Embracing Chaos

There are games from my childhood that I will always have an odd amount of nostalgia about.  There are the obvious ones like Zelda and Mario… but then there are the ones where I latched onto with both hands and never quite understood why.  Chaos Engine is one of those games in the second column because by all rights… it was not really a popular game in the United States.  We never really had the massive Amiga Culture here that the UK did… and while I owned one… I didn’t get it until my college years for use with Digital Video production.  However I did own a Sega Genesis and we did get Chaos Engine released under the confusing re-branding of Soldiers of Fortune.  I played the hell out of the game but didn’t realize what I had been missing… because while a completely functional port it is in no way as good as the original.  I bought my Amiga 3000 second hand… and it came with a box of crudely labelled Amiga floppies.  One of which was called Chaos Engine, and when I fired it up… I felt immediately at home.  The original Amiga game was so much better in every way than the port I was familiar with, and most importantly was the music.  I’ve included a video I found of the game intro running on an A500.  The game was essentially an isometric shooter but a much more interesting one than say Commando or Ikari Warriors.  It allowed you to pick from a cast of characters…  the Brigand, the Gentleman, the Mercenary, the Navvie, the Preacher and The Thug.  Each with their own strengths and unique weapons, and also added a small bit of RPG style progression as you could use the money found in each level to purchase buffs to further customize the way the character played.  Even today I have purchased every copy of this game that has come out…  from a Windows 95 CD version that no longer functions to the more recent release on Steam.

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While roaming around the floor at Pax South I came across what I could only describe as the logical successor.  Tower 57 is a game that I didn’t even know existed before this convention.  It apparently was on Kickstarter during August of 2015 and managed to raise roughly 55k dollars.  Had I known about the game then I would have likely backed it, even though my track record with video game kickstarters is not that amazing.  The game website describes it as:

In a dystopian, dieselpunk world, where Megatowers are the only enclaves of civilization, a group of extraordinary individuals is sent to infiltrate the reclusive Tower 57. Their skills, clips’ capacity & the ability to cooperate will decide on their fate.

Tower 57 is a top-down twin stick shooter with 16-bit inspired pixel art, destructible environments and heavy focus on co-op. It is also a modern take on what made AMIGA games so great back in the days.

What it felt like was a sort of Shadowrun meets Chaos engine, with a similarly interesting cast of characters.  Unfortunately I didn’t actually get to start fresh when I gave the game I try… but it seems like I could largely pick  between a female detective wearing a trechcoat and using a shotgun, and the diplomat which is a guy that looks like Abraham Lincoln with a flame thrower.  The game has all the right quirky notes that Chaos Engine did, and a similarly Victorian Era meets Steampunk meets 1920s speakeasy feel to it.  The artwork is absolutely gorgeous and the movement of the characters felt fluid, with interesting and challenging monsters that you encountered.  In the Pax South demo it seemed to largely be locked to the sewer level, and I was amped to see the gameplay unfold very similarly to what I expected with Chaos Engine.  Essentially doing something in one area of the map might unlock a secret area in another corner of the map, but also spawned multiple waves of mobs that you then needed to clear.

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The game is functionally a twinstick shooter, and the demo was played with xbox one controllers.  After a short period of time though I adjusted and managed to play my way through the level and get up to the mini boss at the end of it.  Ashgar managed to beat it… I however managed to take out the main encounter… then got super careless and died to something stupid on my way out of the room.  There was a line of folks waiting to take the controllers, so I stopped playing… but I would have loved to have had another shot at the game and tried playing some of the other characters.  Reportedly on both the game website and the steam profile the final version will include seven different playable characters, each with their own weapons and traits.  Another thing that I thought was really fun was the fact that the majority of the world appeared to be destructible.  Sure this serves a purpose with explosive barrels, but even when it serves no real purpose it is glorious to see the entire screen erupt in a hail of debris without actually slowing down the frame rate.  Reportedly the game will support local and online multiplayer co-op gameplay, which is admittedly something I am looking forward to.  I am probably going to convince Ashgar to play through the game with me some weekend…  which usually means he carries me super hard as I fail miserably somewhere in the background while looking for loot.

