The Neverwinter Edition

Neverwinter nights is a game that I have been watching off and on since I first heard it announced.  It has kinda just existed out there in the ether, as something I knew was on the horizon, but not necessarily something that I was overly hyped with.  I think to some extent, a part of me has decided that while Dungeons and Dragons is an amazing pen and paper game system…  that something is lost in translation when it is “mmo-ified”.

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I missed out on getting my invite to beta testing through the Torchlight II preorder program.  So when they started offering the various flavors of founders packs I decided that I would go ahead and pick up the $60 Guardian of Neverwinter pack.  At the time I felt like a bit of a sucker, but at least it was nowhere near the “I want to play as Drizzt” pack for $200.  Since god is cruel, I had a friend offer me an alpha invite a few weeks later.

Alpha, Beta and Pre-Release

2013-04-27 18_14_24-GreenshotFirstly let me take this moment to complain a little bit about how absolutely silly it is to be inviting players to an “Alpha” when there are some pretty public “Beta” events going on.  I could almost see calling something an Alpha, if it was an always on “test our broke shit” version of the game.  However for the most part the Alpha server was sitting at the exact same version as the public beta weekends.  But semantics aside, it did let me play a lot of this game prior to the current wind up to the public free to play release.

The game is this weird dichotomy.  It is enjoyable, and does a much better version of “making D&D fun as a video game” than Dungeons and Dragons Online did.  Being an “Action MMO”, it does a really good job of giving you the abilities that you actually need at your fingertips without having to stray too far off the WASD.  Your primary and secondary attacks are bound to your left and right mouse buttons. Your key class special abilities are bound to Q and E with looting/interaction bound to F. 

Essentially this makes combat feel extremely fluid as you aren’t really having to think much about the abilities you are hitting.  As always I have been playing the “Tank” character, in the Guardian Warrior.  Shift becomes your way to block incoming attacks and reduce your damage.  Playing the character, feels a lot like playing a WoW Warrior with much more predictable and intuitive combat.  I still ping pong around the map like I do in WoW or Rift, but I am also swinging my sword instead of watching ability timers.

Savior of Sleeping Dragon Bridge

2013-04-27 13_15_20-GreenshotThe storyline is very much what you would expect from a Neverwinter game.  Some big bad person is trying to lay waste to the city, and all of the internal factions are fighting over the rubble.  This has been pretty much the base storyline of every Neverwinter game so far save for maybe the AOL original…  quite honestly I can’t remember much about that game rather than being amazed I could play it online!  The questing system works extremely well, you use your interact key to talk to NPCs, open boxes, flip levers and generally move through the process.  All of the NPCs are voiced, and while the dialog comes off as stilted at times it is definitely better than most free to play titles.

One off the things I really like is just how streamlined the questing is, and how you do not have to use your mouse at all of you do not want to.  To interact with an NPC, you hold the F key, then every option on the screen has a clearly labeled number associated with it.  If you REALLY want to skip through the dialog, most of the times you can just press 1, 1, 1, 1 until you are out of the options.  Another thing I kinda dig is the fact that the speech continues even if you are out of range with the NPC.  I know that might sound a little odd, but you can accept a quest and move along your way and still be listening to the quest intro.

Cash Box Rising

nightmare_boxI’ve played roughly as far as I have gotten during testing.  I’ve put in a couple of hours playing the Guardian, and now sit at level 10.  It was about level 9 when my old foe raised its ugly head.  For those who are not familiar with the term “Cash Box”, it essentially a way of gambling in an MMO.  You are given a box in lieu of loot that cannot be opened unless you purchase a special key from the in game store.  This concept is massively popular in the various Asian Free to Play MMOs, and with Guild Wars 2 and SWTOR has been invading the more mainstream MMOs.

They can be pretty banal like the three free game tickets you get a month in Everquest 2, to extremely heinous like the hundreds and hundreds of items that can only be gotten through the 5 and 10 dollar cash boxes in SWTOR.  Overall I have to say the ones in Neverwinter seem to be some of the most equitable.  They do something that I first saw in EQ2, essentially every box contains an amount of currency, in this case Tarmalune bars.  This currency can be then saved up and turned in to buy outright the various items contained in the box including the signature Armored Nightmare mount.

