Raven Staves and Smashy Monkeys

Good Morning, Folks! I’m in the recovery cycle after my last round of chemo. I got my pump disconnected yesterday and then went to sleep around 7 pm and stayed that way all night, with a few brief wakeups here and there. Normally, I crash after coming home from disconnect, but I had someone ring my doorbell several times… which was not enough to rouse me but was enough to break my sleep cycle and cause me to wake up about thirty minutes later. I love my sister-in-law but it annoys the hell out of me that she swung by unannounced. I don’t do drop-in visits that well, especially if I am not expecting someone. I also try to limit my exposure to people when I am in an immune system weak period, because catching something when my immune system cannot fight it off… would be extremely bad.

All of that aside, I am still playing an exceptional amount of Path of Exile II, and mostly swapping back and forth between it and Spirit Crossing for my main gaming time. My focus right now is getting one more level because it will allow me to upgrade my gems to level 19, and also start using the new unique The Raven’s Flock. I managed to pick up a relatively cheap copy of this staff and have been sitting on it, waiting for me to finally be able to use it. Essentially, this is the staff that will give me a righteous fire style aura, but it scales off of minion damage. I currently have +413% increased minion damage, so in theory, this righteous-fire-like aura should be pretty strong. I plan on mostly just swapping directly over to the staff and seeing how well that goes. I will lose a few minions in the process, as my sceptre is giving me quite a bit of spirit.

Other than that, I have really been enjoying working through a number of the atlas quests. My progression has been nowhere near as fast as it would be in POE1, but I am still making steady progress. I’m now up to t11 maps, which pushes me into red maps, and for the most part, everything is still holding up. When I hit 84, I can take all of my gems to 19, which should be a significant boost in damage. My survival seems pretty solid, with a decent amount of energy shield, life, and runic ward helping to keep me alive. I could definitely use more life; however, as I swap gear pieces out, I am going to look for some more T1 life rolls on it. The biggest upgrade that I need to make is swapping over to a minion splash belt, so I can remove that and add a stronger gem in its place.

I’ve also leveled a Spiriwalker through the campaign and am now supported by a big smashy monkey friend. I think this might be too passive for my tastes because right now, I am literally doing nothing other than hitting health potions. The smashy monkey and cocaine bear are doing all of the damage, and I am mostly just applying marks and pain offering as I think about it. This build is absolutely getting nerfed because you should not be able to passively play in a way that you can clear all of the content without actually doing anything. I am an enjoyer of Righteous Fire, but even there, I am constantly using abilities to curse, shield charge, and frost blink. Once you get your monkey… the campaign is a breeze.

The biggest thing that I need right now on that build is levels, and to replace one of my rare companions with something that gives me haste. I really want it to be a monkey, because the quadrilla model attacks extremely well, but haste does not give a clear visual aura, so I keep having to mouse over things… which does not always give me time to mark the beast with tame beast before the monkey kills it. The number of times I have watched the haste beast die before I can capture it… is significant. I wish Tame Beast were something I could throw on my Necromancer build, but unfortunately, I lack the dexterity requirements. So instead I have to wander aimlessly and hope to stumble onto just the right beast.

I have been having quite a bit of fun with this league, but I am really looking forward to the next POE1 league that should, in theory, land in July. I enjoy Path of Exile II, but still feel like Path of Exile is the better game. POE2 is probably better for new players, but if you have only played it, I highly suggest, at some point, trying a POE1 league after learning the ropes. Other than all of this, I really want to ease my way back into Guild Wars 2. I am also playing a bit of Destiny 2 since the recent patch dropped. I am sure I will talk about both of those in the coming weeks. I hope you have an excellent weekend, and drop me a line about what is eating up your gaming time.

Ancients League Is Gonna Be Wild

Yesterday, we got the reveal stream for Path of Exile II 0.5.0, and it was wild. It was essentially an hour and nineteen minutes of back-to-back, constant reveals, some of which are super intricate. I feel like there is honestly just way too much to even begin to talk about, but I will attempt to discuss some of the high points. Essentially, at a high level, they are reworking every single endgame system that launched with the game in order to make it distinct from the Path of Exile 1 counterpart. Abyss was quite possibly their most successful league launch in Path of Exile II, and they have seemingly taken some of the core tenets of that mechanic and applied them to existing ones. Quite honestly… on some level, I hope we see some of these changes backported to Path of Exile. The new Ritual and Expedition, for example, look freaking awesome, and I cannot wait to play them and see how they feel.

