Folklore Roulette

Good morning my loyal readers…  or at least I think I have some loyal readers.  Over the last week or so I have done a quite a few thematic posts spurred on by the announcement of EQ Next.  Today is going to be a bit of a throwback to my “what Bel did” posts.  Yesterday was a busy day but also a pretty relaxing one.  We got out early and ran a bunch of errands including a haircut for me.  I was getting rather shaggy…  I was to the point where I could theoretically ponytail it up…  just a horrible one.

Lego Maniac

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When we finally got home and settled in I engaged in something I had been planning for awhile.  When we set up the game loft, the intent was to also make it a place for me to build with my Legos that I have been amassing.   So as a result there is a fold out table underneath the loveseat and finally yesterday I gave this concept a trial run,  Over the last several months I had accumulated a large number of sets that I had yet to build, and this was only compounded by the awesome haul that my wife found last week.  It had become a running joke that I collected Legos but never actually built them… so I intended to rectify that.

My grand scheme is to eventually come up with a storage system so that I can sort out the Lego bits into component types.  But I have not settled on the best and most efficient means to do that.  However in the meantime I would like to build every set I have at least once as it was intended.  The entertainment center upstairs has been rather barren so it will serve as my showcase for built sets.  The above picture shows a wide assortment of things I put together yesterday.

In the picture is a Captain America set, a Ninjago one, The Gandalf arrives set from Lord of the Rings, a couple of Star Wars sets including an Ewok Attack one… and two different Harry Potter sets.  I barely scratched the surface of the unbuilt sets I have accumulated over the last little bit.  Essentially anytime I find a set on sale for a price I am willing to pay I snap it up.  Building anything with Legos makes me immensely happy.  It is like returning to a simpler time.  I can remember building by myself or with my cousins and creating grand machinations, and I guess to some extent I am capturing a small piece of that.  Not sure if I will return to builder mode today or not, but I had a blast doing it yesterday.

Folklore Roulette

HemlockGrove

So as I built away with the Legos I decided to fire up Netflix on my PS3 and watch something.  Hemlock Grove has been sitting in my recommendations for some time, so I figured what the heck.  I like werewolves, and Werewolf: The Apocalypse was hands down my favorite of the World of Darkness games… so I would at least give it a shot.  After watching nine episodes I can say that I really like the show… but I am not really sure why.  It kinda has a twin peaks meets world of darkness feel to it.  The biggest thing I realized immediately is just how under-billed calling it a “Werewolf” show is.  There is a lot going on in thee town of Hemlock Grove.

Essentially you are presented an odd hodgepodge of Slavic folklore traditions mixed with some Reanimator style science-horror.  You have psychic vampires, demons, possible alien hybrids, Romani seers, some crazy demonic wolf terrorizing the town… and of course a noble werewolf trying to reluctantly protect all of it. The demon wolf very much feels like a Black Spiral Dancer from White Wolf, at least the description we have been given of what a “Vargwolf” is.

I want to maybe finish out the series today, because seriously there is a lot of crazy shit going on in this little town… and I feel that sooner or later it is all going to come to a catastrophic end.  If you have ever been a fan of the World of Darkness series of games, I would highly suggest checking it out.  The acting is very good and at some times there are parts that remind me a little bit of American Horror Story season one.  It of course has the requisite HBO style gratuitous tits and ass thing going on…  so be warned if you have little or sensitive eyes in the room.  I am not really sure when this became a requirement for “edgy” television but I wish it would work its way out.

Festival of Unity

One of the coolest things about playing Everquest 2 on Antonia Bayle has always been the massive player run events.  Today is kicking one of the largest yearly events called the “Festival of Unity”.  It starts this afternoon at 3pm EDT at the Qeynos Claymore in Antonica.  You can check out the full information about the festival here on their homepage.  Also Stargrace did a nice write-up about the festival over on MMOQuests.  I am not sure yet if I will be attending it, but even if I do not I think it is an extremely cool concept.  Antonia Bayle has by far the coolest community I have ever experienced on a Role Playing server, and I am always happy to get the word out when an event is going on.

