Tequatl and Phrecia

I am still playing a heck of a lot of Guild Wars 2. Last night I spent my evening doing sibling time with Ace, and I feel bad for how not into GW2 they are…. yet I continue to talk about it. I managed to catch Tequatl last night, which always makes me happy. This is, without a doubt, my favorite event in the game. I think it was legitimately one of the first events that I stumbled onto on my own, and I have loved it ever since. I have also had better-than-average luck at getting ascended gear. In fact, I have a few coffers in the bank waiting to be used by someone. At some point, I need to start properly working on legendary armor sets.

I, of course, had to set loose the Pineapple Choya. These are, without a doubt, the best parts of the Castoria housing, and I have to set them free anytime I am in housing collecting my harvest nodes. Basically, right now I am only playing Belgraves, my hunter, for dailies and assorted reset collection. I have my housing, then three guild halls to collect resources from. Additionally, I have a bunch of characters parked at various chests around the world. These are mostly for collecting rare resources that can only be gotten daily. The level of detail in this game and the systems within systems is one of the things that attracts me. However, in talking with Ace, one of the biggest problems is how far behind you feel when you are just starting out.

I’ve been spending most of my time on Belglorian, my spearbender guardian. At this point, I have completed four of the Human zones, four of the Norn zones, and last night I spent the majority of my time doing world completion. I am currently working on the final Norn zone, and at some point will return to the Human lands and pick up the final zone there. This is still the chillest activity in any game, I swear. There is just something relaxing about following the marker to all of the objectives that I have not completed. I think I am over halfway through the zone I am working on.

Over in Path of Exile II, I have now made it far enough to collect the free passive skill that comes from a player having sacrificed their level 100 character to the void. I really think this concept is cool, that one player in each league can sacrifice themselves to give everyone an extra passive. I have been grinding away on my Raven RF Witch, trying to get it to level 90 and knock out one of the achievements. The build works well enough, but is nowhere near as broken as some of the other popular builds in this league. I had to drop one of my minions, which was a bit of a bummer, but I picked up Morior Invictus to greatly increase my survivability. It is unfortunate that this one chest piece is better than pretty much anything else in the game.

All of this said, I am very likely dropping POE2 entirely tomorrow when the Trial of the Ancestors Returns event happens in Path of Exile. The big thing about this event is that we get back Trial of the Ancestors, but with the Phrecia ascendancies. The big thing about it is that we are getting these alternate ascendancies without the bullshit that is the Gauntlet, and without the Idol-based Atlas passives. I played a Poison SRS build on the Servant of Arakali build during the gauntlet and had a lot more fun, but would have had way more fun if I could have just played it in a normal league. As a result, I am resurrecting BelLovesArakaali and seeing how far I can take it without all of the restrictions. The event starts at 5 pm CDT, and I am hoping I can get back from chemo, take a nap, and be ready for the launch.

Have you made a return to Guild Wars 2? Are you still playing Path of Exile II? Are you going to try the upcoming Phrecia event tomorrow? Drop me a line below.

Too Many Greebles

I’ve been really impressed with my Minions build so far. At the moment, I seem to be able to just do some big chill mapping, as I am now making my way into yellow maps. Essentially, I just walk around casing flame wall, which then summons my raging spirits, while my snipers and vaal guards decimate anything that comes near. If you can solve the survival of a build like this, it rapidly becomes one of the most chill ways to do content. What surprises me is that it is reasonably good at both clearing maps and doing bosses, which I guess makes sense given that I spent so much time playing my minions build in the Mirage league. Essentially, once I solved resistances, everything else has seemingly been gravy. I would love more Life and Energy Shield, so once I finish up picking up minion nodes, I will probably try to buff those things a bit.

I think yesterday I figured out why I don’t enjoy mapping in POE2 as much as I do in POE1. It is that the maps themselves are not as well-designed as the maps in POE1. In order to make prettier maps, they have littered them with all manner of ground clutter that my character just ends up getting caught on. So it feels like I have to pay way more attention to pathing than I ever did in POE1. Sure, there are some tight corridor maps in the original game, but it feels like there are way more wide-open maps as well. Nothing really in POE2 is completely wide open, and it is much harder to do boss rushing strategies since the boss locations vary more than they did in POE1. I think they have tried to improve the mapping significantly, but it still feels like there are way too many choke points in maps, and too many greebles to get caught on.

