The Top Floor

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Off and on throughout this event I have used the “elevator” metaphor to explain how the experience bonus of the invasions has felt.  It started off as a steady elevator, and then took a bunch of detours for maintenance.  However at the end the final version felt like it was picking up speed as I finished the climb towards the top.  The other day Devolore made a comment about this invasion that I think is worth sharing.

devolore_comment

While I realize the goal of the event was not to level everything to 100… that is precisely what I set out to do.  Before the initial change I managed to get my Priest from 92 to 100, and then turned around and got my Mage from 90 to 100.  That left only my little monk that starting last Wednesday was sitting at only level 53.  In the last four days I have finished the climb to 100, finally dinging off of an invasion last night after we wrapped up recording the podcast.  It was a wild ride filled with pure madness, but overall it was an enjoyable one.  This is the feeling I have been chasing for awhile, going into an expansion knowing that every single character on at least my primary server was ready to go and awaiting the next content release.  There are a bunch of things I learned on the trip, and I took care last night to log some of my findings.  The rest of this post is likely going to be a bunch of bullet points explaining what all I found out.

  • It took a total of 49 Invasions to go from level 53 to 100
  • I was wearing full heirlooms the entire way, so adjust accordingly
  • That makes it .95 levels per invasion completed
  • I saved 97 loot boxes while doing the even, 49 Blue, 48 Green.

The Loot

97_chests

This is what 97 loot boxes from the event looks like sitting in my bank.  I saved every single one from the moment I started climbing from 53 to 100, in a large part because I wanted a bunch of information to be able to draw conclusions from.  On a whim I ended up opening all of my Green chests first, and they my Blue chests… which caused me to notice a pattern.

Phase 2 – Small Legion Chest – Can Contain

  • Bracers
  • Gloves
  • Belt
  • Boots
  • Weapons

Phase 4 – Large Legion Chest – Can Contain

  • Helm
  • Shoulders
  • Chest
  • Pants
  • Weapons
  • Coalesced Fel

In the course of the events I ran I got 118 items to drop from the chests, and around 2000 nethershards… but I was not keeping as good of track on that number as I did the others.  As I opened the boxes I recorded the what dropped and divided up level 700, 710 and 720 drops in the hopes of being able to pull some percentages together on the chance of each.

Level 700 Item Drops

  • Helm – 9
  • Shoulders – 13
  • Chest – 10
  • Bracers – 11
  • Gloves – 11
  • Belt – 8
  • Pants – 9
  • Boot – 6
  • Weapon – 14
  • Coalesced Fel – 9

Level 710 Item Drops

  • Helm – 2
  • Shoulders – 1
  • Bracers – 2
  • Gloves – 1
  • Belt – 3
  • Pants – 1
  • Boots – 5

Level 720 Item Drops

  • Shoulders – 1
  • Belt – 1
  • Pants – 1

So in total I got 100 level 700 drops, 15 level 710 drops, and 3 level 720 drops.  Using some quick and dirty math that means that I got a Warforged 710 item 12% of the time, and a 720 item 2.5% of the time.  In any case… my Monk is likely going to be my best geared character once I complete the Broken Shores content and get my ring and trinket.  Leveling through Invasions was often times frustration… but overall it was an extremely enjoyable experience.  I would love to say I would do this same rough on my hordies… but with only nine days until the launch of Legion I just am not sure if I have that sort of grind in me.  More than likely I will be focusing on filling the gear holes in my various characters, and pushing them all through the broken shores and follow-up content.

Long Time Coming

Bug Squish

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At the launch of Heavensward we absolutely wrecked us a Sky Whale, but struggled a bit with Ravana.  It was a combination of insane amounts of incoming damage, mixed with the fact that we consistently failed at Final Liberation.  As we all faded away and off into other games, the one big regret many of us had was that we never actually managed to take down a bug.  Last night we finally set that record straight, and defeated Ravana.  In true fashion for our group however, the kill was a complete mess.  In fact I managed to get knocked off right before we finished the fight, because some random roofer was knocking on my door.  In Oklahoma our version of ambulance chasers are fly by night roofers looking to repair “hail damage”, and this guy had an equally questionable name to go with it.  So in my somewhat distracted state I was just a bit too close to one of the attacks that knocks you off the edge.  Ashgar somehow managed to survive alone until we finally pushed him over the edge at the last possible moment.  There is a final final liberation… and we probably killed him as the bar passed the O and was creeping up on the N…  aka seriously the last moment before we all died a horrible death for our hubris.  Of course like is usually the case no axe was dropped… but instead we did manage to pick up a pretty spiffy looking book that reminds me of a strange armored butterfly.

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After downing a bug, we set our sights on Final Coil since a few of our modern assemblage were not with us when we managed to take this down the first time.  We started off with Turn 10… and honestly had to relearn fights as we went.  So much of this happened so long ago… that we maybe partially remembered a mechanic here or there but had largely forgotten the bulk of them.  We outgeared a good deal of the mechanics, but in truth what this really meant is that we could simply chain resurrect players when they died instead of dealing with the proper mechanics.  Ashgar and I attempted to think on our feet and deal with this as best we remembered them…  the primary example of this being the giant metal clad hydra that serves as the boss of Turn 11 who happens to have an attack that will straight up oneshot the current tank if it is not taunted off.  Traditionally we have a firm cut off time of 10pm CST but we went over a little bit.  Tam called our final attempt on Bahamut for the evening, and that happened to be the attempt we pushed across the finish line and got the win.  I am so happy to have been able to come back and take on these fights for the folks who had never seen them.  While I want to keep progressing into content that I have not seen, it is always good to go back and do the stuff we have, just to remember how far we have come.

Legion Lock

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In other news I managed to push across the finish line in a completely different sort of fight.  For whatever reason I have had a fire lit under me to level a bunch of my stragglers up to level 100.  I pushed the Rogue from 92 to 100, Druid from 95 to 100… and then started on my Warlock that happened to be sitting at level 75.  As of last night I managed to nudge him across the line to 100 and even got in a quick LFR before the FFXIV raid.  I was honestly shocked to find out that you could queue for Highmaul LFR at item level 615, and I absolutely did just this.  I am not sure why I am enjoying my warlock so much.  It is just a style of game play that I have never really spent much time doing… and this represents the first “finger wiggler” I have ever legitimately leveled to the current cap.  I’ve had a Priest and Mage temporarily at “cap” but in both of those cases it was a boosted character so it really does not count.  I think part of it as well is that I really want a proper character to start farming transmog items for all of my cloth wearers.  I also want a tailor that I don’t mind grinding cloth on, because the Shadow Priest is absolutely not that character.  Now with the launch of Demon Hunters tonight, I fully expect to be attempting to do that madness…  however in the meantime I am really looking forward to exploring the world with my army of demon buddies.