How to Survive 2 Impressions

Sandbox/Mission Hybrid

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Roughly a month ago a friend of mine hooked me up with a copy of How to Survive 2, because she knew I was a fan of the whole zombie apocalypse genre and it was a game she was enjoying.  I had all of these plans to write up a proper impressions piece, but got sidetracked by all things The Division.  This game was a whole lot of the reason why I survived the lead up to the launch of that title, because it gave me something fresh to piddle around with.  The basics of the game are that you are a survivor in a world long after everything went to shit thanks to the zombie outbreak.  Since I did not play the first title, I feel like there is probably some background story there that I am missing.  What I do know however is that this title is set in the coastal region of Louisiana.  There are no real recognizable landmarks however, but instead the world simply borrows a swampy feeling Tileset.  The game has both single player and multiplayer game modes, but I have largely spent my time playing single player.

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Within moments of starting a new game you are introduced to the character of Kovac, a man that at first you only know as a voice coming through some sort of a speaker system.  He serves as your guide as he attempts to teach you the basics of surviving in this world.  The game itself is divided into two basic chunks, the large open world area that allows you to freely roam and explore, and very tight and controlled missions with specific objectives.  The missions themselves are repeatable and you can crank up the difficulty to give you better rewards and experience.  One thing of note, and why I am doing an impressions piece is that the game is in early access, and there are a lot of things that are simply not in the game yet.  Much of the tutorial that walks the players through how the world works is simply missing, so I had to rely on my friend and what I could google to figure out a few things.

Level Your Camp

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One of the big things that I was missing was how one actually levels up.  The game has two parallel systems that are designed to level up together, that is your “camp” that you are building in the open world and your character itself.  Both of these have levels associated with them that are purchased through the spending of experience gained through doing activities.  The fastest way to gain this experience for me at least, seemed to be to repeat one of the early missions with the difficulty slider cranked up as far as I was allowed to.  The reason the whole camp leveling thing was a bit confusing at first, was that the character level is locked to the camp level.  So in order to level up your character you have to first level the camp, and you will continue to stair step the two progressions from that point on.  In addition to raw level however there are numerous perks that you can unlock… some of which are absolutely must haves like the ability to open lock picks.  Others are improve the efficiency of using weapons or items, and I assume are also really important once you get a good idea for how you want to build out your character.

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The thing I have noticed is that the difficulty of encounters ramps up pretty quickly, especially in the open world.  For quite a while all I encountered were the generic slow zombies, however once I got to around level three or four the game started to throw in those “track star” zombies that have become popular in the more modern and edgy zombie films.  Around level five I encountered this games version of the boomer… the fat bloated corpse that explodes when you get it low on health.  I am sure as the levels continue to ramp up I will keep encountering other mixes of bad guys each one with their own way of dealing with it.  The only real problem is that in the bit I have been playing my only ranged option so far is a crafted bow.  I am wondering when exactly I will encounter guns, because while I have found a small bit of ammunition.. I have yet to find anything to use it with.

Fallout-Esc

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There is a certain nostalgic feeling to playing this game that I have a hard time really putting into words.  In many ways the game reminds me of the original Fallout games, in that much of your interaction is happening in smaller closed maps that are tightly designed around a single mission.  There is a big of fog of war going on as well as you explore because you can only actually see a small section of the screen at a time.  This is magnified as you go into buildings because there is a forced zoom that happens allowing you to see finer detail inside.  This also makes it much easier for a zombie to sneak up on you and there have been a few moments especially on the night missions where I genuinely jumped when something lumbered out of a corner that I had not been looking yet.  Wandering a cityscape with only your flashlight to see with…  is unexpectedly tense given that this is a top down isometric game.  I definitely had moments of trying really hard to bait everything out of buildings before actually going in to explore them for the fear of getting overrun especially on higher difficulties.

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The game is very much not finished, but what is there was really enjoyable to play and helped to get me through those Division withdrawals.  I would really like to play this game with friends because I think it would be extremely awesome to explore larger cities together.  The game is targeting PC, PS4, and Xbox One, and I could absolutely see this being an enjoyable console co-op experience because the movement feels like it would translate well to a twin-stick controller setup.  The big thing to remember about this game is that it comes with the same early access concerns as always.  The game is not finished, but they seem to be updating pretty regularly.  They have a beta branch that has more frequent updates, but also likely is in a less polished state… and then the normal branch is largely stable.  I had quite a bit of fun playing the game, and I intend to pick it back up again.  It is the perfect thing to pop into do a mission, and then exit feeling like you accomplished something or at least moved the experience bar forward.  While going through all of my recent home renovations there were many occasions where I simply did not have the time to get into something terribly detailed.  Instead I booted up How To Survive 2, and poked around for a bit and got my quick gaming fix before returning to the fray.  I liked it and look forward to seeing how this evolves.  At some point I feel like I really need to poke my head into the original game since this one doesn’t really provide much backstory.

