Legacy Complete

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This weekend was yet another almost entirely devoted to playing Star Wars the Old Republic.  I tend to exist in one of two modes, either I am playing a bunch of different games casually or in “maintenance mode” or I imprint super hard on a single game and I clamp down on it until I run out of stuff that I want to be doing.  SWTOR seems to be in one of those clamp down modes, because I am playing it with an almost single minded focus.  I set out with a goal of finishing off the eight original storylines, and this weekend I managed to push the agent across the finish line.  As you can see I now have all eight icons lit up on the left side of the character select screen.  What is interesting is just how much overlap there are between the different classes.  You might hear a name mentioned in one class briefly that ends up being a central focus character in another.  With the Agent especially it felt like we were getting the secret story of the world being played out through our actions, and it was all the more real when I slid from that story into Shadows of Revan.  This is a minor spoiler but functionally the events foretold in the Agent sequence are coming to fruition by the Revanites…  which makes me feel like the Star Cabal was just one of so many other puppets in the setting.

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Makeb was largely interesting content, but it also felt like content added in a minor story patch in other games.  It was this side mission that didn’t really move the overall story forward by much.  Sure it was another chance to dust off your team mates and go on one more adventure… but it largely felt like one completely disconnected to everything else in the game.  While enjoyable I stalled out in part because I had the other goal to worry about and lots of class storylines to play before that twelve times bonus went away.  I wish however two years ago I had stuck around long enough to play through the Shadow of Revan campaign because I think the game as a whole would have had a good deal more traction for me.  Shadow of Revan and now Ziost feels more like what I had been wanting.  While it is taking part in a corner of the Galaxy and involves a brand new cast of characters…  there is continuity happening and all of my actions seem to actually matter once again.  Again you can absolutely see that it was design in a way so that it is stand alone DLC, but it feels like it integrates into the theme considerably better.

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I am wondering if I might be attached to Star Wars the Old Republic until the release of Stormblood at this point.  I have all of Ziost, which I am assuming is a fairly small addendum to the Revanite story.  Then I have the entire Fallen Empire campaign and finally the Eternal Throne campaign to keep me tied up for awhile.  I am figuring one of two things is going to happen when I start Fallen Empire, and in part that is why I have been avoiding actually starting it.  Either I am going to love it and tear through it hungrily until I catch up completely.  The other option is that I am going to bounce hard in Galaxy 2.0.  Either case I can only delay the inevitably so long, but I will be doing like I did in Mass Effect Andromeda… and trying to finish everything up completely before flipping the switch.  Side note… while staring at the above image I never noticed that my starship looks like it has a bubble level on the front.  Mostly I want to experience the world as it exists… before changing it completely.

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Some other side notes from the weekend.  The experience boost is absolutely insane because I was roughly 1/3rd of the way through Shadows of Revan when I hit the modern level cap of 70.  That means I have been getting functionally end game gear as I level through the content.  With Knights of the Eternal Throne they added in a new Galactic Command system… that in truth I don’t fully understand.  However it appears to be an alternate leveling system, and each time you kill something or complete a quest… you earn command points.  Every so often you go up a level, and this process includes earning a command chest.  These so far have been an excellent source of orange mod gear, and also occasionally a blue or purple item that blows away anything I have been capable of getting thusfar.  Another thing that I am digging heavily is that it seems like I can enter every flashpoint in “story mode” which allows me to complete the flashpoint solo with the help of an extremely overpowered robot buddy.  These flashpoints however also seem to drop current gear instead of the level of the encounter which surprised me just a little bit.  Whatever the case it feels like I am getting to chase down all these story bits, and at the same time be rewarded with lots and lots of gear.  Thusfar I am pretty happy with the way the systems all seem to be working.

Unlikely Agent

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This is absolutely one of those mornings where I am staring blankly at WordPress sort of hoping that a blog post materializes in front of my eyes.  I have this fitful relationship with sleep.  It is something I crave but something I can never quite get at normal levels.  I mean I have my own normal, which is four to six hours of sleep a night.  If I get over that I tend to get groggy…  which is what happens to be going on this morning.  Sunday night I had a horrid bout of insomnia, which when combined with the fact that our middle cat was being insane…  meant I probably got two hours of real sleep.  So by the time I hit 9 pm last night I was conking out at the keyboard, and decided to put the house to bed and crash.  That means I managed to get roughly eight hours of sleep… and my body is confused as hell.  Its like… what was this thing, I think I like it…  lets do nothing but that from now on!  Hence the sitting in my office chair in a dark room, with a cat laying on the desk beside me…  staring blankly into oblivion.

