NBI Talkback Four – Deadly Gamer Sins

As part of my continued attempt to complete the writing prompts as part of the Newbie Blogger Initiative, this morning I am tackling Talkback Challenge Four.  This one is a bit different than most because it is actually a series of questions about the “Seven Deadly Gaming Sins”.  This concept is courtesy of Joseph Skyrim who has outlined the series of questions as a way of getting to know our gaming habits better.  I have not done terribly many questionnaire type posts so this might be a little interesting.

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Lust – Do you enjoy games more if they have scantily clad and “interestingly proportioned” avatars? Do you like playing as one of these avatars? Why or why not?

Nope!  I am being honestly with this one because quite honestly there is this awkward uncanny valley thing going on when it comes to nudity in games.  It always feels extremely cringe worthy in part because developers have yet to figure out a way to do mature content without it either being soft core pornography or incapable of also showing human emotion at the same time.  As far as playing Avatars, that isn’t my shtick either.  Pretty much all of the characters I willfully play are like the ultimate version of myself, or more so how I wish I might be.  As a result I am always going to go with the heavily armored character, with badass armor plates everywhere.  While the subligar in Final Fantasy XIV is humorous, I am not the type of person to walk around in one.

Gluttony – Do you have a game backlog of unfinished games but still buy new games regardless? Why or why not?

I have a truly massive backlog of games that are unfinished, and I am mostly okay with this.  When I buy a game I don’t necessarily view it as “just” buying a game.  I also view it as me supporting the development of that game with my dollars.  Maybe that is a strange concept, but there are a lot of games that I am happy that exist whether or not I ever get around to playing them.  Additionally I am a sucker for a good sale, and sometimes I pick games up in the hopes that I will actually get around to playing them because they were pennies on the dollar of the original price.  When I pay full price for a game I always play it, pretty much immediately.  The bargain basement games however, sit in the stack waiting for me to find the time and the drive to dig into them.  I really need to resurrect the Steampowered Sunday concept again and start digging through my backlog.

Greed – Do you enjoy hand outs in a game? Have you ever opted to NOT do an action / in game activity because the rewards were lacking? Why or why not?

Oh absolutely on this one, as far as opting out of not doing something because there was no reward in it.  I am most guilty of this in World of Warcraft, because when I reach a point where I can no longer receive upgrades on a given character…  I lose all desire to keep doing  the content.  This is more than just a loot issue however because there are games where the content itself is the reward.  Some games are only valuable to me so long as there is a carrot being dangled in front of me.  For example I generally love running dungeons, but the hassle of running heroics in World of Warcraft is not worth the non-existant rewards that can be gained from doing it.  On the other hand in Final Fantasy XIV I am almost always down for running a dungeon (except Aurum Vale because fuck Aurum Vale) and there is quite literally nothing of use that I can get from most of them.  The experience is worth my time even when the rewards are not.

Sloth – Do you ever leech or AFK in a party? Do you discourage others from attempting things that you feel are difficult? Have you ever seen someone that needed help, but decided not to help them? Why or why not?

I’ve never leeched experience or AFK’d in a party other than you know…  to go do something important in the real world for a brief period of time.  There are times though that I do get pessimistic when I don’t feel like we can defeat a given content.  I tend to play MMOs and there is a hard fact that sometimes there are simply gear checks that a group is not ready for.  So while I see myself as being a pragmatic voice of reason… there are some who could see me as discouraging the group.  As far as seeing someone in need of help… if someone is struggling with content I will almost always try and lend a hand in a game setting.  I am one of those people who runs over and helps attack random monsters, because it is in my nature to do so.  As far as dungeons and raids and such, it all depends on what my overarching mission for the night is or how much time I might have.

Wrath – Ever get angry at other players and yell (or TYPE IN CAPS) at them? Have you ever been so angry to stalk a person around in game and / or in the forums? Why or why not?

The me that existed around Lich King absolutely did this thing.  In fact I have a lengthy post about the “Bunny Incident” if someone is interested in reading about it.  The current me… I try really hard to be overwhelmingly positive.  Mostly I went through a bad spot mentally for awhile… and then I took the advice of “fake it until you make it” and quite literally it did help.  Over time I became  a much happier person and additionally more balanced.  There are some people though that seem to hate me and I do find myself obsessing about them a bit.  Trying to figure out exactly what I might have done to them to make them so upset with me.  I have this overwhelming need to be liked that no matter what I try I cannot quite shake.  I am working on it, but it is like the polar opposite of Wrath.

