Intensely Imperfect Itemization

Good morning folks. Last night was a bit of a mixed bag. While hanging out and eating dinner, I noticed that the Zerg was forming up again and as a result I ended up hopping on that train. Unfortunately it crash landed after the first zone with some trouble up in Caminus. Essentially there was this series of unfortunate events as someone died in a horrible place and a number of us attempted to resurrect them… leading several of having to drop out and regroup at the next objective. It was enough people to cause the group to struggle and the folks on the Zerg apparently don’t actually want to work for their loot. By the time everyone met back up in Ebonscale Reach our numbers had dwindled from sixty or so players… to maybe fifteen. We attempted to head into the Palace areas struggled and as we crossed the zone we dwindled down to only five of us standing at the top of one of the towers which lead us to call it.

The positive is that it lasted long enough for me to have amassed somewhere in the vicinity of a hundred pieces of gear and as a result I saw some incremental progress in my watermark. The negative however is like most situations in New World almost everything I got was complete trash. This is one of the more frustrating aspects of New World is how generally bad its randomized item generation system is. In most games you have a class or role construct that the game can then use to help guide items to drop in a specific manner. Diablo 3 for example is the king of this process, and while not every item you get is going to be useful to your current build… they at least drop with the stat package largely needed by your class.

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New World however doesn’t have classes and the roles that exist are largely intangible. I didn’t choose to be a tank, I just started building my character in a tanky manner focusing on Strength and Constitution along with Heavy Armor and then using Sword and Shield. There are no real flags that the game has to latch onto in order to know that this is my intention however, and as a result it has no clue what I am doing. Which leads to the problem of completely useless items being generated and it feeling really bad salvaging an ocean of drops to maybe find a single item that is even close to usable. It would be one thing if this just stopped at Armor Class and the Attribute load-out on it… but additionally there are perks that change the way weapon abilities work and this leads to some truly uncanny valley item generation.

Sifting through the Auction House ends up feeling like visiting one of those factory seconds stores, where everything is just slightly wrong. The question is always if it is close enough to a good item in order for you to waste your time on purchasing it. I think this in part is why so many of us have leaned on the faction set of armor, because it was easier than trying to pick through the detritus. Recently a number of legendary items have shown up on the auction house and each of them… deeply flawed in some way. For example take the Heavy Chest-piece on the far right it has an excellent perk called Sundering Shockwave which would be perfect for a Hammer user… but the stat load-out for the item is Dexterity and Intelligence. The thing is Hammer scales based on Strength alone, and as a result it would never make sense to have Intelligence and Dexterity on an item that includes a Hammer perk on it.

Honestly I was excited as hell last night to actually see a handful of items worth keeping, that were not simply because they had Luck on them. The first item is pretty close to ideal minus Luck, which isn’t a bad thing but also not something that really helps out a build. When I am doing Invasions or Outpost Rush I run a Hammer and Great Axe build and that includes using the Reap ability quite a bit. The second item I am holding onto because while I am not using Leaping Strike in my sword build, I might at some point in the near future. The last item would be perfect… were it Strength instead of Dexterity. However at least Sword does scale based on Dex so those are not completely useless points and lands in the “close enough” pile.

Ultimately what I would like to see happen is for New World to change items so that the perks are chosen first, and then the attributes that appear on the item are forced to align with those perks. For example if you get an item with “Sundering Shockwave” on it, it would essentially have three stat packages that it could have Pure Strength, Pure Constitution, or a Combination of Strength and Constitution. Similarly if you find an item with a Bow perk on it, the item rolls would be limited to Dexterity and Constitution, with “Con” being the universally useful dump stat to add more health to your character. That way the perk on the item always matches up with something that would be usable for a build around that perk.

In other news… Apex one of the two guilds that defected from Syndicate to Covenant managed to win its war for Windsward last night painting yet another zone yellow. I have to admit I am a little bummed about this because the Spartans had held the territory since launch and did a pretty excellent job as stewards of the town. Similarly unfortunate is the fact that Apex immediately cranked up the tax rates a bit and I have maintained a house in that territory since around level 20. Planet X the other guild that defected declared war on Cutlass Keys and an up and coming Syndicate Company made its declaration on Reekwater. We will see what this map looks like at the end of the week, but for now things feel like they are very much in flux.

Betrayal and Turmoil

Good Morning Friends. It was a bit of a rough weekend with my asthma troubles starting on Friday and continuing through the weekend at least on some level. Then of course we got back our long lost missing hour of sleep… which never actually leaves me as refreshed as you think it would. I’ve been in a bit of a stupor and so far this morning doesn’t seem to be any different. I am largely doing fine and I am hoping at some point the coffee kicks in and I can get on with my day. My gaming this weekend was largely limited to New World as I continue to chase a large number of competing objectives. I’ve most recently been farming Orichalcum ore in a mining set in the hopes to getting Void Ore that I can at some point turn into Voidbent armor. With everyone trying to gear up, there has been a bit of a landrun on the stuff and finding an area that is not actively farmed is a pretty significant challenge.