If anything I have said sounds interesting, I highly suggest you check out the game.  I have a huge amount of nostalgia for Chaos Engine and this game is riding heavily on that fact.  However Ashgar seemed to enjoy it just as much as I did, and he had never even heard of that game.  Right now the game has an ambiguous “Spring 2017” release date…  which to me means “any time before May” but to Square Enix apparently meant June when they were talking about Heavensward.  Whatever the case… the game felt really polished and hopefully that means the game will be available shortly.  You can pre-order now on Humble for $9.99 but to be honest I am more than likely going to wait for the steam release since I believe right now… humble disqualifies you from giving proper feedback on steam because it is not an “official purchase”.  To be honest the whole “steam purchase” versus “key redemption” thing is a mess when it comes to reviews.  Whatever the case it is definitely a game I enjoyed and I am ready to get my Chaos Engine game play back on.

Tale of Dice Games

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It is bizarre to me how I went into Pax South thinking it would be largely about the Nintendo Switch for me… and it wound up becoming almost entirely about Tabletop gaming.  More so it was the tale of dice games… and my experiences trying three different ones.  There was King of Tokyo that I had never actually played, and while I found it enjoyable it wasn’t exactly the sort of game I was going to rush right out into the store and purchase.  Then there was Dragon Dice…  which sounded familiar at the time as a game that TSR once published… and it turns out that in fact it is the same game just self published by the creator now.  The problem is that I looked in the general direction of the booth and got sucked in by an extremely motivated salesperson in the form of what I can only guess was the thirteen year old daughter of the creator.  I sat down to play… and got Ashgar roped into doing the same.  So we played and tried our best to wriggle out of the booth as soon and as politely as possible.  It was bad…  and not just in a general sense of not fun… but bad in a sense of whoever attacked first essentially put the other player on the ropes for the rest of the game and since attack and defense is out of the same dice roll…  it made it extremely hard to ever recover.  As a result we avoided anything else that was dice related like the plague… that is until while waiting in the hour and a half long Dauntless line I ended up getting into a random conversation with the folks I was standing shoulder to shoulder with as is the way of PAX.  We started talking about our favorite games of the show so far, and one of these other folks mentioned Dice Throne.  So before the night was up we wound up making our way over to the Dice Throne booth in the PAX Rising area, where unfortunately no one was giving demos at that moment.  However they mentioned that in the tabletop area there was a completely different set up where folks had been playing nonstop.  Little did I know that essentially this would be the last thing I played during my time at PAX and would eat up my last few hours.

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c3tib3xumaajc_wI am of course swiping images left and right from the Dice Throne twitter and Kickstarter for the purpose of this post.  The game itself is a weird mix of dice battling, action RPG and Magic the Gathering starter deck duels.  Each player chooses a character to play from the current list of Barbarian, Moon Elf, Pyromancer and Shadow Thief…  with Paladin and Monk playable at the show but ultimately stretch goals in the kickstarter.  Each character comes with a unique play mat, card deck, five dice, and a sheet that describes their status effects that they can give to opponents and explains the chance of rolling a given symbol on the dice.  What made the game addictive to me was the aspect that as you move through the session you can play cards on top of your playmat and upgrade your base abilities.  Sometimes this is just a matter of making the abilities more efficient, or having a lower number of dice needed to trigger the effect.  In the case of the game where I played the Shadow Thief… some of the cards actually served as two completely different abilities that you could then choose from.  I personally only have experience with the Barbarian and Shadow Thief, but I think Ashgar and Paragon wound up playing Shadow Thief vs Paladin… in which I heard that the Paladin is completely brutal.

Regardless of the specific configuration the game is ultimately a game about duels… which admittedly is the part that makes me the most excited.  I love tabletop games… but I don’t exactly have a wide circle of people that I can play them with locally.  I mean I could branch out and just show up at a game shop and look for people to play… but that isn’t really my way.  I am way too introverted to ever make that work.  So instead I have limited opportunities usually one friend at a time to play things.  Dice Throne is absolutely perfect for this situation because it creates a completely meaningful experience with only two players.  In theory this game also works with any multiple of two, in that players can set up 2 vs 2 or 3 vs 3 scenarios and some of the cards would play perfectly into that situation.  The reason Magic the Gathering comes into play as a reference for this game is that it is set up in a number of phases:  Upkeep, Income and Draw, Main Phase 1, Offensive Roll Phase, Defensive Roll Phase, Main Phase 2, Discard Phase.

