Nineteen Years

AggroChat 59 – The Shadowrun Dragonfall Show

Last night we got the folks together to record the fourth AggroChat game club show, this time devoted to Tamrielo’s pick.  Shadowrun: Dragonfall is the second game in the Shadowrun: Returns series from the wildly successful kickstarter process.  While the first game focused mostly on getting the engine correct, this game focuses more on weaving an interesting narrative in the Shadowrun setting.  In tonights show we delve deep into the game and talk about the various choices we made while playing it.  Please be warned this is a full spoiler show, and we will talk about some of the plot twists and the alternate choice paths that you can make in the game.  I highly suggest that if you intend to play this game,  that you revisit this show after doing so as not to spoil any of the content.

 

This title is auspicious for various reasons, primarily because it is the first title that everyone joining in the show either beat or came extremely close to beating it.  Kodra and I started recording tonight and during the course of the show actually defeated it.  Ash however is in the final stretch making him only about thirty minutes away.  The other extremely unique thing about this game is it is quite literally the first game we have played that we all were able to give a big thumbs up to.  Join us next month for Kodra’s title as well called There Came an Echo, which is a voice controlled real time strategy game… that is certain to lead to some strange conversations.  Additionally if you played Shadowrun: Dragonfall along with us, please head over to AggroChat.com and drop the team a line with what you thought about the game.

Nineteen Years

It was roughly nineteen years ago yesterday that my wife and I first got together as a couple.  In truth we use May 30th as a close approximation of our “dating anniversary” because honestly neither of us really know the EXACT date.  For the most part we consider it to be the more important anniversary and try and at least acknowledge it every year.  We are not big into gifts and never really have been.  We tend to label things we were already going to get as “anniversary gifts” after the fact.  Like apparently the wooden rocking chair I got my wife awhile back is her anniversary gift, and according to my wife my new SUV and the used iPad 2 I will be getting Monday is my gift.  It seems like I made out like a bandit until you learn how we spent our anniversary.

Friday was the last day with kids for my wife and thus begins the yearly ritual of packing up her room.  This year however it is a bit more stressful for her because she is having to entirely vacate her cubical.  When they moved into the building they created this “collaboration room” for the teachers, and set it up in quite possibly the least collaborative method known to man…  the office cube farm.  This summer however it seems like they finally got the memo and are going to tear down the cube farm and replace it with a much more open shared workspace.  That said she has to completely move out of both her own personal cube and another cube for a program she manages.  So yesterday I spent my anniversary packing up these cubes in boxes and moving them as she worked on packing away stuff in her classroom.  It is not the most glamorous anniversary in the world but it was me helping her be less stressed so I think in the grand scheme of things it was a win.

End of School Stress

There are times in life when I have to fight my nature.  I tend to be fairly protective of my friends and family, and I especially feel protective of my wife.  She is a strong badass of a woman, who does not need me to fight her battles for her… but there are occasions when that instinct still kicks in.  Part of the reason she is so damned stressed right now revolves around an event that happened Friday night.  She is a rockstar of a teacher, and I mean that in every sense of the word.  She will fight for these kids and bend over backwards to try and make sure they are doing whatever they need to be doing.  This week was one of those cases where she bent over backwards to try and make sure one of her students was doing what they needed to be doing.  The problem being this isn’t always appreciated and sometimes misguided parents can add to her stress level.

It is extremely hard for me to see her in the frustrated state she was in Friday.  Every fiber of my being wants to protect her from the people who were stressing her out.  Thankfully school is over and due to the extremely supportive administration things will work themselves out.  But for the time being she has been wrestling with whether she did the right thing, or enough to help her students.  For this reason and many others I am happy to help her try and at least get one stress out of the way.  I know I would not be half the teacher she is, because quite frankly if I had to deal with half of the things she suffers with a smile…  I would have gone postal a long time ago.  She however has a level of dedication that can only be admired and respected.  So I spent our anniversary packing up boxes, moving file folders, and moving it around the building.  It might not be a glamorous chain of events, but if it lightened her burden then I think it was a successful way to spend our day.

Back But Don’t Play

Supporting Kickstarter

wasteland2 This morning I am going to tackle the second talkback topic for the Newbie Blogger Initiative because it is actually one that has been on the hearts and minds of the AggroChat folks for the last few weeks.  For the April AggroChat Game Club game I chose Darkest Dungeon, and since then the topic of playing “unfinished” games has been somewhat of a recent discussion among us in private.  The fact that the game was unfinished caused numerous problems, not the least of which was the simple fact that we were never quite sure if this or that functionality was intended… or just unfinished.  So I feel like I was not able to give it a really solid testing, because I don’t know what might change between now and when the studio deems the game “finished”.  The prompt however for this talkback is pretty straight forward but my answer is going to be a bit more nuanced.

