Random Screenshots #3

This is another one of those mornings when I feel like I don’t have much of anything to talk about.  Work encroached upon my gaming time, first with a meeting that I did not get out of until 6 pm…  when I normally get out of the office around 4/4:30.  Second when I did get home I had a bunch of things that I needed to look into given that we are still ironing out the issues with a brand new website launch.  As a result by the time I finished up I largely just crashed on the sofa and watched some Black Mirror as I had not touched season 3.  That show is extremely creepy, but also something that I cannot really stop watching.  It is a sort of technological tales of the crypt, and if you have never watched the show…  be prepared for some disturbing content.  That said it is still very much worth your time and the latest season has at least one gem scattered among the digital nightmares in the form of the San Junipero episode.  Anyways this morning is going to be a random screenshot post morning because I am not sure what else to really talk about.  I am still fairly groggy and probably shouldn’t have finished the 4th episode last night, and instead just headed on to bed.

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I am not entirely certain of the context, but this is of course a screenshot from Wildstar.  I believe it is from the moon mission where you have to figure out what happened to all of the miners.  Even though I have long struggled to really click with this game, I cannot deny how much of an interesting vision it really is.  The art direction was on point and everything feels like it exists in the same shared technicolor delusion.  For whatever reason I never really liked how spastic their flavor of hotbar combat felt.  Most recently I paid a little money to be able to create a Chua Warrior and I found it enjoyable…  but still not really clicking as hard as I would have liked.  Honestly this game and Guild Wars 2 sort of exist in the same space for me…  where they are equally interesting to visit but not exactly the same of place I want to call home.  I will say though that the people who do play the game regularly are amazing and I am super happy to have a whole bunch of them occupying my social media streams.  This is one of those games that I root hard for…  just from a distance.

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We go from a game that I don’t really get fully, to one that I absolutely do…  but still don’t end up playing that often.  I believe this screenshot is from one of the opening shots of Makeb which was the sequence of content I last played during a December 2015 binge of the game thanks to Force Awakens Star Wars hype.  I honestly thought I would similarly return during the Rogue One hype machine but it never actually materialized.  I realize I am missing so much great content, and I keep saying that one of these days when I hit a lull in whatever other games I happen to be playing that I will swoop back to Star Wars the Old Republic and gobble up all of the goodies I have missed.  I still have yet to start any of the Shadow of Revan content…  let alone Fallen Empire or Eternal Throne.  I did have an active sub, but I let that lapse at some point…  they keep roping me in with offers of “subs get X shiny bauble” and then I never actually end up playing.  I should in theory pop back in before this last bit of sub time lapses and I am stuck playing in freemium hell.

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On to yet another game that I have really fond memories of but never end up playing.  This is I believe a screenshot from one of the betas for The Secret World.  To the best of my knowledge this was me creating my very first character.  To be truthful I never was a huge fan of the character creation system in TSW, as it always felt like I never could create exactly the character that I wanted to create.  However on so many levels I loved this game, but the biggest problem is attempting to return to it.  Since you can repeat almost every quest it becomes extremely hard to see just what you have completed and what is new and something you should focus on.  When they release an issue I find it hard to actually track down all of the things that have been added and given that I last actively played during “Last Train to Cairo” which was issue number six… and they are currently on fifteen there is a ton of content I have missed.  I just find it extremely hard to get back into the game after being gone for so long…  and given all of the systems that they have seemingly loosely tacked onto the base experience.

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I don’t have an awful lot to say about this screenshot other than I thought it looked cool, so I decided to post it.  This is of course from Farcry 3 Blood Dragon, which is this insane 80s movie romp.  If you took every 80s sci-fi film and distilled it to its campy roots, then dumped all of that pure essence in a blender…  you wind up with Blood Dragon.  If you have never checked it out, you probably really should given that it regularly dips down into the $5 territory.  It is a completely stand alone experience and does not require Farcry…  nor does it really have anything to do with the Farcry Franchinse at all other than modeling some of the open world roaming gameplay.