Right now, I am working towards unlocking both of these nodes, which, in theory, will allow me to progress the central area. Everything in this area requires a t6 or higher map, so it is Yellow or better. It makes me think that once we open the other gates, it will be Red or better maps. What I dig the most about this version of the endgame is that it seems like every single map that I run in this area is giving me points to spend on the Atlas passives. The negative, however, is that there does not appear to be a way to respec your passives. I have no clue how many total passives that I get, but so far it seems like every single map run is giving me incremental progress, so it FINALLY feels as beneficial as mapping in POE1. That was another problem that I had with the old endgame: it required too much progress to get any points, and the points themselves did not feel anywhere near as rewarding as the POE1 Atlas.

I’ve actually rolled an alt as well because I want to play with the nonsense that appears to be the Spiritwalker. I’ve never played a Huntress before, so I am leveling it with a standard crossbow setup with the permafrost bolts, explosive grenade, and herald of ice. So far, it is pretty straightforward, and I am essentially following this pattern until I swap to Spiritwalker and can go tame my beast. I might swap things up earlier, though, when I actually get access to the game beast ability around 22. At that point, I would swap over to a minions hybrid and respec my tree to pick up copious companion nodes. I am not entirely certain I can do the specialization dungeon with crossbows, mostly because I have never tried it. I am doing well enough against both map clear and bosses, so maybe it won’t be too terribly hard. I still have to get through Geonor before finishing up Act 1, so that will be a determining factor for how long I stay with crossbows.

All in all, though, I am enjoying my minions build. The visual clarity is a complete mess, so thankfully, the minions mostly take care of everything. I am setting everything on fire, and then my vaal guards are making everything explode… so I can never actually see anything on the ground. That is the one thing that worries me as I continue leveling, because I will have to watch out for more ground effects. If I notice something shredding my energy shield, I usually try to move out to somewhere clear just in case I am standing in “the bad”. I am curious if any of you are also playing this league, and what your thoughts are. Drop me a line below.

Ancients League Is Gonna Be Wild

Yesterday, we got the reveal stream for Path of Exile II 0.5.0, and it was wild. It was essentially an hour and nineteen minutes of back-to-back, constant reveals, some of which are super intricate. I feel like there is honestly just way too much to even begin to talk about, but I will attempt to discuss some of the high points. Essentially, at a high level, they are reworking every single endgame system that launched with the game in order to make it distinct from the Path of Exile 1 counterpart. Abyss was quite possibly their most successful league launch in Path of Exile II, and they have seemingly taken some of the core tenets of that mechanic and applied them to existing ones. Quite honestly… on some level, I hope we see some of these changes backported to Path of Exile. The new Ritual and Expedition, for example, look freaking awesome, and I cannot wait to play them and see how they feel.

One of the major disappointments from yesterday is that the community had worked itself into a frenzy that we were going to get the Duelist class, and potentially Gladiator ascendancy, and maybe something else. At a minimum, they thought one of the trailers leading up to the release of the content reveal hinted that we were getting swords. This did not happen, and quite frankly, during the Q/A they said that with all of the other endgame changes, there was never going to be any time to do a full class introduction. Instead, we are getting the Martial Artist for Monk, and Spiritwalker for Huntress. In both cases, they represent the third and final ascendancy choice for those classes. I am not that into the whole Monk aesthetic, but Spiritwalker seems really interesting to me because, in theory, it is a minion class? There is a whole tame beast mechanic that is going into the game that allows you to “tame” beasts that are bosses and then use them as what appears to be a spectre-like minion that fights for you. Here is hoping that these are actually powerful and not useless, like 90% of the spectre mobs end up being.