Rocking Chairs and Zeds

Adulting Happened

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The temperature is warming up here in Oklahoma, the birds are singing, the trees budding… and with all of this comes the desire to get the hell out of the house and do something.  This is essentially the second nice weekend we have had and with it the desire to get out and sort out the mess that is our backyard.  As a result the day unfolded through a masterwork of killing so many birds with one stone.  Essentially it had been quite a while since I had seen my folks, so I knew this weekend we probably needed to meet up with them for a meal.  Additionally we had a bunch of things that we had been wanting to purchase, but the lack of a good means of hauling it home was problematic.  So we proposed that I met my folks for a nice meal… and then potentially abuse the use of my Dad’s truck for the purpose of hauling a few things home from Lowe’s and Sams Club.  In theory some of this could have been done a single chair at a time, like we hauled home the resin rocker to decide if we liked it last weekend.  Other than that we really needed a new deck box and for the longest time Sams Club has had this excellent looking one for a very reasonable price, that has hydraulics to hold the lid open while fiddling with stuff.  So we set forth on the mission to eat a nice meal… and gather up a bunch of stuff.

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We tag teamed a good portion of the day, while I was wandering around trying to find the things we needed with my father, my wife was back home filling up four big black trash bags full of debris.  The end result of our adulting is that we have a great little patio off the newish bedroom door for us to sit out there and rock and enjoy the shocking amount of peace and quiet we have in our back yard.  I also finally got some wind chimes… something I have always wanted since I was a small child.  My grandmother had them and I used to love listening to them on spring and summer afternoons.  We might have to adjust where they are hanging because they honestly don’t get a ton of wind, but that is something we can fiddle with over time.  We took the older, smaller deck box and put it around side the house under the cantilevered bit that sticks out from our stairwell.  We figured that would be an excellent place to store to pool cover and any covers for lawn furniture and such during the summer months.  It is my mission this year to actually enjoy our back yard more, and we are even contemplating opening the pool a little early since it seems like we are now through the cold weather.  Adulting is one thing… but having something to show for the adulting is a completely different thing.

Kovak’s Survival Guide

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Another thing that I have been fiddling around with over the last few days is How to Survive 2.  A good friend of mine hooked me up with a copy, and I have been poking my head around in it.  While I am not exactly sure if I am ready to write a proper “impressions” piece I did want to talk about it a little bit this morning.  There is still a lot of the game that I have not touched, like there is an entire online component that I have largely ignored.  For the most part so far I have been playing the local single player, which is more or less a series of missions.  The premise is as with many other Zombie Survival games… to scavenge the wastes to find useful stuff and then craft it into more useful stuff.  The game itself has this entire old school fallout feel to it, where you are plunked down into limited maps to go exploring while doing the missions.  It reminds me of all of the various city maps from Fallout 1 and 2, and this is where my explorer bit kicks in.  During these missions you are asked to do a limited set of objectives… and as soon as you complete them you can tag out and leave the quest.  However I cannot ever seem to bring myself to leave an area until I am absolutely certain I have killed everything and gathered every possible resource.

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The world appears to be procedural generated and every mission seems to be repeatable, with a difficulty slider of sorts allowing you to ramp up the number of encounters.  Last night I did a few missions on a higher level, and I have to say the number of zombies increases quickly.  I went from having one or two stragglers here and there… to having small hordes to deal with by simply bumping it up by a single level.  The game play is really fun, in that you move through the world with WASD and click to attack with Q/E cycling through any items you have like medicinal herbs.  The mouse wheel works as a way of scrolling through your available weapons.  I’ve found quite a bit of ammunition but so far I have not found any guns, so I am curious as to how the zombies interact with hearing a gunshot.  Generally speaking I am largely a melee only guy when it comes to the zombie genre, because it allows me to get in… and get out without alerting the entire mass.  Admittedly while playing this game… I keep expecting to see a Vault Dweller because it is so reminiscent of the way I used to feel playing Fallout.  The only thing that is a bit frustrating at the moment is that I have reached a point where I need to be level three to continue the story missions.  However at this point I am not even level two… so I am not exactly certain how I am supposed to be leveling.  I am really hoping that the answer is not “grind the first missions over and over”.  I will ping my friend and pester her to see if there is something I am missing in all of this, and hopefully there is.  However I have been enjoying myself just wandering around looking for cool stuff and smashing zombies in the head with my upgraded baseball bat.

