GroupCraft: Part Two

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Previous Sections

Assembly

In the previous two sections I have covered a basic theory of networking in online games, and some pointers in how to better communicate your needs and intentions to your fellow players.  Each of these lays the key groundwork for grouping, but has little to do with the actual building blocks of the group itself.  Today’s topic however will cover the true meat and potatoes of dark art of GroupCraft…  the ability to assemble a group from nothing.

Assembling the group relies very much on the two tenants covered earlier.  First as I have said before, you will need a stable pool of players to draw from, and in order to achieve best results you are going to have to bring more to the table than just the looking for group channel.  On top of this, you need the ability to communicate your intentions clearly to the players that you are attempting to recruit into your group.  Not everyone wants to be a leader, but there comes a time where you must decide to learn to fish for yourself.  These guides are my attempt to pass on some of the knowledge I have accumulated.

Know The Roles

FinalFantasyMix Everything we ever needed to learn about building a group we can learn from the original Final Fantasy for the Nintendo console.  For the time being we are going to forget those abominations known as Red Wizards even existed… damned dirty hybrid casters.  Essentially the world can be divided into 3 teams for the sake of GroupCraft.

Tanks – This is the heavily armored badass who gets his jollies by pissing off the mobs.  The more mobs he has pissed off, the happier he is.  This is the guy who keeps everyone alive by deflecting all the attacks his way.

Healers – This is the life giver who furiously watches your health bar making sure that you get topped off when you need it.  They are the heart of the group, and make it possible to keep moving at a steady pace. 

DPS – These come in various shapes and sizes but essentially all perform the same role.  They make things dead.  Since burning crusade DPS classes have pretty much all been interchangeable for the sake of grouping, and all you simply need is a player behind the keyboard that can pay attention, and react to changes in the environment.

Final Fantasy was really the first game that introduced class balance, and allowed the players to pick and chose their own groups.  The “core” of the group was always comprised of some class that could take large amounts of damage, and some class that could heal the group up.  From that point on it was left to the individual style of each player.  Granted this concept has been alive in pen and paper gaming since its inception, but FF1 was the first title to really display this well and clearly for the video gaming audience.

Build Your Core First

The key to building a group easily is to lock down your core classes first.  Every group must have one healer and one tank to remain successful, so it is always best to make arrangements for a tank and a healer first before filling any other roles.  For me this was easy, considering my main character Belghast, is a tank.  All I had to do to complete my core was find an able bodied healer.  For DPS, you need a ready reserve of tanks and healers to be able to pull in for grouping purposes. 

I have a number of DPS Alts however, and have been able to do this all pretty simply, so long as I get to know the tanks and healers and their personal preferences.  I always find it amusing when you see someone looking for more, stating all they lack is a tank and healer.  In truth, if you do not have a tank and healer, you do not have a group.  Locking down the core, allows you gauge what kinds of dps will complete then quintet the best.

Tanks and Healers more than any player live in a constant deluge of people asking them to do things.  A few months after the release of Burning Crusade, there was a great drought of able bodied tanks.  As a result I found myself logging in every night to a barrage of 15 or more tells.  With Wrath of the Lich king, the absence was initially healing, so as a result all of the healers I knew were the ones in high demand.  As I stated in the communication topic, it is always best to try and directly communicate with your healers and tanks.  More than any other classes they are almost always in high demand, so it is not realistic to expect them to respond to open channel questions.  However once you find a handful of stable tanks and healers, your group assembly will go much easier.

Know Your Missions

When assembling a group it is extremely important for you to know the mission at hand.  Each dungeon or raid requires a few key elements for utmost success.  For example, it is impossible to complete the Deathknight wing in Heroic Naxxramas with at least two able bodied priests for the mind control.  Another example, is that for Emalon, Deathknight tanks have the ability to completely negate the “Nova” effect through the use of their Anti-Magic shell.  Regardless if it is a raid or a 5 man instance, each favors a specific balance of classes.

