I am still feeling pretty lousy from this allergy induced stupor, so last night I just was not really feeling Wildstar and interacting with other human beings. I ended up logging out about 9:30 and attempting to lay down. I hung out in bed for awhile snuggling with our cats but sleep just refused to take me. So as a result I ended up getting back up and decided I would begin my four job fiesta run. My intent was just to go through the process of backing up my savegame files from the previous draft run we were doing, and simply start the game going… maybe get to the first crystal. Next thing I know it is midnight and I am moments away from getting the fire crystal.
Now however I am paying the price because I feel nice and groggy to add to my allergy induced stupor. It is funny how a game you have played so many times can be so enthralling. So far I am off to a pretty good start. My first job was the Knight which lead to a really easy start to the game and me just being able to roll over the top of almost every encounter thanks to the power of “Two Handed”. The second pick from Gilgobot was the Red Mage, which still worked okay since I did not have either the black or white mage in the first round. Also the Red Mage can totally use a Two-Hander if equipped with that ability, so still pretty much rolling over the top of everything without having to cast any magic at all.
Since I am just a little ways from getting the fire crystal I went ahead and requested my fire job. Now is when things start to fall apart. I wound up with the Geomancer, which is one of my least favorite classes. This means I do have a use for bells… but I’ve always felt the geomancer was somewhat of a useless pick. Basically I have a couple of options… I can either deal with it and struggle through or I can donate money to Four Job Fiesta to buy my way out of geomancer hell. I have yet to decide what to do, and ultimately this is why I chose to request my job a little early so I could mull it over. Basically I have to make a decision before I collect the fire job crystals with which way I am going to go. I would have far rather had ninja or ranger, but then again I would have rather had mystic knight than red mage. but more than happy to roll with the punches there.
Destiny Group Play
Yesterday afternoon after I had finished editing the podcast and writing my morning blog post that almost turned into an afternoon one, I opted to do some Destiny with Tamrielo and Ashgar. At this point Tam and I were both completely sold on the game, but Ash however was not really feeling the game. While I was finishing up my blog post, Ash and tam ran through the first mission in good time and the three of us entered the “Explore Cosmodrome” map point which was a free roaming version of the Old Russia area you visit in the first static mission. We wandered around out there for some time getting both Tam and I to level 7 and Ashgar to level 6. The mobs we encountered ranged from level 2 near the entrance to the area, to level 4 in the instanced areas… and finally level 8 or 9 deep in the zone.
The Devil’s Lair
The first encounter essentially involved setting off one of our ghosts to work on scanning an objective, while it does this we have to hold the position. During this time we encountered a brand new mob type that we had not seen to that point called a “Stealth Vandal”. These are the sniper type mobs but they spawn in stealthed and remain so until they actually strike. Now their form of stealth is not truly hidden, but they blend in with the background “predator” like. It took us several tries to get a feel for how the encounter worked and manage to place each of us strategically around the room. Even after doing so it still involved a lot of running around chaotically looking for a safe bit of cover to attack from. Every so often one of us would have to stay alive long enough for another one to spawn back in. This becomes a crucial skill since when the last player dies… the entire team respawns back at the checkpoint and you have to redo the encounter from the start.
The second encounter was the one we had been waiting for. Periodically when in the open world version of the zone these group encounters spawn in. One of them is this insane walking tank that has a blast attack that you simply cannot hide from effectively. If you are on the other side of the wall when it goes off, it will still very much one shot you. The idea behind the encounter is that you have to take out a piece of leg armor, which causes it to fall down temporarily and expose a weak point behind the red cockpit looking shell. You can only whittle down so much health during each one of these phases. So the biggest problem we ran into during the fight is that we simply ran out of ammunition. Every so often another drop ship lands, and periodically it spawns the little drones… all of which are decent sources of ammunition. But this also forces one to make a suicidal run dangerously close to the walking tank to be able to gather it up effectively.
I wish I had thought to fire up the stream before going into the mission, because I swear we were fighting the tank for a good thirty minutes. Once we got to the other side of it, things started to get super creepy. You walk through an area littered with hundreds and hundreds of bones strewn everywhere. I started to wonder if I accidentally teleported into a Doom game, but I have to say I am loving the atmosphere so far. I really have no clue what exactly the “Fallen” are yet, but they seem to be some sort of incectoid baddies similar to the Prothean/Collectors from Mass Effect. Honestly there can be parallels made between those two games in many ways, as the atmosphere often feels like you would imagine Mass Effect would feel if the Reapers came and decimated the planet. So far I am hooked, and looking forward to getting to play more of it. Right now we have managed to hit the cap allowed in this first alpha test, which sucks a bit because each of us have gear that will never be equippable as we cannot get higher than level 8. That said it was a really good time, and I hope to play some of the other classes to see if I like them better.
My plan is tonight to play Wildstar, and work on finishing Auroria on my Engineer. Right now I have reached a point where I am just tired of that zone and want to move on. The southern area of the zone is extremely nasty, and I feel like I am almost underleveled to be able to complete it successfully. I am wondering if I need to go back and finish some of the challenges that I didn’t quite make to see if I can finish off 22. I am also considering making myself a secondary hotbar setup with non-tanky abilities to see how much more smoothly questing goes. Right now my biggest problem is that it takes forever for me to kill anything, and while I can stay alive for a really long time… that time is not infinite. I feel like I am high center right now on my engineer, so I need to do something to get back into the swing of playing it.
#Destiny #DevilsLair #FourJobFiesta #FinalFantasyV