 

Social Structure and MMOs

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I’ve talked off and on about Imzy, and how it is filling a niche for me at least that Google+ used to in that it allows for a sort of long winded discussion that twitter just simply doesn’t.  Yesterday I read a post there that made me realize something I had been trying to sort out in my head for awhile.  The vast majority of my gaming time is spent playing MMOs and I tend to have several that I am in various states of active in at the same time.  However I rarely if ever gain any sort of permanent traction in them, and after a few weeks of play tend to fade away again until the whim hits me to fire it back up.  I go through a cycle of curiosity that leads to excitement…  that leads to confusion and disillusionment that ultimately ends with me leaving once more.  I will pick up a game and for a few days to weeks it is going to be the most interesting thing in the world as I get adjusted to the systems and mechanics again.  However I always reach this point where an overwhelming sense of “what now” hits me.  When that happens I wind out going right back to whatever it is happens to be my core game…  which if we are being honest with me is an alternation of World of Warcraft and Final Fantasy XIV.  I have been working on my games played during 2016… and decided to extend that out to all of the games that are easy to track thanks to my blog.  There is a clear pattern of when I start getting super excited about WoW I shift away from FFXIV and versa vicea.  There is of course some overlap, but you can see a back and forth pattern that emerges.

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So the question is then…. what do these two games seem to have that so many others don’t.  The answer was sitting there waiting for me to notice. I often talk about games having great communities…  but generally speaking this is in broad terms and extremely non-specific.  Most games have some excellent niches in them, but in the grand scheme of things that doesn’t really do much to add core enjoyment for me.  I keep returning to World of Warcraft and Final Fantasy XIV… because those are the games that I have established communities in.  There was a time when I was willing to branch out and meet new people…  plunk myself down in a brand new game and start growing an entirely different infrastructure.  The community that I have right now… is in large part the result of me doing this over and over.  Each new game I go into I meet a whole new cast of people…  but at some point that began to change.  As I gathered a larger and larger core of players… I stopped looking outside to the community nearly as much and instead looking to my guild.  While I am still meeting a lot of new people… they are coming with the pedigree of knowing someone I already know and am familiar with…  which of course speeds up the social footnotes that come from meeting anyone new.

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Last night was a prime example of this happening, because we were raiding in World of Warcraft and had someone pop by and join….  that I had not personally played with in several years.  My personal community in House Stalwart within World of Warcraft seems to have this ability to stay evergreen… and always have a certain chunk of the population that is active and always happy to be there.  House Stalwart my guild has existed for twelve years…  in spite of my actions.  When I left WoW to start playing Rift I tried my best to burn down everything about the game… actively recruiting people away to play this new an exciting game.  I did the same thing for Final Fantasy XIV and Elder Scrolls Online… and countless other games.  However at its core… the guild still remains and not only that… but has remained viable for the purpose of doing interesting end game content the entire time. Similarly the Final Fantasy XIV guild… while considerably younger just seems to endure whatever boom and bust cycles we go through population wise, and in both cases….  I know that I can return at any point and will be welcomed back with open arms.  In truth I think pretty much everyone who has touched either guild feels the same way…  which is why folks are constantly showing up from out of the woodwork and reintegrating back into the core at least for a little while.

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So the problem that exists with nearly every other game…  is I just don’t have anything close to this infrastructure…  nor do I really have the emotional or intellectual strength to try and forge it.  There have been House Stalwart offshoots in damned near every MMO that has existed… or at least as a guild community we have chosen a specific server and faction to all roll on.  However for most… these interludes serve as a vacation from the game they were already playing… and after a break most folks wind up going right back to the familiar.  In a traditional MMO I need to have something that I am building towards, and that object on the horizon is usually doing interesting things with my friends.  So while it is absolutely fun to pop in and play Rift or ArcheAge for a weekend…  I find hard keeping motivated when I know I have no real facilities to do any of the big interesting things… other than pugging.  I am spoiled to be honest, and so many years of not having to PUG has soured my experience as a whole.  Any random person I encounter is somehow tarnished by the memory of all of the good times I have had with my guild throughout the years.  After generations of MMOs… this has lead me to be rather insular in my gaming habits and tending to return to the folks I already know and respect rather than trying to create something new.