Players start out with 50 Health, 1 combat point or CP and 4 cards from their deck with the ultimate goal of reducing the other player down to 0 Health to win the match.  Each round the players gain 1 CP during the income phase and draw one card, with the CP being spent to play the various cards they have in their hand.  Each character plays a little different in that the Shadow Thief seemed to be all about hitting the 15 CP cap as soon as possible and then striking from the shadows with critical attacks that scale based on the current CP number. The Barbarian seemed to be about healing back lost health and avoiding taking damage by simply overhealing the incoming attack…  all the while smashing with big attacks that can easily become unblockable.  Barbarian absolutely was “my thing” but it also sounds like the super defensive Paladin might have been a good fit for me as well.  Each round of attacks you roll your 5 dice and then take the symbols and numbers and try and make something with them.  You are given two rounds of re-rolls as you attempt to hone in on the exact thing you need.  There are also cards that shift your abilities so that you can make certain dice wild, or with “samsies” swap any dice to match any other dice.  These however take the luck of the draw and the CP to play them when needed.

What I found most interesting is that essentially you are having to look at the symbols and the numbers to see what the best course of action is.  All of the characters have something interesting that happens when you roll a small straight (4 numbers in sequence), and something interesting that happens when you roll a large straight (5 numbers in sequence).  Then again there are other things that are super powerful that can play off of the other attacks.  For example 2 swords and 2 “pow” symbols on the Barbarian gives you an attack that deals less damage… but becomes undefendable which when upgraded serves as an amazing way to finish off your opponent.  The Shadow Thief allowed you to shift in and out of the shadows… allowing you to be essentially untargetable until you exit on the next round.  Attacking from the shadows allowed you to roll an extra dice as you exited to deal a little bonus damage.  Every hero has an ultimate attack that is essentially triggered by rolling five 6s, but in truth I found these pretty freaking hard to make work unless I had a wild card or two available in my hand.  There is a lot more nuance that I feel like I cannot adequately cover after literally having only played two games.  Suffice to say there is a lot of meat on these bones, and I am sure more than enough to start to develop even a bit of a meta game among players.  I was not well suited for the Shadow Thief because the whole poke from the shadows thing is not really my deal.  That said I know players that would absolutely excel at that game play style since essentially the Barbarian and the Shadow Thief are playing two completely different games.  From what I understand each of the characters plays this way essentially with the Moon Elf focusing on dealing damage while defending for example.

The long and short of this is that as soon as I got back home on Sunday night I went out to the Kickstarter and backed the game.  I was completely and thoroughly sold.  As of this morning even though the page has not updated they have already hit the Paladin stretch goal so it will be included in the Champion version of the game.  Next up is an upgrade to Linen Cards at $35k, Vacuum formed tray at $40k, Thicker Box at $45k and finally the inclusion of the Monk Hero at $65k.  With 24 days to go they are already sitting at 200% of the original goal, and I have to think that Pax South is going to give them a lot of good exposure going forward.  There was a pair of guys who had literally spent about twelve hours over the weekend playing the game… and wound up serving as surrogate coaches when we had so many people wanting to play the game in the Tabletop area.  The rules are pretty simple and easy to pick up, and the game play while actually taking awhile to resolve itself… feels like it moves forward instead of stalling out.  I have to say for something in prototype form… the game felt really damned polished.  The cards and artwork all felt great… with the only complaint being sticker dice.  However the first stretch goal was to upgrade to engraved dice so that will in theory no longer be a thing.  I went with the $39 Champion edition which seems to be the point that the majority of backers are entering at, which in theory should give you access to all six characters and slightly nicer multi-tone dice.  The base game will include four characters: Shadow Thief, Barbarian, Moon Elf and Pyromancer which sits at $29… so I felt that extra $10 was more than warranted even for the shot at two more characters.  Dice Throne was definitely my tabletop game of the show… but in truth I think probably it was my game of the show as a whole.  I highly suggest if you have the opportunity to check this out at any conventions between now and the projected November release date that you grab hold of it with both hands.

Kickstarter Link

 

Why Not Try Pax South?

