I had every intent of doing some World of Warcraft faction farming last night, but I ultimately did not really follow up on those plans. When I got home we wound up running a couple of errands and going out to eat, and by the time we made it home I largely planted myself on the sofa and roamed around Project Gorgon some more. Yesterday I looked like I was wearing some urine soaked bandages… and today I am essentially the stuff of nightmare as some sort of living web creature. The armor designs in this game are “interesting” but I have seen some completely reasonable options that give me hope that maybe just maybe I won’t look like an experiment for the entire time playing.
A couple of things have transpired since last playing. Firstly I realized that psychology is a combat skill, and apparently pairs extremely nicely with swords… also freeing up my second hand for a shield while using it instead of needing to hold a bow. I kept getting gear with both swords and psychology on it… and never could figure out how to level it. I thought that it would involve talking to people since everything in this game seems to have a skill but after a trip to the wiki I realized that I needed to be assigning it to my secondary attack. After doing so… I started questioning the parentage of my enemies and applying damaging taunts that seem to debuff them making the sword hits a little easier.
The other thing that transpired is that I took a trip back to the starter island after figuring out which sequence of prompts would get me to that location. This allowed me to do the hangout I missed… get my louse comb and finally remove the lice debuff that I picked up by fighting a mangy wolf somewhere along the lines. This also allowed me to venture down into the starter dungeon, defeat the monster that the game gives you tons of warning about… and find a back way out of the dungeon because apparently previously I didn’t go down anywhere near deep enough. It turns out there are two ways off the starter island… one of which is through a series of spider infested tunnels that ultimately leads to a place called Serbule Hills.
Of course this zone connects directly with Serbule proper which allowed me to get back to town and do some turn ins… all without needing to take the return trip from the island. The only problem with this concept is that the route does not go the other way quite so easily because there is a wall in the dungeon that requires someone from the Anagoge Island side to open it. However while sitting there inside the dungeon the door was opening constantly so in practice you should be able to use this route to get back to the island if you ever need to. As far as Serbule Hills… I personally found it way greener pastures than Serbule proper with a seemingly higher mob density and way more interesting camps to hunt.
I was introduced to the games version of the Froglok… the Ranalon. They are a race of fish creatures that don’t necessarily want open war… but absolutely have no interest in peace as they attempt to displace all of the other races. They have these one eyed flying manta ray looking creatures called the Scray that they treat like guard dogs, and I now have quests to kill plenty of both. Over in Serbule Hills I was also able to finish a bunch of quests that I picked up in Serbule Keep but struggled to find the appropriate spawns for like Deer and Tigers that actually drop eyeballs. I see in my near future a bunch of time exploring this zone which is honestly a short jaunt away from the Keep and my normal hunting grounds.