Guest Post: Elnore

A few months back I made a post in the BA shared topic regarding the distribution of Fragment of Val’anyr without our raid.  In that post I laid out the basic decision path we were planning on taking, and after a vote of the healers Elnore, our healing lead was unanimously chosen.  Being a very good writer herself, I told her that I thought it would be cool if she did a guest post outlining how she felt about being chosen for the honor of our first legendary weapon.  This afternoon I received the results of this prompting.  I hope you all enjoy reading it as much as I did.

On Why I Raid, Leadership, and Val’anyr

As a raid, we very nearly have what I think of as the absolute perfect progression speed—just finishing up the Big Bad of the last expansion as the next thing comes out.  We have yet to farm any Big Bads.  I maybe wish we were a tiny bit faster, since we sometimes miss a boss or a hard mode here or there, but two nights a week is what our real lives can give up to raiding, so two nights it is.  I find that I’m content visiting the things we miss later, as an overlevelled tourist; for instance, since we formed quite late in BC, we never got to Black Temple or Sunwell, but we just spent a very entertaining, somewhat ad-libbed Sunday evening doing just that.  And who of the envelope-pushing raid groups of BC could say “I solo-healed most of BT?”

What I am saying, I suppose, is that what I raid for is not progression or best-in-slots.  I care about gear only to the point of staying above the threshold where I remain useful.  I just want a challenge, be it new content, needing to try a crazy strategy to account for a class mechanic we’re short on, or seeing just how far you can get with how few people in an old instance.  I just want teammates I trust to take on that challenge with me.  Bonus points if our defeat of that challenge is rewarded by an awesome cinematic.

When I was approached to help form Duranub, I agreed not because I was sure I could do a good job—I was frankly terrified that I wouldn’t, since my previous leadership experience was exactly two raid nights as healing officer during my previous raid’s death throes and an essentially responsibility-free officership in my guild—but because I knew that the other officers and I would make a good team.

And for the most part we do, and so do the elders (the next rank down) and so do the raid members.  But when I learned that Ulduar would have a legendary healing mace, the raid was having a tough time.  The summer was coming, most officers and several other pivotal members were either dealing with important real life things or having real life explode in their faces, and attendance and attention levels were slipping to the point that we tended to wipe to dumb mistakes and low DPS levels.  I questioned whether we would ever kill Yogg-Saron, let alone do it well enough to allow for throwing a bunch of shards in his mouth. I questioned whether I even wanted to play the game long enough to see it.

But because our first shard could fall at any time, we talked about it anyway, and decided all the shards would go to one person, and that the healers would vote on who that would be.  And perhaps I shouldn’t have been, but I was surprised when it was me, unanimous except for my own vote.  I was burning out, I felt like I had been failing for a long time, and a large part of me wanted to see it go to anyone else.  There were definitely others who were drooling over it more.  But I have to admit that in the five years I’ve been playing, nothing has ever felt quite like the moment the officer who’d tallied the votes announced my name, and the raid channel, the healer channel, and my tell window all flooded with gratses.  I got all misty-eyed and wordless, and I feel a bit like that again each time another shard drops.  Which probably doesn’t sound much like the Elnore my fellow raiders know, but there you go.

That was several months ago now, and there are still off nights, and disagreements, and the occasional ugly thing said when it shouldn’t be.  There are nights I dread logging in because I’m worried we will be short healing and that I’ll spend the whole night feeling both responsible and unbearably helpless to fix it.  Leading can strain friendships, and I still fantasize about quitting sometimes, about being in some other raid where all I’d have to do is show up and spam my assignment.  I am looking forward to a vacation in August, where I will be unable to log in for a whole week.  That Tuesday will be the first raid I have missed since before Wrath was released and only my second in Duranub history, I am pretty sure.  I suppose it is overdue.

But there is no question of whether I’ll come back.  The thing is, for all that being a raid officer is much more stressful than being a raider was, it is also more rewarding. You get to see that for all the frustration, there are also people who offer to play even though they’re sick, who amaze me with what they can do with their character, who know just when to cheerlead or crack a joke, or who go out of their way to craft an epic or two for the new undergeared mage, There are nights when the Steelbreaker tank is learning and the Molgeim tank dies and the Brundir tank disconnects and we only have one battle rez, but we pull off the kill anyway.  Because my raid is awesome.  (See above, where I play for the challenge and the meeting of it as a team, heh.)

Tuesday night, a shard dropped off of XT, and we had the standard ceremonial just-for-me auction. (We use a version of WebDKP, and I pay per shard.)  It brought me up to six, six shards that aren’t really a weapon to me, or even necessarily a future weapon, though I am much more confident that we will get that far than I used to be.  Those six shards are my continued responsibility, a weight and a humbling and an honor, the hard work and trust of my raid.

And my raid is awesome.

Twelfth Times the Charm

12 is a magic number Anyone who has played with me for long knows that I have this dark trait…  I tend to obsess over the acquisition of various items.  I’ve written about this fact a few times, and the way that certain items seem to evade me.  For example I ran Karazhan every week for well over a year without ever seeing the Barbed Choker of Discipline drop, only to have it drop the very first time I attended Kara on my Alt-adin.  The Shoulderguards of the Bold were similarly coy, in that it took around 30 runnings of the dungeon to finally see them drop.