It is important that as a leader, even if a reluctant one, that you do the basic research into the various abilities that the mobs will utilize in whatever dungeon or raid you are focusing on.  It is important by the same token to know the abilities of each class that you can utilize.  There are key judgment calls that allow the leader to know when best to utlize crowd control methods, or when to just try and AOE tank the content.  Each group combination you choose will place very specific constraints upon the encounters.

Know Your Classes

It is important that you familiarize yourself with the various abilities that different class and spec combinations offer.  Get to know details like that a Retribution paladin offers passive AOE, so you have to be wary of the crowd control you choose, and that they offer the strongest replenishment and have an often times under utilized crowd control method called Repentance.  Another example is that you should know that a Feral Druid and an Arms Warrior feed off each other since both classes rely heavily on bleed effects, or that a Mage and a Balance Druid are best friends so should always be placed in the same group.

There are numerous traits that each class and spec combination have, and it takes time and research to learn how to best utilize the inactions of each.  If you take leading seriously, you will do the leg work on wowhead or wowwiki to understand how each class works and various things you need to watch out for when that classes uses some of its core abilities.  In addition to DPS complimenting each other, you will learn that certain healer/tank combinations work better than others.  There is no easy way to digest all the information at once, but it is something you need to be aware of as you start piecing together groups.

Closing Thoughts

Over the course of these three posts I have tried my best to present some ideas on the general topic of how to best get groups rolling.  As I have stated before, I originally started formulating this concept with the release of Burning Crusade.  I noticed that some players were able to pull together groups easily, and others were not, and slowly I began to learn from the techniques each was using very subconsciously.  As members of my own guild complained at a lack of being able to get into groups, I compiled the first draft of this in the form of “Bel’s How to Get Groups Started Primer”.

Since then I have collected and refined my methods and these last three posts have been a much expanded version of the core concepts of that guide.  Ultimately, no matter what I say, some players will still be hesitant to get the ball rolling, preferring to wait in the wings for someone else to do it.  This is fine, we can’t all be chiefs… however in my opinion you have to take responsibility for your own happiness.  When something is not going like you had hoped it would, then you need to seize control of your own destiny and figure out how to make things happen.  I hope this guide can serve as a starter, for players to go off and formulate their own grouping theories.

GroupCraft: Part One

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Previous Sections

GroupCraft:  Preamble

Communication

Last week I stated that the first step in building successful groups was to build a pool of players.  You cannot build a group without the players, and in order to get those players you need a solid network.  However, without good communication skills you cannot build your network. This step in the group building process goes very much hand in hand with the previous one.  Communication is the general heading for learning how to interact with players in a very deliberate fashion in order to achieve your required results.

Be Specific

Let me make a call back to what I had originally stated as the problem, being that players in general do not know how to ask for a group properly.  It is my experience that saying “Does Anyone want to do something?”, “<class> Looking for Group”, and “Anyone need a me?” all garner the exact same response…  crickets.  As Copernicus responded to the last post, there are a lot of players who simply are not motivated to lead, and those who are often times need some downtime.  So announcing that you are wanting to do something, without wrapping any specifics around it, tends to make players uncertain of whether or not they should respond.

Simply changing your request to something like this.. “I’m a priest, wanting to heal a heroic violet hold, is anyone interested in running it with me?” will give you much more determined results.  This statement, while not that much more complex than the previous examples does several things right.  Firstly it answers the question of where.  It tells the players that you are wanting to run Heroic Violet Hold.  Players who also want to run this instance, are much more likely to respond to this knowing that your destination is predetermined.

Next the statement announces that you are a healing priest, and that your intent is to heal the instance.  This means that in order for you to build the instance you are going to need a tank and some dps.  So tanks and dps who also want to run the instance immediately know whether or not there might be room for them, since your intention is once again clearly spelled out.  It allows people watching chat to make the important decision of whether or not they are in the mood to run that instance, with a character that compliments what the group has already.

Be Direct

In truth, while this will give you better results I have always found it better to go to the players directly.  When building a group, I tend to lock down a few players before I open up the invites to the general population. It has been my experience that the fewer places you need filled by the time you ask in open guild chat or a social channel, the faster and more positive your response will be.  If you are looking for 2 dps for example, you will have a much easier time filling than if you HAD 3 dps, looking for a tank and healer.

