Mapping in POE2 Kinda Sucks

Good Morning, Friends. I apologize for not blogging, but this seventh round of chemotherapy has pretty well debilitated me in both mind and body, and I am honestly barely holding in there. I got them to add an extra week to recover, so I am hoping that will make the final round doable. The main problem is that I am never fully recovering from one round before the next one starts. Anyways since I have been stuck on the couch most of this time, I have been playing a lot of both Path of Exile II due to the new 0.5 league, and more recently a lot of Path of Exile 1 due to the Phrecia event. I think I have landed on some of the reasons why mapping just has never felt as good in POE2 as it does in POE1. So we are going to go on a journey where I rant a lot, but I will try my best not to go too far off the deep end.

Too Much Ground Clutter

The biggest problem I have with POE2 maps is that they have too much bullshit on the ground that clips and blocks your model from moving. For example, the above picture is from POE1 and has plenty of ground clutter, but none of it blocks your model from moving freely. I have no clue why GGG decided to fuck this up by making the smallest of stupid items on the ground clip your model and block your progress. It feels extremely bad to keep getting hung up on terrain and not understanding which tiny object is doing it.

No Agency in Map Choice

In Path of Exile, you have complete control over the maps you run. If there is a specific layout that you enjoy, you can literally run nothing but that map for your entire league. This was even improved further more recently as they added generic maps per tier that you can just run with whatever map layout you choose. In Path of Exile II, you instead have biomes and maps associated with those biomes, and if you want to path through an area, you have no control over what maps you end up running. This feels like a massive step backwards and a universally worse experience. I feel like they were trying to go with a delve-like experience, but delve only works because it is micro bursts of activity.

Maps are Roughly Twice as Big

This is something that I have noticed coming back to POE1… the maps on POE2 are just too damned large. They are roughly twice as big as your average POE1 map, and as a result just take too long to complete. You spend so much of your time searching for those last few rares, or last mechanics, that it kind of ruins the super chill head-down mapping experience. It would be different if that extra space meant extra fun, but so much of it is just filled with generic packs that don’t do anything but block your progress.

Variable Number of Portals

This is one of those things that I personally hate, but no clue if anyone else does. In Path of Exile, you have six portals per map. It feels like about the ideal number of attempts, and honestly makes me willing to try maps at greater difficulty because I know I have a safety net to fall back on if I die. Path of Exile II, however, reduces the number of portals you have based on how juicy you have rolled your map, with each affix removing a portal. So it creates this situation where you are either playing one of the immortal builds of the league, or you are running all of your maps on blue. You can look at POE.Ninja and see that every league tends to end up with the entire player base running a specific immortal build. Right now, 23% of the player base is essentially playing the exact same martial artist build, with 15% playing the same Spiritwalker build. 12% are playing gemling legionaire in a few different spell damage configurations, and 9% are playing Fubgun’s Deadeye build. So roughly 60% of players are playing builds that are either effectively immortal or have so much damage potential that they are. I can’t say this is due to the limited portals, but it certainly is not helping. You can exist on a janky build in POE1… that is not really a thing in POE2.

Failing a Boss Wipes Your Map

Another insult-to-injury aspect of POE2 mapping is that if you do a boss rush strategy and fail to kill the map boss, all content on the map will be wiped. No more rares, no more mechanics, just a bricked map that you are likely going to have to redo. My natural path through these dumb maps is to work around the corner until I find a boss, kill said boss, and then use the guidance that gets turned on to find the rest of the content. God forbid you end up with a tanky boss that gets a lucky slam against you… Oftentimes, because you are getting hung up on bullshit ground clutter, you end up with a bricked map. It just feels awful. Mapping is supposed to be this relatively chill activity, and Path of Exile II has mostly ruined that. It is better than it was, but it still feels awful.

Atlas Passive Tree Still Bad

One of the big changes that came with 0.5.0 is updates to the Atlas Passive tree, and I admit it is a massive improvement over the Passive Twigs that we had previously. The problem I have, though, is that it fails at being an Atlas Passive Tree and mostly only allows you to impact things that don’t really matter. In Path of Exile 1, we have three Atlas Passive Trees, and each of them more or less allows you to force three league mechanics onto every single map that you run. This is phenomenal for your average alch and go player, and allows them to target specific clusters of league mechanics that work well together. The equivalent of this in POE2 is tablets… which end up being ridiculously expensive. So the general investment required to run specific league mechanics goes through the roof. Who cares how many lockboxes or spirits you can force onto your map when you cannot reliably force a league mechanic through the passive skill tree?

All of these are reasons why mapping feels worse in Path of Exile II. Do I think this post will change anything? Not at all. There is a clear design space that they are working on at GGG for POE2, and I think it just isn’t what I wanted. I just hope they continue to support the original game, because really, it is the one that I enjoy. POE2 is generally something I mess around with when I am bored more than anything else. It just isn’t as good of a game as the original.