So in truth, it should have been no shock for me, that while every other group I knew was getting them almost every week… Duranub had yet to see a Titanguard drop.  It had even become a point of teasing, as friends from other raid groups linked them the one they just won on their alts.  When our offtank recently left, she got the cursed sword on her very first running post-duranub Flame Leviathan kill. 

Bitterness Pool

The Breakfast Jolly Roger One of my previous raiding incarnations, the infamous Late Night Raiders had a concept known as the “bitterness pool”.  Each week we would put up money, betting that the item we wanted would not drop.  When an item dropped, that player paid their bet into the pool split up amongst the “winners” who did not get the drop they were after.  I had joked many times, and was somewhat serious about starting up one of these again.  Feeling that certainly I could start recouping some of my repair expenses by with the fact that Titanguard hated me.

Last night I would have been a major loser.  On my 12th time killing Flame Leviathan, the rusting bucket of bolts finally made good with my sword.  Sure in the grand scheme of things, it was not a massive upgrade over my Stoneguard, and in truth it looks way worse…  however things like this become a point of honor for me.  I had to beat the RNG at all costs, and walk away with my sword with an orbital docking ring. 

The odd thing about knowing practically every enchant, is that you simply don’t know any enchanters anymore.  So there was a good deal of hoop jumping trying to track down a player in my expanded circle of acquaintances that unlike Duranub, had gotten some enchanting drops.  After 30 minutes of networking, I located and acquired my Blade Ward enchant.  My sword is ready for battle and looking forward to giving it a good test.  Hopefully we can push through to Thorim and maybe get Ornquist our tankadin a Legacy of Thunder.

Above Average

Bacon Awareness Tat All in all the night was a pretty good one.  The raid formed without much haranguing, and getting my sought after drop from the very first boss definitely set the tone of the evening on a positive note.  We had some great showings from a few dps, and some truly lackluster from others.  In the grand scheme of things it worked out to us having a pretty median night.  Healing was more than a bit weak, for reasons I have yet to fully figure out, but it was adequate for us to get in and blaze a path to the boss we needed to work on.

Auriaya once again posed some issues for us, mostly on count of the odd healing discrepancies we were having.  My connection seemed to be laggier than normal which also posed some problems.  In general I run about 19 ms ping to Argent Dawn, but all of last night I sat in the range of 90-300ms pings, with a few crippling lag spikes and a few disconnects.  It seemed to be something upstream from me however, as another of our raiders would lock up at exactly the same times.

It was a good loot night all around, with only 2 items going to DE, which itself explains the severe shortage of Abyss Crystal in the guild bank.  Maybe going to have to start implementing a minor charge on mats to afford the purchase of whatever we need like @Nibuca suggested.  It is probably a good thing that we have not started a bitterness pool, as one of our priests would have had to pay out handsomely as well considering we finally saw our first Rapture drop and we had the good luck to get another Fragment of Val’anyr.  Probably the most important occurrence last night is we finally had someone to soak up all the accursed paladin loot.

Warrior Pride

... come out and plaaaaaay Now for a completely divergent direction, I want to talk about some comments Ghostwalker made a few weeks back.  In these comments and a few others in the past, he has stated that he believes there should be fewer warrior tanks.  That in the grand scheme of things blizzard would like to see an equal distribution of all tanking and healing classes.  Reading his statements you get the impression that warriors are getting a few necessary “fixes” withheld in order to make them less popular.  This is probably not what Ghostwalker wanted the community to take from it, but its my feeling that in essence that is what is happening.

The problem with this gem of social engineering is that Warriors tend to be a pretty stubborn lot.  For those of us who have been in wow since the beginning, the class warrior equated to tanking.  So by that lot, if you entered the game wanting nothing than to be the best raid tank you could be, the only logical choice was to roll a warrior.  As a group warriors have a class loyalty that seems to be only rivaled by that of healing priests, and those insane pre-bc ferals.  So with that in mind, to say that there should be fewer warrior tanks just seems like a slap in the face.

I am confident that recent changes are going to screw us over (block changes and parry/dodge changes), but at the end of the day I am still going to be a warrior tank, and still going to be the main tank for our raid.  Where I start to get sensitive is when I am forced to question whether or not my choice of class is in effect harming our raid progression as a whole.  I do everything I humanly can to be the best tank I can be, even going so far as switching from a fun fury build, to dual tank specs to help out the raid as a whole. 

I can accept the fact that warriors are no longer the pinnacle of tanking, but by the same token I do not feel that it is fair to be forced to work twice as hard as a paladin or death knight to achieve the same level of tanking.  I realize we are no longer the golden boy that we once were, and that raids no longer need more than one of us.  However I do not feel that the time of the warrior tank is an outdated practice either.  As always myself, and the legion of other warrior tanks will adapt to the changes and bring with us years of tanking experience.  I just hope my class loyalty won’t hurt our raid in the long run.

