Fetching Cats

I am not entirely certain how well this video is going to come across on the blog, since I am just using the default twitter embed process.  I’ve talked about playing fetch with my youngest cat Kenzie before.  She loves rubber bands, and whenever she wants to play will bring one and drop it beside me.  Traditionally this has meant tossing it around the room and her chasing after it.  However over the weekend my wife went to a craft fair and picked me up a basic rubberband gun.  Now at first the results were mixed, but I quickly realized it was because it moved quicker than she could actually track.  So firing it across the room in the air meant she would just look at me confused a few times and then give up.  However if I fire it across the floor so that it makes impact and slides the rest of the way…  she is able to track that and bolts off after it.  I decided to attempt to record this in the process and overall it turned out pretty well… including the batting of the gun to try and make me fire it.  This was my evening… and when she would get tired she would bring it back… and then lay down on top of it.  Later she would discover it again when she got up and the circus would continue.

Destiny_20161122063802

As far as gaming went… it was another mixed bag of an evening.  Firstly early in the evening before my wife got home I spent that time working on my Warlock and namely doing the Shiro and Tyra weekly quest.  The idea being that if I keep doing those every week I am bound to get some interesting stuff from the load of legendary engrams that they ultimately provide.  At this very moment I swap them all to the bank and then hop on my highest light character to open them.  However before long that won’t matter quite so much given that the only sub 385 character I have right now is my Warlock.  Today is the weekly  reset, and from what it sounds like it is a really good week to farm packages.  If nothing else this is going to be the week that I farm up all of the heroic strikes I need for Future War Cult quest.  Small Arms and Solar Burn means you can farm heroics, and Mayhem Clash means you can finish games in 6 mins making it an insane Crucible farm week as well.  Needless to say I am probably going to be playing Destiny tonight.

wow-64-2016-11-17-06-29-01-05

In World of Warcraft last night was our traditional Mythical Monday night…  which is just a cute name for “oh shit we never did a mythic this week”.  It seems like Monday is the night that I always end up doing a keystone just in time to get a free item today.  This time around there was a double benefit, in that my friend Mor needed Black Rook Hold for the Karazhan attunement, and he also had a keystone for it.  It is getting to the point where these runs are largely pretty smooth and we managed to complete in with enough time to spare that we got two chests at the end.  Unfortunately I don’t think anyone managed to get any usable gear.  Quite honestly it has been a really long time since I have gotten anything useful out of a Mythic, and largely they are just something I do… because of the fear of missing out on something from the chest.  I enjoy them, and I am always happy to tank them pending I can dedicate 30 minutes of my time in one sitting.  However I am not necessarily running them because I need them.

rift_x64-2016-11-21-23-29-11-07

Lastly I finished the evening in Rift and managed to finish up Scatherran Forest.  I got so into the game that I completely did not watch the time… and wound up finally heading to bed when my wife started to wake up from the sofa at 12:30.  From there I had a pretty fitful night sleep wise, so it is definitely going to be an interesting day.  That aside…  Scatherran Forest was a great experience and the wrap up event was full of epic moments.  At the end of the zone you wind up going into a mini solo dungeon of sorts, with I believe four boss encounters that you take on with two companions.  As far as the story line and ramifications… they also felt pretty awesome.  There were some definite feels caused by the ending… that were not entirely attributable to the late hour.  I’ve now moved on to the Gedlo Badlands, with my general idea being to ping pong back and forth between the two as I work my way through the comet towards the Tower of Ahnket.  I had my first real run in with Ahnket and it was interesting…  definitely get a malevolent evil vibe…  but also that of a cat playing with a toy which makes it all the more fitting to talk about this morning.  I  talked a bit during the day about Time to Kill issues… and apparently a good chunk of that was my own damned fault in that I forgot to slot any planar fragments.  Once I did that… I noticed a significant boost in damage output, so if you are similarly struggling try that.  So far my favorite thing about this expansion is largely just a side effect.  I love that I am gaining planar levels insanely fast anytime I do pretty much anything… which is helping me flesh out those neglected trees.

A Good Weekend

wow-64-2016-11-20-22-23-20-12

This past week was the week of seemlingly smooth and fast clears.  Wednesday night we worked on progression content, which mean’t that we spent the majority of the evening wiping to new and exciting things.  However the end result of that evening was that we downed Odyn and made a decent amount of progress on Guarm.  The only negative aspect of that is that it also means that none of us actually saw progress on the quest chain that haunts us.  We kicked around the notion of having an Emerald Nightmare clear night, that I ultimately decided would be Friday.  I set up a calendar invite and hoped, and then was pleasantly surprised at the number of folks that signed up.  In fact we technically had more than our normal raid nights, and other than some starts and stops while waiting on folks or dealing with disconnections…  it was a very smooth evening.  So smooth in fact that I seriously wonder if we could have cleared the entire place in an hour.  I mean because of the various time spent waiting… that was not a thing that happened however it seemed like we might have been on pace for it.  That general smoothness continued on last night with Karazhan, but so did the whole waiting business.  Thalen got sidelined with family stuff, and we had the option of either filling his slot or waiting.  It turned out we ended up getting started roughly an hour and a half late, but once again things went amazingly smoothly.  So much so that I think next week we are going to make a proper attempt at a Nightbane run.  We would have one shot every boss… were it not for the fact that we tried some madness for an achievement on Medivh.