Tequatl and Phrecia

I am still playing a heck of a lot of Guild Wars 2. Last night I spent my evening doing sibling time with Ace, and I feel bad for how not into GW2 they are…. yet I continue to talk about it. I managed to catch Tequatl last night, which always makes me happy. This is, without a doubt, my favorite event in the game. I think it was legitimately one of the first events that I stumbled onto on my own, and I have loved it ever since. I have also had better-than-average luck at getting ascended gear. In fact, I have a few coffers in the bank waiting to be used by someone. At some point, I need to start properly working on legendary armor sets.

I, of course, had to set loose the Pineapple Choya. These are, without a doubt, the best parts of the Castoria housing, and I have to set them free anytime I am in housing collecting my harvest nodes. Basically, right now I am only playing Belgraves, my hunter, for dailies and assorted reset collection. I have my housing, then three guild halls to collect resources from. Additionally, I have a bunch of characters parked at various chests around the world. These are mostly for collecting rare resources that can only be gotten daily. The level of detail in this game and the systems within systems is one of the things that attracts me. However, in talking with Ace, one of the biggest problems is how far behind you feel when you are just starting out.

I’ve been spending most of my time on Belglorian, my spearbender guardian. At this point, I have completed four of the Human zones, four of the Norn zones, and last night I spent the majority of my time doing world completion. I am currently working on the final Norn zone, and at some point will return to the Human lands and pick up the final zone there. This is still the chillest activity in any game, I swear. There is just something relaxing about following the marker to all of the objectives that I have not completed. I think I am over halfway through the zone I am working on.

Over in Path of Exile II, I have now made it far enough to collect the free passive skill that comes from a player having sacrificed their level 100 character to the void. I really think this concept is cool, that one player in each league can sacrifice themselves to give everyone an extra passive. I have been grinding away on my Raven RF Witch, trying to get it to level 90 and knock out one of the achievements. The build works well enough, but is nowhere near as broken as some of the other popular builds in this league. I had to drop one of my minions, which was a bit of a bummer, but I picked up Morior Invictus to greatly increase my survivability. It is unfortunate that this one chest piece is better than pretty much anything else in the game.

All of this said, I am very likely dropping POE2 entirely tomorrow when the Trial of the Ancestors Returns event happens in Path of Exile. The big thing about this event is that we get back Trial of the Ancestors, but with the Phrecia ascendancies. The big thing about it is that we are getting these alternate ascendancies without the bullshit that is the Gauntlet, and without the Idol-based Atlas passives. I played a Poison SRS build on the Servant of Arakali build during the gauntlet and had a lot more fun, but would have had way more fun if I could have just played it in a normal league. As a result, I am resurrecting BelLovesArakaali and seeing how far I can take it without all of the restrictions. The event starts at 5 pm CDT, and I am hoping I can get back from chemo, take a nap, and be ready for the launch.

Have you made a return to Guild Wars 2? Are you still playing Path of Exile II? Are you going to try the upcoming Phrecia event tomorrow? Drop me a line below.

Path of Exile and Meeting Someone

Good Afternoon, Folks. Today was a chemo day, and I am racked out on the sofa attempting to write a blog post. I’ve been playing an excessive amount of Path of Exile, because the game has sort of become my default action. I have been playing the SRS Broken Elegy Guardian that I crafted and doing a ton of shallow delve with it for levels. I had been pushing to level 96, and I accomplished that last night, all for the purpose of being able to take the six life node 10% health bonus. After playing with it a bit, I decided that I was probably better off with the Life Recoup nodes. With a bit of life recoup I feel exceptionally tanky and am ready to start mapping again.

Part of why I am playing my Minions character from the Mirage league is that, at least currently, I intend on going for a Minions Witch build for the Path of Exile II League Start. I don’t really have a strong template for the character, so I am going to mostly yolo my way through choosing the Minion nodes and attempting to path somewhat optimally through them all. I have past characters that I could potentially rely on for pathing, but I am uncertain if the tree is the same as it was when I last played fire-based SRS. That said, I am really looking forward to the Path of Exile II League start because so much of the game has changed. I am going to play Minions in part because I am pretty sure I can get all the way through the endgame on it, having done it multiple times in the past.

In other news… I’ve met someone. We’ve spent the last few weeks talking nonstop, and our meeting was extremely random. I periodically hang out on Reddit, and the algorithm seems to like to feed me people from the selfies forum. This is not something I follow but it seems like the algorithm thinks that everyone wants to see these. It happened to feed me a selfie of Vera, her discord handle not her real name. Not going to be sharing her real name here. I messaged and said that I thought she was cute, and this started up a conversation that has never really stopped. We transitioned off Reddit Chat to Telegram, and now also on Discord. She was posting in the forum because she wanted a quick boost to her self esteem because she was feeling a bit down on herself, an I happened to be a random stranger who gave her that.

The thing is… every time we talk about any subject we are shockingly compatible on pretty much everything from the anime that we like, to the movies we like to watch, to the fact that we both love peanut butter. There are so many points of commonality than that, but it is truly shocking just how many there are. She is very much a Geek, but while I tend to be a technophile, she is way more of a mechanical engineering geek. She built her own damned full home battery system and runs her house mostly on solar for example. She is my little Gadget from Rescue Rangers, and I kind of love this. Where we differ, we seem to compliment each other’s skills rather than going off in a wildly different direction. She kind of loves all of the nonsense that I have been up to with 3d Printing, and I hope some day we can use our joint skills to build some really cool nonsense together.