This is going to be a bit of a frivolous topic, but I am writing it the night before posting.  Tomorrow I have to be up well before dawn to take my wife to the airport.  As a result I searched my thoughts for something worth writing about and landed on this discussion.  Today the PAX West tickets went on sale… or PAX Prime for those not yet with the program…  or just plain old PAX for those who have been living under a rock and missed the slow invasion of the show across the country and world.  These notoriously sell out almost instantly, and unless you happen to be watching the site at the exact second it goes live, there is no way you are likely getting tickets.  I have two friends who tried today… one of which practically lives for PAX…  and while they both made it into the queue within a very short amount of time, but the time I actually arrived at a screen which allowed them to purchase anything…  Sunday tickets were almost gone and Monday was in low availability.  This is kinda insane given that they have expanded the show to a fourth day and seemingly keep expanding it.  The problem is that more people want to go than are tickets available.  I am sure a good number of the tickets get snatched up by speculators, and others are buying trying to get as many as their friends in as they can.  I even found out that apparently folks have written scripts that are supposed to get them in the queue the second the page is published.

This same sort of madness goes on with Blizzcon but is magnified by the fact that they do several small batches of ticket sales, each of them selling out in a matter of minutes.  Whereas with Pax West there is a nearly instant queue, and it simply takes awhile for those folks to filter through it to the other end.  Still it seems that you had to get into the queue with the first few minutes to guarantee that you had any tickets to purchase.  This presents a huge problem for folks attending, because at least for me a huge part of why I am interested in PAX at all is to use it as a destination to meet up with friends from the internet that I may never actually see otherwise.  Just watching the reactions from folks attending both PAX and Blizzcon this seems to be the general consensus and the challenge is that it is nearly impossible to insure that all of your friends can actually attend.  I know among my friends they had a complicated system of trying to make sure they could cover all of the people needed for Blizzcon with everyone trying to fight through the queue, and talking over chat to arrange who was buying tickets for whom when someone actually made it through the queue.  Watching my friends today it seems like that is just about the only way to actually guarantee attending PAX West as well.

What I am presenting with this mornings post is another alternative.  If PAX Prime is not your native PAX location… meaning it is further than reasonable driving distance away from you…  might I suggest the alternative of PAX South?  Granted it happened in January and is still over six months away…  but I’ve been attending since its inception and I have to say it is a pretty great place to be.  This past year we had something like fifteen people running around in different numbers taking in all that the convention had to offer.  While I failed miserably at spending time with most of the people due to the sheer number, it was nonetheless awesome to get to see and hang out with everyone.  PAX South has this super chill vibe to it and has a lot of positives going for it, that might not be the case with West or even East.  The show is still very much in fledgling status, but the attendance was up quite a bit last year and expanded to a whole new area of the convention center in order to accommodate a significantly harder tabletop section.  While the show was missing several of the headliners that were there the first year…  such as Bioware or Gearbox…  the indie section seemed to expand massively.  What I liked about it was that I could pretty much lay hands on any of the devs attending, and get to talk to them face to face about the game they were showing off.  Several of them were extremely excited to be talking about this labor of love that they had been working on so long.

I’ve always gotten the impression that at the larger conventions, unless you are wearing a media badge it can be really hard to actually get face time with the various exhibitors.  That seems insanely easy to do at South.  It also seemed like it was extremely easy to talk to the various streamers and gaming personalities.  While that is not really my corner of the world, I spotted several dozen streamers that I recognized mingling out in the floor or tucked away in a corner always willing to stop and chat with fans.  This was absolutely the case the first year as well, because one of the members of my party wound up getting a bunch of autographs from several of the personalities.  It is my hope that the 2017 show can somehow pull together the best of the two years.  Year one had some bigger names, but year two had way more stuff… and significantly more people in attendance.  If this year they can convince several of the larger companies to show products, as well as keep the attendance on an upward trajectory I think there are going to be awesome things in the future.  My goal as always will be to meet and hang out with as many people as I can from my extended circles.