Currency System

You can purchase one of the keys for 125 Zen, which appears to be the universal currency for all Perfect World games.  However it was super unclear exactly what one of these keys cost me in actual money.  Neverwinter has a dual currency system, that I do not fully understand, but essentially you have Zen the Perfect World universal currency and Astral Diamonds which appears to be a game specific currency.  After looking up conversion rates, it appears that 1 Zen directly equals 1 Cent.  So the 125 Zen key is $1.25, which places it considerably cheaper than the loot boxes from Guild Wars 2, SWTOR, and I believe LOTRO as well.

It seems like you can purchase the cash boxes themselves from the Astral Diamond vendor for 200 diamonds.  There appears to be some sort of exchange rate letting you trade Diamonds for Zen and Zen for Diamonds.  But honestly I suck at markets in general and have not been able to figure this one out.  From what I understand, the Astral Diamonds are essentially the same thing as Dilithium is in Star Trek Online, so potentially the folks that play that will immediately “grok” what all this means.  Needless to say I find the whole process extremely confusing, and I have 600,000 Astral Diamonds that came with the starter pack that I have no clue what I can actually do with them.

The Drizzt Tax

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Today was really the true head start for the game.  Sure the folks that played the “Drizzt Tax” have been able to play for some time now, and I promise I am not trying to be excessively cute because if you look at the above image.. we have a Drizzt sighting already.  So far the servers are doing fairly well for the increased load.  I’ve rolled on the Mindflayer server, because seriously… Ithilids are hands down the coolest thing to ever come out of the D&D Monsters Manual.  While there are pockets of lag and rubber banding (classic cryptic network code issue), it has been fairly stable.

I’ve not experienced any rollback, or loot issues and for the most part I have been able to quest my way through the game smoothly.  This was definitely not the case at times in alpha/beta testing, so it appears they have reworked whatever was causing the instabilities.  My only fear is that since we are already seeing lag and rubber banding before the official launch, will it actually be playable on the 30th?  I am hoping they have ordered up additional hardware for the launch that will stabilize some of these issues.

The Not so Shining

This will not be one of my “Best Game Ever” posts as Kadomi likes to call them, but all in all the game is not bad.  There are definitely some less than stellar moments with the game.  The graphics overall are nothing to write home about.  The models while a massive upgrade from the WoW generation, still fall down when compared to the current crop of MMOs.  This gives the game an almost retro feel at times, and there are certain moments where it reminds me of Lord of the Rings Online.  There are definitely moments where the game looks great, but most of those moments are deeply augmented by a lot of post-fx and bloom going on behind the scenes.

The biggest issues I have noticed so far however are with the sound system.  There will be times where I go through an entire fight without hearing any fight sound effects.  Other times they will come through far louder than they should, and slightly offset from the action.  I’ve also experienced dead spots in the ambient soundtrack that seem to come and go without explanation.  Hopefully these are lag caused, and over time they will go away, but they can lead to a fairly disjointed experience at times.  They are nothing that cannot be looked past, but definitely not what I expect from a game that went through as long of a alpha/beta process as this one has.

Was it Worth It?

gear_itemsSo since I have paid 60 bucks for the privilege of being able to play the game early, ultimately you have to ask yourself whether or not it was worth it.  Had you asked me that question last week, I would have said no, and that had I been able to get a refund I would have.  I was basically at the same place with Neverwinter that I have been with Defiance.  I had played enough of the game in testing, to decide that the game really wasn’t worth spending much money on.

However after the head start today, and seeing all the doodads and widgets I got…  I am starting to turn the corner to feeling that the whole process is worth it.  Essentially for my 60 dollars I got two extremely powerful items that have made the leveling process go extremely smoothly.  Having not played the game, it would be hard to look at the items on the right hand side and glean just what that means.  Basically those two items, can be used at level 1, and are essentially equivalent to level 15 or higher blues.