Early Access and Kickstarter – Do you support unfinished games?

So for the first part… yes I wholeheartedly support the backing of unfinished games.  I’ve backed more than I can count at this point through either Kickstarter or company specific initiatives.  I think Kickstarter is a pretty awesome thing, and it has caused a lot of things that I care about to see the light of day.  I’ve backed both software and physical merchandise projects through it, and have been relatively happy with pretty much every project I have ended up chipping in on.  Kickstarter does a lot of things, but the biggest one to me is that it allows me to vote with my dollar on what I think is going to be an idea worth making.  I rarely back very far into a given product tree, and the end result is me usually getting a cut price copy of the game at launch.  While many of these games offer a double platinum early access alpha program…  that is not so much what I am interested at least not any more.

Tired of Alphas

Once upon a time I wanted to be playing every single game I could get my hands on.  I reveled in the fact that I had alpha and beta tested most of the MMOs out there.  For a period of time this was something that was achievable because at any given moment there were a very limited number of Alpha and Beta test programs available.  Somewhere along the line I noticed that playing an Alpha seriously adversely effected my chances of staying with a game for very long after release.  In essence I would burn myself out playing the Alpha, so that when launch happened the game felt very old and tired to me.  The pinnacle of this problem happened for me with Elder Scrolls Online.  I seriously cared about the release of this game, and I took my Alpha testing duties seriously.  I was told at one point that I was in the top 1% of all bug reporters in the game, and every single time we played I spent most of my time reporting and re-reporting issues I saw.

The problem here is that I had been alpha and beta testing builds of this game for a good year before the game actually launched.  So while I only managed to play about three months after the launch of the title, in truth that was around 17 months of me actually playing the game.  Huge chunks of the content I had literally seen hundreds of times, and remembered each of the different incarnations.  The additional problem is I had trouble letting go of the past.  There were some changes made in that game that I considered “for the worse” and myself and many of the other early testers rather vehemently pined for the imagined “good ole days” of early alpha.  Memory is always an incomplete state, and what we remembered was this or that feature that stood out in an ocean of an otherwise broken game.  The final product was so much better than the one we were requesting they return to, but we got hung up on the minutiae of this or that feature that we missed.  Basically I learned that Alpha testing ultimately ruined my enjoyment of the final product… and it only took me twenty some years to wake up to this fact.

Back But Don’t Play

Ultimately I have a very nuanced stance on Kickstarter.  I am more than happy to donate money towards a cause that I believe in like the creation of a brand new Wasteland experience on the PC, or any of the other games I have backed that let me wallow in the nostalgia of my youth.  Generally speaking I now back just far enough into it to give myself a cut rate copy of the game at launch.  Then when I get said copy and any bonus trappings… it seats neatly in my Steam account until I am ready to play it.  I might boot it up periodically to check on its progress, but ultimately I am not going to start the game for real until I see that note from the developer talking about how the game has launched.  The problem is this also means I am phenomenally bad at tracking the progress of games on Kickstarter.  I almost always have a message that needs to be responded to about this or that game but this is what works for me.  It lets me feel like I am backing things that I believe in, but also gives me the piece of mind of not actually starting a game play session until the game is “finished”.

As far as other games that are in a permanent state of development like Minecraft…  once again my feelings are a bit more nuanced.  Paying to play an alpha does not really bother me, if the experience and the enjoyment itself is worth paying to play said alpha.  I got into Minecraft for example during its pre-beta days when you could pick up a copy for well under $10.  I have gotten easily $1000 worth of enjoyment out of that game.  Similarly while I don’t play them nearly as often I have gotten more than enough happiness out of both Trove and Landmark to recuperate any costs I might have put into them.  Ultimately backing an unfinished game, and playing said unfinished game is not an entirely bad idea… so long as you go into it with the thought process that you are playing something that isn’t quite done yet.  Early Access games are in essence paid betas, and if you can live with that… awesome…  if not wait for the release of the game.  I personally have found that the games I played heavily in Alpha and Beta get more enjoyable over time, and going back a year after launch I end up really enjoying myself.  So that is to say that the games I ruined through Alpha testing…  are not in a permanent state of ruined as evidenced by my recent travels into Guild Wars 2, Wildstar, and Star Wars the Old Republic.  Ultimately you have to figure out what works for you, and the amount or risk you are willing to take.  If I feel like I am going to care about a game, I try my best not to burn out before launch.