I know how frustrating it can be to not get tickets for that event you wanted.  I after all tried to get Pax Prime tickets last year, and after the frustrating debacle that it ultimately was didn’t even try this year.  South is my home PAX, and is a roughly nine hour drive for me.  I will likely attend it every year so long as they keep having them.  I’ve gotten the impression that there are others like me that consider it their PAX.  However for those really just wanting the PAX experience, without the hassle and overpriced after market tickets…  I highly suggest you give PAX South a go.  I will continue to trumpet it as the year goes on… or at least until they have sold out the passes.  Throughout this post I have linked to a series of YouTube videos put out about the South show, as I am sure a way to try and drum up interest.  I know this will be the last year in Penny Arcade’s contract with the Henry B. Gonzalez convention center.  I think there is enough interest in the con to warrant it continuing in one form or another, but it might end up moving to another city.  I’ve greatly enjoyed both years, and while I would love to have it in Dallas or Austin… just because they are significantly closer drives, I am more than willing to make the lengthy trek to San Antonio.  Essentially if you failed to get into West/Prime…  South might just be the convention you are looking for.

Pax Pox

The Convention Crud

So this weekend obviously was Pax South, and I am not sure how you could read my blog and not know this… but whatever.  It went pretty well overall, but on the drive home Sunday my throat kept getting more and more sore.  At first I was thinking that maybe I was getting closer to Oklahoma, and as a result my allergies were just going haywire.  The entire time I was in the San Antonio area, I honestly did not have much issue with my allergies.  It was just like they magically went away, so in theory driving back home…  could feel like I was coming down with something.  However yesterday I heard from Damai that he too is in the sore throat phase, so I am guessing we quite literally did walk away with whatever crap happened to be going around down south.  PAX is this universal incubator for illness, and last year I somehow escaped catching whatever Ashgar and Rae ended up bringing home.  This year however I was not quite so lucky, and in spite of using the hand sanitizer every single time I passed one…  I still caught something.

I’ve been in hibernation pretty much the last two days.  Originally I had requested off both Monday and Tuesday to recover, but had not planned on actually taking Tuesday.  However it seems like I apparently was clairvoyant in knowing that I would need that extra day.  This morning… I still feel like crap, but my fever broke sometime between going to bed Monday night and getting up Tuesday morning.  My lungs are getting consistently clearer, and my throat while feeling sore still is getting consistently less sore as time goes on.  While it felt flu-like at first, I am guessing it is just a run of the mill virus or cold, because I seem to be getting over it pretty quickly.  The irony is… that I completely resisted catching whatever my wife had prior to the convention… but I am guessing that probably taxed my immune system to the point of catching something while there.  In any case I think I am more or less on the mend, but going out and grabbing some groceries last night left me completely exhausted, so I can only imagine what state I might be in tonight when I finally get home.

Lady Monk

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The great irony of a gaming convention is the fact that during those few days… I end up playing far fewer games than I usually do.  The other strange side effect has been, that now that I am back at home…. I am not quite sure what to play.  As a result I have been poking my head into Diablo 3, even though I have seemed to lack much purpose.  Monday night I spent a good chunk of it running around with Grace and completing various stuff like greater rifts.  Then when she logged to go take care of something, I ended up starting a brand new character.  I realize that I could have probably gotten one of my friends to boost it to 70 within a few minutes… but instead I have been leveling a monk through doing bounties.  The funny thing about this is that with all of my paragon levels, Master is the new Normal.  I could probably ratchet up my difficulty some more, but I like how fast everything seems to be going right now.  I’ve needed to run bounties for a bit, and doing so on a fresh character feels like I am gaining more than doing it on my crusader.

The truth is, I’ve never managed to get a monk to 70.  My original non-seasonal one is 68 and I realize that I could very easily push it over the line.  The problem being that I just haven’t had any desire to play non-seasonal characters.  I have been in this mindset that “seasonal” are the “real” characters… and that the normal characters are almost like playing on some test server somewhere.  I realize that it is backwards from the truth, but I have shifted to this point of view as looking at the season as the only thing that really matters.  As a result I just can’t seem to bring myself to play any characters that aren’t in the current season, which I guess works out nicely since that seems to be what most people are playing.  The only thing that worries me is how I am going to function when I need to merge this season into my existing already overloaded bank.  At some point I need to spend some time eating some legendaries and unlocking abilities, because half of the junk that is clogging my non-seasonal vault is never actually going to get used.  In any case as of last night I hit level 43 , and I plan on working it up some more tonight.  I should be able to hit 70 in no time as I am gaining at least one level per bounty step on average.