Panda Hero

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Yesterday I talked about my journey from bad engineer to not so bad engineer, but that was not at all the only thing I accomplished this weekend.  For some time I had been sitting at three achievements from completing my Glory of the Pandaria Hero meta achievement and obtaining the purty mount you see in the screenshot above.  I guess leading with a screenshot pretty much kills any suspense, but I am going to talk about this regardless.  I actually accomplished most of this during my periods of playing Pandaria back in the day, but for whatever reason I simply was not with the group when they completed Rattle No More, Seeds of Doubt, and I never messed with the super annoying Polyformic Acid Science.  What ultimately jogged my memory is that I wound up getting an enchanting quest requiring me to go gather up various components…  two of which were located in Scholomance and Stonecore which meant me going to the respective areas and soloing a dungeon.  It was during this process that I got one of the empty vials, and remembered how the whole Polyformic Acid thing worked.  As a result I managed to do five of the six kills needed for that achievement during a single 60 minute charge… before using the empty vial and removing it.  What I did not remember is that apparently when you remove and reapply a charge… it gives you a fresh 60 minute buff and not a partial buff based on what the previous timer was when you last stowed it.  From there the actual chore of doing the last two achievements was minimal because with level 110 gear things just sort of fall over.  However regardless I now have one more mount to add to my collection.  The thing is I am in similar places on most of the other “Dungeon Hero” achievements because for whatever reason I never really prioritized them.  I have never been the achievement hunter that Thalen or Rylacus was… but maybe it is time to start changing that.

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As far as last night went, I spent most of it working on questing Exeter my Draenei Tankadin.  I did not realize what a difference harvesting makes to the total amount of experience you can squeeze out of a zone.  Belghast had no harvesting skill, but instead a double crafting combo of engineer and enchanting.  As a result it took me all five zones to be able to reach 110, or at least a fraction of the last zone for me which was Highmountain.  On Exeter however I have done nothing but complete Azuna my first zone… and I am sitting at 104 and roughly half of the way to 105.  I’ve run zero dungeons, and the only real difference is that I am harvesting every ore node I happen across.  However at 900 xp or so a pop those nodes I guess add up, as does the fact that I have plenty of rested experience since I am only playing him a few times a week right now.  The push however is to get to 109 quickly so that I can have another character to start running the upcoming Coren Direbrew fight that comes with Brewfest…  that should start showing up after the downtime today.  Now however is the point at which I am going to ascend my soapbox.  One of the things that the Legion pre-event showed off is just how damned well the content scaling works, and how much more enjoyable an event can be when you allow players of all levels to complete it.  Direbrew has never really been a difficult fight and honestly most of the time you could complete it without a tank in previous years. It just feels odd that in an expansion driven by scaling of content, that they would not also update this event to use it.

As much as I am loving this expansion, there are a lot of things that still make me wonder.  For example Stormheim is this amazing zone…  so long as you completely ignore any factional crap that happens in it.  This is really the expansion of two stories happening at once…  a faction tale of red versus blue that feels grossly outdated, and deep and rich zone specific tales that feel fresh and new.  I realize they probably did not have time to do everything in this expansion and update Brewfest… so they instead simply bumped up the item levels a bit and moved on.  However I feel like at some point they really need to do an update pass on all of these seasonal fights to bring them in line with the newest tech.  Imagine how much cooler it would be if anyone in the game could participate on all of their characters.  Right now this event feels like it is setting an artificial deadline on when we should have been leveled by in order to keep from missing out.  Then there is the issue of the fact that I am pulling 840/850 items from World Quests and the face value of the Direbrew trinkets is only 810…  something that I am hoping can easily War and Titan forge up in level.  In any case I will be doing this event every day on Belghast, and attempting to get my nearest character up to the appropriate level range of 109 so that I can get multiple characters trying to farm goodies.  If nothing else I need to have more characters at the level cap since this does not appear to be something they are going to scale…  because I still am chasing that ever damned elusive Headless Horseman mount.

Playing Dress-Up

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Quest for Bank Space

Be warned, I am really not sure how much this mornings post is actually going to be a proper topic… and how much it is just going to be show and tell.  Essentially last night was spent sifting through so many characters on so many different servers to unlock all of the appearances I seem to have available to me.  From there I started cleaning out the banks one at a time starting with Belghast my Warrior and for the time being my main.  This was shockingly hard work, and I ended up installing an addon to help give me some confidence to actually go through with getting rid of an item.  What I really wanted was a clear thumbs up or thumbs down on every single item much like Rift has stating that “you have this appearance”.  Caerdon Wardrobe works at least in a way that is most critical, but still I really wanted to see that message for every soul bound item “just to make sure”.  What the addon does do that is useful is for non-soulbound items it tells you that either you don’t have the appearance, or you have collected the appearance from another item.  As far as the soulbounds… I just took the plunge and accepted that over a decades worth of accumulated stuff really was in fact added to my account appearance collection.  This admittedly was a hard step, and one made no simpler by the fact that apparently Ark Inventory changed greatly…  and with every character I logged in I had to do a bit of remapping of some of the styles to get things to load correctly.  So I spent the night with Grace as moral support trudging through my bank…  while the rest of the AggroChat crew listened in while playing Final Fantasy XIV thinking we were absolutely insane.