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So now days I tend to operate in two modes.  I have the games that I am active in and have deep social connections… and the games that I slink off to when I need to limit my social connectivity and turtle for awhile.  I tend to gobble up whatever new content is available, and then happy drop that game by the wayside as I return to active duty again.  Games like Star Wars the Old Republic, The Secret World and Elder Scrolls Online are great for this role, given that they all have deeply engaging stories that you can find yourself completely lost in…  so much so that you forget that you are essentially alone in a crowd of strangers.  There are a lot of games that I think I would enjoy… if I had a similar stable infrastructure.  However at this point… to be honest… folks are pretty stratified in their gaming habits.  I can no longer really make an impassioned argument as to why they should abandon X game that they know and love for Y game that is new and different.  I know this boom and bust cycle all too well at this point… and while it is a hell of a fun ride, to some extent I am getting that fix elsewhere.  For me personally… the Diablo 3 season mechanism perfectly emulates the feeling of “unwrapping” a brand new MMO and rushing with your friends to level as quickly as you can.  This time however we all know it is perfectly fine to fade away once you have achieved your  goals…  because its a game we will all return to again and again as new seasons happen.  I have been the cause of so much frustration and disappointment in my gaming career…  that I guess in some part I would rather slink off alone… than get folks excited about yet another game that I am sure we will all abandon within three months time.  However that same instinct…  is what keeps any of these games from actually gaining traction.  What I realized this week when reading the post on Imzy is just how desperately I need that social infrastructure for me to be able to enjoy a MMO.

Welcome Back System

Honey Coated Goodness

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Yesterday the topic of Secret World came up on twitter, and as always I give my normal response of that I need to go back and play some more.  This will forever be one of those games that I remember very fondly…. so long as I don’t really focus on the end game content and frustrations we felt there.  As far as narrative storytelling… I have to say this game probably provided the best experiences I have ever seen in any MMO to date.  The mixture of real world and game world puzzles, that required me to look things up in the provided in game browser….  which often lead to “fake” websites about in game companies…  was just a level of integration I had not experienced and honestly have not since.  The storyline itself was this wonderful blending of so much real world lore, that quite honestly… it blends so well into almost any modern fantasy genre.  I remember thinking that this fertile ground should provide for plenty of additional adventures, and in truth it has.  Since June of 2012 the game has released 13 major content updates called “Issues” and a handful of smaller packs, which is a far cry from the original goal of “monthly” content releases… but not horrible by any stretch of the imagination.

The problem is… the game has struggled to find an audience that is also willing to pay for the game.  One of the best purchases I ever made was the original “Lifetime Subscription” that was available back at launch, that honestly was still available until recently.  According to MMOWatcher this officially went off the market on February 5th, meaning that there will be no more new Grandmasters.  The problem is…. the Grandmaster system is so amazingly good, that after my initial one time purchase…  I have never NEEDED to give them any more money.  I have this feeling that a lot of the folks who are actively playing are in this same boat.  Now they cranked up the benefits of a monthly membership, because quite honestly….  Funcom has been hurting for a long while.  Once again however as a Grandmaster I am “grandfathered” into this system… but the perks are pretty insane.