Wrapping Up

Today’s post feels a little bit shorter than normal, but I am out of meaningful things to say.  Hopefully you have a great rest of the weekend.  My wife has gotten roped into assisting a friend with her wedding planning, so more or less I will be holding down the fort alone today.  Going to have to start up laundry and the sort soon.  Speaking of fortifications… thankful that so far I seem to have thwarted our escape artist ferret.  She is sleeping peacefully in the playpen and has not found a way to climb out since yesterday.  Here is hoping that the ramparts hold.

On Leadership

We have entered back to school shopping season and last night we ran around hunting for pants.  A nasty side effect of our collective weight loss is the fact that my wife currently appears to have no pants that will fit to start the school season.  This manifested itself yesterday when she was trying to get ready to meet some of her teacher friends for a presentation.  Of course panic ensued, but she managed to figure something out and as a result last night we began the process of trying to rebuild the clothing archives.

On Leadership

Yesterday I was having a long talk with Sevok about his interest in maybe joining us in the House Stalwart Rift contingency.  Sev has been a longtime friend of mine, lasting well over a decade at this point and been involved in many of the previous incarnations of House Stalwart.  The problem is he really does not want to start up in Rift unless he brings his wife with him.  She on the other hand has not been in a Stalwart guild yet, and is extremely gunshy of guilds in general, namely because we both have a shared moment in our history that likely changed both of us in different ways.

Over the course of the last few weeks I have talked quite a bit about how tanking brings out my protective nature, so I thought I might talk a bit today about what exactly lead me to guild leadership in the first place.  In many ways it is this exact same protective nature manifested in trying to create a wonderful environment for my friends to play in.  Honestly the roots have always been there, but as an introvert I am always loathe to step up unless I feel like some wrong has been committed.  I have a strong sense of justice embedded in me and equality that honestly should not have been there based on my upbringing… but that is a tale for another day.

High School

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I did not have the traditional “geek” upbringing of exclusion and ridicule at the hands of the popular masses.  In fact I could have very easily been another one of the popular kids.  I guess in many was from the outside it probably seemed I was one.  I essentially had my geekiness grandfathered into the popular culture of my small home town.  My parents friends ended up having what would essentially end up as our crop of “popular kids”, and as a result these were my play dates and birthday party goers all the way through elementary school.  So as my geek tendencies manifested themselves for the most part they were just accepted as “me being me”.

My mother was a fairly overbearing sort that insisted that I be involved with everything.  Essentially she was brought up in a poor household and had aspirational goals to be more than that and as a result ended up using me many times as the vessel of those aspirations.  So as a result I was in 4H, an Eagle Scout, Team Captain of the Academic Bowl, FTA, Student Council, National Honor Society, and many more acronyms that I can barely remember.  The result was frustrating for me, because I ended up in the local paper on a regular basis and everyone out in the community seemed to know my business.  I want to say I was on 26 pages in my high school year book thanks to all the random organizations I was pushed into being a part of.  I feel as thought my mother was trying to build herself a Kennedy… which I very much have no aspirations ever to be.

My Tribe

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I could have very easily fallen in the kegger madness that was the life of a small town popular kid, but instead I took a very different path.  My friends were essentially the geeky misfits of the town.  The edgy art students, the math nerds, the show choir kids… all bound together to form a family of sorts.  My mother was a home economics teacher, and as a result we used the small back room of her classroom as a private lunch room of sorts.  In there would would plan D&D campaigns, play Wolfenstein on the 486 computer, and a lot of Chess and Pente.  This room gave us a moment of sanity in a world that none of us really liked much.

The funny thing is… that as acknowledgement got around that these were my friend… these were my tribe of misfits…  each of them started to get extended an invisible veil of protection.  I was not a small guy, and at 6’4” the hooligans in high school seemed to fear me just by my seemingly powerful stature.  Each of my friends reported getting picked on a lot less, or at least no longer in the form of physical confrontation.  I had no clue when I started the little community that it would have the fringe benefits it ultimately did.  To some extend it only caused me to expand the group and pull in other people.  I feel like this is what started my “collecting people” tendencies that would serve me later.