Envy – Ever felt jealous of players who seem to be able to complete content you can’t? Do you ever suspect they are hacking or otherwise cheating? Why or why not?

For the most part no on this one.  I don’t really see myself as some pinnacle of gaming skill.  I am just a guy that enjoys piddling around in video games.  I am not a terribly competitive person, and as such when I get bested in skill I just move on knowing that the player was better than me.  I do take pride in things like tanking, but I think that is slightly different.  As far as Envy goes…  I don’t ever get jealous of content that people are able to complete.  There are times I do get frustrated when players are at a level that I know they did not earn themselves, but are bragging about it.  Anyone that worked their way up through the content on their own merit and through the blood sweat and tears that comes from weeks of wiping…  those folks earned every last drop and I would never be jealous of anyone who put in the effort I did not.

Pride – Are you one of those people that demands grouping with other “elite” players? Do you kick players out of your team who you feel are under-performing? Why or why not?

Nope! I love my “scrubs” and “casuals” for the most part.  Now on the raiding side I do tend to demand that players put in some effort.  That said I am more than willing to teach someone the ropes, and explain fights.  This has been one of the great things for me when it comes to the Final Fantasy XIV community.  Overall folks have been more than willing to stop and take the time to explain the encounters when someone says they are brand new to it.  As far as raiding goes you ultimately have to do what is best for the team.  If you have a player that is simply not performing, and even though you have spent time working with them… simply cannot compete at the level the rest of the team is.

Under those circumstances then yes, absolutely I would trim that player from the raid and replace them with someone that was able to “keep up”.  That is the thing about raiding is that essentially it is a “team sport”.  On many fights you are only as good as your weakest link, and even though it might suck to do it… you have to do what is needed for the raid group to progress.  That does not make the person a bad player or a bad person… and outside of the raid environment I would not think any less of them.  I like to keep a line of separation between “Guild” and “Raid” for this reason.  The guild is a social structure and the raid is a working group designed to complete a task.  Folks have to be understanding that while everyone can be in the guild, not everyone is ready to put out the effort needed to be in the raid.  I don’t necessarily see this as a “pride” thing but more a “taking the needs of the team” into account.

Flight is a Double Edged Sword

Skipping Content

WoWScrnShot_061712_000053 Over the last few weeks a topic has sprung back up that I thought was long put to bed.  I guess the lack of flight in World of Warcraft for the Warlords of Draenor expansion is still a divisive topic.  I’ve said before that I support their decision to keep flight out of the expansion.  My current malaise with Warcraft has absolutely nothing to do with whether or not I can fly.  So this morning I thought I would talk for a bit about the inclusion of flight in games and the strange ramifications it has on game play.  Ultimately when you include flight players skip your content as simple as that.  I can say this coming from a perspective of someone who has played several games with and without flight.  Ultimately the first game I played with flight was City of Heroes, and it was both the most powerful “travel power” and also the most frustrating.  Sure you could soar above the battlefield and move around relatively unscathed, but you did so at often times half the speed of any other travel power.  The players that could fly however were able to terrain hack content, and often times find ways to level with absolutely impunity, but they did so giving up the ability to move about “quickly”.

When World of Warcraft first introduced flight it felt very similar.  While you were technically going at 150% speed it felt like you were moving more slowly because in the air you lost your point of reference for how fast you were going.  Additionally the flight masters still moved significantly faster than you were able to go.  Even with the introduction of artisan flying at 280% flight speed you were still slightly slower than a flight master which I believe is roughly 300% speed.  The problem is in both cases it changed the way I played the game.  While I struggled to make the money to fly in  Burning Crusade, by the time Wrath of the Lich King rolled around I had enough cash to spare to be able to outfit all of my alts with even Cold Weather Flying giving me the ability to fly while leveling.  I found myself using the same sort of terrain hacking tricks that players did in City of Heroes.  Instead of fighting my way to the entrance of something I simply swooped down from above and quickly poked into entrance tunnels to avoid fighting any adds.  If I needed to kill a single quest mob, I would zoom straight into the hut they were located in with surgical precision avoiding the experience of clearing my way through a camp.

Flight is a Double Edged Sword

EQ2_000043 While you might be fine with this style of play it does not change the fact that you are ultimately playing the game in a way that was not intended by the developers.  Someone spent a serious amount of time and resources designing the layout of the content you just leapt over the top of with your trust flying mount.  Sure there are ways for developers to put counter measures in place that block you from terrain hacking the content using a flying mount, but that just adds to the problem.  Instead of making new areas of the game they would be reworking areas to make sure that you cannot skip the important bits.  This also destroys the ability to add content along the way like side quests and collectibles because if you are skipping directly to the end you will never actually see it.  By having flight you are really handcuffing the tools that the content providers have to add to the mix, and changing the way they have to approach the content.  The end result is likely a far less vibrant world.