  • A 30% increase to all Experience earned.  (This replaces the Time Accelerator)
  • A 50% boost to all Black Bullions gained.
  • 20% extra capacity for Black Bullions and Marks of the Pantheon.
  • 8-hour Mission Cooldowns.
  • 18-hour Raid Lockout Timers.
  • 2 Lockout Timer Resets every 30 days.  This item resets all active Cooldowns (Missions/Raids/Scenarios).
  • A 10% storewide discount for everything in the item shop (20% for Grand Masters).
  • 1200 Bonus Points every 30 days.
  • Free Anima Leaps!

Then in addition to this there is a reward system that you get various really cool items available to you at fixed points in your subscription much like the Final Fantasy XIV or Everquest II veteran reward systems.  This is also on top of getting the monthly items, that have been acrueing on my account since launch.  Once again as a Grandmaster… I just get all of them unlocked at once.  Some of the rewards available are.

  • 30 Days: Anima effect on sprint and faction jackets
  • 60 Days: Hoverboard and Panoptic Core in faction colors
  • 90 Days: Ur-Draug pet and an additional Agartha Conduit
  • 180 Days: Portable bank and a baller costume
  • 360 Days: Weapon skins and a scooter mount

The Challenge

The problem with being away from a game like The Secret World this long however is that I quite honestly have no idea where to start.  I know I completed Issues 1-4, and 6…  but all of the ones I missed I have no idea where they even start.  Normally speaking in a traditional wow-style MMO you can simply run around until you see exclamations over the top of NPC heads.  However in TSW almost every quest can be repeated as many times as you like, so as a result you end up with a sea of possibilities, and several years later I have no clue where to even start.  I’ve talked about this before, but games really need a better “welcome back” system, that presents the players with a guess at what they were doing last, and also presents them with five or so items that they should consider doing.  Initially I had this idea of starting a new character, like I do in so many other games when trying to ease back into them.  The problem being…. that I am already capped on the number of characters I have access to.  During the 2014 Extra Life I created the horribly named “Belstream” to stream the Secret World newbie experience, and even then… I have no clue where I left off with him.

The challenge is that I don’t really WANT to play an Alt… I would prefer to just keep trucking along on my Templar main.  However the level of investment that I will have to make to get into the game… sort out what I did and where to start doing again…. is ultimately want keeps me logging in and then after futzing with my wardrobe a bit, logging right back out.  Similar to Everquest II, the other big challenge for me is sorting through my inventory… which is full of so much crap that I can no longer recognize if it is even useful.  All of these candy colored icons mean nothing to me right now, and the fact that I am wearing epic gear in most of my slots makes me doubt if they are even useful to upgrade anything with.  I would break stuff down… but honestly I would even have to look up how you did that again.  I have the desire to play, but right now there is entirely too much “friction” standing in the way of me doing that.  I realize Funcom more than likely lacks the funds to devote to new systems, but this at least is a huge challenge for me.  I guess I could simply start by looking up the patch notes for Issue 5 and then going forward from there, trying to go find the quest chain starter for each additional Issue that I missed.  But this is the point where I ask myself…. do I care enough to devote a few hours of research, or do I just want to spend my limited evening hours playing something else that I remember how to play?

 

 

 

MMOs Worth Playing: The Secret World

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The Games Pusher

One of my friends coined the term “Games Pusher” to represent the force I have when it comes to getting people to try a game.  She said she called me a drug dealer in the nicest possible way, but the term has stuck in my head.  It is true, I get super excited about games and enjoy trying to introduce people to ones they are not currently playing.  The thing is…  originally I thought this was just me vying to get more people to join me in the game I am currently playing.  However I feel like there are dozens of MMOs that are really good and that people should play all of them at least for a bit.  So we zoom to earlier this week when a friend of mine… one @zerena_hoofs made the innocuous comment that “I need a new mmo in my life”.  At which point I ended up flooding her with suggestions.  I jokingly said that I could keep it up for hours… and in truth I really could.  While I generally suck at sticking with “columns” I always have the desire to spawn them.  This time the idea is to do a short run of posts each Friday talking about the awesome things relating to one MMO that is “worth playing”.  Since it is October, I thought I would start things off with the most Halloweeny of all MMOs…  The Secret World.