Eight days ago when I posted a picture of the server map, Syndicate held five territories, Marauders held five territories, and Covenant had managed to get back a single territory. Unfortunately things are continuing to go downhill for my purple family, because as of last night we hold three territories, Covenant are up to two, and Marauders are up to six. How did this happen so fast you might ask? Well I talked about this the other day but two of the most PVP focused Syndicate companies defected to Covenant and in doing so left Everfall in shambles repair wise. Apex and Planet X were both at the core of much of the war planning for our faction and them betraying us has left not only a power vacuum but also a debt of knowledge.

I spent Saturday night in a three hour long meeting of the leaders of various Minda Syndicate companies, trying to determine the best course of action in how to “unite the clans”. Essentially what is left is Blades of DaTang that hold down Brightwood and Ebonscale Reach, and I think for the time being there is no real threat to those territories falling. DaTang are great folks, but the problem is that they don’t blend super well with other teams and tend to do things in their own way in large part to the majority of that company does not speak English. They are willing to assist as they can but aren’t really in a good place to be leading a larger war effort.

Once you get past DaTang, there are a bunch of scattered smaller groups that can each field a squad or two which means there is going to need to be coordination at a level that we are just not used to. With Apex and Planet X gone, they also took with them a lot of the folks that had the mechanical knowledge in how to put together a winning team and how to call the shots during the heat of battle. That is not to say that there will not be folks stepping up to the plate and learning, but one single act essentially set us back a month in PVP progress. So I expect in the coming days to see more shifting around on the map with Covenant making a serious bid for Windsward tonight. I would love to see Everfall purple again but in truth we are going to have to accept occupation until forces can be geared and trained to take it back.

I guess for now I am thankful that when Everfall was previously occupied, I shifted to using Brightwood as my hub of operations and ultimately that is where I purchased my first Tier 4 house. It is my hope that DaTang can continue to stand as a bulwark against the other two armies. That said the truth is as a completely PVE player, all of this shifting of tiles on the map is more about faction pride than actual functionality. Sure I can’t transfer items from my banks… but I never actually did that because I am too cheap to pay the transfer fees. Sure teleports are more costly… but I rarely ever teleported with Azoth and instead used my housing and inn network as a way of getting close enough and then running the rest of the distance. With a house in Windsward, Brightwood and Weavers Fen that gave me a cheap teleport to get pretty close to whatever content I happened to be doing.

Currently my Inn is in Everfall but that might shift significantly in the coming weeks… especially once the linked Marketplace goes into the game. Currently there is a bit of an Ironforge and Orgrimmar problem happening in New World, with two cities being the hub of all commerce on the server. Brightwood does a fair amount of trade as well, but nothing compared to Everfall and Windsward. Once the Marketplace can be accessed from any town, there are significant more reasons to spread out from the central corridor of the map. As I get to doing more endgame content it might make sense for me to move my Inn to Shattered Mountain, just to have rapid transit into that zone.

AggroChat #366 – FFXIV Endwalker Prologue Show

Featuring:  Ammosart, Ashgar, Belghast, Grace, Kodra, Tamrielo, and Thalen

Last week we brought you the Epilogue show for the patch content following the release of Shadowbringers that brings that core story to a close.  This week we dive into the content following that, namely patches 5.4, 5.5, and 5.55 that serve as the prologue to the events that we will be experiencing starting November 19th with the release of Endwalker.  I feel like we probably know less about what is going to happen going into this expansion than we have previously, but we talk about what takes place and what we do know about the future.  We also talk a bit about our mixed feelings regarding specifically the villains that we are going into this expansion with.

Topics Discussed

  • Final Fantasy XIV Shadowbringers
    • Patch 5.4 – Futures Rewritten
    • Patch 5.5 – Death Unto Dawn – Part 1
    • Patch 5.55  – Death Unto Dawn – Part 2
    • Discussion of the Endwalker Media Tour

A Zerg Is Born

Good Morning Friends! It is the weekend and I am very happy that my wife comes back tonight. She had the opportunity to present at an education conference and flew out Tuesday. I have to say when you get so used to having another human being in the house… things get really weird when the house is empty. Since I have been working remotely for roughly two years my spouse has represented that much-needed anchor to my daily cycle. Last night was a rough night, but mostly because I had an Asthma attack at 1 am and had to get up to take a breathing treatment. I am groggy as hell today, and moving slower than normal but at least I know this evening things will start to normalize a bit when she gets home.