If it were just Worlds of Warcraft I would think that maybe they simply integrated flight in a bad way.  The problem being that I went through the same experience with Everquest II.  Once I got the ability to fly I stopped experiencing content “as intended”.  I started flying up to exactly the spot on my mini-map I needed to be at in order to complete the quests as quick as humanly possible.  I pulled myself out of the game experience and essentially was robbed of the living and breathing world around me.  With flight questing becomes about clearing dots off of your map as quickly as possible without spending any time really engaged in the content itself.  I think in many ways this was why I enjoyed the questing experience of Warlords of Draenor so much more than I did the previous expansions.  It actually forced me to spend time getting to know the layout of the zones, rather than zipping over the top of them.  It is better to see the crags and crevices of the world…  than a monstrosity of super pixilated trees that never quite mesh correctly.

Heavensward and Flight

final_fantasy_14_heavensward_dragon.0 As I look forwards at Heavensward I have to admit I am more than a little concerned that we are seeing the introduction of flying into Final Fantasy XIV.  Firstly I hope they stand firm on the statement that there will be no flight in the original areas of the game.  Secondly I hope they have thought through all of the ramifications that come with introducing a system that lets you skip over content.  There has been a lot of talk about having to explore a region and learn how to harness the winds in that area before being able to fly there, and I am hoping this is actually a fairly drawn out process.  This would mean that the player would need to have spent a significant amount of time in a given region before learning how to fly there.  At one point Yoshi P in an earlier statement said something to the effect of having to completely explore an area before being able to learn flight.  In both cases this sounds like maybe they understand the danger that integrating this system really is to a game.  The problem is that flight is a Pandora’s box that cannot be easily shut after it has been opened.

Blizzard has learned this lesson and is trying to hold shut that lid with all their might.  Other games like Rift have been carefully guarding their own box to make sure that no one opens it.  It is with great reservation that I watch as Square Enix prepares to open their own box and see what happens.  I say reservation, because this is the same development group that has managed to outthink its player base on a regular basis.  They have essentially social engineered a community into treating each other with a modicum of civil decency rather than a race to the bottom to see who can behave the most horrifically.  I have hope that they will be able to solve the problems that no company has to date with flight.  I have hope that they will figure out a way to keep it from cheapening their content experiences.  My hope is that they will make it so we are not completely alone in the sky.  This is an expansion about doing battle with dragons…  and dragons notoriously can fly.  Maybe we will have to avoid encounters in the air just like we try and avoid encounters on the land  as we traverse the world.  We have roughly twenty four days before we find out, but I still stand by my stance that I am fine playing games without flying.  I am even fine when a game decides that flight was a mistake and claws it back out of our grips.

Obsession with a Skillet

To Achieve Self Sufficiency

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There are a lot of reasons why people craft in online games.  Some start down the path because there is an item that can be created that is better than something that they can get through other means.  Others start down the path to earn money, or be able to play the market.  For me I have always been the type that crafts so that I don’t have to rely on anyone else.  I have the most awesome guild in the world, and in it are a group of individuals that would drop whatever they happened to be doing to craft me anything that I might happen to need.  The problem being I hate asking people for things.  I am the type of person who would give away anything to anyone that might need it, but when it comes to me asking for something… it goes against every bone in my body to impose on someone else.

As a result I tend to level crafting so that I can make my own gems, brew my own potions and enchant my own gear.  In World of Warcraft for example I have one of every single craft at maximum or at least near maximum level.  This has allowed me to basically take care of my own needs and it makes me pretty happy.  In Rift I have the same thing, in fact I spent a large chunk of my bonus currency when they converted to free to play unlocking all of the trade skills available on my main character.  So self sufficiency is an important mission to me, and it is a bit strange that until last week I had not actually touched the crafting system in Final Fantasy XIV.  In part I had watched lots of my friends fall into the black hole that I am now in and wanted to avoid doing so until I had at least leveled one of every combat role I might need.