Directly messaging a few players to ask them if they are interested, helps to shape the group and give you an idea of what exactly you are going to need to succeed.  I will cover this theory a little bit more in depth in the group balance topic, but the basic idea is to lock down your core players first through direct communication and as many DPS as you can muster, before bringing it out into the open.  Many players feel intimidated responding to requests in open chat, but when contacted directly will respond quickly and positively.

Communicate Clearly

While I am covering this towards the end of this post, it is probably the most important point.  Be aware of how your communication reflects upon you.  Read these two statements, and tell me which one you would rather group with.  “We need another dps for a 10 man Naxxramas, are you available?” or “Need 1 dps 4 Naxx 10, u avail?”.   I personally have a good deal more faith in the first player as being a good leader. The second player seems lazy, and as a result gives me the assumption that they would not take into account all the details in their rush to get “phat lewtz”.

What you say is often times not as important as how you say it.  An over use of abbreviations makes you seem far less intelligent than you really are, and as a result gives players who do not already know you a question about whether or not you will do a good job in the assigned roles.  There is nothing hip or trendy about communicating poorly.  You will find the best results if you always strive to type as clearly as possible, and with minimal usage of abbreviations. 

It is best if you view communication with new players as a business transaction.  Would you entrust your money to a bank that was not diligent enough to spell out what they were trying to tell you?  Probably not, and by the same token why should a player entrust you with their grouping experience if you are doing the same.  You are trying to sell yourself, or your group to the potential member, and as a result it is always best to put your best foot forward.

Next Topic:  Assembly

Under a bus

thrown under a bus Last week I had high hopes for things starting to settle down for me.  The last three days of the week were pretty hellacious, but I had managed to wrap up one project that was causing me a good deal of stress.  It seemed like I would be handling many of the issues that had stacked up while I was devoted to that project which all in all should have been a few low stress weeks.  However I was sorely mistaken.

Friday afternoon I got thrown under the bus, figuratively at least.  I work for a good sized municipality as a web developer.  The small team of web developers for the most part represents the tightest cluster of modern development skill-sets in the entire IT department, with the majority being what I would term as, “application babysitters”.  The result is that we often end up getting pulled in to things at the last minute, to serve as virtual ballast in an effort to keep the entire project from capsizing.

Friday I was steamrolled by one of these such projects.  Including a develop that seemed to be willing to do anything at all in his power to halt the progress of the project as a whole.  Due to other issues I had to leave midday, but when we last spoke I had a clear path outlined and agreed to work on a solution to act as a stop gap measure to keep the project on track.  Today I sat down to start working on the application only to find in a few short hours that everything had changed.

For this very moment, I appear to be out of the loop, so I am finally able to sit down and write a bit.  However everything is very much in a state of flux and could end up undoing itself at a moments notice.  Ultimately, I am tired of dealing with individuals who will do anything at all, to craft excuses as to why they can’t actually do their own work.  Without a doubt, I do fully understand why it is that postal workers…  go postal.  Dealing with governmental employees takes a whole kind of stomach that I have yet to full develop.

It’s Everywhere

It's a virus Part of my morning ritual involves stopping each morning at “Kum and Go”, a gas station chain in my area.  This serves as my morning caffeine destination, and gives me something to drink on for the rest of the day. Over the course of the year and some change we have been stopping there every morning, I have gotten to know almost all of the morning staff.  Even to the point of bringing the morning manager a small Christmas gift this past year.

One of these individuals who has warmed up to us over time is Tim.  Great guy, good sense of humor, and while he started out a little bit standoffish, he has warmed up and become rather personable.  At some point last week I was trying out the new WoW Mountain Dew flavors, and in checking me out I found out that he too plays WoW.  I am just constantly amazed and how widespread the game has become.  Now I just have to work my magic and get him to somehow transfer characters over to Argent Dawn.