I went from taking 3 hits to bring down a minion type mob, to being able to one-shot them upon just equipping them.  Sure this is essentially play to win, which gets into all sorts of ramifications.  But when you play a game with a cash shop, you are ultimately going to get into pay to win territory.  I am sure by level 20, that both items will be completely useless, but starting out they are an amazing boost in damage and survivability.

horse_wolfIn addition to these you get a really cool dire wolf companion at level one.  I was totally expecting this to be a cosmetic pet that followed me around, like every other game preorder.  In essence, what this really is is a mercenary that follows you around and fights for you.  Granted it has without a doubt some of the worst pathing I have ever seen in any game, but just having an extra set of attacks lets you breeze through most elite type mobs.  Combine this with getting a nice looking horse as soon as you ding 20, I definitely think it was worth the purchase.

Not Amazing, But Still Fun

This game is not going to inspire epic ballads, or be the catalyst of a social revolution, but it is fairly fun to play.  While it has some definite rough spots, the more I play it the more I enjoy it.  The combat is fun, and fluid enough to let you move through the game without really thinking bout what you are doing.  In an action game, this is what I look for, the ability to just zone out and kill lots of things along the way.  The game doesn’t feel as polished as say Skyrim, but the game doesn’t really get in the way of the combat fun.

For me it fills the same place that Guild Wars 2 does.  It will never be my primary MMO, but it is a fun change from one of the more traditional experiences.  Since there is no monthly subscription, it should support a nomadic play style like mine.  Launching with foundry content, basically means that there will always be a fresh flow of user generated dungeons to keep players busy.  The real challenge will be whether or not that is enough to hold players attention once they have maxed out.

Since they have a class marked as “coming soon”, it is my hope that they will release a fairly regular flow of new races and classes as DLC to keep the game fresh.  It is also my hope that they will sell the Drow ouside of the founders pack.  Drow/Dunmer are literally the only Elves I like, but there is no way in hell they are worth $200 to me to be able to play one. 

For now, it will definitely be something I put in my regular rotation of games.  I personally think that it is worth it to go ahead and purchase the 60 dollar pack and get access before the 30th.  It is definitely worth playing once it goes fully free to play.  I realize this is not the most glowing review I have ever given a game, but I feel that in spite of its short comings here and there it is a good experience overall.

If you’ve made it this far in the post, you can find me over on the Mindflayer server.  Add @BelghastStern to your friends list and say hi.  I don’t have a guild up and running, since this is another system where you have to gather up a full party of people and all go to the guild vendor at the same time.  But hopefully in the coming weeks I will have a version of House Stalwart going.  I am sure the Stalwarts will be giving this one a spin, since the cost of entry is next to nothing.

A Whole New World

It is a relatively dreary day here in Oklahoma as the experiment rolls onwards.  I’ve been out into the world, gassed up my wife’s vehicle and picked up some breakfast for the two of us.  Lately on the weekends we have been going out and indulging our recent photography habit, but unless things clear up I don’t see that happening.  It rained most of the night, and still looks like the sky could open any minute so for now I am hanging out inside blogging.

The Wrong Leather

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Initially I had intended to get in some League of Legends last night, but within moments of logging into mumble Drathis announced that he had to leave and would be back later.  Knowing the normal schedule, Tam confirmed that he too would be leaving shortly to go dancing.  This left us with four players that could commit to playing, and instead of pushing it further I just decided I would pop into World of Warcraft and continue working on Lodin.  I really enjoy LoL, but it is really only a worthwhile endeavor for me, if I am hanging out with a full team of friends.

I picked up in the Jinyu village where I had left off the previous night and started going through the paces of questing.  It was around this time when my favorite Aussie turned Malaysian 3D Content artist popped by the voice server.  Banzai is coming off a big project for Nintendo, and as such finally starting to filter back out into society.  This is a normal pattern for him, he goes into crunch mode on some awesome new project… then pops his head up afterwards and mingles for awhile.

When I am talking, I tend not to be paying attention to what I am doing.  As a result I ended up happily indulging my bloodlust and skinning anything I could.  So after a few hours of talking about 70s and 80s “Giant Robot” anime… I noticed my bags were insanely full with Pandaria level leather.  Normally this would be a great thing… but unfortunately I leveled way faster through the cataclysm content than I had intended and neglected to level my leatherworking past 460.