Past Guilds

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When I got addicted to Everquest, I went through a couple of extremely unsatisfying guild experiences.  The first was an extremely exclusive group that dated back to a bygone era of gaming.  They were friendly enough and active enough, but they were also an extremely closed door society.  If you did not go through the initiation rituals to join their secret society… you were forever treated as an outsider regardless of how long and how many games you had played with them.  I went through the little initiation, but really did not see the world change much after doing so.  The problem is… as I got my friends into these games… they were forever destined to be outsiders… or not allowed in at all.  After seeing this injustice play out a few times I decided not to follow them into any new games.

While in Everquest I moved servers to play with a group of locals to Tulsa.  At first it was an extremely awesome having a group of locals that I could play with an socialize with.  However the longer I played and the more closely I got to the inner core of the guild, I started to see the same problem with injustice.  Essentially to be a member in good standing… you had to do whatever the guild leader wanted of you… and more often than not this was to do whatever would keep his wife happy.  I saw members miss out on rare drops for their epic weapon quest that would instead go to alt number 307 for his wife.  If she wanted this rep from this zone… the entire guild was expected to go there and farm forever until she got whatever she was wanting.

House Stalwart

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If you were not in the inner circle, your opinion did not matter.  When the wife had a falling out with a member, it was expected that the entire guild would shun them or else you would get kicked out on your ass as well.  None of this sat well with me, but I was torn.  My group of friends were still mostly in this guild, but I felt as though nothing about this situation was fair.  Somehow I ended up as the sounding board for all the players who were sick of the leaders shit, and made some extremely deep ties within the “resistance” of sorts. As we moved on past Everquest and into other games I kept contact with the members of this undercurrent and in many cases they all ended up as members of Stalwart guilds  eventually.

World of Warcraft was the next big thing on the horizon that I knew everyone would be playing.  As a result I wanted to gather up as many friends under one banner as I possibly could.  Prior to launch I started a brand new forum unconnected from any guild or game.  Through it I organized all my friends from EQ, DAoC, Horizons and City of Heroes towards the goal of forming a new guild for World of Warcraft.  Essentially I never wanted to end up in a situation like i was in the previous two guilds… either with abusive leadership or and elitist inner circle.  After talking to some friends about it, I decided that the only way I could ever guarantee that, was to be the leader myself and keep it from happening.

So here we are roughly a decade later and there is still an active House Stalwart presence in several games.  World of Warcraft damned near broke me for leading anything.  As a result I took roughly a two year break from guild leadership, as I wandered around and joined up with lots of other pools of friends.  I am extremely thankful to each person that sheltered me and invited me into their own organizations during this time. Sadly however in each new place I visited… there was something missing… and I would go back into my old ways trying to recruit everyone under a shared banner.  I was missing my home, was missing my guild, and was ultimately missing the freedom to make an awesome home for everyone involved.

As a leader I have always tried to enable people to do awesome things and be awesome in the process.  As a result I have always tried to keep things simple, only adopting the barest of rules that instill a sense of the larger community rather than a list of “thou shall not”.  For the most part this has worked over the last decade.  We have had a lot of amazing moments as friends and I have built more of an extended family for myself than a guild.  These are all people that I talk to regularly outside of the game, when we travel I try and meet up with ones in the area… they are the family I chose for myself.  Still to this day… I have an overwhelming desire to bring new people I meet that are also awesome into the fold.

Wrapping Up

I feel as though this post kind of developed a life of its own.  I am not really sure what I intended to right.  To some extent I was writing so that Sevok’s wife could see that our time spent in the horrible EQ guild had adverse effects on both of us.  I just chose to take that bad experience and roll it into building a long standing family of friends and a much larger community.  Hopefully this tale will be at least interesting to other people out there.  I hope you all have a great weekend.  I desperately need a haircut so that is the number one priority on our list.  Also hoping to coax my wife into another trip to the place where she found all those Legos.

Evergreen Content

After some technical difficulties caused by the fact that my upstairs computer appeared to have come back in a half alive state after what I can only assume was a power blink caused by last nights storms…  aren’t run-on sentences awesome?  I am finally sitting down at the computer to write this mornings post.  Additionally I am drinking the sweetest cup of coffee ever… because in my half awake state… I dumped the Splenda designated for my wife’s cup into mine.  The end result is a cup of coffee with like six packets of sugar in it.

