it is very much the definition of a “sizzle reel”. In the gameplay trailer from two years ago, the game did not feel that fundamentally different from POE1. This however feels way more story driven as combat unfolds as you are clearly investigating a location. I also find it deeply interesting that just a very short way into the fight the character seems to do a dodge roll, which makes me wonder if this means that like D4 and D3 on the console… POE2 is adding some sort of an evade button. This does worry me a bit because the way movement abilities work in Path of Exile generally negates the need for an evasion button. However Ruthless mode lacks movement abilities of the same caliber as the base game, so it does make me a bit concerned that they are leaning into that more sluggish gameplay style that bugs me with Diablo IV.

The other thing that is interesting in the trailer is that the character seems to be using a lot of abilities. Like in Path of Exile, you tend to build around one main ability and I guess in part this is due to the lack of access to multiple six links. However with Gems working completely differently in Path of Exile and them socketing support gems into ability gems… does that mean we will have access to a six link for every ability? Again this sort of concerns me in a different way because it makes me wonder if we are going to be forced to use a ton of different abilities due to cooldowns on each individual one. Again the cooldowns and the sluggish pace of combat in Diablo IV drive me up a wall, so it does concern me a bit that what I am scrying from this teaser might be heralding a slower-paced Path of Exile experience. Slower-paced does not equate to a more enjoyable experience for me at least. I guess we will have to wait until ExileCon at the end of July to see more details.

Alan Wake 2

I was happy to see more discussion about Alan Wake 2. The more I see of this the more I am interested. It seems like you will be shifting between Alan and a new character called Saga. It sounds like essentially Saga will be playing through the story that Alan is telling, with the ability to shift back and forth between the characters at various points. My biggest hope is that we also get a crossover with either Director Faden herself or at least some Federal Bureau of Control agents. I am here for Alan Wake, but what I am even more here for is the expansion of this nonsense shared “Remedyverse”.

Banishers: Ghosts of New Eden

Another game that we are getting to see a bit more of is Banishers, which feels like a gaslight-era game where you play a medium of a sort that can banish restless spirits. What is interesting about this specific trailer is it adds a bit of the hook of the game. It seems like you have lost your partner and have to make a Bioshock-like decision do you spare the inflicted humans, or do you steal their life essence in a vague attempt to resurrect your love? The combat looks interesting and the visuals are most excellent. I want to play through this whenever it lands but given my affinity for “forever games”, it will likely have to wait until a holiday break when I seem to grind through a bunch of single-player stories at once.

John Carpenter’s Toxic Commando

I feel like this game is calling me out directly. I still love Zombie movies and games. I am not tired of them. I was a fan of the Zombie genre long before it blew up with Walking Dead, and I am still a fan all these years later after that same series more or less ruined it for the masses. This seems like a Bulletstorm-style nonsense shooter with lots of zombies and an 80s soundtrack. Putting “John Carpenter” in front of it is also a siren song for those of us who grew up idolizing Snake Pliskin. Will I actually play it? Who the fuck knows. It is going to have to compete with all the other games that seem to look just interesting enough to buy, but never critical enough for me to actually devote the time to finishing them.

Space Marine 2

There are a lot of Warhammer games out there. At some point Games Workshop went from carefully curating their licenses to the maximalist approach of letting anyone use their licenses… which resulted in a ton of shovelware. Space Marine is maybe the single best game that ties into the Warhammer franchise and it is good enough to stand alone as an amazing experience even if you do not care one iota about Adeptus Astartes. I’ve been playing Boltgun lately which apparently sits in between the story of the first and second game, and I am highly looking forward to ripping into things with my chain sword again in non-retro glory. Well worth checking out the first game if you have never played it as well.

Prince of Persia: The Lost Crown

The Prince of Persia reboot… got rebooted again. Do I have any faith that this one will actually make it to market? Absolutely not. However, I do have to say that this looks much better than the previous attempt at rebooting this franchise. I like the focus on a more 2.5D feeling harkening back to the original games a bit at times. The Sands of Time remake may at some point make its way out of development hell, but this definitely looks way more interesting.

Final Fantasy VII Rebirth

They closed out the show with a powerhouse and gave us footage of Final Fantasy VII Rebirth. I am here for this game and unlike many single-player outings, this really probably will be a day-one play for me. I loved the Remake and the Yuffie expansion, and quite honestly dig the action reboot of this series way more than a turn-based option. I get that this is a divisive thing, but it works for me personally. I honestly even liked the tweaks and changes to the setting that this alternate version of the world has presented. The open world looks gorgeous and apparently, on consoles this is going to be a two-disc game, which seems like nonsense. I feel like you are either into this with all of your heart, or you have long since checked out of everything Final Fantasy VII related and just do not care in the least. FFVII is not my favorite of the series by any means, but I greatly enjoyed the first bits of this reboot universe so I am here for the continuation.

I think the next show that I am looking forward to as part of Summer Games Fest would be the Xbox/Bethesda showcase at 10 AM PDT on the 11th. It apparently also has a follow-up “Starfield Direct” with a further deep dive into that game since we are getting closer to its launch. I often watch the PC Gaming Show as well since it occasionally has some weird PC-only gems in it. That takes place on the 11th but a bit later in the day at 1 PM PDT. The Capcom and Ubisoft show on the 12th are definitely going to be “look at any relative trailers later” shows because I am not that deeply connected to either publisher. Quite honestly I think I am bored with the Ubisoft formula at this point, and I am not into a return to stealth gameplay with the Assassin’s Creed franchise either. It may not be E3… but it certainly feels like the same sort of experience that I used to have watching the streams leading up to the official trade show that none of us had access to anyways. As much as Geoff Keighley claims that he didn’t kill E3… he certainly helped prove that the companies no longer actually needed a costly in-person show.