I consulted my favorite farming guide and decided that I did not want to take the amount of time required to unlock the Molten Front content.  So as a result I was bound for Tol Barad.  It was around this time that Banzai filtered out off the channel…  damned time shift..  and silence fell.  Farming spiders over and over is pretty boring.  I managed to farm up about 70 savage leather before the boredom hit me.

Pandaria to Pandora

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My friend Warenwolf had been happily playing Borderlands 2 while I was off in pandaland farming up leather.  Every so often he would comment about some spiffy thing he got to drop.  I thought to myself… I like cool things dropping *sadface*.  The biggest problem with Borderlands 2, is that for whatever reason I never got synced up with my friends.  They are all out doing the mega super extended content, and I am still stuck at level 12 poking around doing lower level quests.  With the boredom setting in heavily, I decided I really should be over trying to catch up my Commando.

Borderlands has always been such a great concept, and the second one is so much richer than the first.  However wandering around killing mobs several levels lower than me wasn’t exactly a stellar cure for my boredom either.  I managed to knock out four quests, all of which involved wandering back through areas I had already beaten the bosses of.  At this point I need to do some research in how to skip ahead in the content to something that is actually challenging and fun.

I managed to hold out as I did most of a level and a half, but this is the type of game that was really made to be played as a group.  I will admit that my fetish for Jacobs weapons in all their steampunky goodness is still in place.  As you can see in the picture above, I spent most of my time with a single shot tommygun-esc Jacobs assault rifle.  However after an hour and a half I was still looking for something fun to occupy my night.

Difference a Spec Makes

2013-04-26_224721If you were following any of my tweets, you will know that I wound up over in Rift last night towards the end of the evening.  Based on the excitement of those tweets, it went extremely well.  While we are on the subject of tweets…  why the hell has no one else integrated a twitter client with their game?  Seriously this is one of the killer features Rift has going for it.  Rift truly is the king of the “WoW Clones”, and I mean that with the utmost respect… because they have essentially gone around and latched onto the best practices of everyone else in the  industry.

One of the things that always hits me, when I boot up Rift on my gaming machine is just how amazing the game looks.  The subtle features of the title are just gorgeous to look at.  Inevitably I hit /tweetpic and comment about this, and someone chimes in agreeing.  Again someone else needs to make a /tweetpic command… it is absolutely brilliant.  A few weeks back, I had been reading a blog post by Wilhelm on The Ancient Gaming Noob talking about how he was just having a hard time getting into Storm Legion.

This resonated pretty solidly with me, because from about 56 onwards it has been like pulling teeth to try and level.  The mob hit points increased at a rate that was far greater than either my dps or survival.  I had been leveling with somewhat of a forum sanctioned spec, that was supposedly the best survivability to dps ratio.  Even at that it was still taking me roughly half my life to chew through most even level mobs.  I really want to hit 60, and try some of the endgame content…  but essentially leveling through the higher content was pure torture for me.

In the same post, after I had chimed in another guy (pkudude99) came in behind me and posted a spec that folks should try.  This week Wilhelm made a new post talking about trying out the spec, and how successful it was.  After reading this, it had been in the back of my head to do the same and this present boredom was the perfect opportunity.  After about 30 minutes of respeccing, rebuilding macros, resituating hotbars…  I was off to Camp Cyclone in Morban.

I hopped on my white tiger and rode up to the first mob I encountered, a 58 Storm Legion trooper of some sort.  I charged into battle, and in within a few seconds I had torn the mob asunder and taken next to no damage.  In that moment, a game that had felt like an extremely soulless grind only an hour before had become a magical playground of bloodlust and dismemberment.  The spec was in fact amazing, and over the course of the evening I happily ping ponged back and forth between packs of mobs slaughtering them with a smile on my face.

I have mentioned that I have quite the bloodlust when playing a warrior right?  My happiest moments in games is when I am not paying attention at all to the objectives I am supposed to be completing, but instead just bouncing around the map killing everything that crosses my map.  This totally happened last night, and as the dust settled around my warriors feet I had somehow put on half a level and gotten three planar attunement levels.  I was a happy boy, but also noticed that it was almost midnight so I figured I should probably start winding down for the night.