Evergreen Content

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One of the things that has always frustrated me with MMO design is the fact that the higher up in level you are, essentially the fewer options you have for where to spend your in game time.  What I mean is that usually games spend a good amount of time to provide alternate starter zone experiences, and then those usually funnel into shared zones for your faction before dumping you out into a ladder of zone progression towards the “end game”.  Once you arrive at the end content you experience the same thing… everyone is pushed towards the same few content items.

When an expansion is released the same thing happens again but even more limiting.  You are pushed out of the “old world” content and into a much smaller new world with the same very vertical progression path.  Everything about the old content becomes completely disposable as it is immediately replaced by the shiny new things from the expansion areas.  Not only is the new content separated by distance usually, but it gives players absolutely no incentive to ever return and revisit the older content.  As a result each time an expansion is released the players are ultimately throwing more and more content in the dustbin.

A Better Way

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Granted some games do a much better job at addressing this problem than others.  In Rift when mentoring down you receive xp and rewards as though you were doing content at your level.  The same is more or less true with Guild Wars 2 and its always mentored system of scaling the player down to the content level at all times.  But in neither system do you really address the problem of lost dungeon and raid content.  Ultimately you can get rewards similar to what you could earn at level, but you will never actually be able to progress your characters in the same way unless you are always doing the latest and greatest content.

With the advent of systems like StoryBricks that allow for smarter AI encounters, I keep wondering if this is now the time to have a much better system.  Ideally this would work better in a system without hard level ranges, and more a “tiers of gear” approach like The Secret World has in place.  What if a mob could perceive you as a greater threat based on your “tier” and ultimately fight “smarter”.  This would make the old content scale to whatever level you happen to be at the time.  The old encounters would be evergreen in that beating them at Tier 1 would be significantly easier than beating them at Tier 4.

Horizontal Progression

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As a result you could continue to “pay out” the best tiers of gear, because all content would essentially scale up to meet the level of the players taking it on.  In a mixed level group it would get far more tricky.  You would have to do some sort of an average level for the encounter, but ultimately the base idea is that as you level your character you continue opening new doors to experience, rather than constantly closing permanently the doors behind you.  I feel in part that this is so enticing as no amount of hard worked content provided by the designers would ever be considered “throw away” or “leveling” content again.

This of course is a massive pipe dream, and I am sure there are all measure of technically limitations to what I propose, but I have always wanted a world that scaled to me that I never outgrew.  We can have this concept in single player games like Oblivion, I just think its time that we see a proper implementation in the MMO world.  One added benefit is that being able to progress regardless of the content you are doing… incentivizes players to do the right thing socially… and assign their friends and guild members through that “old world” content.

Socially Beneficial

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Being one of those players that regularly helps out the “young-ins”, it can be frustrating knowing that you will not actually progress your character while doing this thing that was “socially” the right thing to do.  Games like Rift or EQ2 provide alternate advancement paths that make it much more enjoyable, since you know you are ultimately still making your character better in the process.  However… would it not be that much cooler if you could provide a system that allowed for both the low tier player and the high tier player to receive the best type of rewards they could get… together in the same group?

It is always awesome watching a new player get their first really awesome item, because you grouped up with them to help them through a challenge.  Would it not be equally exciting for them to watch you getting the same because you chose to help them?  I have had a mantra for awhile… “anything that prevents me from playing with my friends is bad” and this is exactly the opposite of that.  It makes sure that playing with my friends will always benefit me in the same ways it benefits them.  Sure the content might be ultimately more difficult when you have 3 tier 1 players and 2 tier 4 and the end difficulty level is something in the middle…  but as group you will be able to work through the challenges.

The Problem

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As I sit here to write this post, it feels like it is coming out super esoteric… and as a result I am hoping to place it more firmly on the ground.  In my office on the wall are lots and lots of maps, and many of them are from MMOs.  There is one above my monitor that came from the Kunark expansion to the original Everquest for example.  As I look at the glorious landmasses that are all these games… I am bit sad thinking that so many of those zones I will never have a valid reason to return to.  They will never again be truly important to me, the same way they were when I was first leveling through them.