Obsession with a Skillet

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Like I wrote yesterday I have now left the territory of being able to purchase goods from a vendor and craft those up in rapid succession.  You can get to fifteen in a given crafting profession relatively easily.  Sure it takes a lot of time and getting to fifteen in all professions took me roughly two weeks of piddling at leveling off and on to get there.  Now however it seems like the challenge is not the leveling portion but the acquisition of items to use in crafting.  While my friends seem to think I am insane in doing this my strategy falls along the lines of picking a single item and then farming up three for four stacks of materials and mindlessly crafting a given item until I ding.  This worked extremely well for leatherworking in that I simply gathered up enough aldgoat skin and allumen to be able to craft up four stacks of aldgoat leather.  Sure it was pure tedium to craft that many items in a row, but I did so while watching television so it ultimately was not that bad.  The crafting system while more involved than just pressing a button and crafting an entire stack of items, is simple enough that you can pretty much do it through muscle memory.

Last night I spent crafting mortar by combining stacks of limestone and fine sand, both of which I mined up myself.  This pushed me from 15 in Alchemist to 21 over the course of the evening, watching Game of Thrones, Silicon Valley, Veep and Last Week Tonight for a reference in just how long it takes to push a profession.  After that I started work on Culinarian by crafting a bunch of salted fish.  I purchased three stacks of fish from the market place because it was relatively cheap, and the table salt I crafted by combining rock salt and distilled water.  I managed to make it to 16 last night before heading to bed, and as soon as I finish writing this blog post I will begin the journey once again.  Ultimately I decided to push Alchemist and Culinarian first because they are ultimately the professions I like the least.  The strange thing is… that each step I make towards 50 makes me happy because I am that much closer to being self sufficient.  While honestly I am not to the point of being able to make all that many useful things…  I know eventually I will get there.

To Lost Causes

ffxiv 2015-04-16 12-08-19-77 At this point I have 25 days to push eight professions from 15ish to 50, and I don’t feel like there is a way in hell for me to make that work.  Even if I took that month off from work and did nothing but craft full time… I don’t think I would be able to make it.  Even knowing this fact…  I am still going to try.  If I can at least get to 40 by the time Heavensward launches I will be happy enough.  There are so many other competing things that I would like to accomplish but right now I am as my friend put it past the “event horizon” and the only way out is through.  Crafting has dug its hooks into me and I am currently obsessed with getting caught up.  I wish I had not waited so long to make the push, but in the grand scheme of things I tend to only feel the drive to do something… when pushed on from external forces.  The impending launch of Heavensward is the catalyst that makes me want to do this, and for that I guess I am thankful.

Right now I am so thoroughly amped about the launch of this expansion, more so than I have been since potentially the launch of Shadows of Luclin in Everquest.  That was really my “first” expansion launch, and I was so unbelievably excited about what it might hold for me.  Everything I have seen about Heavensward is making me feel that excited about it all.  I think this expansion is going to be just as game changing, because the new content feels so vast.  The scale of everything seems to be amplified, and that makes me so happy.  The world building of Everquest embraced the feeling of everything on a large scale, and my hope is now that the team has proven their mettle with a smaller experience that we will see them branching out and building worlds on a bigger scale.  My hope is that with the introduction of flight that we will see less hard edges in the world.  I admit I am leery about flight because in both World of Warcraft and Everquest 2 it changed the way I played the game potentially for the worse.  In both cases I skipped content because I could simply fly over the top of it…  and I am hoping that Square can approach flight from a slightly different direction.

The Madness Continues

AggroChat #58 – Eight Is Enough?

This week we explore the age old question of podcasting.. just how many hosts can you have before a show descends into madness? As the title suggests we ended up with eight hosts on this weeks AggroChat and I think for the most part we exited on the other side with our sanity still in place… or what little we actually had of it to start. This week Ashgar and Kodra are both travelling, and as such I made plans to cover for them if they were unable to make it for the show. However because they are the consumate professionals that they are… they figured out a way to podcast remotely. This left me with the choice of either backing out on the folks I had arranged or just push forward into madness. Like usual I chose the path of madness.

This week we have quite possibly our longest show to date as we aske the question if Eight is Enough? This week we talk about Kodra’s trip to Canada, and his descent into Pathfinder Online. This spurs a discussion about the recent crop of MMO nostalgia titles and how they all somehow miss the boat on what made those early MMOs so interesting. Since all of us literally are playing Final Fantasy XIV we spend a good deal talking about our two groups working on turn nine of the Second Coil of Bahamut, as well as contrasting WoW and Final Fantasy raiding experiences. Grace talks about her experience leveling a ninja and how this game causes us to play things we didn’t think we would ever like playing. I talk about my complete and total embrace of the black hole that is the crafting system and how I have managed to push all classes to fifteen this week.