 

 

The Institute

Riding the RF

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This coming Saturday it is the intention to record the Fallout 4 show for AggroChat since we ultimately put it off until after the Holidays.  As a result I am back on the mission of trying to finish up the main storyline so that I can discuss it.  I have to tell you…  focusing on the storyline has killed a lot of my enjoyment of this game, and even then I find myself having a hard time of not following my instincts and letting myself get lost in the rabbit holes that are the weird side events going on around the commonwealth.  However I really really need to focus so I can finish up and be read to discuss the path I took.  Tam, Kodra and probably a few others will have likely beaten the game multiple times by the show happens…  but so much of my enjoyment has nothing to do with the storyline that I am going to be hard pressed to finish this game once.  I’ve logged hundreds upon hundreds of hours in the other Fallout and Elder Scrolls games…  and started playing each of them numerous times…  and to be honest… I think I have maybe beat the main story exactly once per game.  Beating them is just not part of what I find crucial to the enjoyment, but instead roaming around and inhabiting the world is what makes them special.  That said I am going to talk a bit about the storyline so if you don’t want to have any plot details spoiled…  please just skip the rest of this post.

Firstly…  I love the Railroad.  I’ve loved everything about the quest sequence so far, from the having to follow the freedom trail to find their base, to the extracting and guarding of runaway synths.  One of my favorite missions was when I had to pick up a synth and guard him while waiting on someone else to help ferry him along to his new home.  I realized by following the path of the Railroad I would ultimately come into conflict with both the Brotherhood of Steel and the Institute, and more or less I am perfectly fine with both of these choices.  The Minutemen however, I am hoping I can retain my position with them, because I really like the concept of them as the unsung heroes of the commonwealth.  The only frustration so far has been that working on the main story, and also the railroad story… has forced me to follow at least to a point the institute story.  Everything about the institute creeps me the fuck out.  They keep trying to tell me that they are no where near the bogeymen that they are acclaimed to be….  but then they want me to go abduct a scientist, and act like they weren’t going to give him a choice in the matter.  They also really wanted me to create a radio broadcast threatening the commonwealth that if they messed with the institute they would destroy them.  Again there is the whole Synth thing as well…  if you create life you have to respect it… and they very much seem to treat synths the same way we would treat a toaster.

Double Agent

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You would think that by working with the Institute I would come to respect and understand them, but instead it has only served to make me more creeped out by their actions.  The only real positive of the institute is the fact that the Courser outfit looks amazing, and I am more than happy to wear it around everywhere.  Basically the Institute reminds me of the Vault, magnified to the extreme.  Everything is cold and sterile, and I believe you are supposed to sympathize with your son….  aka “Father” but he seems just as twisted and misguided as the Overseers from the various vaults.  There is a point where you have this conversation with him, where he basically writes off everything that is happening in the commonwealth as nothing worth salvaging, but instead I feel like I’ve seen so much good already in the people of the commonwealth.  What is killing me is how long it is taking for me to get to the point where I can stop playing nice… and help the synths escape from the Institute.  There are a few of the scientists that I like, but it feels very much like running around in a creepy 1980s police state science fiction film.  Having every single item in the Institute look like 1970s era “high tech” concepts isn’t helping either.  I keep having flashbacks in my mind to movies like Logan’s Run or books like Brave New World.  Basically the whole experience with the Institute is a whole lot of nope.

So much of me wants to just open fire and take out everyone down there….  then give the tech they have to people who will actually put it to use for the benefit of everyone.  They claim that they are the last hope of humanity…. but they seem to be doing nothing at all to benefit anyone other than themselves.  They are a bunch of scientists high on the act of doing science…. and seem go give zero shits about the practical application of the tech they are building when it comes to actually improving the world for anyone other than their cloistered society.  Basically the Institute is against everything that makes me really love Fallout 4, the feeling of honestly saving the world a little bit at a time.  Both the Insititute and The Brotherhood of Steel are these paternal forces, trying to gather power and resources for themselves at the cost of the common folk.  So all of that said… I am going to be damned happy when I can finally open fire and leave the Institute behind me.  Tam kept alluding to the Railroad not being what they seem…. but I just have not seen it yet.  I don’t see the Institute as the noble force worth committing myself to… instead I see a group that causes a lot of harm and ends up thinking of it as “minor collateral damage”.  The hubris is strong with them…  and I am really hoping I am getting close to ending the story arc and leaving them behind.

 

 

 

Launch Hype Cycle

The Perfect Amount

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One of the subjects I have thinking about quite a bit this week is the video game hype cycle… namely the time from when a video game is announced to the time you can have it in your grubby little hands.  There are a lot of times that a game is announced with great fanfare and then when it actually releases two years later… the excitement has died down to a point where I rarely realize it has launched.  This is especially true with games that have an early access system, because quite literally in my mind they have been “out” from the moment they started taking money for the game.  I’ve come to a line of thinking that Fallout 4 pretty much represents the perfect amount of hype leading into a game launch.  While all manner of information was leaked about this game for a few years… there was no official acknowledgement of the game, nor any media floating around about it until June 2015 at E3.  At which point they announced that the game would be available in November of that same year.  This gave the game a focused four months to hype it up and get people read for it.