One of the major disappointments from yesterday is that the community had worked itself into a frenzy that we were going to get the Duelist class, and potentially Gladiator ascendancy, and maybe something else. At a minimum, they thought one of the trailers leading up to the release of the content reveal hinted that we were getting swords. This did not happen, and quite frankly, during the Q/A they said that with all of the other endgame changes, there was never going to be any time to do a full class introduction. Instead, we are getting the Martial Artist for Monk, and Spiritwalker for Huntress. In both cases, they represent the third and final ascendancy choice for those classes. I am not that into the whole Monk aesthetic, but Spiritwalker seems really interesting to me because, in theory, it is a minion class? There is a whole tame beast mechanic that is going into the game that allows you to “tame” beasts that are bosses and then use them as what appears to be a spectre-like minion that fights for you. Here is hoping that these are actually powerful and not useless, like 90% of the spectre mobs end up being.

The sweeping endgame changes excite me greatly because the current endgame in Path of Exile II was a bit of a mess. When you hit maps in Path of Exile, there are some clear progression elements that lead you to do specific content in order to unlock the rest of your atlas. The Path of Exile II equivalent felt like it was essentially saying “ya know, do some stuff”, and then dumping you out into an infinitely expanding Atlas and hoping for the best. Now there will be directed quests that effectively lead you towards progressing every single endgame mechanic. On top of that, there is a proper Atlas Passive Tree… not some piddly little nodes that only unlocked as you did specific mechanics. It looks potentially twice the size of the Path of Exile Atlas Passive Tree, so I am sure there is some interesting stuff in there that completely changes the game. They introduced a ton of new endgame crafting systems as well, but all of that shit is mostly too complicated to talk about yet, and it will probably be years before we fully understand how to make the most of them.

The thing that probably excites me the most is something that I have wanted ARPG games to do for decades. Essentially, there is now a standardized build file format that encompasses everything about a build and its leveling progression. You will then be able to drop this .Build file in your Path of Exile II directory and access it in-game. This then highlights all of the nodes that are required for that build and gives creators the ability to attach notes to various elements in the game, to help players along the way in following the guide. The amount of time that I spend at the start of a league flipping between the game and a build guide up on another screen… is a lot. Effectively, this is no more, and I am almost certain that this functionality will be backported to Path of Exile. I imagine it will only be a short amount of time before Path of Building will spit out these build files, so that guide creators can use that as an authoring tool since they are already used to it. Additionally, they are adding in some rudimentary price checking via the in-game trade menu, but this does not look anywhere near as efficient as my current favorite Scalpel. I am hoping beyond hope that the author of that tool updates it to support Path of Exile II.

Another thing that has me SUPREMELY interested is this unique called The Raven’s Flock. If you have followed my escapades, you know two things for certain… I am a Thorns/Righteous Fire enjoyer in ARPGs, and I love me some Minion builds. This new unique seems to essentially be combining these two worlds together in a delightful way. Essentially, the Staff gives you an ability called Spiralling Conspiracy, which summons a flock of ravens that circle you, dealing damage over time to everything in the aura, similar to Righteous Fire. It supposedly scales off Minion damage because the Aura itself… are Minions. I already enjoy playing the various Necro-style builds in the game, but I cannot wait to try and build something around this nonsense. I wonder how well this will work with the new Spiritwalker ascendancy and the big ole beast minion that you can tame. I am sure Papa Pohx will figure out a build to make this all work, but in the meantime, I might start something like Bear, which hopefully is still a beast at farming maps. Then later swap to a character built around this unique once I actually have access to it.

I am honestly pretty freaking pumped for this upcoming league. If you are interested, I highly suggest watching the over-hour-long video because it was packed with information. If you need something a bit more condensed, Raxx released the above video where he sort of runs down the high points. Are you excited for Path of Exile II: Return of the Ancients? What was your favorite thing out of the many reveals? Drop me a line below.