The Plot

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The game is set essentially in an alternate reality version of our own world, and with that comes a lot of pop culture references.  When your character is awoken to your own latent abilities by a mysterious bee flying into your mouth while you are sleeping, you are recruited by one of three different secret organizations.  It seems while the world “slept” there has been a secret cold war going on between three ancient powers:  The Knights Templar, The Illuminati and a mysterious and relatively unknown organization called Dragon.  Each organization has its own agendas…  for the Templar based in London it tends to be to keep the order.  For the Illuminati based in New York it is all about hoarding knowledge and making a profit.  For Dragon based on Seoul it is about sowing the seeds of chaos throughout the world.  This secret back and forth between these clandestine entities would have remained like this for continued centuries were it not for the fact that something is changing.  A darkness is bubbling up from the bowels of the earth in the form of “The Filth” which is this black ichor that infects anyone who touches it with a sort of deliberate madness.  Now each organization is trying to get to the bottom of what is going on, while at the same time protecting their own assets and vying for supremacy over the other orders.

The game relies upon urban legends and myths to weave a tapestry of strange happenings throughout the world.  One moment you are investigating a small town in New England overrun by Lovecraftian horrors and zombies, and the next you might be uncovering a lost city in the Egyptian desert forgotten to time and filled with its own unknown dangers.  All the while you are trying to sort out what is happening to the world and what you and your chosen order can do to fix it.   What makes all of this work is the fact that this game has some of the best writing I have seen in any game, MMO or not.  The quests are interesting and actually require some pretty damned devious puzzle to solve.  There was one quest in Egypt that I remember vividly that actually provided data that you had to decode that was included in a number of real world encoding mechanisms.  Only after decrypting all of them could you get the clue needed to solve the riddle.  To make life easier on you, the game provides an in game browser and Funcom operates a number of “fake” websites for people and corporations in game that contain clues that are needed to solve certain quests.

The Mechanics

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The game claims to not have levels or classes but in truth… neither of these are absolutely correct.  What the game offers is a free form character creation system, but that freedom is actually fairly dangerous.  You can in theory build a character that is so screwed up that you cannot actually function in the game.  The game provides a few specific templates for each of the professions and earning all of the abilities for this template gets you a nifty costume.  These also serve as relatively functional builds for you to work towards, that will hopefully prevent the problems of absolute freedom.  The challenge here is the fact that there is no “respec” or skills reset system.  Doing things in the world gains you ability points and skill points, each with their own uses.  Ability points are spent learning new abilities in several different weapon based trees, and Skill points are used to level your ability to equip higher tiers of gear.  In its most basic form a “build” is a combination of up to seven active abilities on your hotbar, and up to seven passive abilities that hopefully interact with the actives you chose.  Later in the game they introduced new weapons that also take up space, but those won’t unlock until you have completed a quest.

The game itself feels almost like a card building game like Magic the Gathering or the Guild Wars 1 skill system… where you are trying to build a “deck” of abilities that interact in interesting ways together.  For example you might have a passive that does something really interesting when you push an enemy into a “hindered” state, and then you would want to use that with abilities on your hotbar that trigger that hindered state.  What makes this extremely interesting is the fact that you can swap your abilities at any time out in the world, and when we were running dungeons we often found ourselves swapping around what specifically we were using to better synergize with what other players were bringing to the table.  The biggest problem is that the game takes a lot of careful research to play well.  One of our challenges was the fact that we each had a specific idea of what we wanted our character to be… and some of those options simply were not viable when you got to the hardest content.  I have not played the game in some time, but one of the challenges was that there were certain required abilities and not every weapon tree could provide those.