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Before the impending crash however I spent a good deal more time with Star Wars the Old Republic working through the Imperial Agent story.  I mean there is a good reason why I saved this one for last… because in truth this has always been the class that I had zero interest in.  I am not a stealthy person…  nor am I necessarily a normally deceitful person.  So the idea of flying around the galaxy and crushing rebellions through unsavory means did not exactly sound that fun to me.  In true Bioware style however…  it is allowing me to play a fairly atypical Agent that regularly talks back to his handlers.  In truth I am trying to play it much like a smuggler that somehow got drafted into imperial service, and and for this reason I am not using any of the traditional imperial garb, but instead decided it was a great time to break out the Nico Okarr duster.

I am occasionally breaking out the HK-55 helm when I want to feel more bounty hunter than smuggler.  I did most of Hutta in this fashion because I felt like anyone called the “Red Blade” simply would not do to be wearing Imperial Garb.  All of these mental adjustments are helping me to enjoy the story as I am sort of re-purposing what is happening into the narrative that I would rather be playing.  The positive is that apparently Kaliyo is eating it all up, given that she apparently likes violence against those who deserve it… and general smartassery the rest of the time.  Because of my general stance of only harming the wicked…  I am playing a fairly “grey” character, sitting on straight up neutral currently.  This is an interesting departure from the “did you say force lightning” options of the Sith Inquisitor.  At the point I crashed for the night I had just started Imperial Balmorra, which is probably my least favorite planet.  However just focusing on the class and planetary stories means I tend to get off the various planets pretty quickly, but at the same time feel like I see the entire place through the new classes eyes.

Week In Gaming 10/25/2015

The Sickly Bel

weekingamingThis week was an odd one in that I managed to catch some flu-like chest crud.  I felt pretty awful most of last weekend, and then struggled to exist Monday and ended up coming home halfway through Tuesday.  I chained Wednesday as well, and found myself in that place where I wanted to play something…  but anything seemed to require too much concentration.  This was after all the week I had early access to Star Wars Fallen Empire, and I did exactly none of the content.  I poked my head in a few times to attempt to play my Sith Sorcerer and failed miserably at it.  I have a few comments to make about my experiences, but the majority of my gaming time was spent playing Destiny.  Apparently that game is largely muscle memory, and I can play it without having to think too much about it.

SWTOR: Fallen Empire

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As I said in the intro, this week was the early launch of Fallen Empire the massively game changing expansion for Star Wars the Old Republic… and I barely touched it.  I did pop in enough to get sorted out how some of the new systems work.  Namely the way companions now exist as being independent of the abilities they use.  This means if you no longer have to deal with companions you cannot stand just because they fill the role you want.  As a result I swapped to using Andronikos Revel on my Sorcerer, because he loves it when I shock the shit out of NPCs that are not giving me my way.  Similarly I would probably never run with a companion that is not Vette on my Sith Warrior, or always run with Kira Carsen on my Jedi Guardian.  There is seriously nothing cooler than running around with Kira and feeling like a Jedi strike force, and having her also be a healer…  just icing on the cake.  As you can tell this is a super important change for me, and I am damned happy to see it go in.

Other than that the other big change for me is the fact that the NPCs are actually labelled as to what type of quest they give you.  For example in the above image you can clearly see that this NPC is going to give you the Belsavis planetary quest.  This makes it easy to ignore things like the non-soloable heroic quests or flashpoint quests you are not quite ready for… to keep them from cluttering your logs.  The other big thing that I noticed was the way that the level scaling works.  It seems like when you land on a planet you are scaled to the maximum level for that area, somewhat like Final Fantasy XIV scales dungeons.  This means you can overlevel content… but just barely making it a bit easier if you wait for awhile to do a quest rather than doing it when it is on level.  However there is never a point where content ever becomes useless to you, which means you can easily go back and farm early content if you are struggling a bit to progress forward.  The loss of 12x class experience however means that pretty much to stay current you are always going to have to do your class quests as well as the main planetary story arc.  In any case I think the expansion content is going to be enjoyable… if I ever actually play it.

All-Saints Wake

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I don’t have a lot to talk about when it comes to Final Fantasy XIV this week, but I did poke my head back in for a few hours.  This week was the release of the All-Saints Wake event that serves as Halloween for the game.  As we talked about last night, holidays in Final Fantasy XIV are largely the tale of incompetent villains and in this case it is a repeat appearance of the Impresario the mastermind behind the Continental Circus.  Over the years we have learned that this is really a group of voidsent that are trying to cause mayhem each year, and we the player finds new ways to thwart them.  As cute as the story line is… the reason why you do holidays in games is to get stuff.  This year we get the purple outfit that my character is showing off above, a new Pumpkin Butler minion, and for the first time this year an actual mount.  We get to ride around Eorzea on a flying broom… that actually does fly if you have unlocked flight in a given zone.  The thing I love about Final Fantasy XIV holiday events is that they are adorable, provide awesome rewards… and end up taking only a few minutes to complete rather than being a grindy mess that brings out the worst in players.  If you are subbed you should definitely check it out, because while the quest is more enjoyable if you have done the previous years… it is still fairly easy to follow without that ancestral knowledge.