rift_x64-2016-11-19-12-02-39-96

Another big part of my weekend was roaming around and exploring the Comet of Ahnket in the Rift Starfall Prophecy expansion.  At this point I am sitting around 66 1/3 and feel like I have barely scratched the surface of the Scatherran Forest zone.  Firstly I have to say this expansion is charming as hell so far, namely because of the two companions that follow you around at times… but also because it is a great example of environmental storytelling.  Every area is packed full of little things to be scene and experienced much in the same way the zones are built in Guild Wars 2.  Lots of things are happening in the background and all it takes is you sitting still long enough to experience them.  The best of these vignettes has to be the hedgehogs who are stuck in a ball rolling…  until one of them realizes that they can just let go of their feet to stop.  Similarly there is this adorable sequence where you are playing hide and seek with baby unicorns, and you have to go out and find them so that you can lead them back home.  The only negative so far is that I feel woefully undergeared for some of the content, and there is a bit of an uneven difficulty level happening.  There was an area full of spiders… and they seemed literally twice as tough as any of the other equivalent level 66 mobs.  I could take down entire packs of humanoids… but a single spider was a race to see if I could finish them off before they finished me off.  Getting a second spider meant absolute certain death.  All in all though I am really liking the expansion and it feels much more like Storm Legion did as far as content goes.

destiny_20161121064418

Finally I spent a good deal of time playing Destiny this weekend and was able to push my Titan to the 385 barrier.  This is the point where you stop getting upgrades from legendary engrams, and are stuck relying on faction rewards that stop at 390… and exotic engrams that will take you all the way to 400.  This means I am hoping tomorrow starts a small arms week for the heroic strike list because I absolutely need to spend some time farming.  In theory I believe the Archon’s Forge will go up to 400 when it comes to end of event rewards, but not anything coming from an engram.  I spent some time working on my Hunter and Warlock and getting both of them through the Rise of Iron story so I can have three sets of world bounties to work on each week.  I realize they just reward engrams at this point… but if nothing else it can be infusion fodder to help work up additional weapons and armor.  I need to find the free time to try and sign up for one of the machine raids so I can see the content and get some more tasty gear.  However 385 is a completely respectable place to be, and in theory during the next iron banner I should be able to make a decent dent into pushing that number up into the 390s.  It was a great weekend and especially considering we have a short week ahead of me.

Weasel Town

rift_x64-2016-11-17-20-56-59-18

Last night I was having one of those nights where I needed to just blend into the background, and largely avoid human contact.  That said I needed to schedule an invite for a potential Emerald Nightmare raid tonight, and finish up my Emissary quests that I had hanging out there.  However before long I had done just that and was off to Rift to explore some more of the Starfall Prophecy expansion.  This is the point where I am at a bit of a disadvantage because I never got the opportunity to play through the Comet of Ahnket 10 player raid instance, and learn more about the story of what is going on here.  From what I have been able to glean, Ahnket is this sentient creation engine of sorts that seems hellbent on destroying Telara.  I am sure at this point Captain Cursor is cringing like mad and will pop in and correct me, but like I said having not played that raid I only have impressions to go on.  This expansion we take the fight to the comet, which has grown into a landmass.  It seems like every time Ahnket crashes through a plane on the way to Telara it picks up a chunk of that world and carries it with it.  At this point the comet has traveled through the planes of Fire and Nature and as a result we have two new zones themed after each, and a fifth zone that seems to be a place where everything clashes in conflict.  We as ascended are sent here to try and stop Ahnket once and for all and help the friendly folk who have gotten uprooted as a result of the comet passing near their homes.  All of this is irrelevant however because all I really want to do is hang out with this lovely bunch of weasels.

rift_x64-2016-11-17-22-38-51-30

The other thing that has changed is this time around we have companions that tend to roam around with us as we complete the quest content pretty regularly.  Firstly there is Shyla Starhearth that you might recognize as being the formerly half naked lady hanging out in the throne room of Sanctum for the Guardians in the room.  This time around she managed to find some proper armor and is apparently now a super tanky badass.  Next up we have Tasuil the Dragon, that we last saw in the Dendrome… and has shrunk down a bit to make adventuring with a little easier.  At some point in the quest line you find someone who can Corgify him at which point he is both hilarious and adorable.  Then during my current sequence of quests I also have Windflower the babby Unicorn hanging out with me.  So I am hanging with a Corgi, a Unicorn, and a heavily armored elf lady…  who could ask for more?  It seems like with the impending doom the Guardians and  the Defiant have set aside their grudges because in the new hub town you can also find Asha Catari leading the offensive, which makes my little Defiant heart crackle to life.  I apologize for the image quality in the above two shots, but at some point during the evening I transitioned from my desktop upstairs to hanging out on the sofa with my laptop…  that cannot run the game in nearly the same graphical fidelity.