Honestly Tam thought this was some sort of limited time event… but I somehow doubt that the rest of the crew takes appearance items nearly as serious as Grace and I do.  I mean Tam always has a spiffy glamour in FFXIV but he only has the one glamour and is not constantly rat-holing appearance items just in case someday he MIGHT want to use one for an outfit.  I have joked and said that wardrobes are the true end game… but I am being serious.  I have been more motivated in games when there is a cool piece of armor or a weapon on the line, than literally anything else you can dangle in front of me like a carrot.  As a result one of my favorite activities has been doing old raid content and collecting nifty appearance items to line my vaults for another day.  The problem being that quite literally on my Warrior I had seven inventory slots, zero bank slots, and zero void storage slots.  Every last corner of that storage was filled with weapons and armor that I under no circumstances would be willing to part with.  So a whole lot of my simply not playing the game… is because I had no room to keep accumulating items.  Last night had been a long time coming, and was a bit of a purge of my digital hording of stuff.  So in many ways selling all of those items was a liberating experience… but also one that terrified me at the thought that maybe just maybe the system would fuck up and I would end up losing everything.  Of note… I got every single fashionista achievement other than the shirt one from logging in my first character.  As the night went on the shirt achievement happened slowly while logging in a long list of alts that have otherwise been abandoned to the sands of time.

Show and Tell

Essentially the order of operations went a little something like this.  I first logged in every single character on my account…  which includes numerous characters on other servers that I have only ever played once or twice.  From there I focused in on chewing through my mains…  where I decided to sell off any gear that was not the current “best in bag” for my current spec.  I figure with the expansion only a few weeks away, I was going to be just fine being confined to a single spec per character for that moment.  I burned through my salvage crates and learned the appearances I did not already have… and mailed the extras off to Grace for her to sift through as well.  Of note she is doing the same thing, but I just realized that it might not work as well as I thought it would… given that I think you can only learn an appearance on a character of that armor type.  We will sort out the details of that later though.  Then I started tearing into the bank, offloading anything that did not have a nifty and unique use effect and selling it.  The only real speedbump here is the fact that a lot of the Naxxramas and Ulduar era class gear can’t be sold… so I will have to manually delete that at a later date.  The final thing I did before logging out of any character… was to set my talents and give my character an outfit for the occasion.  The rest of this post is ultimately going to be me posting pictures and talking about the outfits.

Belghast – Warrior

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This is my “Ready for the Legion” outfit, rocking the Illidari tabard and shield, and using the red/fel green version of the Icecrown Deathknight look-a-like armor.  As to whether or not this will remain my main for the coming expansion has yet to be seen, but for the time being I think I look awesome.

Belgrave – Death Knight

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Character number two on the list was my Deathknight, and also the point at which I learned that I can apparently now transmog legendary weapons?  I wanted to go with something fiery looking to match the Sulfuras, Hand of Ragnaros legendary weapon.  So I ended up landing on the black hand armor set from the garrison appearance vendor.  To go with it is one of the trading card game tabards, the Flame one to be specific.

Lodin – Hunter

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When this game launched I tried to make Melee Hunter a thing, and wound up tanking a bunch of the instances with a combination of myself and my gorilla pet.  Now that Survival is the honest and true melee spec… of course I am going to freaking use it.  As a result I wanted to come up with an outfit that worked with the new PVP gear I picked up.  This is one of those situations where it “sorta matches” or at least well enough to make me happy in combat, however as I look at it now I am starting to pick it apart a bit.  I am going to be “happy enough” for the time being.

Exeter – Paladin

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I tried a bunch of different things before finally settling on this outfit.  I wanted something purple for my paladin, but didn’t want to use the purple judgement set that I have often used in the past.  So I started with the purple tone deathknight icecrown set, and started shifting around bits until I was happy.  Once again I am using one of the card game tabards, this time the purple Tabard of the Arcane.  The end result is almost my favorite of the night… which is ultimately the next one.

Tallow – Shaman

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When Cataclysm introduced the ability for Dwarves to be shaman… I immediately race changed my then Draenei Shaman to be a proper Wildhammer Dwarf.  Ironically I also then turned my Dwarf Paladin into a Draenei one… but that is a different story.  I have always been enthralled with the whole idea of the Wildhammer Clan, and for this transmog I wanted something that felt almost wildhammery but still looked nice and armored.  So I ended up shifting to using one of the Warlords leveling sets… that I just happened to have the perfect set of hammers to go with.  I then decided to go with the Fel Goggles to bring out the Fel coloring of the hammers.  This was the last one I did last night before crashing but is hands down my favorite so far.  So that was ultimately my night, and tonight I will hopefully do the rest of this server.

 

Quintessential Quintet

Farewell to Arts

 

I did another really quick video yesterday since we are supposed to have an impending server reset.  In the holiday weekend since the last restart folks have filled the server with all sorts of nifty stuff.  So I thought I would do a really quick video showcasing some of the cooler things.  The highlight for me is the alligator.  I am wondering who built it, because seriously it was perfect.  The server has essentially exploded with pixel art everywhere, some of it seeming to be freehand which is pretty amazing.  While this is all interesting I am hoping soon we get a bit more substance.