Devilian

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I have some issues with this game, but since I am now in alpha/beta/whatever phase it is and the NDA has dropped I thought I would talk a bit about it this morning.  My number one issue is the gender locked classes and the fact that they have very specific styles to them.  The Berserker is a guts clone, the Shadow Hunter is a bare chested Bishi-elven alucard like character, the Evoker is spilling out of her dress, and the Cannoneer is a Loli.  Out of those options… there is exactly one I can stomach playing as, which is the Berserker.  The thing is…. all of these design decisions unfortunately have nothing to do with Trion Worlds which is the company bringing the game to non-Korean markets.  As fraught as the classes are… the game is actually rather enjoyable once you get past its slightly odd control scheme.  By all looks it is a Diablo clone, but it controls vastly different… and honestly reminds me a bit more of the way skill shots in League of Legends feel.  You use your mouse for character facing and then use your number keys to fire off abilities.  You can bind an attack to your left mouse button, and I am probably going to do that with my basic attack to make it feel more Diablo-like.  What I have seen of the combat is kinda interesting, and the dungeons are really enjoyable.  I am just struggling to get past the art direction decisions, because honestly…  they make me really sad.  This could be a really great game, if it didn’t have gender locked classes and the art design did not seem to be from a thirteen year olds “tee hee hee boobs” mindset.  It will be interesting to see if I am still piddling with it by the time the next beta comes around or if I have decided that the game is simply “not for me”.

Destiny

Magical glow of an Exotic Engram… only to be dashed moments later when you find out its a damned helmet.

This week has been almost entirely devoted to Destiny.  As I said before this was the game that I could play without having to apply much thought to it.  A good chunk of the week was spent working on my Hunter who is now I believe 270ish light level, and all of the way through the TKK content.  I cheated a bit and jump started the character to level 25 using the item I got from purchasing the Taken King.  I have to say if they want to sell something on the cash shop… I would absolutely buy a second one of these.  Going from 25 to 40 was not that bad, but I am just not looking forward to taking my Warlock from 1-25 to get there.  This week has also been the resurgence of my appreciation of Auto Rifles.  I completely the third Gunsmith faction quest and it ended up giving me an exotic rifle called the Fabian Strategy.  This thing is just a blast to use and I love the way it sounds and feels as I rip through mobs.  This has also caused me to dust off the auto rifles I had in my vault and I found a few others that I really like, one of which my hunter is currently using.

The other key activity for this week has been running level 36 strikes in an effort to get exotic engrams with three of coins.  I found out today that I could be just doing level 20s, but honestly I kinda enjoy the slight effort the 36s provide.  They go so much quicker than the heroics, but don’t feel like I am simply steamrolling them in quite the way that the level 20s do.  Essentially my pattern has been to run strikes using coins until I get an exotic, then take a break for a bit and do something else.  I am also attempting to keep both characters up to date on bounties each day, and my regular farming runs on the dreadnought manage to pay off big time… as I had more than enough Hadium Flakes to get my Hunter his sword almost immediately.  The big chore is still trying to increase my light levels, and the most 290 grind is extremely slow.  That said it still feels enjoyable because I am seeing a ton of drops in the process.  Even though half of the things are going to turn out to be something I cannot use… it still feels good to see drops.  Its like the game is giving me hope… even though moments later it is just going to dash them once again when I find out the exotic is another damned helmet.

 

Week in Gaming 10/18/2015

One Track Mind

This week was quite literally… all about Destiny.  We have a trio of myself, Damai, and Saldonas aka Carthuun that have been running around together quite a bit.  Alternately I have been spending some time with Euron as well when we can manage to meet up, and both “actually” be on at the same time instead of afking for long periods of time and leaving our Playstation 4 on while connected to Destiny.  Of note… if you do not exit out of Destiny before walking away, your PS4 will not fully go to sleep.  I know I have frustrated many people on my friends list who tried to invite me to parties at all hours of the day… when I am not actually at my console.  I have really been so into the PS4 this week that last night when we recorded the podcast, it was my first time on voice chat and really my PC since last Sunday.  Anyways… on with the games!

