Destiny 2 Feels

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So yesterday was the big reveal of Destiny 2 gameplay and I have to say I am not disappointed in the least.  In fact at this very moment I am feeling inordinate amounts of Destiny love.  There were a few things that were released that gave me all the feels.  The first is the “Story of Zavala” trailer of sorts that tells the tale of how he came from being a corpse somewhere in the cosmodrome to being the leader of the Vanguard.  Unfortunately I have not seen this trailer released separately so you have to catch it about 14 mins into the video that I linked… which is the entire Destiny 2 reveal stream dumped to YouTube.  In that trailer you see a young Amanda Holliday getting her first look at a starship, so that in itself was completely priceless.  The second cavalcade of feels comes from the gameplay reveal trailer…  which appears to be cut from what is going to be one of the intro cinematics showing how the tower falls.  There is a moment in the trailer for each class where they get to shine…  and I absolutely got all the feels when I saw Zavala call everyone to him and raise a Titan bubble.  There are similar badass moments where Ikora Rey Nova Bombs a Cabal transport, and Cayde-6 Golden Gun’s three Cabal troopers.

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Destiny 2 is a tale of starting over after a monumental fall from grace, which in itself is probably the best way of dealing with a power reset scenario.  Having spent the last week playing through the Fallen Empire storyline in Star Wars the Old Republic… I absolute approve of the notion that sometimes you need to shuffle the deck to freshen up the game.  What I like the most about what I saw though is that everything looked and felt like it was still Destiny…  just with the Destiny-ness sliders moved all the way to eleven.  They reveal that we are going to four new places…  but in part I am hoping that given time we will also revisit areas that we have been to before.  The maps themselves are supposedly more open world style, or at least the one that was showed reminded me of something on the scale of the Hinterlands from Dragon Age: Inquisition with lots of active hotspots to go explore and find adventures.  This is definitely playing to my core desires as a player, but I am also hoping that it still has directed story missions for the folks like Tamrielo who tend to bounce super hard from “now go explore” setups in games.

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It sounds like all of the things that made Destiny awesome are coming back, but that they are adding a whole layer of new stuff on top.  To be truthful if you look at my characters stats… I have spent a significant number more hours doing patrol missions than literally anything else in the game.  Just as a reference according to my Profile on Bungie.net… on my Titan I have played a grand total of 14 days 15 hours… and of that time 7 days 4 hours was in Patrol mode.  So giving me a big open world to roam in is absolutely going to serve my interests.  However it sounds like the strikes and raids and crucible modes are all coming back with a vengeance with brand new concepts being introduced.  It also seems like some of the specs are being tweaked… and I am not sure if each class is getting a wholly new sub class or if we are just losing one and gaining one.  Titans for example I know have a Void class that revolves around wielding a shield like Captain America.  Warlocks have a new sub class that gives them flaming angel wings and lets them wield a giant flaming sword.  So I am not sure if those are in additional to the subs we already have… or if those are now replacing the Defender Titan and Sunsinger Warlock.  I mean I am hoping we get something new… but Defender was absolutely one of those sub classes that was super niche and extremely hard to complete “kill with elemental abilities” sort of bounties.

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The biggest news from yesterday is that the PC client would be going through Battle.net…  which is curiously being referred to as Battle.net and not the Blizzard Launcher.  I said before that I would likely never stop calling it Battle.net, and I am guessing maybe they have rethought that branding decision…  now that a non-Blizzard game is going to be using that infrastructure.  This decision has a lot of positives and as far as I am concerned fairly few negatives.  I’ve spent over a decade now cultivating a community inside of the Blizzard franchise games, and knowing that I can carry that ready made community into Destiny is going to be a huge bonus for me.  What Bungie is getting from PSN and XBL is an account system that takes care of all of the day to day friend maintenance and messaging functionality and lets them just connect up a game to it.  I mean the option  that we all probably through they would be taking was to integrate this game with Steam completely, and rely on steam users for profiles.  However to be honest, Blizzard does a far better job of policing its own network than Steam does, because quite frankly it is not in the interest of Valve to clamp down too harshly.  The only negative here about any of this is that it sounds like the PC client will not be available on day one… and will instead be a console launch only.  Ultimately I was going to buy  this on PS4 and PC anyways… so this is not a huge deal for me…  however it is going to suck for anyone who wants to hold out for the PC.