This morning I woke up to some really weird news. I am part of the Minda Syndicate discord and since I am the governor of a company I have access to the leadership chat channel. It seems that yesterday while I was off doing fun things all night… we had a mass migration of some of the Syndicate’s strongest PVPers over to Covenant. Apex Fishing Co. previously held Everfall and kept it on lock for weeks until literally exploits in the PVP system caused them to lose it. Last week they managed to take it back and now that entire guild has migrated to Covenant and formed the Apex Mining Co. Similarly at the same time Planet X which is a strong PVP force even though they have never held a territory did something similar and founded Planet XXX on Covenant.

The reasoning was with the upcoming PVP changes giving more benefit for flagging, they wanted to be on the side that was underpopulated. However, I think they took their own problems with them because I cannot really see that many Syndicates actually running around the world flagged on a regular basis regardless of the luck bonus. I do however fully expect that the map is going to start flipping yellow. Goose the leader of the Minda Syndicate Discord took over as governor of the company now called Mindicate that holds Everfall, and I am hoping that he can muster the support in order to defend it successfully. Not being a PVPer at all, I have a feeling that we will once again lose our chosen Capital city. Brightwood looks to be the strongest basion for team purple since it is defended by the Blades of DaTang which appears to be staying strong on our faction.

I started my evening by participating in a few zone invasions. I have to say there is more than a little fatigue setting in, and it seems like it is harder and harder to get folks mustered to sign up for these events. It used to be a guessing game as to if I would actually get chosen for the team, and now I pretty reliably get chosen for every single Invasion that I sign up for. I view it as 630 gold for about 30 minutes worth of time spent, and it also lets me get out and experience more of the community. Last night I started with the defense of Green-held Reekwater and wound up helping out Cozy Cafe in Mourningdale. I think one of the much-needed changes is to allow players to sign up for events from anywhere in the world. Mourningdale and Reekwater are very out of the way for the standard flow of players through the game, so you have to either burn through a significant chunk of Azoth to teleport there or make a long run.

As I was in Mourningdale I kept seeing messages in recruitment about a “Zerg” run from Give Er from Shadow Wardens. The end of my invasion happened to coincide neatly with them changing locations so I hopped on the train. What ended up occurring was some of the most fun nonsense I have participated in a game in a very long time. It reminded me a bit of the fervor of the Hunt Trains in FFXIV or the big event clearing groups from Guild Wars 2. Essentially I teleported out to Ebonscale Reach and we went through a whirlwind of activities taking down some portals and storming the elite areas of the zone. It is nonsense to see a group of players bounding off a cliff trying desperately not to fall behind. So I followed this army, looted so many boxes, and took down a handful of world bosses.

As a result of my boss farming the other day, along with all of the loot gained from last night’s Zerg run, I have bumped up my snapshot to around 550 on armor pieces and 530ish on weapons. For whatever reason weapons seem to lag behind armor by quite a bit in the gear leveling process. There were a handful of pieces that I kept and I even managed to get a few pieces of the Arcana crafting set that I have banked for when someone needs that. Essentially out in the world, there are drops for each crafting profession, and wearing a full set is what allows the crafter to reliably hit item level 600 weapons and armor. I really need to get more serious about my crafting so that I can ultimately make some of those items.

Due to all of my recent adventures, I have a bank full of legendary crafting materials. That is one of the interesting things about endgame crafting in New World, is that in many cases you don’t “learn” the pattern. Instead, it shows up as something that you can craft when you possess the “Artifact” required to craft the item. I have the Artifacts for a Bow, a couple of Shields, a couple of Spears, a nice Warhammer, and this Hatchet. I’ve also picked up a few items that I think are associated with patterns that may not be in the game yet. What I like about these Legendary patterns is that they craft a fixed item with a specific stat loadout and not something that is randomly generated. There is a handful of these that I would like to have to be honest, but I need to get my refining up to 200 so I can start cranking out the materials.

While I didn’t get any screenshots from it, Eliyon and I ended up roaming around in Edensgrove last night. We started off with the initial goal of taking him to the boss I had been farming and starting to work on his snapshot. However what ended up happening is that we both got a quest to go to Malevolence, which is an elite area in the middle of the zone. On the way we bumped into the not quite sixty Vernie and the three of us spent the rest of the evening clearing out the elite area looking for the boss. We roamed the entire tower looking for Entropy, but it turns out the boss is not spawning at all right now due to a bug. It did prove that even with a small group made up of 2 60s and a 57 we could tackle the 62ish elite areas. In theory, we need to drag Waren along with us next time and try some of the other areas that I experienced through the Zerg group.

My hope is that these Zerg runs become a regular occurring event because it was stupid amounts of fun and we probably had sixty or so players running along. It has made me realize how badly the game needs a “raid group” construct for big open-world activities. We joined together in a bunch of individual five-player groups which worked well enough but would have worked better if there had been a raid group that we could have started.