I would just like to see a design scheme that makes it always valid for us to return to the content we know and love and have conquered and find completely new challenges.  This goes double for dungeon and raid content.  Wouldn’t it be cool if you could zone into Blackwing Lair in WoW with a group of friends… and get an encounter tailored to fit YOUR level… and not a “roflstomp” soloable mess?  The worst part about the “e-sport-ification” of raid content, is that we are constantly having to throw away fun experiences for whatever the newest tier happens to be.  Sure you can always return to the older stuff, but it has been trivialized by the progression you have made since then.

I would just like to see something that fixes this.  So that a zone stays epic regardless of when you tackle it, and that there will always be new and more exciting challenges and rewards to be found there.  With the construct of scalable AI and encounters…  I think that maybe finally this concept is ready to be explored.  I have no desire to stay in the starter zone, grind boars, and become amazing like they did in the South Park spoof… but it would be awesome to be able to go back to that low level content and have a reason to be there.

Wrapping Up

Well I need to wrap up and get on the road.  I feel as though I have laid out a huge rambling mess.  Hopefully this will make sense to someone.  It has been a concept bouncing around in my head for awhile and all the talk of Storybricks and EQ Next and Scaling Mob intelligence has dislodged it enough that I wanted to try and put it down into words.  I feel like I am fairly grossly unsuccessful at doing so.  I hope you all have a great day, and I hope you can grasp the crux of what I was trying to say.

Playing Without Rules

This is another one of those mornings where I am sitting here struggling to find purpose… or at least something to write about.  After a few nights of lousy sleep I managed to get a pretty solid one last night.  The Ceiling Fan has essentially died in the bedroom, but yesterday I hooked up an oscillating fan and it was actually quite comfortable using it.  Oddly enough though, even with a good nights sleep I am just out of it this morning.

Guest Posts

I have to say I was shocked that both of my guest posters had topics ready for me yesterday.  I apparently fail miserably at the concept of a guest post, since most bloggers use them for days when they don’t actually want to post.  I kind of feel like that would be cheating this little experiment I have been on, to see if I can manage to post every single day for a year.  I fear for November, since I plan on doing NANOWRIO this year… and I am not sure how I will be able to write every night… and then still be able to come up with something worth saying in the morning.  You guys might just get a lot of status updates to my word count.

Ariad and I don’t always see eye to eye, but honestly he said a lot of things I would have said.  Ultimately my problem is not removing the Trinity persay… but that when you remove it… it has to be replaced with something.  In his post he did a great job and outlining how various games both digital and real all have roles that are played.  So if you want to remove what World of Warcraft essentially distilled those roles down to… you need to replace them with something else.  The absence of role based play essentially turns everything into a mindless deathmatch, which while fun for some time does not lend itself to engaging gameplay.

Playing Without Rules

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Sevok has been a pet class in essentially every game I have ever played with him.  He pretty much personifies what I think of when I think about that type of player.  There was a pretty good debate that spilled out onto Google+ as a result of yesterdays posting.  Essentially when dealing with a pet class, I get frustrated because I would rather just do it myself instead of sending my minion in.  That along pretty much identifies me as NOT being a pet class person.  While I raided on a hunter in WoW during Vanilla… I tended to lose interest once they fixed the pets and we actually had to use them in combat.

The above shot is from a run through Scarlet Monastery House Stalwart did a few weeks after the launch of World of Warcraft.  Essentially we had two hunters, a shadow priest, a dps warrior and a mage.  We had no real “healer” and we used a combination of the two pets to tank…. additionally if you look above you can see that I was a survival tree “melee” hunter.  I am in fact the dwarf banging on the Abbot with the polearm.   Everything we were doing was “wrong” but we didn’t really care.

Why did we play this way?  Quite honestly because we didn’t know any better… we had yet to be told by the internet that everything we were doing was not effective.  Honestly I think that has been more to blame with the stagnation within the MMO market than anything else.  The “Elitist Jerks” of the world quantify and distill everything about the game world, and reduce it to a series of equations.  Math is solid and unyielding, and extremely hard to argue with…  but also pretty boring at times.  It seems like in EQ, DAoC, and the early days of WoW we were extremely willing to make bad decisions… just to see what the consequences would be.