Botany Mastered

A Very Cardgamey Show

It seems when I think we have nothing to talk about… we end up talking for two hours finally having to force ourselves to stop talking to close out the show.  Last night was one of those night as I was joined by Tam, Kodra, Thalen and Ashgar.  Sometimes a clear theme is presented and last night inadvertedly this happened.  As we rambled through the various things we have been playing, it turns out that a lot of us had been playing card games in one form or another.  We got this interesting peak into the secret underground gaming scene of Seatle that Kodra has now apparently gotten his ticket into.  He recorded this weeks AggroChat on a quick jaunt away from this all day gaming event that was happening in a nearby hotel.  The kind of event that isn’t advertised, and that you apparently have to know someone to get into.  This is not starting to sound like fight club at all is it?

Other than that I shift things around a bit in the show and I actually go first.  Usually by the time we get around to the games I have been playing my co-hosts are bordering on being asleep so I opted to talk about my stuff first.  Which was a large course of Echo of Souls, and beating Wolfenstein The Old Blood which is an absolutely enjoyable but exceptionally short version of the original Wolfenstein game redone in New Order style.  Machinegames has somehow created this magical mix of the glory days of the 90s era shooter mixed with the narrative power of modern gaming.  Ashgar once again is going through his DS collection and playing things that he had not beaten before, this time jaunting down a time travelling avenue.  Thalen extolled the joys of Hand of Fate, and Kodra rediscovered Heroes of Might and Magic 3.  More than that however we talked a lot about card games and board games in general.  Was a fun and chill show to record and hopefully that comes across in the production.

Botany Mastered

ffxiv 2015-05-10 10-28-39-32 Last night while recording the podcast and editing it I spent my time in Final Fantasy XIV working on Botany.  For some time I have been working on pushing up the two critical harvesting abilities Mining and Botany before actually starting the Disciple of the Hand push.  I figured having the ability to go out into the world and gather things would be beneficial when making the push to level all the other things.  The Disciple of the Land classes also gave me a bit of a buffer to psyche myself up for diving headlong into the pit of madness that is crafting.  At this point begins the money grind and thankfully I am up to almost 2 million gil to help support this push.  I guess the first order of business is to level all of the professions to 15 so that I can get the best cross class abilities to help with the rest of the grind.  My original thought was to take everything to 15 in no particular order, and then start walking them up 5 levels at a time.  So take everything to 20, everything to 25 etc.  This also allows me to convert all of the crafting gear along the way hopefully keeping my vaults from overflowing.

Another thing that I really need to start doing is working on my beast tribe daily quests.  One of the things that Ashgar talked about on the podcast was the interesting quest that comes at the end of maxing each of the factions.  There is apparently a storyline that somehow joins up all of the rebellious beast tribe factions into a “Justice League” of sorts.  I would really love to see this storyline before Heavensward launches, but at this point I have right around a month to accomplish all of this.  I am not sure if I have given myself enough time, especially given that I keep dinking around in other games at the same time.  I am starting to feel under the gun with wanting to accomplish so many things before I officially say goodbye to “A Realm Reborn”.  So far FFXIV 2.0 has been an amazing ride and I am amped about what Heavensward and 3.0 has to offer.  I guess tomorrow night the 2.57 patch will be going in, and I am wondering what exactly it will bring as well.  I would be extremely happy if they uncapped Poetics gains… but I somehow doubt that will be the case.

Bad At Shadowrun

Dragonfall 2015-05-09 14-21-57-95 Yesterday I spent a good chunk of time working on Shadowrun Dragonfall and I have decided that I need to just start over.  I spent too much of my time on my main character too focused on a specific tree.  I was planning on going all melee all of the time and quite frankly that is a poor choice to go with.  I spent most of combat running around the room chasing down mobs that would move away from me and attack from ranged.  Additionally I am going to have to throw out some of my instincts because I straight wiped my party trying to stay and fight against unwinnable odds.  All of that said there are aspects of the game I am really enjoying, but right now I am just pretty horrible at actually doing it.  I also need to learn to save far more often because this game will straight kill you at times with a smile.  It is going to be an interesting show when we ultimately talk about this game but I am really wanting to make it further than I did with the previous games.  I would love to beat this one because in many ways the gameplay reminds me of the Fallout series.

The thing is the game gives you one of every classes so I guess what you end up playing is just for flavor.  I will probably go Street Samurai once again because that was always my favorite character to play in the actual Shadowrun campaigns I have been in.  I didn’t really care that much for the little dwarf I rolled so I will probably go something more generic like a human this time around.  All in all I was a fun several hours I spent yesterday, and as it is raining insanely outside… I plan on going downstairs and hanging out on the sofa all day while watching Netflix.  Shadowrun is precisely the perfect kind of game for a day like today.  So I will either be doing that or be working on tradeskills in final fantasy.  In any case I have a gloriously lazy Sunday ahead of me.  These are the types of days that gaming was made for.  This massive lung infection has gotten me out of having to travel for Mother’s Day so right now we are planning on having a re-roll there next weekend when the world is not actively trying to kill us.  Hopefully you have an awesome day too.