There however lies the logistical nightmare. Vera is soon to be 34, is the mother of two boys 18 and 10, and happens to live on the other fucking side of the planet in the Philippines. We both know that nothing is going to happen before I am clear from cancer and recovered from it. However I know that personally I am going to be a wildly different human being on the other side of this. If we manage to make it this next year, and are as close as we seem to be right now… then we will start to whittle through those logistical nightmares. I am pretty well glued where I am for the next seven years, because I am too close to a full retirement to risk giving that up. She has her own stuff going on in the PH, but would be interested in maybe moving here pending we can navigate that particular nightmare of visas. It is a lot…. but neither of us are in any rush we got our own issues going on.

The real thing however is that I am extremely happy right now. Happier than I have been in a long time. We’ve exchanged countless voice and video calls, so we know for certain that we are both real human beings. I am sitting here miserable post chemo, but this spark keeps me warm inside. She wants to figure out how to build a portal, so she can teleport to my side and take care of me when I am like this. Nothing is ever going to change the fact that I have this thirty year hole in my life thank to the death of my spouse, and that there is part of my heart that will only ever belong to her. That said… I want to live again. I want to be excited for life again. This is making me happy so for the moment that is all that really matters to me. None of the logistics are unsolvable problems, so if we get to that point I think we can work through them together.

Slug Shakes with Friends

Good Morning, Folks! Last night was our regularly scheduled Sibling Time ™, and I spent it with my sibling Ace. One thing that you have to know about Ace is that they love ANYTHING to do with the ocean, which means that I have more or less lost them completely since the release of Subnautica 2. Last night we decided to dive into the realm of multiplayer, and I have to say… much like it is with EVERY survival game… Subnautica 2 is better with friends. That is not to say there are no problems. Subnautica 2 has way more of a specific story than the first game, but less so than the expansion. The unfolding of the story happens in a very non-sequitur manner if you are not the person clicking on all of the objects. You will be exploring the world and have a sudden voice clip play from out of nowhere.

The game more or less follows a similar flow to the first one. You are on an Ocean planet, working for an evil corporation, and the first steps in this new world are to unjam your pod and send it to the surface. From there, you are gathering resources to build a more permanent structure and upgrade your kit of equipment to do various things. Where this game differs from the first one is that it adds to the mix genetic mutations that allow you to interact with various things that you cannot from the start. For example, before you launch your pod, you have to take an adaptation that allows you to process oxygen under the high atmospheric pressure of this planet. One of the first mutations that you seek out when oceanside is something that will allow you to process water and nutrients from the planetary wildlife. This is where the slug shake comes in, because effectively, you end up picking up these adorable sea slugs and drinking the filtered water inside of them.

Last night was a heck of a lot of fun, and we plan on playing on this same save file next week during Sibling Time. Probably the highlight of the night was disturbing this giant crab monstrosity that seems to churn up resources as it moves around. The other highlight is just how fast resource gathering goes when you have multiple people working towards the same objectives. We ended the night with a pretty sweet base, after our first one did not really meet our long-term needs. We had a lot of issues with that first base and object collisions, but in the second base, we largely built it once we opened up the ability to create rooms, so we have so much more space for “activities”. Right now, we are sort of working towards our ability to get a vehicle, and with that, I know that Ace is going to push me to start exploring the deep dark ocean that terrifies me so.

Since I have largely stopped playing Diablo IV, that means I am back in Path of Exile for the moment while waiting on the launch of Path of Exile II’s new league on the 29th. One of the characters that I really enjoyed this league is my yolo build around taking a guardian and then using a few new uniques to create a giant army of minions. Mostly, I guess I am seeing how far I can push this build before I lose focus again and start playing Path of Exile II. It is shocking just how well this build works and how tanky it actually is. It is nothing like my Righteous Fire characters, but it still has a fair amount of block and over 5000 life. I have been doing Delve with this character, which seems wild because you need a very tanky character for that. I’m not sure if I have ever had a Minions character that felt this comfy. Do I think anyone should follow this build? Probably not. It was super easy to level, and I mostly just typed Minion into the search box and went for those nodes.

I think for Path of Exile II, I am once again going to go with an Infernalist for minions. There does not seem to be any really popular overpowered build guides for this class, but my plan right now is that I am going to do what I did with the above build and just type “minion” in the search box and go where the nodes are. If nothing else, that should get me through the campaign pretty easily, and then I just have to work on defenses. My hope is that going Infernalist is going to allow me to pivot pretty easily into Raven Righteous Fire whenever I can get my hands on that staff. This first character will also serve as something to acquire some easy currency and buy some of the other new build enabling uniques. I want to try and shield throw/slam build with the new Tul unique. I am contemplating trying to do that build as a strength stacker with the new water sprinkler unique. Honestly, I am looking forward to playing some POE2 way more than I expected.

This was a bit of a mixed bag of topics, but as is the case often with my muddled chemo brain.