The Style

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One of the best aspects of the game for me personally, were the awesome cosmetic gear options.  I am a huge fan of  transmogging or whatever a given game calls it, and if my character looks awesome I feel awesome about playing it.  One of the coolest things that The Secret World has going for it, is that essentially all visible gear is cosmetic by nature, and you can swap between looks freely while you are out in the field.  All items you pick up go into a dressing room and you can swap bits whenever you feel like it.  The actually “gear” that gives you statistics are your weapons and a number of talismans… necklaces, bracelets, rings etc… that are other than your weapon non-visible gear.  To make weapons cosmetic as well, they give you the ability to create a weapon mold that can chance the appearance of an item.  Combined this gives players extreme freedom in expressing their characters…  but sadly that means that the majority of players are going to be women running around with as little clothing on as humanly possible.  The above screenshot is one of my favorites, because my friend Tam and I essentially both arrived at super similar looks while doing a mission completely accidentally.  We jokingly dubbed this our Blues Brothers pose.

Another great thing about the game is that it is truly a mega server experience.  There are “servers” but they really don’t actually matter.  All of the characters span all of the servers, and you can group freely  with anyone regardless of faction.  This means that there is never a situation where two friends playing this game won’t be able to play together.  The only negative is that Cabals themselves aka Guilds… don’t span multiple factions.  I’ve spent most of my time playing for the Templar, but I know just as many diehard Illuminati and Dragon players.  The only problem is with the Cabals not spanning factions, it made it mildly frustrating for the folks who didn’t want to play Templar, since the guild was in that faction.  The workaround is that the game supports social channels and we used them prolifically when we were playing actively.  Another really cool thing about the game is that it has an extremely devoted and active role-playing population.  If you wander around London you are going to find pockets of players acting out their characters, and that adds a certain depth to the environment.

Expansion

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The growth of the game comes in the form of comic book like “Issues” where a batch of content is released with a common theme.  To date there have been twelve issues spanning from July 2012 to August 2015, each with their own themes and usually their own comic book cover to go along with it.

  • Issue 1: Carter Unleashed
  • Issue 2: Digging Deeper
  • Issue 3: The Cat God
  • Issue 4: Big Trouble in the Big Apple
  • Issue 5: The Vanishing of Tyler Freeborn
  • Issue 6: Last Train to Cairo
  • Issue 7: A Dream to Kill
  • Issue 8: The Venetian Agenda
  • Sidestories:  Further Analysis
  • Issue 9: The Black Signal
  • Sidestories:  Love & Loathing
  • Sidestories: The Last Pagan
  • Issue 10: Nightmares in the Dream Palace
  • Issue 11: Reaping the Wind
  • Issue 12: To the Dark Tower Below

Monetization for this game comes primarily in the form of purchasing these issues, and in the various cosmetic items that you can purchase only through the store.  They have a number of really cool themed outfits that you can pick up, and for subscribers they give you a unique batch of items each month.  I purchased a lifetime subscription when the game was released that converted when the game went free to play to one that gives me access to all the subscription content, and a stipend of cash shop currency each month to spend.  While we call this game “Free to Play” it is in truth “Buy to Play” meaning you have to purchase the base game in order to do anything.  From there to get these new stand alone issues you have to purchase them one by one.  Right now on Steam the game is running $29.99 but quite often it goes on sale for as little as $10.  Similarly there is an ultimate version available for $59.99 that includes all of the content as well as a custom costume and some other consumables.  I fully expect that as we get closer to Halloween we will see both of these versions get discounted heavily.  The long and short is.. this is one of the most enjoyable questing experiences I have ever had in any game.  The story content is amazingly well written and the quests themselves are extremely inventive.  That said occasionally the solutions are insanely difficult to figure out.  Thankfully there are plenty of awesome guide sides out there like Unfair.co for if you find yourself stuck.  This is one of those games that I think everyone should try, just be willing to devote some effort into sorting out just what kind of character you want to build.  Once you get into the game world however… it becomes extremely infectious…  just like the  Filth.