My dream that is likely to go unrealized is that I could have a single set of character spread across all of the platforms.  I am perfectly okay with purchasing a PC client, PS4 client, and Xbox One client…  and not necessarily being able to cross play between them.  However I would love if my characters which are attached to my Bungie account carried over and worked on each platform.  Let me play with my PC friends, PS4 friends and Xbox friends with the characters I have spent so much time building.  I mean I managed to get my Xbox One character up to 370 light…  but that feels pittiful compared to my stable of three 400 light characters on the PS4 side, each with access to a vault full of awesome stuff.  Compared to the 14 days on PSN… I have only played 21 hours of the Xbox One gameplay because not having all of my toys was always a major set back.  Since the characters are bound to the Bungie account… they could absolutely make this thing happen.  They just need the will to do so.  So I have hopes and dreams… but I am fully expecting them to get dashed in the long run.  At this point however I am just riding the hype train and so freaking ready for this game to come out.

Electronic Gaming Monthly

Tied to Screens

At least once a week I see a report in the news talking about how we have become too tied to our screens and we have lost social interaction.  While I agree that as a culture we are pretty damned addicted to technology, this view point that not interacting face to face is aberrant or strange seems to be a pretty extrovert centric.  For the introverts the era of instant non-face to face communication allows us to leave far richer lives than if we were left up to our natural curmudgeon tendencies.  I am not one of those people that goes out seeking face to face interactions, and while I can handle it in short doses…  it completely drains me and causes me to retreat inside my shell.  Whereas digital interaction, doesn’t really cause much stress at all as I can interact when I feel like it, but withdraw just as easily as closing down a chat window.

Dealing with people simply causes a lot of anxiety for me.  We have various friends that we will go out with semi-regularly… but even then I struggle.  When we make the initial plans it sounds like a great idea, then as it creeps ever closer to the time of the event… I start looking for ways out of it.  It goes from something extremely fun, to something I am dreading.  Then finally when I force myself to go through with it I have a good time in spite of myself, but this whole rollercoaster I put myself on is something I would rather simply avoid entirely.  It takes a lot out of me to go through it each time.  So when I see someone complaining that we are losing social interaction, I feel they simply are not taking me into account.  Sure there are fewer people for the extroverts to get their warm fuzzies from, but for us extroverts it means we are forced into a lot less awkward interaction as a result.  I feel like thanks to the internet I live a far richer and involved life than I ever would have on my own.

Electronic Gaming Monthly

magazine-electronic-gaming-monthly-super-street-fighter-ii-turbo-v7-5-of-12-_5-page-2 While on an oddly introspective tear this morning, I thought I would talk a bit about a little back and forth I had yesterday about something I miss.  In my travels I stumbled onto the Podcast A Life Well Wasted again…  which tragically only ever released seven episodes.  It is this great This American Life for Video Games feel, and I would love to have more of it.  I re-listened to the first episode talking about the death of EGM magazine and was struck with waves of nostalgia for that time in video gaming.  Electronic Gaming Monthly at the time was this inch think omnibus devoted to all things video gaming covering arcade, consoles, hand held and even on rare occasion PC gaming.  I read the magazine pretty religiously from roughly 1990 to around 1996.  It and White Dwarf were the magazines that I waited each month to arrive, and before I actually subscribed I would anxiously watch the news stand at my local grocery store for the next copy.