So what if I was a melee hunter… the brunt of internet jokes.  I had fun doing it… I made it work… and through a mixture of stubbornness and creativity we were able to make things work.  Sure there was always a point at which it became difficult… but even once the golden path was deeply ingrained in me… we managed to do a Blackrock Depths run with 2 rogues and 3 hunters and finished it off without much issue.  Additionally our raid used to do all hunter Upper Blackrock Spire runs for fun.  When 10 hunters cast aimed shot at exactly the same time…  mobs pretty much just evaporate.

Flexibility of Roles

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Ultimately what I am saying is that while we were using sub optimal builds and class compositions we were able to get through the content by the use of our wits.  While we did not have the things that people prescribed as a “tank” or a “healer” we adapted through the use of what we had.  We still very much had someone playing the role of the main tank, and someone playing the role of the healer, but we were doing so in non-standard ways.  Ultimately this is the sort of thing I feel we need going forward.  The ability to blur the lines of what is the tank and healer, and allow multiple people to fulfill these roles in multiple ways.

Ultimately to me it is not the failing of the trinity or role based combat, but the failing that the designers have allowed games to get distilled down to the equation of “only one right answer”.  Having a Golden Path is fine, but quickly there becomes way too much social pressure to conform your character to the most optimal path.  I think that is why I have enjoyed playing Rift so much over the years, is that there are literally thousands of possible right paths out there, that can be tweaked and tailored to fit the exact preferences of a specific player.

Sure there are golden paths, but they seem to change on a weekly or monthly basis.  With the ability to have an extreme amount of prebuilt “roles” you can switch to it allows players to have both their experimental builds and their tried and tested builds and be able to swap back and forth between them freely.  On my warrior I totally have a 61 paragon and 61 champion tried and true dps build…  but I also have a number of Tanky builds that have different personal flavors to them that I am using to test various things out.

No Right Answer

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Ultimately I think this is the hope I have for Everquest Next and its implementation of Storybricks.  I feel as though there will NEVER be only one right answer.  That we the players will be able to tailor a solution that fits the skillsets we have available.  But I still feel as though role based gameplay is one of the tools in that toolkit to allow us to build those solutions.  I think as Ariad, Sevok, and myself were trying to point out.. that each of us as players brings with us a certain favored role based mentality.  My hope is that we can apply those ways of thinking towards new and complex challenges regardless of the character abilities we happen to currently have and come out with interesting gameplay as a result.

Flexibility of purpose and the ability to shift back and forth between what role a given player happens to be playing at the time completely seems like a viable way to deal with smarter mob AI.  As evidenced by all the comments the other day regarding my wanting not to lose tanking as a thing that is done in MMOs…  some of us have very technical definitions of what that role is.  Much of that is rooted in the construct of the “Taunt monkey”.  But as I tried to explain in the “Tank is” post… I am very flexible in what that definition means as it is applied to a given games mechanics.

My initial fear with Everquest Next was that they would be going with the “Everyone is DPS” solution that Guild Wars 2 used.  This was most definitely not the path to interesting gameplay, and more or less over the course of several discussions since the weekend I have arrived at a point where I believe that EQ Next will have much more meat on its bones than that.  It sounds as though they are building in roles to replace the trinity… but we just simply do not know what those roles will be or what exactly they will entail.  I really look forward at getting my hands on Landmark as it goes through the beta process.  I am hoping it will help to answer a number of questions.

Wrapping Up

It is that time again, and I need to be getting on the road.  I have managed to turn a day where I had no clue what to write about into another long ramble.  I cannot guarantee that anything I wrote is really worth reading… and is likely just me working out concepts in my own head… but my readers should be long used to that by now.  I hope you all have a great day, last night we had a fun guild night running around and closing rifts.  Was fairly relaxing and had a great time hanging out on mumble with Rowan, Psynister and Fynralyl.  Hopefully we can get some dungeons going before too much longer, even if I have to start playing my cleric so we have a healer.  I will be happy when 3.0 releases and rogues and warriors finally have a main healer.