 

Rift – Primal Urges

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This week on a whim I decided to try and win one of the Wilds Packs being given away by Trion on their Twitter account.  I just happened to be in the right place at the right time… and apparently choosing the right code to try.  I opened the image that had six codes in it, and keyed it in quickly into my account and BAM… it gave me the Wilds Pack.  I did not at first realize it but this was the big $100 pack of goodies, but the only negative so far is that it did not seem to give me ANY of the loyalty.  Otherwise it would have pushed me from the Orange tier that I am currently on into the the Red.  I put in a support ticket to ask, but my working theory is… that you get the loyalty for purchasing the pack, not for redeeming it.  In any case I am more than happy to have a slew of free stuff including the new Primalist calling.

I have to say that mechanically it is really interesting.  Instead of an energy or mana based mechanic, you have this push/pull mechanic that shifts your character between Fury and Cunning.  Abilities that are scaled based on Fury push your bar closer to Cunning… and Cunning abilities push towards Fury.  So you are constantly switching back and forth between the two stances and the gameplay feel reminds me quite a bit of the solar/lunar cycle of the old Boomkin.  I say old Boomkin because I honestly have no clue if this push/pull thing is still in that class or not since I have not played one since Cataclysm.  The calling itself is a leather wearing heavy weapon wielder, and so far I am digging it.  As you can tell I shunned the tribal feel of the class and ended up making mine a steampunk dwarf.  I’ve not really made it terribly far, but I have enjoyed the little bit I have played.  I hope at some point soon I will devote a few days to getting really up close and personal with the calling.

Star Wars the Old Republic – Sith Happens

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Last night during the podcast I returned to my Sith Inquisitor and am working on trying to finish it.  I realize there is no way now that I will finish ALL of my classes before Tuesday, but I am at the end of Alderaan now and it seems like maybe if I can focus attention on it today I will be able to wrap this one up.  I am still having a very love/hate relationship with the Sith Sorcerer.  Namely I love that I can burn things down quickly with lightning, but hate how horrible of a healer I am if my companion ever seems to get into trouble.  I switched from Khem Val to Treek and am enjoying that decision so far.  Namely the big problem I run into is that my instinct is to burn harder as our health gets lower… and unlike my Scoundrel I cannot pull us out of quite the health deficit.  So that means I really need to watch the companion health more closely and start healing sooner.  As a result I end up dying quite a lot on this class, which just slows down the process.  The storyline isn’t really “catching” me either…  and I think largely the problem is I ended up choosing the finger-wiggler path instead of the melee path.  Were I slashing things with my dual saber I would probably be enjoying this class significantly more.  It does however give me a healing option Sith side… so I am just going to go with it for now and struggle through.

Destiny – Struggling for Exotics

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I have reached the point in Destiny where those upgrades are no longer coming as quickly.  I am now in the 290 light range and the engrams are being assholes to me.  Right now the best source of gear seems to be doing Heroic Strikes, but our trio still struggles a bit with them.  I realize that through running copious amounts of them that problem will solve itself.  I also am frustrated by three of coins, which seem to be far less effective for me than others.  It took me eight coins before I got my first exotic drop, and I am continuing to feed the beast and have not seen a second so far.  I will say that the exotic that I did get was pretty sweet…  Invective.  I like shotguns, but my frustration has always been their relatively small ammo pool and clip size.  Invective seems to take care of that for me, in that it regenerates ammunition at a fixed rate… which is actually pretty damned quick.  I am finding it useful in strikes for when mobs get too close and personal.. and the fact that you can fire off the four rounds in full auto style… means you can absolutely shred a heroic minotaur for example.  Then I shift back to my pulse rifle and by the time I need my shotgun again, the ammunition is back and ready to go.  The only thing that could be better about it is if the chamber reloaded….  but that would probably be asking too much.

The funny thing is… I am in this place where I am really happy with my assortment of weapons.  I just wish I had more high level blue fodder to feed to them to level them up.  Right now I tend to mostly use…  Hawksaw, Hung Jury, 1000 Yard Stare, Invective, and Sol Edge.  I would love to have the exotic shards and fodder to power up my Hawkmoon… but I don’t have the steady income of exotics yet.  I love that gun… but at 280 it is just too low right now to keep up with my other weapons.  For the most part I am happy shifting back and forth between Hawksaw and Hung Jury… both of which are weapons that feel great and can precision shot pretty easily.  The other big thing that happened this week is that I dug deep into the lore of Destiny, and if you ready yesterdays blog post you will see a bit write up about a series of videos.  Last night I also ended up going on at length about this factor on AggroChat and probably bored the pants off of my co-hosts.  What can I say… I am loving this universe and as I still continue to work my way through the missions I keep seeing more interesting parts of it.  Destiny is one of those games that has grabbed hold of me and does not show signs of letting go.  My hope is that I will be able to get it mostly out of my system by the time Fallout 4 launches….  because I want to spend some close and personal time with the wasteland.