The sweeping endgame changes excite me greatly because the current endgame in Path of Exile II was a bit of a mess. When you hit maps in Path of Exile, there are some clear progression elements that lead you to do specific content in order to unlock the rest of your atlas. The Path of Exile II equivalent felt like it was essentially saying “ya know, do some stuff”, and then dumping you out into an infinitely expanding Atlas and hoping for the best. Now there will be directed quests that effectively lead you towards progressing every single endgame mechanic. On top of that, there is a proper Atlas Passive Tree… not some piddly little nodes that only unlocked as you did specific mechanics. It looks potentially twice the size of the Path of Exile Atlas Passive Tree, so I am sure there is some interesting stuff in there that completely changes the game. They introduced a ton of new endgame crafting systems as well, but all of that shit is mostly too complicated to talk about yet, and it will probably be years before we fully understand how to make the most of them.

The thing that probably excites me the most is something that I have wanted ARPG games to do for decades. Essentially, there is now a standardized build file format that encompasses everything about a build and its leveling progression. You will then be able to drop this .Build file in your Path of Exile II directory and access it in-game. This then highlights all of the nodes that are required for that build and gives creators the ability to attach notes to various elements in the game, to help players along the way in following the guide. The amount of time that I spend at the start of a league flipping between the game and a build guide up on another screen… is a lot. Effectively, this is no more, and I am almost certain that this functionality will be backported to Path of Exile. I imagine it will only be a short amount of time before Path of Building will spit out these build files, so that guide creators can use that as an authoring tool since they are already used to it. Additionally, they are adding in some rudimentary price checking via the in-game trade menu, but this does not look anywhere near as efficient as my current favorite Scalpel. I am hoping beyond hope that the author of that tool updates it to support Path of Exile II.

Another thing that has me SUPREMELY interested is this unique called The Raven’s Flock. If you have followed my escapades, you know two things for certain… I am a Thorns/Righteous Fire enjoyer in ARPGs, and I love me some Minion builds. This new unique seems to essentially be combining these two worlds together in a delightful way. Essentially, the Staff gives you an ability called Spiralling Conspiracy, which summons a flock of ravens that circle you, dealing damage over time to everything in the aura, similar to Righteous Fire. It supposedly scales off Minion damage because the Aura itself… are Minions. I already enjoy playing the various Necro-style builds in the game, but I cannot wait to try and build something around this nonsense. I wonder how well this will work with the new Spiritwalker ascendancy and the big ole beast minion that you can tame. I am sure Papa Pohx will figure out a build to make this all work, but in the meantime, I might start something like Bear, which hopefully is still a beast at farming maps. Then later swap to a character built around this unique once I actually have access to it.

I am honestly pretty freaking pumped for this upcoming league. If you are interested, I highly suggest watching the over-hour-long video because it was packed with information. If you need something a bit more condensed, Raxx released the above video where he sort of runs down the high points. Are you excited for Path of Exile II: Return of the Ancients? What was your favorite thing out of the many reveals? Drop me a line below.

AggroChat #565 – Non-Euclidean Horses

Featuring: Ace, Ammosart, Ashgar, Belghast, Kodra, and Tamrielo

Hey Folks! I did not realize this until pulling together the post this morning, but apparently, last Monday was the 12th anniversary of our podcast, and last Friday was the 17th anniversary of the Tales of the Aggronaut blog. We have, in fact, been doing this for a while, it seems. Tonight, we start off the show staring into the black hole of equine abominations that is Horsey Game. From there, we talk a bit about the madness that is the challenge mode of Peglin brought by Act 4. After listening to Tamrielo talk about his Mage build in Last Epoch, Belghast was inspired to roll his own Fire Aura build, and we talk a bit about the weaknesses of the Spellblade in general when it comes to survival. Tam shares his initial thoughts on House of Hikmah, a beautiful artistic journey into the Islamic Golden Age. Finally, we talk a bit about the progress Kodra has made with his wolf pack build in Path of Exile, and Bel shares some thoughts about the amazing new overlay tool for the game called Scalpel.

Topics Discussed:

  • Horsey Game
  • Peglin Act 4
  • Last Epoch and Fire Aura
  • House of Hikmah
  • Path of Exile
    • Wolf Pack Build
    • Scalpel Overlay