Harpoons and Slagpots

razorscale_down Last night Duranub had our second outing in Ulduar.  It was one of those nights with tons of things going wrong out of the officers control.  Pulling together the raid was a bit less than easy, with more than a few of our solid core members having to be gone for various valid reasons.  Next we received command performances from a few of our most heinous serial AFKers with zero options to simply replace them and be done with it.  In addition to all of this, my connection was completely unstable causing  me, the main tank, to disconnect in the middle of a couple of solid razorscale attempts. 

All of these issues aside we managed to still come in, tighten up the razorscale strategy and pull out our first kill in spite of having two tanks DC in the middle of it.  It turned out to be a very frustrating night in general but all of that aside we performed very well on the content we managed to attempt.

razorscale 

Shoulders of MisfortuneBracers of the BroodmotherRemorse

After downing razor we moved in to Ignis putting in several attempts.  Towards the end of the night we seemed to be getting the rhythm of the fight down.  Sadly we ran out of time, but I believe that Tuesday we can tighten things up and with any bit of luck pull out our third boss kill.  I am still impressed with the difficulty, it seems to be the perfect balance.  I realize we have only been a few bosses into Ulduar, but I am greatly saddened by the news today that they appear to be nerfing by as much as half the damage taken from various effects within the zone.

nerf logo I understand tuning encounters when they fall into the category of being “cheap”.  Meaning there are overpowering attacks that cannot be predicted or mitigated in any reasonable fashion other than praying for good luck.  However so far every fight I have seen in Ulduar appears to simply be a matter of learning the pattern of the fight, knowing how to adjust to each change, and then executing well. 

Dumbing down content due to player whining always disturbs me a bit.  Maybe they are looking at the numbers and seeing larger majorities of raids wiping over and over to content, but to me Ulduar seems tuned JUST fine.  What I do see however is players who have been lulled into a sense of complacency by the “lol-easy-mode” content that was Naxxramas.  Several raid groups I am friends with, each have a faction of players who just want to return to farming Naxx because Ulduar is ‘”too hard”. 

The best things in life, are the things that are earned.