Back then a lot of my fervor for the magazine centered around them giving me the dirt on the next arcade fighting game.  I remember it was the first magazine to post full moves lists for Street Fighter 2, and I memorized them like some arcane text.  The arcades were this crazy place where people speculated about potential moves, and by the time Mortal Kombat 2 arrived there were all these unofficial moves sheets floating around the arcades with half of the attacks speculative or complete and total bullshit.  EGM was the voice of authority, only publishing things that they had verified as working.  At the same time they had this irreverent review style that appealed to me greatly at the time.  Gaming was still very much an insider thing, and an excluded subculture…  so it just felt awesome to have a magazine talking about the things I actually cared about.

I really don’t know why I stopped reading the magazine, other than maybe the internet got better at reporting the news I cared about…  or simply that I got busy and poor in college and could not long shell out the then $7.00 price tag for a magazine each month.  Before this episode I was acutely aware that Electronic Gaming Monthly no longer existed, but I never really knew when exactly it happened.  In fact the last time I went to a news stand I didn’t see any magazines devoted to video games, so I am guessing that is entirely a bygone era.  Once upon a time I used to think that working for EGM would have been the coolest job in the world.  There were times I day dreamed about becoming a “video game journalist”.  I guess in some way with my blog I have been, or I am at least as legitimate as that term ever really was.  I do miss an era when the magazines did not feel beholden to the manufacturers to make sure they got at least a 6 out of 10 score.  The aspect of the scoring system that I appreciated the most was that you usually got three different reviewers points of view, instead of just one.

Quite honestly I think a lot of what made that time in gaming history so magical is the actual lack of information we had about anything.  Right now we know everything about the games that are being made before they even exist.  Hell we obsessed over Titan and all we really knew about it was a name, but still folks managed to dig up little nuggets of information about it.  EGM worked, because we were starved for information on our hobby.  They were one of the few sources of this information, and while they might only give us 100 words on a single game… that was far more than we were getting anywhere else.  The wild speculation, the misinformation, the rampant rumors all got laid low by a single issue of this magazine giving fertile ground for the next crop to spring up until it arrived to quell them again.  I miss that era… and I think in a way that’s why the 16-bit games are so important to me… because they are wrapped up in that shroud of mystique.  I miss Electronic Gaming Monthly.

Beginning the Real Grind

Destiny_20140929175725 Last night I accomplished one of the goals I had set out to do Sunday and finally pushed through to level 20 in Destiny.  At this point I feel like the real leveling curve begins as I start searching for gear with +light on it.  Right now I have managed to find a blue chest piece with 5 light, so I am barely if at all moving in the right direction.  Similarly I started working on the Queens Bounty and managed to knock one of them out for killing Fallen Ultras.  I am roughly halfway through the 200 headshots one, so hoping I can grind that out in the next couple of days.  I am really not sure how many of these I can complete before I actually get to take my swing at the loot piñata.  I could really use an upgraded hand cannon as the level 18 green one I have been using feels not quite so epic any longer.  I have to say I am really digging Mars so far.  I find the Cabal extremely satisfying to kill, like even the relatively weak Legionaires.

Destiny_20140929174412 At some point around level 18 I got sent to the shipwright again, and she let me pick a new design.  I have to say I am digging this one a lot more than I did the collectors edition version.  The paint job is okayish, but I am really loving the design of this ship.  This is the first design I would have likely picked on my own.  I absolutely hate the style of the first ship, and the collectors edition ship still has enough elements that it annoys me.  This however is finally a good looking star ship.  I think mostly I extremely dislike asymmetrical designs, so as a kid I loved the X-Wing and A-Wing… but the B-Wing and Millennium Falcon frustrated me.  I could forgive the Millennium Falcon however since it was essentially cobbled together out of a bunch of other ships… but that B-Wing…  man no mercy for that.  In any case I am still digging destiny, and it is beginning to remind me more and more of Phantasy Star Online.  That was really my first venture into online gaming, so there is a large bit of nostalgia there as well.

#Destiny