Doom Therapy

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Yesterday was a bit of a frustrating day.  For some reason lately there has been this common theme for me at work.  That is getting pulled into projects that I have never touched before, and don’t even know the history of…  as a sort of troubleshooter in chief.  I apparently have this ability to break through the layers of urban legends and get at the heart of problems.  Largely this all centers on my ability to ask “why are you doing it that way?”… regardless of who happens to be in the room.  I am not mean spirited about it, but in truth what I am trying to do is separate out what is needed and adds value to the process and what is just extra steps that were put in for no apparent reason.  I mean I have worked in environments where I did not have access to the appropriate permissions, and in those environments you sort of make things work however you can.  A prime example is a process that I a digging into right now that involves going for seven hops between what is essentially an FTP drop directory and the actual directory the software loads data from.  I’m trying to peel back the layers of tradition and determine does each of these steps actually do something other than just adding more steps where a file can possibly get corrupted.  Also in this case the file crosses the operating system boundary at least four times which in itself is sort of problematic.

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There are days when I have had my fill of madness and simply need to watch the world burn.  Instead of ACTUALLY watching the world burn… I have a more healthy outlet in the form of video games.  The genre of choice during these days is some form of a shooter, and last night on a whim I decided to boot up the modern incarnation of Doom.  Now I have not spent nearly as much time in this game as it deserves, largely because it ran less than amazing on my previous system.  I mean it was workable but for a game that demands such fast paced action…  my old AMD FX-6300 process wasn’t really doing the job.  Now that I have this spiffy x99 i7 system it runs extremely smooth in both normal and vulcan modes.  In theory I should probably put this game on the SSD because it has quite possibly one of the slowest boot sequences that I have seen from any game.  Whatever the case it absolutely filled my need especially when it comes to “glory kills”, which allows you to rip the heads/arms/various other body parts off of demons when they are low health.  When you are deeply frustrated…  it helps a little bit to inflict massive amounts of digital carnage.

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After about an hour of “Doom Therapy” I was more than ready to strap back into the environmental suit and go exploring in Mass Effect Andromeda.  Last night I arrived at “Not-Tatooine” the obligatory desert world in the Andromeda galaxy.  I think  there is some unwritten rule that if you have an ice wasteland planet… you must then have a desert wasteland planet to balance things out.  The positive is that “Not-Tatooine” is way easier to traverse than “Not-Hoth” due to the lack of giant ice crevices that go on forever.  There are however giant sinkholes that seem to go on forever, but these seem easier to see than the crevices were.  One of the things that you have to know about me is… that essentially roads and paths in videos games don’t exist and I will try my damnedest to figure out how to wall hack my way into a place rather than trying to sort out which direction the game is intending me to approach.  This absolutely wrecks a lot of scripting that intends on players to arrive from a specific vector… and sometimes causes some hilarious moments of me unintentionally “sneaking” up behind guards.  As a result when you apply this instinct to Andromeda it means that I spend a not insignificant amount of time forcing my nomad to climb sheer rock faces by abusing boosts.

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The sad moment of last night unfortunately was when I decided that I should probably abandon my N7 tier 5 gear for something tier 6…  and as a result I wound up putting on a full set of initiative spearhead armor.  It has some perfectly reasonable if generic stats… but the key problem is that it just doesn’t look as cool.  I have yet to find a set of “new” gear that really looks cool… and have been relying on the Quarian themed armor that I got with the collectors edition and the various N7 armor sets that I have been able to scrounge up.  Apparently the Initiative only got to take the ugly armors with them to Andromeda… because all of the cool armor was needed to fight the Collectors and or the Reapers.  I have a massive influx of research points because quite honestly… none of the Helius cluster gear looks very cool.  I’ve never touched any of the Kett weaponry largely because they are ugly as sin, and while the Angaran weapons look a little better…. they are nowhere near as cool as the good old standbys from the Milky Way.  The look and feel of a weapon to me are as important as the function.  In theory what I should do is hang out next to one of the forward supply points and keep swapping weapons until I have tried out everything in my inventory before returning to my practice of mass deconstructing everything.  The inventory upgrades have given me some breathing room to be able to hold onto some extra items.