Long Dark Tea Time of the Soul

  It’s been a week since my last blog post, and I am really feeling horrible over the massive lapse.  I would love to say it is purely due to the fact that I have had quite a bit on my plate, which I have.   That however does not really cover it entirely.  I just have lacked the basic “oomph” to sit down at the keyboard and compose anything worth reading.  So what you are getting now may or may not be worth reading, just be warned.

I am going to blame the root cause of my lapse on the holiday.  Through a concordance of events brought on my the shitty economy, I was forced to take a furlough day as part of the normal 4th vacation.  The result gave me a nice long 4 day weekend, and a very compressed 3 day work week.  So last week I really did not have the time to do my normal lunch time posting, and while on vacation I lacked the fundamental “give a shit” to actually think cogent thoughts.

I think a good part of it as well is as the week drug on there were so many things to write about.  There have been so many announcements of late that reflect some pretty ground breaking changes to the way the game will be played from now on.  The end result has been at least for me a bit of a “deer caught in the headlights” effect.  Too many things to write about, is often times just as bad as nothing to write about.  So cover me, as I attempt to charge into something that makes sense.

Mr. Gorbachev, Tear down this Wall

world history...  by lego Last week brought forth the announcement of many things, but probably the most shocking was the Faction-Change service. The quick summary of this is that players will be able to, for a fee, change the faction of one of their characters.  As part of this, they will be able to choose which class they will be transitioning too pending its a valid race/class combination, so no Human Shaman or Tauren Paladins.  This undoes several stances that blizzard has taken in the past on this concept, and pushes them one step in the right direction as far as I am concerned.  However my notion is this, why stop there…  why not take the step I have been waiting for and finally tear down the faction wall.

The Faction Wall is the artificial barrier between the alliance and horde factions restricting players form interacting in anything but the most basic or violent ways.  This barrier has been one of my biggest complaints about the game in general over time.  Previous titles like the Everquest series have always allowed players from opposite factions to group together for a common cause, even giving players in EQ2 the ability to formally defect to the other faction without any severe character changes.  The invisible wall between factions allows for both sides of the fence to benefit from the server population as a whole, instead of creating the ever present horde “underprivileged” that comes from generally lower populations.

This concept really strikes a chord for me because of the past history of my guild House Stalwart.  As a group we began to organize, months prior to the release of WoW on a game agnostic forum.  We gathered together all the players from multiple games, to unite under one banner for the new game we all planned to switch to.  However as we decided which characters we would be playing, there was a clear divide between players who were definitely alliance and those who were most certainly horde.

As a hedge fix we tried to start two guilds on two different servers, planning tentatively to split time between the two.  However as we all got higher in levels, each became more attached to one server or another.  The result caused the lions share of players to end up in House Stalwart on Argent Dawn, and a much smaller number to remain on Silverhand in the Burning Scar.  The Horde faction was eventually forced to merge into a larger guild, due to a simple lack of warm bodies available to do anything.  The artificial wall between the factions had successfully cleaved our gaming group in two.

Were the faction boundary not artificially imposed upon the game, we would still have remained a strong unified force.  Sure each of us would be forced to bank in a different town than some of the guild, but the end result would be that both horde and alliance players could group and quest together relieving the burden somewhat of under population.  To this day I still have a good number of friends that play horde on my server, and have rolled alts in an vague attempt to play with them.  However I know, that I will never fully integrate into that society because my home is still alliance.  But it would have been amazing, were our two guilds able to help one another out.

Warders beware

gimme muh mace bizatch! In other news, my 10 man Ulduar group is still going well.  We seem to have finally found a stable group that works really well together.  Gone are the days of not knowing who I would invite for the last half of the raid, and in it’s place is a stable group of 10 players who work well together.  I can not put into words how much fun I am having with these folks.  First we have the amazing healing trio of Aigie the priest, Ysinnia the tree, and Elemiuse the resto shaman.  Add onto it the tanking team of myself, Ornquist the Tankadin, and our swing hitting Euron the Deathknight who can deliver serious dps or survivability depending on the situation.  Layer onto this already potent mix our dual mage threats Dallian and Pinkygirl, the best hunter on the planet Thalen, and our resident crack dealer Kinral, and we have without a doubt the most versatile group I have managed to run with.

The most amazing thing is that this group has seemingly fallen into place entirely by accident.  After weeks of various spots in the run being a complete and total crapshoot, this lineup has just finally stuck.  Sure I could have cherry picked a some higher DPS in a few places, or min-maxed the balance to the nth degree, but what this group brings to the table that shatters everything else is amazing teamwork.  The group just meshes, has excellent situational awareness, and is able to think of its feet.  Every week I truly look forward to the 10 man nights with great gusto.

In the few weeks with this arrangement we have made short work of Auriaya, Hodir, and last night Freya.  In addition to this we put in some very solid tries on Thorim so I have no doubt we will be able to down him soon.  I am giving you notice now Mimiron, we are coming for you soon.  I guess finally our 10 man feels like it has some legs on it, and for that I am extremely happy.  I can only hope that soon our 25 man group will solidify like this, and those nights would feel more enjoyable and far less like herding cats.