More Guide on it’s way

Sorry, I was lazy this weekend The continuation of the groupcraft guide will be following shortly, but I wanted to get a quick note up to attempt to explain why I hadn’t been posting.  Depending on how long this break in the work storm lasts will determine how quickly I can get the next segments done.  In truth I should have worked on them this weekend, but after the insanity that was Wednesday, Thursday and Friday last week I frankly needed a break from thinking. 

What better way to stop thinking than to grind away playing a horribly overpowered and mindless class…  aka the Deathknight.  I am going to pretty much have to eat all the nasty things I have said about the class as a whole.  While yes I am annoyed that so many players have abandoned much needed classes in order to migrate over to the unholy warriors…  I cannot at all deny how fun they are to play.  Friday I was level 66, and by Sunday evening I was level 71.  The time between seems to have somewhat disappeared on me.

GroupCraft: Preamble

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The Problem

One of the issues I have encountered over and over in this game is the issue of how to get groups.  I have sat around watching players get frustrated when groups do not just magically happen around them.  Honestly, I used to be one of these players.  Just like so many players I would pose the question, “Anyone want to do something?” or the dreaded “Anything going on?”.  Each time expecting someone to magically form a group for my own benefit around me, when in truth the only refrain would be that of dead silence.

At the release of Burning Crusade I came to a revelation.  It was not my guild, or my friends, or anything else that was the problem at hand.  It was the way in which I approached the problem of getting groups going.  I was in fact doing everything wrong.  I set myself to the task of learning how to assemble group, and after a few weeks of trial and error I was building them every single night and burning through dungeons with ease.

I’ve shared my knowledge with guild mates and friends in less complete versions, but here I am trying to distill all the basic theory I have collected into one easy to follow guide.

Preamble: You Need People – General Networking

If you are going to group up, you in the most basic sense need more people than just yourself.  Yes I am stating this to be overly obvious, but it leads it’s way to a key fundamental of group building.  You need a ready supply of players at your disposal, or you need a network.  Networking is a concept used often in business circles but in its most fundamental form you need a list of “known good” players if you ever hope to start assembly groups with a regular frequency.

Looking For Group – Pugging

Networking in WoW is a process occurs gradually, but is so fundamental to being able to succeed in this game that I feel it is best to cover the topic as a sort of, preamble.  The only real way to network is to get out and expose yourself to new group of players.  The most basic way to get access to groups of new players is through the use of the looking for group tool inside World of Warcraft itself. 

If you are in the process of building your network, I would highly suggest staying in the looking for group channel your entire time playing.  Often times there are random grouping opportunities there, but more importantly an astute reader of the channel can pick up patterns.  There might be a healer, tank and a couple of dps looking for heroics, and all that it really takes is someone paying enough attention to make the connective tissue and organize the ready to form group.

Friends List – Known Good Players

While you are spending time in pick up groups, take note of the good players you encounter.  I suggest you utilize your friends list as a way to track all of the players you encounter that seem to know their classes and can execute assignments well.  Before long in your friends list you will have a directory of potential grouping options, allow you to quickly assemble groups with a core of players you already have experience grouping with.

You will quickly start to notice patterns while grouping.  Certain guilds just seem to have higher quality players than others.  When you find one of these guilds that seems to be both active, and populated with really good players I have found it useful to create a macro that does a simple “/who guildname”.  This allows you to easily check and see which players from that guild are online, and zones they are sitting in.  If a player is standing in one of the hub cities, it is generally a good sign that they are not otherwise busy, and are potentially an option for grouping.  I have had good luck in the past at “cold” messaging players that are from guilds that I know to be solid.

Social Channels – Haven for Good Grouping

Most Servers have many active social channels.  Get to know these well, and join them.  An addon like Cirk’s Chatmanager makes sifting through channels for potential grouping prospects considerably easier but the default UI is more than adequate.  Social Channels are by default, populated by Social Players…  which in turn makes them much more open to the concept of grouping as a whole. 

Once you “hang out” in the channel for awhile, you will learn the various players personalities and who will be more or less likely to accept your group invites.  These channels open up a door to a whole body of players and make it easier to assemble a group rapidly.  Various raids and guilds have specific channels open to members and their friends, and these channels often lend themselves to potential raid invites later down the line. 

Next Topic:  Communication