The truth is that most of the hype was fan created.  Bethesda themselves continued to release a slow trickle of information and trailers… large parts of which were simply recompiled from the demos given at E3.  But this constant trickle served to keep the fires ignited long enough that by the time the game actually launched a few months later… folks were still very much at the peak of excitement, rushing out into the store and buying damned near anything even vaguely related to the game.  As an example of this fever pitch I give to you exhibit A… the fact that the extremely limited edition Nuka Cola Quantum cases are going for over $1200 on Ebay.  They announced a game with lots of new features, and then delivered it a short period of time later as promised.  This sort of brevity is refreshing when it comes to video games, because we are simply used to it dragging on over the course of several years including extended alpha and beta phases which only serve to get the players bored with the title before they even lay their hands on it.

Beta is Not Beta

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Another huge problem that plagues the industry is the fact that Beta testing really doesn’t mean what it says it means.  What is ultimately spurring on this post is the launch of the World of Warcraft Legion Alpha yesterday to the press, streamers and a few fan sites.  While Fallout 4 had this nice clean short cycle, Legion is already setting up to have a considerably longer one.  We first got the official announcement of the rumored expansion at Gamescom in August, and post Blizzcon in early November we received our potential launch window of September 2016.  Now that we have an alpha circulating, we will now have plenty of hype inducing articles and videos circulating…  with ten months to go until the potential launch window.  While this is awesome to stoke the fires, the flames will have died down significantly by the time the game actually releases.  Right now I myself am riding this nostalgia buzz that has lead me to resubscribe to the game, but there is likely no way that the game can sustain my excitement until next year to keep the love going.

What I meant by the Beta not meaning what it used to, is the fact that we no longer have these cloistered NDA protected testing environments.  So in essence Beta becomes this time to allow streamers and the press to hype up the game for Blizzard, rather than the period of deeply focused testing.  Sure it is frustrating to be in something that is under NDA, and not be able to talk about it…  but games need an incubation period before the world gets to see them.  When I was testing Elder Scrolls Online I was quite literally in the closed testing process for a little bit over a year before the launch of that game.  I tested the hell out of it, and myself and Ashgar apparently developed a reputation for our prolific bug noting.  There were lots of things that I saw that would have freaked the hell out of the press and public if they saw them, but I simply calmly noted it and described as many details as I could and moved on.  As the builds changed we saw many of those bugs disappear… and often times other ones arise that we continued to note.  For me at least it was not about getting to play the game free or having something to fill my site with articles…  but instead about trying extremely hard to make sure the best possible game launched.

A Challenge

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So now is the point where I present a challenge to anyone with access to the World of Warcraft Legion alpha client.  Test the hell out of that game and submit bug notes for anything that even seems vaguely out of place.  I want each of you to be so prolific in your bug notes… that the developers behind the scenes know you by name and immediately start predicting what you might say.  The Warlords of Draenor testing process was not taken seriously by the developers or by the players… and most of us just used it as a way of showcasing what was coming out from the game.  What we ended up with was an expansion that did not quite feel right on so many levels, all of which were things that could have been addressed during the Alpha testing process.  By the time a game makes it into Beta… it is essentially in a polish phase, where the content gets the spelling errors ironed out, and cosmetic blemishes are fixed.  Alpha is the time when you can actually effect the way a game will play like at launch, and now that you have access to this client I expect each of you to do your job.  After all testing is a job, not a perk… or something that elevates you above other players.

Quite literally if Legion is not the best expansion that World of Warcraft has ever seen… we are in a lot of trouble.  You can have a single bad expansion and still turn around…  namely I am looking at Dark Age of Camelot and the horrible Trials of Atlantis expansion here.  They continued on to do a lot of really interesting things, but they absolutely had a misstep.  I feel like Warlords was without a doubt Blizzard’s misstep when it comes to the Warcraft franchise, and Legion is their chance to redeem themselves.  The problem being they need you the players to give honest and sometimes brutal feedback on what is working and what is not working.  There is a huge difference between the live client and the alpha client… and the alpha forums are this magical place where people actually talk about the serious issues of the game without resorting to hyperbole.  I expect each and every one of you that have access to this alpha to put that time to good use, and find every single bug in the game.  Sure you only have access to the Demon Hunter starting experience, but I expect you to help make that starting experience the best “newbie zone” in the game.  Now what are you doing reading my post… get to making bug notes people!