On top of this we talk Sword Art Online in both the Anime and Game forms. We talk a bit about how each of us is trying to wrap up our time in Shadowrun in preparation for next weeks show. We talk Mad Max Fury Road and to a lesser extent Orphan Black. Ashgar talks about his continued experiences with Radiant Historia, and Thalen ventures into Broken Age. Dallian and I talk about our experiences this week playing Witcher 3, and how the Hearthstone mobile app doesn’t work nearly as well as we would have hoped it would. Finally we wrap things up with some discussion about Moonrise and the impending steam early access. It was without a doubt one of the biggest shows we have recorded but also extremely enjoyable to participate in. It seems we somehow were able to juggle eight people on a show without complete chaos.

The Madness Continues

ffxiv 2015-05-19 19-04-12-406 The insanity that is the Final Fantasy XIV crafting system continues.  It was a rainy day here in Oklahoma so I spent most of it curled up on the couch watching television and banging away slowly on crafting.  As of yesterday evening I had managed to push every single crafting profession to fifteen, which essentially signals the end of “easy mode” crafting.  During those first levels everything you need can be purchased off of a vendor and it is simply an act of brute forcing your way through the levels.  Now I begin a trek through the dark territory that involves copious farming of materials.  Last night while podcasting I farmed up three stacks of allumen and aldgoat skin for the purpose of leveling leatherworking.  I was not sure just how much Aldgoat Leather I would ultimately need to get through to 30 but I suspected it would be quite a bit.  Towards the end of the podcast and while editing I crafted up the entire stack of materials, making some 410 Aldgoat leather and it pushed me from level 15 to level 21.

In theory if I can just find something like this to farm at each step of the way I might make it through the 50 levels of crafting with ease.  It seems that in leatherworking at least there is an item like that every 10 levels that can be mass farmed and crafted up.  The ones that I worry the most about are Alchemist and Cullinarian because they seem to be the most fiddly of the professions.  Right now I am farming up Limestone and Fine Sand to make a ton of Mortar because I actually need some to hand off to Cylladora to craft a Moogle themed wallpaper for me, for my personal room.  Yesterday in the mix of things that I ran I helped some guildies get through Good King Moggle Mog and managed to get the rare crafting material to drop.  Who doesn’t want Moogle themed wallpaper for their personal room?  Anyways I am finding the whole crafitng thing oddly soothing but it has absolutely consumed every last moment of my play time.  Now that I am having to farm up materials however I am at least venturing out in to the world some.

Poking My Head Out

ffxiv 2015-05-23 17-12-44-17 Yesterday was quite literally the first day I have done something other than craft for the last two weeks.  Maybe it isn’t quite that drastic, but the majority of my time in game has been working on some craft or another.  Yesterday I ran Haukke Manor with some guildies and got to play my rogue.  I have to say that class is just fun to play in that the animations are amazing.  While it is only 28 right now I am thinking it might be the next class that I push to 50.  A huge chunk of this desire admittedly is the fact that I have a pair of Moogle themed daggers waiting for maximum level.  Mog weapons make everything more enjoyable, as I am using the mogfork on my dragoon and mogaxe on my warrior.  Other than Haukke I ran an expert with Grace and Tam, and then later that night ran the Battle at Big Keep and The Chrysallis with guildies.  It was good to actually stretch my warrior muscles a bit after all of the crafting.  I feel like at this point I have more than I could ever actually accomplish still to do before the launch of Heavensward.  There are only twenty six days until the Heavensward head start, and there is no way in hell I am going to finish a lot of my side projects before then.

Quite literally I feel like I could take a month off and focus on nothing but Final Fantasy XIV and still have things that are left unfinished before the expansion.  Right now it seems I have opposite problems between Final Fantasy and World of Warcraft.  In Warcraft there is nothing I really want to do, but in Final Fantasy I have what feels like dozens of competing desires.  It is actually hard getting used to the notion that I will be going into this expansion with a lot of unfinished baggage, but I guess in the grand scheme of things that gives me reason to keep poking my head back in on the old world.  The things that I absolutely want to finish before Heavensward is that I want to complete the Post Moogle storyline.  I feel like I really just need a good afternoon to work through all of that content, so I am wondering if maybe that is going to be my mission on Monday.  Put on Orphan Black on the television and quest my way through to one of the coolest hats in any game.  Even writing this… I am realizing just how much content there is in this game yet to do.