It was rumored that we would be seeing a new patch today or tomorrow and in it I am really hoping they introduce two things.  Firstly I want to see the crafting system and all the nifty things it can produce.  This is likely going to be a massive thing because this also means they will likely change they way the blocks work so that we actually harvest them instead of just destroying them.  Currently the game works a lot like Minecraft creative mode, where you have pretty much unlimited resources to place at your disposal.  While this is cool for free range building, the game however right now is lacking a “game”.  Wandering around and exploring, engaging in combat is fun but I feel like we need something to give us a sense of purpose.

The second thing I want badly is the cornerstone concept, aka your plot of lands that persists to each server you play on, and that no one else can disrupt.  Part of why I have not built much of anything yet is the fact that we still have way too many mad bombers on the server all to willing to destroy your hard work.  In fact I railed on Shawn Shuster of Massively a bit in the video as in his walkthrough that was posted yesterday… he was all too happy to blow up other peoples creations. 

There have already been some pretty epic works of art destroyed by some idiot who would not suppress their inner poo flinging monkey long enough to appreciate what had been created.  While I realize this is a side effect of having a game with no rules yet, it still depresses me to see the world as Swiss cheese.  I am sure once the new patch has gone life I will do another quick video showing off what it added.  So stay tuned to my channel and I will post something up there as soon as it is available.

Quintessential Quintet

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Also last night I managed to push my paladin Exeter to 90 and with it came an achievement that I was not expecting.  Apparently Quintessential Quintet is a thing?  I cut an odd path on this one, by the time I left Jade Forest I was already 87 thanks to all the mining nodes.  From there I made a beeline for Kun Lai, and critpathed my way through the zone until I reached the quest chain that lead to Townlong.  Similarly in Townlong I quested my way through the Shadopan chain until I reached the jumping point for Dread Wastes.  All of which was to set myself up perfectly to be able to start working on Klaxxi quests as quickly as possible.

Why you might ask?  This is my blacksmith, and all the nifty things you can create seem to be on the Klaxxi vendor.  Namely I wanted to be able to start creating masterwork weapons for all my other characters as I get them to 90.  That seems to be the big weakness as it comes to the Timeless Isle content.  You can gear your alts up with 496 extremely rapidly, but you have a few glaring holes…  namely your weapons.  Also I seem to have a much harder time getting Curios for trinkets, and the neck/ring slots to drop on the Timeless Isle.  So as a result I have ended up spending a fair amount of time trying to remediate their gear just so I can be able to queue for something.

Timeless Isle is nifty, but I really miss the equivalent of the Icecrown 5 mans.  I wish there were heroics that I could run that actually provided something viable for filling out a set of gear.  I feel as though they should really have put in a new 5 man that dropped 496 weapons to go with all the gear they are handing out like candy.  Even with epics…  a crappy weapon is still a crappy weapon.  Right now my paladin for example is using the treasures of pandaria BOA one handed sword that you find on the ground.  Which is better than anything he has gotten yet, but at least being able to create the masterwork hammer will be something slightly better.  I think those are 463 ilvl which is essentially what the heroic gear is.

What Next?

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I have to say getting Exeter to 90 was a pretty cool thing.  He technically was the very first character I created, and my intended main.  For years my internet handle was “Exeter” and quite honestly “Belghast” was my main over in DAoC, and it was not until late in Vanilla that I started to play that character as a main.  All the while through vanilla my main was Lodin the hunter, and it was an almost accidental occurrence.  I had a death in the family that pulled me away from Warcraft a few weeks after the release of the game.  As a result I got rapidly outpaced by the rest of the guild, and back then soloing a Paladin was a truly painful experience.

Hunters were the gods of soloing, so I started leveling Lodin just to be able to keep up with my friends.  Within a very short amount of time I had caught up, and when we hit 60… I got drafted into the raid group of a guild member as they wanted to replace a troublesome hunter.  I had no intent to actually play a hunter as my main, and in truth I am not terribly suited for the class… but I did for almost all of Vanilla because it was my “Raid main”.  Once you start playing a character in a raid group you are pretty much committed to always play that character until they no longer need it.  The positive effect however is that I met so many life long friends through raiding, and that the Late Night Raiders hunters were all such amazing people.

As soon as Burning Crusade was released, I saw this as my opportunity to leapfrog Lodin in gear and start playing Belghast as my main.  That is the awesome thing about expansions, the gear reset lets you change your focus.  From that point until the tail end of Wrath of the Lich King, I was a warrior main tank.  It was not until I needed a break from the hot seat that I switched focus to the Deathknight and fell in love with it.  All of this time I felt horrible for leaving Lodin abandoned in the dustbin.  It was not until Cataclysm that I actually managed to level him out of the outlands.  During one of my last sessions playing I pushed him up to Pandaria levels, so I feel as though it is probably his time to shine again.  I pretty much permanently run around in Giantstalker transmog in honor of the fun times I had with him raiding during those early days of Vanilla WoW.