Extremely long story short… if you are playing a Warrior like me, and found yourself losing a battle to the grind of Storm Legion…  I highly suggest you check out this spec.  Thank you Wilhelm and thank you PkuDude99 the author of the spec…  for pointing it out.

"Perfect Solo" updated for 2.1 Hotfix 7 changes

Slaying Saturday

It is day two of the experiment, and roughly an hour later I have another blog post about nothing.  Our hope was to be able to go out wandering today and take some photos, but looking out our window it looks extremely dark out there.  In fact I think I just heard thunder, so I am guessing that is off the menu.  I believe Neverwinter is now available for me to play, so I may indulge that for awhile.  Essentially I purchased the cheap package, to be able to get in and play the beta events out of curiosity.  Honestly if I could have refunded that purchase I likely would have.

I played just enough in beta to decide I didn’t really enjoy the game as much as I thought I would.  But now that I have access to it, it feels like a colossal waste not to at least try playing it again.  Maybe I will care more about my characters with they are not throwaways?  I honestly liked the Guardian fairly well, but the thing that kept getting on my nerves was the fact that forward momentum stopped as soon as you performed an action.  This just felt like a needless break in motion.  Ultimately I guess I was expecting it to control more like Skyrim, and less like SWTOR.

If you’ve made it this far… I hope you all have an amazing weekend.  Here is hoping to the skies clearing and us being able to get out and about.  Being about to get out on the weekends for some exercise and fresh air has been beneficial to my waistline.

The Grand Experiment

Over the years I’ve developed a certain false assumption about blogging.  For whatever reason I have felt that in order to sit down and write anything…  I had to have something exciting or somehow epic to write about.  This combined with the fact that I have picked up a plethora of design and managerial responsibilities at work, has lead to these massive lapses in content.  There have been multiple times lately that I have wanted to blog, but felt I had nothing really to blog about.

So instead of doing a massive “what happened to Bel” post, explaining all the shit I have gone through since September 11th of last year…  I am just forging forward into unexplored territory.  Usually I have a bit of free time in the mornings as I drink my cup of coffee, or as I try and wind down at the end of gaming each night.  My experiment is just to sit down and write about what I did the previous day…  even if I find it immensely normal and unexciting.

Cute and Potentially Disturbing

2013-04-25_174531As soon as I got home last night, I sat down and reserved the new Raptr reward pet for Rift.  I am really digging the rewards system, in that so far I have gotten some pretty nifty things through it.  Last promotion they offered the Dwarven Smithy Goggles that I had been coveting ever since they gave them out as a reward at PAX.  This time around they were offering a really bizarre in game pet that looks exactly like the Raptr mascot.  Pictured above, I am not 100% sure if it is really adorable, or really disturbing looking.  In game it almost looks like the various balloons that are available during the anniversary event.  In addition I am wearing the Stone Spaulders that are another promotion this time around.

I’ve used Raptr for years without much expectation for reward.  I just liked the fact that it was a really solid multi-protocol IM client that seemed not to tax the various games I was playing.  When they started giving me rewards for the games I played… that was just icing on the cake.  Yesterday I had used the /tweetpic functionality in game to post this shot on twitter… and I got a response from a live Raptr employee, which was a really nice touch.

The rewards presently available that you should check out…

The Monkey King

A few weeks back my friends managed to get me playing a game I had never played before, and thought I never would.  Over the course of the last few weeks I have been joining them almost nightly for 5 player games of League of Legends.  I had been absent from the game for a few nights, mostly because my internet connection has really gone to shit.  But I was coaxed back into the fold last night.

Once again my internet was being shitty, and I was warping all over the maps…  but I still enjoyed myself.  I’ve developed a particular affinity for Wukong, the Monkey King.  I really like leaping in an doing massing amounts of damage only to throw up a decoy and escape away into the shadows.  I am not particularly good at any champions so far, but I am mostly passible with Wukong, Garen, Darius, Shen, Alistair and Volibear.