rift_x64-2016-11-16-22-08-09-51

In truth I feel like I have not experienced enough of the new content to give it a proper review at this time.  Overall I like it considerably more than I liked Nightmare Tides, but I think that is because this content brings back familiar landscapes.  Goboro Reef was just a completely foreign and alien looking zone, with its angry technicolor vibrancy.  These zones are similar to what I have been seeing in the game since launch, just subtle variations on the planar themes.  Of not I have only actually ventured very far into Scatherran Forest, as you are presented with two possible choices at first… and I could have similarly gone down the Gedlo Badlands path if I wanted to see a lot of fire themed landscapes.  Even then I feel like I have just barely scratched the surface of the zones, and in the few hours I played I pushed about halfway through my first level.  The leveling is slow, but it feels not quite as slow as it did during Nightmare Tides which is definitely a good thing.  As far as crafting and such…  I have only barely scratched the surface because I am competing with everyone out there for ore pops.  If anything that would be my one complaint so far that the spawn rates maybe need to adjust up a bit to deal with the influx of players.  Completing any of the “kill x” style quests seem to require either a lot of luck or patience.  The best part so far however has been the music, which is more technological in nature… and it comes with an amazing remixed version of the main Rift theme.  If you have been a long time fan of the franchise, I feel like this expansion is already well worth checking out.  That said expect it to still feel more like Storm Legion or Nightmare Tides than the original content.

Seasonal Bits

diablo3season8

Tonight begins the next season for Diablo 3, and I have to admit much like season 7 this one completely snuck up on me.  Were it not for my friend Grace the beginning of the season would have passed me by completely.  For the last several of these we have done a Friday night vigil as we attempt to grind our way up to 70 on a brand new set of seasonal characters.  Once again I think I am going to go with a Demon Hunter, largely because they seemed super easy to push through the seasonal process and at least get high enough to collect the cosmetic goodies.  I am just not super into Diablo 3 right now, the evidence being that it just got removed from my side bar.  The challenge is that I can only have so many games that I actively care about at one time.  Right now I am spending the bulk of my time playing World of Warcraft, and attempting to steal as much time as humanly possible to feed my love of Destiny.  From there I am also juggling in some time for Guild Wars 2 and Final Fantasy XIV…  while at the same time trying to keep a foot in Rift for when the expansion lands there.  This scattered approach at gaming has a lot to be desired at times, because it ends up leaving me feeling like no one game is getting the attention it deserves.  Diablo 3 fell off the radar once I managed to get last seasons cosmetic items, and I had not even realized the season had closed until Grace talked about merging in her seasonal inventory.  This in itself is one hell of a chore, but I find myself getting significantly more mercenary about this process as the seasons go along.  Pretty much any legendary that is not ancient quality or part of the actively equipped set of gear… gets sharded.

rift-2016-10-21-06-15-27-31

The above screenshot is just because I wound up setting up a new outfit in Rift, and thought it was cool.  I’ve loved the whole shade touched effect since the very first world event, and this time around for their “fall” event they are offering a shade touched skull that I could add to my wardrobe collection.  I also picked up the scythe made of bone… because I kinda have a thing for scythes.  The other interesting thing that I learned this morning is that apparently FRAPs does not handle DSR well.  Dynamic Super Resolution is a thing that Nvidia cards can do, where they essentially run the game in 4k on a 1080p resolution.  That is an oversimplification of what it ACTUALLY does but we are just going to go for that simplistic definition for the time being.  I am going to need to go out hunting and see if I can find another all purpose screenshot program, because fraps apparently only takes a single 1080p panel of the larger image.  This wound up with some rather comedic screenshots while trying to capture something for this mornings post.  I finally wound up doing Alt+PrintScreen and pasting it into photoshop to get the results this morning…  which also caused the FRAPs framerate counter to come along with it.  DSR works great for a game like League of Legends or Diablo 3, but it does some weird stuff as a result.  I guess I need to do some experimenting with the nvidia screenshot tool that comes with the new version of “Experience” and see if it works well enough to kick fraps to the curb.  Thing is that is really all I use it for… dumping screenshots from every game into a single “gameshots” directory for me to sort through for the purpose of this here blog.  In any case… the plan is to hang out in Diablo 3 tonight and do another grind ritual with the start of this brand new season.  I always have a blast doing it, even when I am not exactly prepared for it.