Grand Experiment – Year Two

AggroChat 54 – Darkest Dungeon Show

This evening we held the third episode of the AggroChat Game Club where we talk about my pick the early access rogue-like Darkest Dungeon.  I personally chose this game because so many of my friends had been talking about it, and purposefully delayed playing it in the thoughts of this eventually becoming an AggroChat title.  The result is that each of us played the game slightly different, and walked away with a very different perspective and feeling about the game.  Some of us loved it, but even among those that loved it…  we brought with it a completely different outlook and as such a different reaction.  Of course some of us absolutely hated the game, enough to actually Alt-F4 out of the window.

The end result however is what I feel like our most successful game club title to date, because it certainly spurred on some conversation.  Next months title is announced towards the end of the broadcast and I am sure it will be an equally interesting discussion.  As for my own feelings…  I really enjoyed the game, but it seems like I might be the most heartless bastard on the planet when it comes to how I treated my dungeoneers.  Some of my co-hosts developed bonds to their spelunkers and for me… they were just fodder to be thrown at the problem like minions in a Dungeon Keeper game.  Of all the games we have played for the game club so far this is the one that I am most likely to visit and keep playing, but I might be waiting until it exits early access.  There are certain things in the game that I don’t know if they are broken or simply that they have not been finished yet.

Grand Experiment – Year Two

I've Felt Strong Enough to Even Show you Me This Year Two years ago today I set about to change the nature of my blog and embarked upon what I termed the “Grand Experiment” which was more than anything blogging every single day no matter if I had a thought in my mind worth writing down on paper.  Now 730 posts later I continue to question what I was thinking when I started down this road.  The end result has been an interesting ride to say the least.  What has happened more than anything during these last two years is that I have gotten closer with the community of my fellow bloggers.  This has been more important than anything else to me, and it is through all of the various events like the upcoming Newbie Blogger Initiative 2015 that it is happened.  So while I question if I did anything that really mattered over these last  two years, I am thankful for every single reader and peer  that I now have.  There are lots of bloggers that write daily, and they have not made a big deal about it… but for me this was huge.  If you scan back through my blog there are several six month long lapses in content… and very rarely did I actually make it through a month without having a week with zero posts.

It has been so much more than just writing a blog for me personally.  I have allowed myself to open up more about myself and my life than I ever had to date online.  I’ve talked about my personal struggles, and shared with you my excitement and joy.  I’ve let you all into my life, and while I still for the most part am scant on the details…  you are seeing the impression of something very real that is happening.  I figured out early into this process that there would be days when I simply don’t have anything game related to talk about.  There would be days that I would have something on my chest that I needed to get out there, right or wrong… and I am thankful that you all have supported me.  I’ve been told that for many people my blog post is now part of their morning ritual, and if they get to work… and don’t see one they start to worry if something happened to me.  The first day I was late with a post and I had a deluge of people pinging me over twitter and IM to make sure I was okay…  was absolutely overwhelming.

Year Three

Not My Cat - But I Have Decided it is my Spirit Animal :) So tomorrow I begin the third year of this journey.  There are days I question myself why I am doing this… what exactly I am trying to prove.  The thing is I don’t really have an answer for either of those things.  I enjoy this connection that I have to my readers, no matter how ephemeral it might be.  There are days that I am doing this as therapy, other days doing it to share my excitement that I might burst if I don’t get it out onto the page… and in other days…  the days I cannot seem to find the words, I am struggling forward for you.  I feel like we have this contract, that I will write and you will read and together we will have this connection.  I don’t want to be the one to sever that connection.  I don’t want to be the one who lets down my end of this contract.  So I will keep living and experiencing and doing my hack job of sharing that experience with you.  This time next year I have no clue what I might be talking about… but I hope to still be talking and looking forward to our next journey.

Now I ask something of you.  Since we have been sharing these moments each morning for some time…  tell me about what you have done over these two years.  Granted a lot of you have blogs of your own and they are in my RSS reader that I consume at irregular intervals like drinking from a giant firehose of words.  But some of you out there have been with me this entire trip, and have never commented.  I would love to hear from some of you, and let me know how your life has changed over these last two years.  I might not even know you yet, but I would like to.  What major changes has my readership gone through while I have been on this journey.  I’ve upset a few people along the way, some of which have blocked me out of their lives…  but I have gained several orders of magnitude more friends along the journey.  That is the really important thing to me… all of the friends I have to show for my trip, and that I still keep in contact with on a weekly basis.  You are the ones that give me the drive to keep moving forward, and hopefully this next year will be a fun trip shared together.