There is a definite pattern with the champions I end up liking.  One of my friends… the one who got me hooked on the game has successfully created a roadmap of all of the champions he feels I will be happy with.  So far, one by one he has been right, with the exception of Blitzcrank.  After a warm-up map against bots, a 6th friend logged in and we decided to do 3v3 twisted treeline.

I had never done this map before last night, and while enjoyable… it really feels super claustrophobic.  The other bad thing I noticed about it is that if one side gets underfed…  it just snowballs as running around the map catching up on minion kills doesn’t really feel like a possible thing.  Even with the frustration, playing with friends is always fun… and it cracked me up as certain players definitely disliked killing their friends.

Classic “Home” Tour

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Finally the constant lag, and ending up in the wrong place… fighting the wrong thing in League of Legends got under my skin enough to cause me to call it a night.  One of the big things I do lately… is follow whatever whim happens to hit me.  While I cannot really explain it fully, I had a whim last weekend to play one of my oldest characters.  Lodin is the Dwarf Hunter that I spent all of classic World of Warcraft raiding with, and had neatly put to bed with the release of Burning Crusade and my transition to tanking fulltime.  I had made various attempts to level him in the past, but really never got any traction.

Over the course of the weekend I managed to push him from 75 to 85 and actually enjoyed myself.  One of the realizations I have come to is that World of Warcraft is the fast food of MMO gaming.  It is bright, and happy and very enjoyable… so long as you don’t think too much about what you are consuming.  It is the second part I always fail at.  I end up thinking about how half assed so many of their implementations are.  The transmogrification system for example is hands down the worst version of cosmetic items, in ANY game.

Since World of Warcraft is so much more of a casual experience than League of Legends, I figured I could tolerate the shit internet a bit better there.  While I have been super nomadic since leaving the game, the guild I founded back in 2004 is still extremely active.  I had intended to go out to Jade Forrest and continue my push to 90, but logged into the statement coming across guild chat “It’s Bel’s Fault”.  I assured the guild member that I am certain it was in fact my fault, but inquired exactly what was my fault this time.

Turns out they decided on a whim to run old raids to show a friend that was relatively new in the game.  Not that they actually needed my help, but a trip down memory lane is something I am almost always down for.  We proceeded to clear Karazhan, Magtheridon, Gruuls Lair, and ended the night taking down Kaelthas in Tempest Keep.  All of it was stupidly easy, and posed no representation of what it was like to do those instances when they were real… but it was still fun seeing it all again.

A Wild Blog Post Appeared

It is now 6:48 am, and I have run out of coffee.  I started writing at roughly 6:00 am, so it appears that the experiment worked.  I did in fact have enough time to prattle on about what happened last night.  I did nothing terribly interesting, but I did manage to piece together a narrative of the events.  Right now most of my gaming nights look just as spastic as this one.  I’ve been ping ponging back and forth between whatever games end up suiting my fancy.

Right now I don’t really intend to set down permanent roots until Elder Scrolls Online releases.  I’m currently plotting my return to guild leadership with that game.  In essence I miss the camaraderie of House Stalwart, and while I can’t be 100% happy returning to World of Warcraft and assuming the hat there…  I feel like ESO is the game we all want to play.  In effect I feel like I want to “get the band back together”.  I’ve tried this before in the past, but in all of those cases I tried my damnedest NOT to be the guild leader.  I wonder if those guild excursions failed, because I was not putting the same effort into making sure things were happening.

I could ramble on about this past for hours I am sure, but right now I know that pretty much everything for me until the release of Elder Scrolls Online is going to be “appetizers”.  If folks are interested, I have been using Tamriel Foundry as a way of planning for the Elder Scrolls House Stalwart instance.  I really loved the pre-launch guild building tools that were provided by SWTOR, and this gives a very similar feeling.  As always it is like pulling teeth to get any of the Stalwarts to actually sign up for anything, but we have 8 signed up…  and even more in the recently launched Google Plus community

Makes me feel all fuzzy inside thinking about the potential of the game and guild.  As far as the blog goes, I will try my best to keep this experiment up.  It seemed to work, and I had enough time to write a really long post.  I will attempt to keep writing even if I don’t particularly find it interesting myself.  If you have made it this far in the post… thanks for reading.